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gdi: Remove mesa_wgl.h

All commonly used windows toolchains define wgl entrypoints in the windows
headers, and mesa_wgl.h not only is unnecessary but actually often stands
in the waydue to slight inconsistencies.

So remove it.
tags/mesa-8.0-rc1
José Fonseca 14 years ago
parent
commit
d290febdc8
3 changed files with 0 additions and 150 deletions
  1. 0
    6
      include/GL/gl.h
  2. 0
    121
      include/GL/mesa_wgl.h
  3. 0
    23
      src/mesa/drivers/windows/gdi/wgl.c

+ 0
- 6
include/GL/gl.h View File

@@ -91,12 +91,6 @@
#include <windows.h>
#endif

#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \
&& !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \
&& !defined(__CYGWIN__) || defined(__MINGW32__)
#include <GL/mesa_wgl.h>
#endif

#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
#pragma import on
#endif

+ 0
- 121
include/GL/mesa_wgl.h View File

@@ -1,121 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 3.1
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/


/* prototypes for the Mesa WGL functions */
/* relocated here so that I could make GLUT get them properly */

#ifndef _mesa_wgl_h_
#define _mesa_wgl_h_

#if defined(__MINGW32__)
# define __W32API_USE_DLLIMPORT__
#endif

#include <GL/gl.h>

#ifdef __cplusplus
extern "C" {
#endif


#ifndef WGLAPI
#define WGLAPI GLAPI
#endif

#if defined(__MINGW32__)
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
# endif
# include <windows.h>
#endif


#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP)
#ifndef _GNU_H_WINDOWS32_FUNCTIONS
# ifdef UNICODE
# define wglUseFontBitmaps wglUseFontBitmapsW
# define wglUseFontOutlines wglUseFontOutlinesW
# else
# define wglUseFontBitmaps wglUseFontBitmapsA
# define wglUseFontOutlines wglUseFontOutlinesA
# endif /* !UNICODE */
#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
#endif


#ifdef _MSC_VER
# pragma warning( disable : 4615 ) /* pragma warning : unknown user warning type*/
# pragma warning( push )
# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
#endif


WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *);
WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc);
WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);

WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int);
WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int);
WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long);
WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);

#ifndef __MINGW32__
WGLAPI int GLAPIENTRY SwapBuffers(HDC);
WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR);
WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
#endif


#ifdef _MSC_VER
# pragma warning( pop )
#endif

#ifdef __cplusplus
}
#endif


#endif /* _mesa_wgl_h_ */

+ 0
- 23
src/mesa/drivers/windows/gdi/wgl.c View File

@@ -29,31 +29,8 @@
*/


/* We're essentially building part of GDI here, so define this so that
* we get the right export linkage. */
#ifdef __MINGW32__

#include <stdarg.h>
#include <windef.h>
#include <wincon.h>
#include <winbase.h>

# if defined(BUILD_GL32)
# define WINGDIAPI __declspec(dllexport)
# else
# define __W32API_USE_DLLIMPORT__
# endif

#include <wingdi.h>
#include "GL/mesa_wgl.h"
#include <stdlib.h>

#else

#define _GDI32_
#include <windows.h>

#endif
#include "main/config.h"
#include "glapi/glapi.h"
#include "GL/wmesa.h" /* protos for wmesa* functions */

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