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@@ -212,6 +212,35 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name) |
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} |
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/** |
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* As above, but record an error if program is not found. |
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*/ |
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static struct gl_shader_program * |
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_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name, |
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const char *caller) |
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{ |
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if (!name) { |
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_mesa_error(ctx, GL_INVALID_VALUE, caller); |
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return NULL; |
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} |
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else { |
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struct gl_shader_program *shProg = (struct gl_shader_program *) |
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_mesa_HashLookup(ctx->Shared->ShaderObjects, name); |
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if (!shProg) { |
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_mesa_error(ctx, GL_INVALID_VALUE, caller); |
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return NULL; |
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} |
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if (shProg->Type != GL_SHADER_PROGRAM_MESA) { |
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_mesa_error(ctx, GL_INVALID_OPERATION, caller); |
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return NULL; |
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} |
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return shProg; |
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} |
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} |
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/** |
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* Allocate a new gl_shader object, initialize it. |
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*/ |
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@@ -314,6 +343,33 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name) |
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} |
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/** |
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* As above, but record an error if shader is not found. |
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*/ |
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static struct gl_shader * |
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_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller) |
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{ |
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if (!name) { |
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_mesa_error(ctx, GL_INVALID_VALUE, caller); |
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return NULL; |
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} |
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else { |
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struct gl_shader *sh = (struct gl_shader *) |
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_mesa_HashLookup(ctx->Shared->ShaderObjects, name); |
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if (!sh) { |
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_mesa_error(ctx, GL_INVALID_VALUE, caller); |
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return NULL; |
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} |
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if (sh->Type == GL_SHADER_PROGRAM_MESA) { |
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_mesa_error(ctx, GL_INVALID_OPERATION, caller); |
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return NULL; |
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} |
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return sh; |
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} |
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} |
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/** |
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* Initialize context's shader state. |
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*/ |
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@@ -360,26 +416,42 @@ copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src) |
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} |
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static GLboolean |
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_mesa_is_program(GLcontext *ctx, GLuint name) |
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{ |
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struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); |
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return shProg ? GL_TRUE : GL_FALSE; |
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} |
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static GLboolean |
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_mesa_is_shader(GLcontext *ctx, GLuint name) |
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{ |
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struct gl_shader *shader = _mesa_lookup_shader(ctx, name); |
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return shader ? GL_TRUE : GL_FALSE; |
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} |
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/** |
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* Called via ctx->Driver.AttachShader() |
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*/ |
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static void |
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_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) |
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{ |
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struct gl_shader_program *shProg |
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= _mesa_lookup_shader_program(ctx, program); |
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); |
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GLuint n; |
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GLuint i; |
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struct gl_shader_program *shProg; |
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struct gl_shader *sh; |
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GLuint i, n; |
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if (!shProg || !sh) { |
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_mesa_error(ctx, GL_INVALID_VALUE, |
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"glAttachShader(bad program or shader name)"); |
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); |
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if (!shProg) |
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return; |
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sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader"); |
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if (!sh) { |
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return; |
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} |
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n = shProg->NumShaders; |
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for (i = 0; i < n; i++) { |
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if (shProg->Shaders[i] == sh) { |
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/* already attached */ |
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@@ -409,10 +481,9 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program, |
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const GLchar *name) |
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{ |
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struct gl_shader_program *shProg |
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= _mesa_lookup_shader_program(ctx, program); |
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= _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); |
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if (!shProg) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation"); |
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return -1; |
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} |
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@@ -439,13 +510,13 @@ static void |
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_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, |
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const GLchar *name) |
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{ |
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struct gl_shader_program *shProg |
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= _mesa_lookup_shader_program(ctx, program); |
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struct gl_shader_program *shProg; |
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const GLint size = -1; /* unknown size */ |
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GLint i, oldIndex; |
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shProg = _mesa_lookup_shader_program_err(ctx, program, |
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"glBindAttribLocation"); |
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if (!shProg) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(program)"); |
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return; |
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} |
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@@ -458,6 +529,11 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, |
