Still missing the frag uses kill support, hopefully nha can point that out.tags/mesa_7_7_rc1
| @@ -48,4 +48,10 @@ struct r300_fragment_shader { | |||
| void r300_translate_fragment_shader(struct r300_context* r300, | |||
| struct r300_fragment_shader* fs); | |||
| static inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs) | |||
| { | |||
| if (!fs) | |||
| return FALSE; | |||
| return (fs->code.writes_depth) ? TRUE : FALSE; | |||
| } | |||
| #endif /* R300_FS_H */ | |||
| @@ -252,9 +252,11 @@ static void* | |||
| dsa->z_buffer_top = R300_ZTOP_ENABLE; | |||
| /* XXX TODO: add frag prog rules for ztop disable */ | |||
| if (r300_fragment_shader_writes_depth(r300->fs)) | |||
| dsa->z_buffer_top = R300_ZTOP_DISABLE; | |||
| if (state->alpha.enabled && state->alpha.func != PIPE_FUNC_ALWAYS) | |||
| dsa->z_buffer_top = R300_ZTOP_DISABLE; | |||
| if (!is_empty_list(&r300->query_list)) | |||
| if (r300->query_current) | |||
| dsa->z_buffer_top = R300_ZTOP_DISABLE; | |||
| return (void*)dsa; | |||