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mesa: fix various error codes

tags/mesa_20090313
Brian Paul 17 years ago
parent
commit
d4172263e5
1 changed files with 144 additions and 94 deletions
  1. 144
    94
      src/mesa/shader/shader_api.c

+ 144
- 94
src/mesa/shader/shader_api.c View File

@@ -212,6 +212,35 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
}


/**
* As above, but record an error if program is not found.
*/
static struct gl_shader_program *
_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
const char *caller)
{
if (!name) {
_mesa_error(ctx, GL_INVALID_VALUE, caller);
return NULL;
}
else {
struct gl_shader_program *shProg = (struct gl_shader_program *)
_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, caller);
return NULL;
}
if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
_mesa_error(ctx, GL_INVALID_OPERATION, caller);
return NULL;
}
return shProg;
}
}




/**
* Allocate a new gl_shader object, initialize it.
*/
@@ -314,6 +343,33 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name)
}


/**
* As above, but record an error if shader is not found.
*/
static struct gl_shader *
_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
{
if (!name) {
_mesa_error(ctx, GL_INVALID_VALUE, caller);
return NULL;
}
else {
struct gl_shader *sh = (struct gl_shader *)
_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, caller);
return NULL;
}
if (sh->Type == GL_SHADER_PROGRAM_MESA) {
_mesa_error(ctx, GL_INVALID_OPERATION, caller);
return NULL;
}
return sh;
}
}



/**
* Initialize context's shader state.
*/
@@ -360,26 +416,42 @@ copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
}


static GLboolean
_mesa_is_program(GLcontext *ctx, GLuint name)
{
struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
return shProg ? GL_TRUE : GL_FALSE;
}


static GLboolean
_mesa_is_shader(GLcontext *ctx, GLuint name)
{
struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
return shader ? GL_TRUE : GL_FALSE;
}


/**
* Called via ctx->Driver.AttachShader()
*/
static void
_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
GLuint n;
GLuint i;
struct gl_shader_program *shProg;
struct gl_shader *sh;
GLuint i, n;

if (!shProg || !sh) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glAttachShader(bad program or shader name)");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
if (!shProg)
return;

sh = _mesa_lookup_shader_err(ctx, shader, "glAttachShader");
if (!sh) {
return;
}

n = shProg->NumShaders;

for (i = 0; i < n; i++) {
if (shProg->Shaders[i] == sh) {
/* already attached */
@@ -409,10 +481,9 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program,
const GLchar *name)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
= _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");

if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation");
return -1;
}

@@ -439,13 +510,13 @@ static void
_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
const GLchar *name)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
struct gl_shader_program *shProg;
const GLint size = -1; /* unknown size */
GLint i, oldIndex;

shProg = _mesa_lookup_shader_program_err(ctx, program,
"glBindAttribLocation");
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(program)");
return;
}

@@ -458,6 +529,11 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
return;
}

if (index >= ctx->Const.VertexProgram.MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
return;
}

if (shProg->LinkStatus) {
/* get current index/location for the attribute */
oldIndex = _mesa_get_attrib_location(ctx, program, name);
@@ -539,11 +615,9 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)
*/
struct gl_shader_program *shProg;

shProg = _mesa_lookup_shader_program(ctx, name);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)");
shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram");
if (!shProg)
return;
}

shProg->DeletePending = GL_TRUE;

@@ -555,10 +629,11 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)
static void
_mesa_delete_shader(GLcontext *ctx, GLuint shader)
{
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
if (!sh) {
struct gl_shader *sh;

sh = _mesa_lookup_shader_err(ctx, shader, "glDeleteShader");
if (!sh)
return;
}

sh->DeletePending = GL_TRUE;

@@ -570,16 +645,13 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader)
static void
_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
struct gl_shader_program *shProg;
GLuint n;
GLuint i, j;

if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glDetachShader(bad program or shader name)");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader");
if (!shProg)
return;
}

n = shProg->NumShaders;

@@ -588,7 +660,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
/* found it */
struct gl_shader **newList;

/* derefernce */
/* release */
_mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);

/* alloc new, smaller array */
@@ -624,8 +696,17 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
}

