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Incorporate TX_FORMAT information contributed by Wladimir van der Laan.

Attempt to use it in r300_state.c
We are still missing something and the formats do not quite work.
Perhaps something in texture management code ?
tags/jump_and_click
Vladimir Dergachev 20 years ago
parent
commit
d456ef48e5

+ 54
- 5
src/mesa/drivers/dri/r300/r300_reg.h View File

@@ -598,11 +598,60 @@ I am fairly certain that they are correct unless stated otherwise in comments.
# define R300_TX_SIZE_SHIFT 26 /* largest of width, height */
# define R300_TX_SIZE_MASK (15 << 26)
#define R300_TX_FORMAT_0 0x44C0
/* Note - other bits are not known yet.. */
# define R300_TX_FORMAT_WIDTH_SHIFT 12
# define R300_TX_FORMAT_WIDTH_MASK (0xf<<R300_TX_FORMAT_WIDTH_SHIFT)
# define R300_TX_FORMAT_HEIGHT_SHIFT 16
# define R300_TX_FORMAT_HEIGHT_MASK (0xf<<R300_TX_FORMAT_HEIGHT_SHIFT)
/* The interpretation of the format word by Wladimir van der Laan */
# define R300_TX_FORMAT_I8 0x0
# define R300_TX_FORMAT_I16 0x1
/* gap */
# define R300_TX_FORMAT_I8A8 0x3
# define R300_TX_FORMAT_I16A16 0x4
/* gap */
# define R300_TX_FORMAT_R5G5B5 0x6
/* gap */
# define R300_TX_FORMAT_A4R4G4B4 0xA
# define R300_TX_FORMAT_A1R5G5B5 0xB
# define R300_TX_FORMAT_R8G8B8A8 0xC
# define R300_TX_FORMAT_R10G10B10A2 0xD
# define R300_TX_FORMAT_R16G16B16A16 0xE
# define R300_TX_FORMAT_DXT1 0xF
# define R300_TX_FORMAT_DXT3 0x10
# define R300_TX_FORMAT_DXT5 0x15
/* gap */
/* Floating point formats */
/* Note - hardware supports both 16 and 32 bit floating point */
# define R300_TX_FORMAT_FL_I16 0x18
# define R300_TX_FORMAT_FL_I16A16 0x19
# define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
# define R300_TX_FORMAT_FL_I32 0x1B
# define R300_TX_FORMAT_FL_I32A32 0x1C
# define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
/* alpha modes, convenience mostly */
/* if you have alpha, pick constant appropriate to the
number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
# define R300_TX_FORMAT_ALPHA_1CH 0x000
# define R300_TX_FORMAT_ALPHA_2CH 0x200
# define R300_TX_FORMAT_ALPHA_4CH 0x600
# define R300_TX_FORMAT_ALPHA_NONE 0xA00
/* Swizzling */
/* constats */
# define R300_TX_FORMAT_X 0
# define R300_TX_FORMAT_Y 1
# define R300_TX_FORMAT_Z 2
# define R300_TX_FORMAT_W 3
# define R300_TX_FORMAT_ZERO 4
# define R300_TX_FORMAT_ONE 5

# define R300_TX_FORMAT_R_SHIFT 18
# define R300_TX_FORMAT_G_SHIFT 15
# define R300_TX_FORMAT_B_SHIFT 12
# define R300_TX_FORMAT_A_SHIFT 9
# define R300_EASY_TX_FORMAT(R, G, B, A, FMT) (\
((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
| ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
| ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
| ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
| (R300_TX_FORMAT_##FMT) \
)
#define R300_TX_OFFSET_0 0x4540
/* BEGIN: Guess from R200 */
# define R300_TXO_ENDIAN_NO_SWAP (0 << 0)

+ 96
- 58
src/mesa/drivers/dri/r300/r300_state.c View File

@@ -792,6 +792,22 @@ static int inline translate_src(int src)
}
}
static int known_formats[]={
0x0,
0xAA06,
0xA60E,
0xA60E,
0xA60A,
0x8860C,
0x88A0C,
0xA00,
0xA61D,
0xA61D,
0xA61A,
0xA61A,
-1
};
/* I think 357 and 457 are prime numbers.. wiggle them if you get coincidences */
#define FORMAT_HASH(opRGB, srcRGB, modeRGB, opA, srcA, modeA, format, intFormat) ( \
(\
@@ -803,12 +819,37 @@ static int inline translate_src(int src)
^ (((format)) *457) \
^ ((intFormat) * 7) \
)

