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/* |
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* (C) Copyright IBM Corporation 2004 |
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* All Rights Reserved. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* on the rights to use, copy, modify, merge, publish, distribute, sub |
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* license, and/or sell copies of the Software, and to permit persons to whom |
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* the Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
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* VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
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* USE OR OTHER DEALINGS IN THE SOFTWARE. |
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*/ |
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/** |
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* \file stencil_wrap.c |
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* |
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* Simple test of GL_EXT_stencil_wrap functionality. Four squares are drawn |
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* with different stencil modes, but all should be rendered with the same |
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* final color. |
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* |
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* \author Ian Romanick <idr@us.ibm.com> |
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*/ |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <GL/glut.h> |
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static int Width = 550; |
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static int Height = 200; |
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static const GLfloat Near = 5.0, Far = 25.0; |
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static void Display( void ) |
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{ |
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GLint max_stencil; |
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GLint stencil_bits; |
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unsigned i; |
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glGetIntegerv( GL_STENCIL_BITS, & stencil_bits ); |
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max_stencil = (1U << stencil_bits) - 1; |
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printf( "Stencil bits = %u, maximum stencil value = 0x%08x\n", |
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stencil_bits, max_stencil ); |
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glClearStencil( 0 ); |
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glClearColor( 0.2, 0.2, 0.8, 0 ); |
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT |
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| GL_STENCIL_BUFFER_BIT ); |
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glPushMatrix(); |
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/* This is the "reference" square. |
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*/ |
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glDisable(GL_STENCIL_TEST); |
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glTranslatef(-6.0, 0, 0); |
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glBegin(GL_QUADS); |
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glColor3f( 0.5, 0.5, 0.5 ); |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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glEnd(); |
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glEnable(GL_STENCIL_TEST); |
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/* Draw the first two squares using the two non-wrap (i.e., saturate) |
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* modes. |
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*/ |
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glStencilFunc(GL_ALWAYS, 0, ~0); |
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glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); |
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glTranslatef(3.0, 0, 0); |
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glBegin(GL_QUADS); |
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glColor3f( 0.9, 0.9, 0.9 ); |
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for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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} |
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glEnd(); |
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glStencilFunc(GL_EQUAL, max_stencil, ~0); |
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glBegin(GL_QUADS); |
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glColor3f( 0.5, 0.5, 0.5 ); |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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glEnd(); |
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glStencilFunc(GL_ALWAYS, 0, ~0); |
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glStencilOp(GL_KEEP, GL_KEEP, GL_DECR); |
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glTranslatef(3.0, 0, 0); |
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glBegin(GL_QUADS); |
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glColor3f( 0.9, 0.9, 0.9 ); |
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for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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} |
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glEnd(); |
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glStencilFunc(GL_EQUAL, 0, ~0); |
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glBegin(GL_QUADS); |
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glColor3f( 0.5, 0.5, 0.5 ); |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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glEnd(); |
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/* Draw the last two squares using the two wrap modes. |
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*/ |
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glStencilFunc(GL_ALWAYS, 0, ~0); |
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glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP); |
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glTranslatef(3.0, 0, 0); |
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glBegin(GL_QUADS); |
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glColor3f( 0.9, 0.9, 0.9 ); |
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for ( i = 0 ; i < (max_stencil + 5) ; i++ ) { |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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} |
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glEnd(); |
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glStencilFunc(GL_EQUAL, 4, ~0); |
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glBegin(GL_QUADS); |
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glColor3f( 0.5, 0.5, 0.5 ); |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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glEnd(); |
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glStencilFunc(GL_ALWAYS, 0, ~0); |
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glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP); |
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glTranslatef(3.0, 0, 0); |
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glBegin(GL_QUADS); |
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glColor3f( 0.9, 0.9, 0.9 ); |
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for ( i = 0 ; i < 5 ; i++ ) { |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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} |
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glEnd(); |
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glStencilFunc(GL_EQUAL, (max_stencil - 4), ~0); |
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glBegin(GL_QUADS); |
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glColor3f( 0.5, 0.5, 0.5 ); |
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glVertex2f(-1, -1); |
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glVertex2f( 1, -1); |
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glVertex2f( 1, 1); |
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glVertex2f(-1, 1); |
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glEnd(); |
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glPopMatrix(); |
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glutSwapBuffers(); |
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} |
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static void Reshape( int width, int height ) |
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{ |
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GLfloat ar = (float) width / (float) height; |
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Width = width; |
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Height = height; |
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glViewport( 0, 0, width, height ); |
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glMatrixMode( GL_PROJECTION ); |
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glLoadIdentity(); |
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glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); |
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glMatrixMode( GL_MODELVIEW ); |
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glLoadIdentity(); |
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glTranslatef( 0.0, 0.0, -15.0 ); |
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} |
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static void Key( unsigned char key, int x, int y ) |
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{ |
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(void) x; |
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(void) y; |
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switch (key) { |
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case 27: |
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exit(0); |
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break; |
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} |
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glutPostRedisplay(); |
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} |
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static void Init( void ) |
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{ |
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const char * const ver_string = (const char * const) |
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glGetString( GL_VERSION ); |
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printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
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printf("GL_VERSION = %s\n", ver_string); |
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if ( !glutExtensionSupported("GL_EXT_stencil_wrap") |
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&& (atof( ver_string ) < 1.4) ) { |
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printf("Sorry, this program requires either GL_EXT_stencil_wrap or OpenGL 1.4.\n"); |
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exit(1); |
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} |
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printf("\nAll 5 squares should be the same color.\n"); |
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glEnable( GL_BLEND ); |
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} |
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int main( int argc, char *argv[] ) |
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{ |
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glutInit( &argc, argv ); |
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glutInitWindowPosition( 0, 0 ); |
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glutInitWindowSize( Width, Height ); |
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glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL ); |
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glutCreateWindow( "GL_EXT_stencil_wrap test" ); |
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glutReshapeFunc( Reshape ); |
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glutKeyboardFunc( Key ); |
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glutDisplayFunc( Display ); |
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Init(); |
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glutMainLoop(); |
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return 0; |
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} |