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/* |
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/* |
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* Mesa 3-D graphics library |
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* Mesa 3-D graphics library |
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* Version: 5.1 |
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* Version: 6.1 |
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* |
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* |
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved. |
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved. |
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* |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* copy of this software and associated documentation files (the "Software"), |
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} |
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} |
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/* |
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* Apply a color table lookup to an array of colors. |
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* XXX merge with _swrast_texture_table_lookup in s_texture.c |
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/** |
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* Apply a color table lookup to an array of floating point RGBA colors. |
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*/ |
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*/ |
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void |
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void |
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_mesa_lookup_rgba(const struct gl_color_table *table, |
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GLuint n, GLfloat rgba[][4]) |
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_mesa_lookup_rgba_float(const struct gl_color_table *table, |
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GLuint n, GLfloat rgba[][4]) |
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{ |
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{ |
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if (!table->Table || table->Size == 0) |
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if (!table->Table || table->Size == 0) |
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return; |
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return; |
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switch (table->Format) { |
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switch (table->Format) { |
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case GL_INTENSITY: |
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case GL_INTENSITY: |
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/* replace RGBA with I */ |
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/* replace RGBA with I */ |
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if (table->Type != GL_FLOAT) { |
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if (table->Type == GL_FLOAT) { |
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const GLint max = table->Size - 1; |
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const GLint max = table->Size - 1; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat scale = (GLfloat) max; |
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const GLchan *lut = (const GLchan *) table->Table; |
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const GLfloat *lut = (const GLfloat *) table->Table; |
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GLuint i; |
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GLuint i; |
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for (i = 0; i < n; i++) { |
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for (i = 0; i < n; i++) { |
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GLint j = IROUND(rgba[i][RCOMP] * scale); |
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GLint j = IROUND(rgba[i][RCOMP] * scale); |
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GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); |
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GLfloat c = lut[CLAMP(j, 0, max)]; |
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rgba[i][RCOMP] = rgba[i][GCOMP] = |
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rgba[i][RCOMP] = rgba[i][GCOMP] = |
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rgba[i][BCOMP] = rgba[i][ACOMP] = c; |
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rgba[i][BCOMP] = rgba[i][ACOMP] = c; |
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} |
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} |
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else { |
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else { |
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const GLint max = table->Size - 1; |
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const GLint max = table->Size - 1; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat *lut = (const GLfloat *) table->Table; |
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const GLchan *lut = (const GLchan *) table->Table; |
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GLuint i; |
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GLuint i; |
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for (i = 0; i < n; i++) { |
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for (i = 0; i < n; i++) { |
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GLint j = IROUND(rgba[i][RCOMP] * scale); |
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GLint j = IROUND(rgba[i][RCOMP] * scale); |
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GLfloat c = lut[CLAMP(j, 0, max)]; |
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GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); |
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rgba[i][RCOMP] = rgba[i][GCOMP] = |
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rgba[i][RCOMP] = rgba[i][GCOMP] = |
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rgba[i][BCOMP] = rgba[i][ACOMP] = c; |