static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint format, GLint IntFormat)
{
const struct gl_texture_unit *texUnit= &ctx->Texture.Unit[tex_unit];
int i=0; /* number of alpha args .. */
GLuint fmt;
switch(IntFormat){
case 4:
case GL_RGBA:
case GL_RGBA8:
fmt=R300_EASY_TX_FORMAT(Z, Y, X, W, R8G8B8A8);
break;
case 3:
case GL_RGB8:
fmt=R300_EASY_TX_FORMAT(Z, Y, X, ONE, R8G8B8A8);
break;
default:
return 0;
}
#if 0
//fmt &= 0x00fff;
//fmt |= ((format) & 0xff00)<<4;
fprintf(stderr, "NumArgsRGB=%d NumArgsA=%d\n",
texUnit->_CurrentCombine->_NumArgsRGB,
texUnit->_CurrentCombine->_NumArgsA);
fprintf(stderr, "fmt=%08x\n", fmt);
#endif
//return fmt;
/* Size field in format specific first */
switch(FORMAT_HASH(
texUnit->_CurrentCombine->OperandRGB[i] -GL_SRC_COLOR,
@@ -820,84 +861,73 @@ static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint fo
format,
IntFormat
)){
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00088047, 0x1908):
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA):
/* tested with:
kfiresaver.kss
*/
return 0x7a0c; /* kfiresaver.kss */
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00088047, 0x8058):
return 0x760c; /* kfiresaver.kss */
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA8):
/* tested with:
Quake3demo
*/
return 0x8a0c; /* Quake3demo -small font on the bottom */
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00077047, 4):
return fmt;
return 0x860c; /* Quake3demo -small font on the bottom */
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00005547, GL_RGBA8):
return fmt;
return 0x4860c;
return 0;
return 0x8a0c; /* Quake3demo - mouse cursor*/
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007747, 4):
/* tested with:
kfiresaver.kss
*/
return 0x4ba0c;
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00055047, 4):
return R300_EASY_TX_FORMAT(Y, Z, W, ONE, R8G8B8A8);
return 0x4b60c;
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00005547, 4):
/* tested with:
kfiresaver.kss
kfountain.kss
*/
return R300_EASY_TX_FORMAT(Y, Z, W, ONE, R8G8B8A8);
return 0x51a0c;
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00088047, 3):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008847, 3):
/* tested with
lesson 06
lesson 07
*/
return 0x53a0c;
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00077047, 0x00000003):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, 0x00000003):
/* Tested with NeHe lesson 08 */
return 0x53a0c;
//case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00055047, 0):
//case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x0005547, 0):
/* Can't remember what I tested this with..
try putting return 0 of you see broken textures which
are not being complained about */
return 0x53a0c;
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00099047, 0x8051):
//case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00089047, 0x8058):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00077047, 0x8051):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00009947, GL_RGB8):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, GL_RGB8):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00003347, GL_RGB8):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008947, 3):
/* Tested with:
Quake3demo
*/
return R300_EASY_TX_FORMAT(Y, Z, W, ONE, R8G8B8A8);
return 0x53a0c;
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00055045, 0x00008056):
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00088045, 0x00008056):
return 0x53a23;
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00099004, 0x00008050):
return 0;
return 0x2a0b;
}
// return 0x53a0c;
/* Just key on internal format - useful for quick tryouts*/
return 0;
#if 1
switch(IntFormat
){
case 0x3:
return 0x53a0c;
case 0x8050:
return 0x2a0b;
case 0x8056:
return 0x53a23;
case 0x8058:
return 0;
return 0x8a0c;
//fprintf(stderr, "%08x\n", format);
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007847, GL_RGBA8):
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00006747, GL_RGBA8):
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00006647, GL_RGBA8):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008947, GL_RGBA8):
/* Tested with:
Quake3demo
*/
return 0x53a0c;
default:
return 0x53a0c;
return R300_EASY_TX_FORMAT(Y, Z, W, W, R8G8B8A8);
return 0x5360c;
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007747, GL_RGBA8):
return R300_EASY_TX_FORMAT(Z, Y, X, W, R8G8B8A8) ;
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008845, 0x00008056):
//return 0;
fprintf(stderr, "***\n");
return R300_EASY_TX_FORMAT(Y, Z, W, W, R8G8B8A8);
return 0x53a23;
}
#endif
{
static int warn_once=1;
@@ -966,14 +996,19 @@ void r300_setup_textures(GLcontext *ctx)
r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset;
r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0;