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return; |
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} |
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if (index >= ctx->Const.VertexProgram.MaxAttribs) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)"); |
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return; |
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} |
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if (shProg->LinkStatus) { |
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/* get current index/location for the attribute */ |
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oldIndex = _mesa_get_attrib_location(ctx, program, name); |
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@@ -539,11 +615,9 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) |
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*/ |
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struct gl_shader_program *shProg; |
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shProg = _mesa_lookup_shader_program(ctx, name); |
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if (!shProg) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)"); |
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shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram"); |
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if (!shProg) |
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return; |
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} |
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shProg->DeletePending = GL_TRUE; |
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@@ -555,10 +629,11 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name) |
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static void |
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_mesa_delete_shader(GLcontext *ctx, GLuint shader) |
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{ |
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); |
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if (!sh) { |
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struct gl_shader *sh; |
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sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader"); |
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if (!sh) |
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return; |
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} |
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sh->DeletePending = GL_TRUE; |
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@@ -570,16 +645,13 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader) |
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static void |
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_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) |
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{ |
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struct gl_shader_program *shProg |
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= _mesa_lookup_shader_program(ctx, program); |
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struct gl_shader_program *shProg; |
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GLuint n; |
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GLuint i, j; |
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if (!shProg) { |
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_mesa_error(ctx, GL_INVALID_VALUE, |
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"glDetachShader(bad program or shader name)"); |
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader"); |
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if (!shProg) |
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return; |
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} |
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n = shProg->NumShaders; |
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@@ -588,7 +660,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) |
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/* found it */ |
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struct gl_shader **newList; |
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/* derefernce */ |
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/* release */ |
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_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); |
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/* alloc new, smaller array */ |
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@@ -624,8 +696,17 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) |
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} |
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/* not found */ |
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_mesa_error(ctx, GL_INVALID_VALUE, |
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"glDetachShader(shader not found)"); |
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{ |
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GLenum err; |
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if (_mesa_is_shader(ctx, shader)) |
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err = GL_INVALID_OPERATION; |
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else if (_mesa_is_program(ctx, shader)) |
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err = GL_INVALID_OPERATION; |
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else |
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err = GL_INVALID_VALUE; |
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_mesa_error(ctx, err, "glDetachProgram(shader)"); |
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return; |
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} |
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} |
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@@ -637,14 +718,12 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index, |
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static const GLenum vec_types[] = { |
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GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 |
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}; |
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struct gl_shader_program *shProg |
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= _mesa_lookup_shader_program(ctx, program); |
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struct gl_shader_program *shProg; |
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GLint sz; |
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if (!shProg) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib"); |
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); |
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if (!shProg) |
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return; |
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} |
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if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)"); |
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@@ -669,15 +748,13 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index, |
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GLsizei maxLength, GLsizei *length, GLint *size, |
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GLenum *type, GLchar *nameOut) |
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{ |
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const struct gl_shader_program *shProg |
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= _mesa_lookup_shader_program(ctx, program); |
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const struct gl_shader_program *shProg; |
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const struct gl_program *prog; |
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GLint progPos; |
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if (!shProg) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform"); |
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); |
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if (!shProg) |
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return; |
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} |
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if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); |
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@@ -716,19 +793,16 @@ static void |
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_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, |
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GLsizei *count, GLuint *obj) |
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{ |
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struct gl_shader_program *shProg |
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= _mesa_lookup_shader_program(ctx, program); |
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struct gl_shader_program *shProg = |
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_mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders"); |
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if (shProg) { |
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GLuint i; |
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for (i = 0; i < maxCount && i < shProg->NumShaders; i++) { |
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for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { |
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obj[i] = shProg->Shaders[i]->Name; |
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} |
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if (count) |
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*count = i; |
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} |
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else { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders"); |
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} |
