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nouveau: nv30: use texture width,height for render target dimensions

tags/mesa_7_7_rc1
Patrice Mandin 16 years ago
parent
commit
cf33aaf8fe
1 changed files with 2 additions and 3 deletions
  1. 2
    3
      src/gallium/drivers/nv30/nv30_state_fb.c

+ 2
- 3
src/gallium/drivers/nv30/nv30_state_fb.c View File

@@ -40,10 +40,9 @@ nv30_state_framebuffer_validate(struct nv30_context *nv30)
for (i = 1; i < fb->nr_cbufs; i++)
assert(!(rt[i]->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR));

/* FIXME: NV34TCL_RT_FORMAT_LOG2_[WIDTH/HEIGHT] */
rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED |
log2i(fb->width) << 16 /*NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT*/ |
log2i(fb->height) << 24 /*NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT*/;
(log2i(rt[0]->base.width) << NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT) |
(log2i(rt[0]->base.height) << NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT);
}
else
rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;

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