/* We don't know how to set this yet */
//value from r300_lib.c for RGB24
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c;
r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(ctx, i, t->format,
r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->IntFormat:3);
#if 0
fprintf(stderr, "pitch=%08x filter=%08x format=%08x\n", t->pitch, t->filter, r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]);
fprintf(stderr, "unknown1=%08x size=%08x\n", r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i],
r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]);
#endif
/* Use the code below to quickly find matching texture
formats. Requires an app that displays the same texture
repeatedly */
@@ -982,11 +1017,11 @@ void r300_setup_textures(GLcontext *ctx)
static int fmt=0x0;
static int k=0;
k++;
if(k>400){
if(k>20){
k=0;
fmt++;
texUnit = &ctx->Texture.Unit[i];
fprintf(stderr, "Want to set FORMAT_HASH(%d, %d, 0x%04x, %d, %d, 0x%04x, 0x%08x, 0x%08x)\n",
fprintf(stderr, "Want to set FORMAT_HASH(%d, %d, 0x%04x, %d, %d, 0x%04x, 0x%08x, %s(%08x))\n",
texUnit->_CurrentCombine->OperandRGB[0] -GL_SRC_COLOR,
translate_src(texUnit->_CurrentCombine->SourceRGB[0]),
texUnit->_CurrentCombine->ModeRGB,
@@ -994,21 +1029,24 @@ void r300_setup_textures(GLcontext *ctx)
translate_src(texUnit->_CurrentCombine->SourceA[0]),
texUnit->_CurrentCombine->ModeA,
t->format,
_mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->IntFormat),
t->base.tObj->Image[0][0]->IntFormat
);
fprintf(stderr, "Also known: format_x=%08x border_color=%08x cubic_faces=%08x\n", t->format_x, t->pp_border_color, t->pp_cubic_faces);
fprintf(stderr, "\t_ReallyEnabled=%08x EnvMode=%08x IntFormat=%08x\n", texUnit->_ReallyEnabled, texUnit->EnvMode, t->base.tObj->Image[0][0]->IntFormat);
if(fmt>0xff){
//exit(-1);
if(fmt>0xfff){
fmt=0;
}
//sleep(1);
fprintf(stderr, "Now trying format %08x\n",
0x00a0c | (fmt<<12));
fmt);
fprintf(stderr, "size=%08x\n", t->size);
}
r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x00a0c | (fmt<<12);
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x51a00 | (fmt);
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=known_formats[fmt];
r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=
R300_EASY_TX_FORMAT(Z, Y, X, W, R8G8B8A8) | (fmt<<21);
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x08a0c | (fmt<<16);
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x58a00 | (fmt);
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x53a0c | (fmt<<24);
}
#endif

+ 10
- 0
src/mesa/drivers/dri/r300/r300_texmem.c View File

@@ -366,9 +366,13 @@ static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
* width to dictate the blit width - but that won't work for compressed
* textures. (Brian)
*/

tex.offset = offset;
tex.pitch = BLIT_WIDTH_BYTES / 64;
tex.format = R200_TXFORMAT_I8; /* any 1-byte texel format */
#if 0 /* I am not sure HOSTDATA_BLT actually works.. Experiment here - V.D */
tex.format = R200_TXFORMAT_RGBA8888; /* any 4-byte texel format */
#endif
if (texImage->TexFormat->TexelBytes) {
tex.width = imageWidth * texImage->TexFormat->TexelBytes; /* in bytes */
tex.height = imageHeight;
@@ -379,9 +383,15 @@ static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
tex.height = 4;
}
tex.image = &tmp;
#if 0
tex.width /= 4;
#endif

/* copy (x,y,width,height,data) */
memcpy(&tmp, &t->image[face][hwlevel], sizeof(tmp));
#if 0
tex.image->width /=4;
#endif

LOCK_HARDWARE(&rmesa->radeon);
do {

+ 4
- 4
src/mesa/drivers/dri/r300/r300_texstate.c View File

@@ -248,13 +248,13 @@ static void r300SetTexImages(r300ContextPtr rmesa,
t->filter &= ~R200_MAX_MIP_LEVEL_MASK;
t->filter |= (numLevels - 1) << R200_MAX_MIP_LEVEL_SHIFT;
#endif
t->format &= ~(R300_TX_FORMAT_WIDTH_MASK |
R300_TX_FORMAT_HEIGHT_MASK |
t->format &= ~(R200_TXFORMAT_WIDTH_MASK |
R200_TXFORMAT_HEIGHT_MASK |
R200_TXFORMAT_CUBIC_MAP_ENABLE |
R200_TXFORMAT_F5_WIDTH_MASK |
R200_TXFORMAT_F5_HEIGHT_MASK);
t->format |= ((log2Width << R300_TX_FORMAT_WIDTH_SHIFT) |
(log2Height << R300_TX_FORMAT_HEIGHT_SHIFT));
t->format |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
(log2Height << R200_TXFORMAT_HEIGHT_SHIFT));

t->format_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
if (tObj->Target == GL_TEXTURE_3D) {

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