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rgba[i][BCOMP] = rgba[i][ACOMP] = c; |
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} |
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} |
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break; |
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break; |
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case GL_LUMINANCE: |
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case GL_LUMINANCE: |
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/* replace RGB with L */ |
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/* replace RGB with L */ |
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if (table->Type != GL_FLOAT) { |
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if (table->Type == GL_FLOAT) { |
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const GLint max = table->Size - 1; |
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const GLint max = table->Size - 1; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat scale = (GLfloat) max; |
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const GLchan *lut = (const GLchan *) table->Table; |
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const GLfloat *lut = (const GLfloat *) table->Table; |
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GLuint i; |
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GLuint i; |
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for (i = 0; i < n; i++) { |
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for (i = 0; i < n; i++) { |
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GLint j = IROUND(rgba[i][RCOMP] * scale); |
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GLint j = IROUND(rgba[i][RCOMP] * scale); |
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GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); |
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GLfloat c = lut[CLAMP(j, 0, max)]; |
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; |
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; |
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} |
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} |
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} |
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} |
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else { |
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else { |
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const GLint max = table->Size - 1; |
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const GLint max = table->Size - 1; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat *lut = (const GLfloat *) table->Table; |
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const GLchan *lut = (const GLchan *) table->Table; |
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GLuint i; |
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GLuint i; |
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for (i = 0; i < n; i++) { |
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for (i = 0; i < n; i++) { |
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GLint j = IROUND(rgba[i][RCOMP] * scale); |
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GLint j = IROUND(rgba[i][RCOMP] * scale); |
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GLfloat c = lut[CLAMP(j, 0, max)]; |
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GLfloat c = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); |
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; |
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; |
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} |
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} |
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} |
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} |
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break; |
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break; |
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case GL_ALPHA: |
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case GL_ALPHA: |
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/* replace A with A */ |
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/* replace A with A */ |
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if (table->Type != GL_FLOAT) { |
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if (table->Type == GL_FLOAT) { |
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const GLint max = table->Size - 1; |
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const GLint max = table->Size - 1; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat scale = (GLfloat) max; |
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const GLchan *lut = (const GLchan *) table->Table; |
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const GLfloat *lut = (const GLfloat *) table->Table; |
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GLuint i; |
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GLuint i; |
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for (i = 0; i < n; i++) { |
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for (i = 0; i < n; i++) { |
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GLint j = IROUND(rgba[i][ACOMP] * scale); |
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GLint j = IROUND(rgba[i][ACOMP] * scale); |
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rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); |
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rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; |
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} |
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} |
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} |
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} |
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else { |
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else { |
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const GLint max = table->Size - 1; |
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const GLint max = table->Size - 1; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat *lut = (const GLfloat *) table->Table; |