/* not found */
_mesa_error(ctx, GL_INVALID_VALUE,
"glDetachShader(shader not found)");
{
GLenum err;
if (_mesa_is_shader(ctx, shader))
err = GL_INVALID_OPERATION;
else if (_mesa_is_program(ctx, shader))
err = GL_INVALID_OPERATION;
else
err = GL_INVALID_VALUE;
_mesa_error(ctx, err, "glDetachProgram(shader)");
return;
}
}


@@ -637,14 +718,12 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
static const GLenum vec_types[] = {
GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
};
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
struct gl_shader_program *shProg;
GLint sz;

if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
if (!shProg)
return;
}

if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
@@ -669,15 +748,13 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
GLsizei maxLength, GLsizei *length, GLint *size,
GLenum *type, GLchar *nameOut)
{
const struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
const struct gl_shader_program *shProg;
const struct gl_program *prog;
GLint progPos;

if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
if (!shProg)
return;
}

if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
@@ -716,19 +793,16 @@ static void
_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
if (shProg) {
GLuint i;
for (i = 0; i < maxCount && i < shProg->NumShaders; i++) {
for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) {
obj[i] = shProg->Shaders[i]->Name;
}
if (count)
*count = i;
}
else {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders");
}
}


@@ -809,10 +883,9 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
static void
_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
{
struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");

if (!shader) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)");
return;
}

@@ -873,14 +946,9 @@ static void
_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
GLsizei *length, GLchar *sourceOut)
{
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
struct gl_shader *sh;
sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
if (!sh) {
GLenum err;
if (_mesa_lookup_shader_program(ctx, shader))
err = GL_INVALID_OPERATION;
else
err = GL_INVALID_VALUE;
_mesa_error(ctx, err, "glGetShaderSource(shader)");
return;
}
copy_string(sourceOut, maxLength, length, sh->Source);
@@ -937,28 +1005,17 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
static GLint
_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetUniformLocation");

if (!shProg)
return -1;

return _mesa_lookup_uniform(shProg->Uniforms, name);
}


static GLboolean
_mesa_is_program(GLcontext *ctx, GLuint name)
{
struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
return shProg ? GL_TRUE : GL_FALSE;
}

/* XXX we should return -1 if the uniform was declared, but not
* actually used.
*/

static GLboolean
_mesa_is_shader(GLcontext *ctx, GLuint name)
{
struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
return shader ? GL_TRUE : GL_FALSE;
return _mesa_lookup_uniform(shProg->Uniforms, name);
}


@@ -969,16 +1026,11 @@ _mesa_is_shader(GLcontext *ctx, GLuint name)
static void
_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
{
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
if (!sh) {
GLenum err;
if (_mesa_lookup_shader_program(ctx, shader))
err = GL_INVALID_OPERATION;
else
err = GL_INVALID_VALUE;
_mesa_error(ctx, err, "glShaderSource(shaderObj)");
struct gl_shader *sh;

sh = _mesa_lookup_shader_err(ctx, shader, "glShaderSource");
if (!sh)
return;
}

/* free old shader source string and install new one */
if (sh->Source) {
@@ -995,12 +1047,11 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
static void
_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
{
struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
struct gl_shader *sh;

if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)");
sh = _mesa_lookup_shader_err(ctx, shaderObj, "glCompileShader");
if (!sh)
return;
}

sh->CompileStatus = _slang_compile(ctx, sh);
}
@@ -1014,11 +1065,9 @@ _mesa_link_program(GLcontext *ctx, GLuint program)
{
struct gl_shader_program *shProg;

shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)");
shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram");
if (!shProg)
return;
}

FLUSH_VERTICES(ctx, _NEW_PROGRAM);

@@ -1043,10 +1092,12 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);

if (program) {
shProg = _mesa_lookup_shader_program(ctx, program);
shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram");
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glUseProgramObjectARB(programObj)");
return;
}
if (!shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUseProgram");
return;
}
}
@@ -1170,7 +1221,6 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
if (location == -1)
return; /* The standard specifies this as a no-op */


if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
_mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
return;

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