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Use a lookup table to compute exponents in tnl fogging code. Slightly

clean up the shine table lookup macro.
tags/mesa_3_5
Keith Whitwell 25 years ago
parent
commit
d1baa05439
5 changed files with 56 additions and 22 deletions
  1. 2
    2
      src/mesa/drivers/x11/xm_tri.c
  2. 5
    5
      src/mesa/main/dd.h
  3. 2
    2
      src/mesa/main/imports.c
  4. 5
    6
      src/mesa/main/light.h
  5. 42
    7
      src/mesa/tnl/t_vb_fog.c

+ 2
- 2
src/mesa/drivers/x11/xm_tri.c View File

@@ -1,4 +1,4 @@
/* $Id: xm_tri.c,v 1.17 2001/01/23 23:39:37 brianp Exp $ */
/* $Id: xm_tri.c,v 1.18 2001/02/06 04:06:36 keithw Exp $ */

/*
* Mesa 3-D graphics library
@@ -1521,7 +1521,7 @@ do { \

#endif

static swrast_tri_func get_triangle_func( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);

+ 5
- 5
src/mesa/main/dd.h View File

@@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.49 2001/01/29 20:47:39 keithw Exp $ */
/* $Id: dd.h,v 1.50 2001/02/06 04:06:34 keithw Exp $ */

/*
* Mesa 3-D graphics library
@@ -900,12 +900,13 @@ struct dd_function_table {
#define PRIM_UNKNOWN GL_POLYGON+3
GLuint CurrentExecPrimitive;
/* Set by the driver-supplied t&l engine. Set to GL_POLYGON+1 when
* outside begin/end.
/* Set by the driver-supplied t&l engine. Set to
* PRIM_OUTSIDE_BEGIN_END when outside begin/end.
*/

GLuint CurrentSavePrimitive;
/* Current state of an inprogress compilation.
/* Current state of an in-progress compilation. May take on any of
* the additional values defined above.
*/

@@ -926,7 +927,6 @@ struct dd_function_table {
* if (flags & FLUSH_STORED_VERTICES) flushes any buffered vertices,
* if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current
* and ctx->Light.Material
* returns GL_TRUE.
*
* Note that the default t&l engine never clears the
* FLUSH_UPDATE_CURRENT bit, even after performing the update.

+ 2
- 2
src/mesa/main/imports.c View File

@@ -1,4 +1,4 @@
/* $Id: imports.c,v 1.4 2001/01/08 04:09:41 keithw Exp $ */
/* $Id: imports.c,v 1.5 2001/02/06 04:06:35 keithw Exp $ */

/*
* Mesa 3-D graphics library
@@ -158,7 +158,7 @@ _mesa_InitDefaultImports(__GLimports *imports, void *driverCtx, void *other)
imports->warning = _mesa_warning;
imports->fatal = _mesa_fatal;
imports->getenv = _mesa_getenv;
/* imports->atoi = _mesa_atoi; */
imports->atoi = _mesa_atoi;
imports->sprintf = _mesa_sprintf;
imports->fopen = _mesa_fopen;
imports->fclose = _mesa_fclose;

+ 5
- 6
src/mesa/main/light.h View File

@@ -1,4 +1,4 @@
/* $Id: light.h,v 1.8 2000/12/26 05:09:29 keithw Exp $ */
/* $Id: light.h,v 1.9 2001/02/06 04:06:35 keithw Exp $ */

/*
* Mesa 3-D graphics library
@@ -82,13 +82,12 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
#define GET_SHINE_TAB_ENTRY( table, dp, result ) \
do { \
struct gl_shine_tab *_tab = table; \
if (dp>1.0) \
float f = (dp * (SHINE_TABLE_SIZE-1)); \
int k = (int) f; \
if (k > SHINE_TABLE_SIZE-2) \
result = pow( dp, _tab->shininess ); \
else { \
float f = (dp * (SHINE_TABLE_SIZE-1)); \
int k = (int) f; \
else \
result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]); \
} \
} while (0)



+ 42
- 7
src/mesa/tnl/t_vb_fog.c View File

@@ -1,4 +1,4 @@
/* $Id: t_vb_fog.c,v 1.2 2001/01/03 22:56:23 brianp Exp $ */
/* $Id: t_vb_fog.c,v 1.3 2001/02/06 04:06:36 keithw Exp $ */

/*
* Mesa 3-D graphics library
@@ -49,10 +49,42 @@ struct fog_stage_data {

#define FOG_STAGE_DATA(stage) ((struct fog_stage_data *)stage->private)

#define FOG_EXP_TABLE_SIZE 256
#define FOG_MAX (5.0)
#define EXP_FOG_MAX .0006595
#define FOG_INCR (FOG_MAX/FOG_EXP_TABLE_SIZE)
static GLfloat exp_table[FOG_EXP_TABLE_SIZE];
static GLfloat inited = 0;

#if 1
#define NEG_EXP( result, narg ) \
do { \
float f = (narg * (1.0/FOG_INCR)); \
int k = (int) f; \
if (k > FOG_EXP_TABLE_SIZE-2) \
result = EXP_FOG_MAX; \
else \
result = exp_table[k] + (f-k)*(exp_table[k+1]-exp_table[k]); \
} while (0)
#else
#define NEG_EXP( result, narg ) \
do { \
result = exp(-narg); \
} while (0)
#endif


static void init_static_data( void )
{
float f = 0;
int i = 0;
for ( ; i < FOG_EXP_TABLE_SIZE ; i++, f += FOG_INCR) {
exp_table[i] = exp(-f);
}
inited = 1;
}


/* Use lookup table & interpolation?
*/
static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
const GLvector1f *in )
{
@@ -76,15 +108,15 @@ static void make_win_fog_coords( GLcontext *ctx, GLvector1f *out,
data[i] = (end - ABSF(*v)) * d;
break;
case GL_EXP:
d = -ctx->Fog.Density;
d = ctx->Fog.Density;
for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride))
data[i] = exp( d*ABSF(*v) );
NEG_EXP( data[i], d*ABSF(*v) );
break;
case GL_EXP2:
d = -(ctx->Fog.Density*ctx->Fog.Density);
d = ctx->Fog.Density*ctx->Fog.Density;
for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
GLfloat z = *v;
data[i] = exp( d*z*z );
NEG_EXP( data[i], d*z*z );
}
break;
default:
@@ -173,6 +205,9 @@ static GLboolean alloc_fog_data( GLcontext *ctx,
gl_vector1f_alloc( &store->fogcoord, 0, tnl->vb.Size, 32 );
gl_vector1f_init( &store->input, 0, 0 );

if (!inited)
init_static_data();

/* Now run the stage.
*/
stage->run = run_fog_stage;

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