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const GLchan *lut = (const GLchan *) table->Table; |
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GLuint i; |
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GLuint i; |
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for (i = 0; i < n; i++) { |
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for (i = 0; i < n; i++) { |
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GLint j = IROUND(rgba[i][ACOMP] * scale); |
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GLint j = IROUND(rgba[i][ACOMP] * scale); |
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rgba[i][ACOMP] = lut[CLAMP(j, 0, max)]; |
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rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[CLAMP(j, 0, max)]); |
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} |
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} |
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} |
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} |
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break; |
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break; |
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case GL_LUMINANCE_ALPHA: |
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case GL_LUMINANCE_ALPHA: |
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/* replace RGBA with LLLA */ |
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/* replace RGBA with LLLA */ |
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if (table->Type != GL_FLOAT) { |
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if (table->Type == GL_FLOAT) { |
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const GLint max = table->Size - 1; |
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const GLint max = table->Size - 1; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat scale = (GLfloat) max; |
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const GLchan *lut = (const GLchan *) table->Table; |
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const GLfloat *lut = (const GLfloat *) table->Table; |
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GLuint i; |
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GLuint i; |
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for (i = 0; i < n; i++) { |
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for (i = 0; i < n; i++) { |
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GLint jL = IROUND(rgba[i][RCOMP] * scale); |
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GLint jL = IROUND(rgba[i][RCOMP] * scale); |
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GLfloat luminance, alpha; |
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GLfloat luminance, alpha; |
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jL = CLAMP(jL, 0, max); |
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jL = CLAMP(jL, 0, max); |
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jA = CLAMP(jA, 0, max); |
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jA = CLAMP(jA, 0, max); |
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luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]); |
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alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]); |
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luminance = lut[jL * 2 + 0]; |
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alpha = lut[jA * 2 + 1]; |
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; |
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; |
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rgba[i][ACOMP] = alpha;; |
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rgba[i][ACOMP] = alpha;; |
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} |
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} |
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else { |
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else { |
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const GLint max = table->Size - 1; |
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const GLint max = table->Size - 1; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat *lut = (const GLfloat *) table->Table; |
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const GLchan *lut = (const GLchan *) table->Table; |
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GLuint i; |
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GLuint i; |
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for (i = 0; i < n; i++) { |
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for (i = 0; i < n; i++) { |
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GLint jL = IROUND(rgba[i][RCOMP] * scale); |
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GLint jL = IROUND(rgba[i][RCOMP] * scale); |
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GLfloat luminance, alpha; |
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GLfloat luminance, alpha; |
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jL = CLAMP(jL, 0, max); |
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jL = CLAMP(jL, 0, max); |
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jA = CLAMP(jA, 0, max); |
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jA = CLAMP(jA, 0, max); |
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luminance = lut[jL * 2 + 0]; |
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alpha = lut[jA * 2 + 1]; |
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luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]); |
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alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]); |
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; |
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rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; |
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rgba[i][ACOMP] = alpha;; |
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rgba[i][ACOMP] = alpha;; |
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} |
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} |
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break; |
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break; |
