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Revert "mesa/main: Fix multisample texture initialize"

This reverts commit a113a42e73.

Per https://github.com/KhronosGroup/OpenGL-API/issues/45 it
was a wrong way to fix the issue.

Signed-off-by: Illia Iorin <illia.iorin@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 71d4ece366)
tags/mesa-19.2.3
Illia Iorin 6 years ago
parent
commit
cab0e230ec
1 changed files with 13 additions and 25 deletions
  1. 13
    25
      src/mesa/main/texobj.c

+ 13
- 25
src/mesa/main/texobj.c View File

@@ -308,8 +308,6 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
target == GL_TEXTURE_2D_MULTISAMPLE ||
target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);

GLenum filter = GL_LINEAR;

memset(obj, 0, sizeof(*obj));
/* init the non-zero fields */
simple_mtx_init(&obj->Mutex, mtx_plain);
@@ -330,30 +328,20 @@ _mesa_initialize_texture_object( struct gl_context *ctx,
obj->RequiredTextureImageUnits = 1;

/* sampler state */
switch (target) {
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
filter = GL_NEAREST;
/* fallthrough */

case GL_TEXTURE_RECTANGLE_NV:
case GL_TEXTURE_EXTERNAL_OES:
obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
obj->Sampler.MinFilter = filter;
obj->Sampler.MagFilter = filter;
break;

default:
obj->Sampler.WrapS = GL_REPEAT;
obj->Sampler.WrapT = GL_REPEAT;
obj->Sampler.WrapR = GL_REPEAT;
obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
obj->Sampler.MagFilter = GL_LINEAR;
break;
if (target == GL_TEXTURE_RECTANGLE_NV ||
target == GL_TEXTURE_EXTERNAL_OES) {
obj->Sampler.WrapS = GL_CLAMP_TO_EDGE;
obj->Sampler.WrapT = GL_CLAMP_TO_EDGE;
obj->Sampler.WrapR = GL_CLAMP_TO_EDGE;
obj->Sampler.MinFilter = GL_LINEAR;
}

else {
obj->Sampler.WrapS = GL_REPEAT;
obj->Sampler.WrapT = GL_REPEAT;
obj->Sampler.WrapR = GL_REPEAT;
obj->Sampler.MinFilter = GL_NEAREST_MIPMAP_LINEAR;
}
obj->Sampler.MagFilter = GL_LINEAR;
obj->Sampler.MinLod = -1000.0;
obj->Sampler.MaxLod = 1000.0;
obj->Sampler.LodBias = 0.0;

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