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intel: Resolve buffers in intel_map_texture_image()

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
tags/mesa-8.0-rc1
Chad Versace 14 years ago
parent
commit
d2e35a5460
1 changed files with 5 additions and 0 deletions
  1. 5
    0
      src/mesa/drivers/dri/intel/intel_tex.c

+ 5
- 0
src/mesa/drivers/dri/intel/intel_tex.c View File

@@ -171,6 +171,11 @@ intel_map_texture_image(struct gl_context *ctx,
intel_miptree_s8z24_gather(intel, mt, tex_image->Level, slice);
}

intel_miptree_slice_resolve_depth(intel, mt, tex_image->Level, slice);
if (mode & GL_MAP_WRITE_BIT) {
intel_miptree_slice_set_needs_hiz_resolve(mt, tex_image->Level, slice);
}

/* For compressed formats, the stride is the number of bytes per
* row of blocks. intel_miptree_get_image_offset() already does
* the divide.

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