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case GL_RGB: |
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case GL_RGB: |
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/* replace RGB with RGB */ |
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/* replace RGB with RGB */ |
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if (table->Type != GL_FLOAT) { |
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if (table->Type == GL_FLOAT) { |
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const GLint max = table->Size - 1; |
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const GLint max = table->Size - 1; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat scale = (GLfloat) max; |
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const GLchan *lut = (const GLchan *) table->Table; |
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const GLfloat *lut = (const GLfloat *) table->Table; |
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GLuint i; |
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GLuint i; |
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for (i = 0; i < n; i++) { |
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for (i = 0; i < n; i++) { |
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GLint jR = IROUND(rgba[i][RCOMP] * scale); |
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GLint jR = IROUND(rgba[i][RCOMP] * scale); |
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jR = CLAMP(jR, 0, max); |
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jR = CLAMP(jR, 0, max); |
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jG = CLAMP(jG, 0, max); |
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jG = CLAMP(jG, 0, max); |
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jB = CLAMP(jB, 0, max); |
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jB = CLAMP(jB, 0, max); |
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rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]); |
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rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]); |
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rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]); |
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rgba[i][RCOMP] = lut[jR * 3 + 0]; |
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rgba[i][GCOMP] = lut[jG * 3 + 1]; |
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rgba[i][BCOMP] = lut[jB * 3 + 2]; |
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} |
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} |
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} |
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} |
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else { |
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else { |
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const GLint max = table->Size - 1; |
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const GLint max = table->Size - 1; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat *lut = (const GLfloat *) table->Table; |
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const GLchan *lut = (const GLchan *) table->Table; |
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GLuint i; |
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GLuint i; |
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for (i = 0; i < n; i++) { |
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for (i = 0; i < n; i++) { |
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GLint jR = IROUND(rgba[i][RCOMP] * scale); |
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GLint jR = IROUND(rgba[i][RCOMP] * scale); |
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jR = CLAMP(jR, 0, max); |
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jR = CLAMP(jR, 0, max); |
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jG = CLAMP(jG, 0, max); |
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jG = CLAMP(jG, 0, max); |
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jB = CLAMP(jB, 0, max); |
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jB = CLAMP(jB, 0, max); |
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rgba[i][RCOMP] = lut[jR * 3 + 0]; |
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rgba[i][GCOMP] = lut[jG * 3 + 1]; |
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rgba[i][BCOMP] = lut[jB * 3 + 2]; |
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rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]); |
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rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]); |
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rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]); |
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} |
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} |
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} |
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} |
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break; |
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break; |
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case GL_RGBA: |
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case GL_RGBA: |
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/* replace RGBA with RGBA */ |
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/* replace RGBA with RGBA */ |
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if (table->Type != GL_FLOAT) { |
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if (table->Type == GL_FLOAT) { |
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const GLint max = table->Size - 1; |
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const GLint max = table->Size - 1; |
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const GLfloat scale = (GLfloat) max; |
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const GLfloat scale = (GLfloat) max; |
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const GLchan *lut = (const GLchan *) table->Table; |
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const GLfloat *lut = (const GLfloat *) table->Table; |
