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zink: save all supported util_blitter states

Acked-by: Jordan Justen <jordan.l.justen@intel.com>
tags/19.3-branchpoint
Erik Faye-Lund 6 years ago
parent
commit
cd59de1e3f
1 changed files with 17 additions and 3 deletions
  1. 17
    3
      src/gallium/drivers/zink/zink_context.c

+ 17
- 3
src/gallium/drivers/zink/zink_context.c View File

@@ -1166,11 +1166,25 @@ zink_blit(struct pipe_context *pctx,
return;
}

util_blitter_save_blend(ctx->blitter, ctx->gfx_pipeline_state.blend_state);
util_blitter_save_depth_stencil_alpha(ctx->blitter, ctx->gfx_pipeline_state.depth_stencil_alpha_state);
util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state);
util_blitter_save_stencil_ref(ctx->blitter, &ctx->stencil_ref);
util_blitter_save_rasterizer(ctx->blitter, ctx->gfx_pipeline_state.rast_state);
util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
util_blitter_save_framebuffer(ctx->blitter, &ctx->fb_state);
util_blitter_save_viewport(ctx->blitter, ctx->viewport_states);
util_blitter_save_scissor(ctx->blitter, ctx->scissor_states);
util_blitter_save_fragment_sampler_states(ctx->blitter,
ctx->num_samplers[PIPE_SHADER_FRAGMENT],
(void **)ctx->samplers[PIPE_SHADER_FRAGMENT]);
util_blitter_save_fragment_sampler_views(ctx->blitter,
ctx->num_image_views[PIPE_SHADER_FRAGMENT],
ctx->image_views[PIPE_SHADER_FRAGMENT]);
util_blitter_save_fragment_constant_buffer_slot(ctx->blitter, ctx->ubos[PIPE_SHADER_FRAGMENT]);
util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->buffers);
util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_VERTEX]);
util_blitter_save_fragment_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_FRAGMENT]);
util_blitter_save_rasterizer(ctx->blitter, ctx->gfx_pipeline_state.rast_state);
util_blitter_save_sample_mask(ctx->blitter, ctx->gfx_pipeline_state.sample_mask);

util_blitter_blit(ctx->blitter, info);
return;

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