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} |
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@@ -809,10 +883,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, |
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static void |
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_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) |
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{ |
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struct gl_shader *shader = _mesa_lookup_shader(ctx, name); |
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struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv"); |
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if (!shader) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)"); |
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return; |
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} |
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@@ -873,14 +946,9 @@ static void |
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_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, |
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GLsizei *length, GLchar *sourceOut) |
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{ |
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); |
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struct gl_shader *sh; |
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sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource"); |
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if (!sh) { |
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GLenum err; |
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if (_mesa_lookup_shader_program(ctx, shader)) |
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err = GL_INVALID_OPERATION; |
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else |
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err = GL_INVALID_VALUE; |
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_mesa_error(ctx, err, "glGetShaderSource(shader)"); |
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return; |
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} |
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copy_string(sourceOut, maxLength, length, sh->Source); |
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@@ -937,28 +1005,17 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, |
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static GLint |
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_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) |
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{ |
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struct gl_shader_program *shProg |
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= _mesa_lookup_shader_program(ctx, program); |
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struct gl_shader_program *shProg = |
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_mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation"); |
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if (!shProg) |
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return -1; |
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return _mesa_lookup_uniform(shProg->Uniforms, name); |
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} |
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static GLboolean |
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_mesa_is_program(GLcontext *ctx, GLuint name) |
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{ |
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struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); |
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return shProg ? GL_TRUE : GL_FALSE; |
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} |
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/* XXX we should return -1 if the uniform was declared, but not |
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* actually used. |
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*/ |
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static GLboolean |
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_mesa_is_shader(GLcontext *ctx, GLuint name) |
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{ |
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struct gl_shader *shader = _mesa_lookup_shader(ctx, name); |
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return shader ? GL_TRUE : GL_FALSE; |
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return _mesa_lookup_uniform(shProg->Uniforms, name); |
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} |
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@@ -969,16 +1026,11 @@ _mesa_is_shader(GLcontext *ctx, GLuint name) |
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static void |
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_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) |
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{ |
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); |
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if (!sh) { |
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GLenum err; |
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if (_mesa_lookup_shader_program(ctx, shader)) |
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err = GL_INVALID_OPERATION; |
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else |
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err = GL_INVALID_VALUE; |
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_mesa_error(ctx, err, "glShaderSource(shaderObj)"); |
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struct gl_shader *sh; |
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sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource"); |
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if (!sh) |
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return; |
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} |
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/* free old shader source string and install new one */ |
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if (sh->Source) { |
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@@ -995,12 +1047,11 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) |
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static void |
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_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) |
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{ |
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj); |
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struct gl_shader *sh; |
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if (!sh) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)"); |
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sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader"); |
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if (!sh) |
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return; |
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} |
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sh->CompileStatus = _slang_compile(ctx, sh); |
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} |
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@@ -1014,11 +1065,9 @@ _mesa_link_program(GLcontext *ctx, GLuint program) |
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{ |
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struct gl_shader_program *shProg; |
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shProg = _mesa_lookup_shader_program(ctx, program); |
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if (!shProg) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)"); |
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram"); |
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if (!shProg) |
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return; |
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} |
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FLUSH_VERTICES(ctx, _NEW_PROGRAM); |
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@@ -1043,10 +1092,12 @@ _mesa_use_program(GLcontext *ctx, GLuint program) |
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FLUSH_VERTICES(ctx, _NEW_PROGRAM); |
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if (program) { |
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shProg = _mesa_lookup_shader_program(ctx, program); |
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shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); |
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if (!shProg) { |
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_mesa_error(ctx, GL_INVALID_VALUE, |
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"glUseProgramObjectARB(programObj)"); |
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return; |
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} |
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if (!shProg->LinkStatus) { |
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_mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram"); |
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return; |
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} |
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} |
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@@ -1170,7 +1221,6 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count, |
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if (location == -1) |
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return; /* The standard specifies this as a no-op */ |
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if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) { |
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_mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)"); |
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return; |