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GLuint i; |
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GLuint i; |
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for (i = 0; i < n; i++) { |
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for (i = 0; i < n; i++) { |
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GLint jR = IROUND(rgba[i][RCOMP] * scale); |
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GLint jR = IROUND(rgba[i][RCOMP] * scale); |
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jG = CLAMP(jG, 0, max); |
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jG = CLAMP(jG, 0, max); |
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jB = CLAMP(jB, 0, max); |
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jB = CLAMP(jB, 0, max); |
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jA = CLAMP(jA, 0, max); |
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jA = CLAMP(jA, 0, max); |
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rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]); |
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rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]); |
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rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]); |
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rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]); |
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rgba[i][RCOMP] = lut[jR * 4 + 0]; |
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rgba[i][GCOMP] = lut[jG * 4 + 1]; |
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rgba[i][BCOMP] = lut[jB * 4 + 2]; |
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rgba[i][ACOMP] = lut[jA * 4 + 3]; |
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} |
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} |
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} |
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} |
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else { |
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else { |
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const GLint max = table->Size - 1; |
|
|
const GLint max = table->Size - 1; |
|
|
const GLfloat scale = (GLfloat) max; |
|
|
const GLfloat scale = (GLfloat) max; |
|
|
const GLfloat *lut = (const GLfloat *) table->Table; |
|
|
|
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
GLuint i; |
|
|
GLuint i; |
|
|
for (i = 0; i < n; i++) { |
|
|
for (i = 0; i < n; i++) { |
|
|
GLint jR = IROUND(rgba[i][RCOMP] * scale); |
|
|
GLint jR = IROUND(rgba[i][RCOMP] * scale); |
|
|
|
|
|
|
|
|
jG = CLAMP(jG, 0, max); |
|
|
jG = CLAMP(jG, 0, max); |
|
|
jB = CLAMP(jB, 0, max); |
|
|
jB = CLAMP(jB, 0, max); |
|
|
jA = CLAMP(jA, 0, max); |
|
|
jA = CLAMP(jA, 0, max); |
|
|
rgba[i][RCOMP] = lut[jR * 4 + 0]; |
|
|
|
|
|
rgba[i][GCOMP] = lut[jG * 4 + 1]; |
|
|
|
|
|
rgba[i][BCOMP] = lut[jB * 4 + 2]; |
|
|
|
|
|
rgba[i][ACOMP] = lut[jA * 4 + 3]; |
|
|
|
|
|
|
|
|
rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]); |
|
|
|
|
|
rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]); |
|
|
|
|
|
rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]); |
|
|
|
|
|
rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
break; |
|
|
|
|
|
default: |
|
|
|
|
|
_mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_float"); |
|
|
|
|
|
return; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** |
|
|
|
|
|
* Apply a color table lookup to an array of GLchan RGBA colors. |
|
|
|
|
|
*/ |
|
|
|
|
|
void |
|
|
|
|
|
_mesa_lookup_rgba_chan(const struct gl_color_table *table, |
|
|
|
|
|
GLuint n, GLchan rgba[][4]) |
|
|
|
|
|
{ |
|
|
|
|
|
if (!table->Table || table->Size == 0) |
|
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
switch (table->Format) { |
|
|
|
|
|
case GL_INTENSITY: |
|
|
|
|
|
/* replace RGBA with I */ |
|
|
|
|
|
if (table->Type == GL_FLOAT) { |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
|
|
|
|
|
const GLfloat *lut = (const GLfloat *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); |
|
|
|
|
|
GLchan c; |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(c, lut[j]); |
|
|
|
|
|
rgba[i][RCOMP] = rgba[i][GCOMP] = |
|
|
|
|
|
rgba[i][BCOMP] = rgba[i][ACOMP] = c; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else { |
|
|
|
|
|
#if CHAN_TYPE == GL_UNSIGNED_BYTE |
|
|
|
|
|
if (table->Size == 256) { |
|
|
|
|
|
/* common case */ |
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
const GLchan c = lut[rgba[i][RCOMP]]; |
|
|
|
|
|
rgba[i][RCOMP] = rgba[i][GCOMP] = |
|
|
|
|
|
rgba[i][BCOMP] = rgba[i][ACOMP] = c; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
#endif |
|
|
|
|
|
{ |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); |
|
|
|
|
|
rgba[i][RCOMP] = rgba[i][GCOMP] = |
|
|
|
|
|
rgba[i][BCOMP] = rgba[i][ACOMP] = lut[j]; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
break; |
|
|
|
|
|
case GL_LUMINANCE: |
|
|
|
|
|
/* replace RGB with L */ |
|
|
|
|
|
if (table->Type == GL_FLOAT) { |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
|
|
|
|
|
const GLfloat *lut = (const GLfloat *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); |
|
|
|
|
|
GLchan c; |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(c, lut[j]); |
|
|
|
|
|
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else { |
|
|
|
|
|
#if CHAN_TYPE == GL_UNSIGNED_BYTE |
|
|
|
|
|
if (table->Size == 256) { |
|
|
|
|
|
/* common case */ |
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
const GLchan c = lut[rgba[i][RCOMP]]; |
|
|
|
|
|
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
#endif |
|
|
|
|
|
{ |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLint j = IROUND((GLfloat) rgba[i][RCOMP] * scale); |
|
|
|
|
|
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = lut[j]; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
break; |
|
|
|
|
|
case GL_ALPHA: |
|
|
|
|
|
/* replace A with A */ |
|
|
|
|
|
if (table->Type == GL_FLOAT) { |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
|
|
|
|
|
const GLfloat *lut = (const GLfloat *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); |
|
|
|
|
|
GLchan c; |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(c, lut[j]); |
|
|
|
|
|
