This fixes zreaddraw in tiling modetags/android-x86-2.2-r2
@@ -586,6 +586,9 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx, | |||
FREE(trans); | |||
return NULL; | |||
} | |||
trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level]; | |||
trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z); | |||
return &trans->transfer; | |||
} else if (use_staging_texture) { | |||
resource.target = PIPE_TEXTURE_2D; | |||
resource.format = texture->format; |