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@@ -3040,6 +3040,11 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader) |
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util_queue_fence_destroy(&shader->ready); |
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if (shader->pm4) { |
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/* If destroyed shaders were not unbound, the next compiled |
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* shader variant could get the same pointer address and so |
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* binding it to the same shader stage would be considered |
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* a no-op, causing random behavior. |
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*/ |
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switch (shader->selector->type) { |
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case PIPE_SHADER_VERTEX: |
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if (shader->key.as_ls) { |
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@@ -3048,6 +3053,8 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader) |
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} else if (shader->key.as_es) { |
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assert(sctx->chip_class <= GFX8); |
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si_pm4_delete_state(sctx, es, shader->pm4); |
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} else if (shader->key.as_ngg) { |
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si_pm4_delete_state(sctx, gs, shader->pm4); |
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} else { |
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si_pm4_delete_state(sctx, vs, shader->pm4); |
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} |
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@@ -3059,6 +3066,8 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader) |
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if (shader->key.as_es) { |
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assert(sctx->chip_class <= GFX8); |
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si_pm4_delete_state(sctx, es, shader->pm4); |
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} else if (shader->key.as_ngg) { |
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si_pm4_delete_state(sctx, gs, shader->pm4); |
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} else { |
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si_pm4_delete_state(sctx, vs, shader->pm4); |
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} |