rgba[i][ACOMP] = c; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else { |
|
|
|
|
|
#if CHAN_TYPE == GL_UNSIGNED_BYTE |
|
|
|
|
|
if (table->Size == 256) { |
|
|
|
|
|
/* common case */ |
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
rgba[i][ACOMP] = lut[rgba[i][ACOMP]]; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
#endif |
|
|
|
|
|
{ |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLint j = IROUND((GLfloat) rgba[i][ACOMP] * scale); |
|
|
|
|
|
rgba[i][ACOMP] = lut[j]; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
break; |
|
|
|
|
|
case GL_LUMINANCE_ALPHA: |
|
|
|
|
|
/* replace RGBA with LLLA */ |
|
|
|
|
|
if (table->Type == GL_FLOAT) { |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
|
|
|
|
|
const GLfloat *lut = (const GLfloat *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); |
|
|
|
|
|
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); |
|
|
|
|
|
GLchan luminance, alpha; |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(luminance, lut[jL * 2 + 0]); |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(alpha, lut[jA * 2 + 1]); |
|
|
|
|
|
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; |
|
|
|
|
|
rgba[i][ACOMP] = alpha;; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else { |
|
|
|
|
|
#if CHAN_TYPE == GL_UNSIGNED_BYTE |
|
|
|
|
|
if (table->Size == 256) { |
|
|
|
|
|
/* common case */ |
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLchan l = lut[rgba[i][RCOMP] * 2 + 0]; |
|
|
|
|
|
GLchan a = lut[rgba[i][ACOMP] * 2 + 1];; |
|
|
|
|
|
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = l; |
|
|
|
|
|
rgba[i][ACOMP] = a; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
#endif |
|
|
|
|
|
{ |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLint jL = IROUND((GLfloat) rgba[i][RCOMP] * scale); |
|
|
|
|
|
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); |
|
|
|
|
|
GLchan luminance = lut[jL * 2 + 0]; |
|
|
|
|
|
GLchan alpha = lut[jA * 2 + 1]; |
|
|
|
|
|
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; |
|
|
|
|
|
rgba[i][ACOMP] = alpha; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
break; |
|
|
|
|
|
case GL_RGB: |
|
|
|
|
|
/* replace RGB with RGB */ |
|
|
|
|
|
if (table->Type == GL_FLOAT) { |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
|
|
|
|
|
const GLfloat *lut = (const GLfloat *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); |
|
|
|
|
|
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); |
|
|
|
|
|
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 3 + 0]); |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 3 + 1]); |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 3 + 2]); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else { |
|
|
|
|
|
#if CHAN_TYPE == GL_UNSIGNED_BYTE |
|
|
|
|
|
if (table->Size == 256) { |
|
|
|
|
|
/* common case */ |
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 3 + 0]; |
|
|
|
|
|
rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 3 + 1]; |
|
|
|
|
|
rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 3 + 2]; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
#endif |
|
|
|
|
|
{ |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); |
|
|
|
|
|
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); |
|
|
|
|
|
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); |
|
|
|
|
|
rgba[i][RCOMP] = lut[jR * 3 + 0]; |
|
|
|
|
|
rgba[i][GCOMP] = lut[jG * 3 + 1]; |
|
|
|
|
|
rgba[i][BCOMP] = lut[jB * 3 + 2]; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
break; |
|
|
|
|
|
case GL_RGBA: |
|
|
|
|
|
/* replace RGBA with RGBA */ |
|
|
|
|
|
if (table->Type == GL_FLOAT) { |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
|
|
|
|
|
const GLfloat *lut = (const GLfloat *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); |
|
|
|
|
|
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); |
|
|
|
|
|
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); |
|
|
|
|
|
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); |
|
|
|
|
|
CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else { |
|
|
|
|
|
#if CHAN_TYPE == GL_UNSIGNED_BYTE |
|
|
|
|
|
if (table->Size == 256) { |
|
|
|
|
|
/* common case */ |
|
|
|
|
|
const GLchan *lut = (const GLchan *) table->Table; |
|
|
|
|
|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
|
|
|
|
|
rgba[i][RCOMP] = lut[rgba[i][RCOMP] * 4 + 0]; |
|
|
|
|
|
rgba[i][GCOMP] = lut[rgba[i][GCOMP] * 4 + 1]; |
|
|
|
|
|
rgba[i][BCOMP] = lut[rgba[i][BCOMP] * 4 + 2]; |
|
|
|
|
|
rgba[i][ACOMP] = lut[rgba[i][ACOMP] * 4 + 3]; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
#endif |
|
|
|
|
|
{ |
|
|
|
|
|
const GLfloat scale = (GLfloat) (table->Size - 1) / CHAN_MAXF; |
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|
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const GLfloat *lut = (const GLfloat *) table->Table; |
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|
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|
GLuint i; |
|
|
|
|
|
for (i = 0; i < n; i++) { |
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|
|
|
|
GLint jR = IROUND((GLfloat) rgba[i][RCOMP] * scale); |
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|
|
|
GLint jG = IROUND((GLfloat) rgba[i][GCOMP] * scale); |
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|
|
|
GLint jB = IROUND((GLfloat) rgba[i][BCOMP] * scale); |
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|
|
|
|
GLint jA = IROUND((GLfloat) rgba[i][ACOMP] * scale); |
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|
|
|
CLAMPED_FLOAT_TO_CHAN(rgba[i][RCOMP], lut[jR * 4 + 0]); |
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|
|
|
CLAMPED_FLOAT_TO_CHAN(rgba[i][GCOMP], lut[jG * 4 + 1]); |
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|
|
|
|
CLAMPED_FLOAT_TO_CHAN(rgba[i][BCOMP], lut[jB * 4 + 2]); |
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|
|
|
|
CLAMPED_FLOAT_TO_CHAN(rgba[i][ACOMP], lut[jA * 4 + 3]); |
|
|
|
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
} |
|
|
break; |
|
|
break; |
|
|
default: |
|
|
default: |
|
|
_mesa_problem(NULL, "Bad format in _mesa_lookup_rgba"); |
|
|
|
|
|
|
|
|
_mesa_problem(NULL, "Bad format in _mesa_lookup_rgba_chan"); |
|
|
return; |
|
|
return; |
|
|
} |
|
|
} |
|
|
} |
|
|
} |