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Use _transpose_matrix4x4 from Cell SDK instead of my own version

tags/mesa_20090313
Ian Romanick 18 years ago
parent
commit
c9f98142b6

+ 2
- 1
src/mesa/pipe/cell/spu/spu_exec.c View File

@@ -52,6 +52,7 @@

#include <libmisc.h>
#include <spu_mfcio.h>
#include <transpose_matrix4x4.h>
#include <simdmath/ceilf4.h>
#include <simdmath/cosf4.h>
#include <simdmath/divf4.h>
@@ -664,7 +665,7 @@ fetch_texel( struct spu_sampler *sampler,

sampler->get_samples(sampler, s->f, t->f, p->f, lodbias, (float *) rgba);

spu_transpose_4x4(out, rgba);
_transpose_matrix4x4(out, rgba);
r->q = out[0];
g->q = out[1];
b->q = out[2];

+ 3
- 56
src/mesa/pipe/cell/spu/spu_vertex_fetch.c View File

@@ -31,6 +31,8 @@
*/

#include <spu_mfcio.h>
#include <transpose_matrix4x4.h>

#include "pipe/p_util.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
@@ -308,61 +310,6 @@ static spu_fetch_func get_fetch_func( enum pipe_format format )
}


void
spu_transpose_4x4(qword *out, const qword *in)
{
static const qword masks[8] = {
{
0x00, 0x01, 0x02, 0x03, 0x10, 0x11, 0x12, 0x13,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
},
{
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x00, 0x01, 0x02, 0x03, 0x10, 0x11, 0x12, 0x13,
},

{
0x04, 0x05, 0x06, 0x07, 0x14, 0x15, 0x16, 0x17,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
},
{
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x04, 0x05, 0x06, 0x07, 0x14, 0x15, 0x16, 0x17,
},

{
0x08, 0x09, 0x0a, 0x0b, 0x18, 0x19, 0x1a, 0x1b,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
},
{
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x08, 0x09, 0x0a, 0x0b, 0x18, 0x19, 0x1a, 0x1b,
},

{
0x0c, 0x0d, 0x0e, 0x0f, 0x1c, 0x1d, 0x1e, 0x1f,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
},
{
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
0x0c, 0x0d, 0x0e, 0x0f, 0x1c, 0x1d, 0x1e, 0x1f,
},
};

out[0] = si_shufb(in[0], in[1], masks[0]);
out[0] = si_or(out[0], si_shufb(in[2], in[3], masks[1]));

out[1] = si_shufb(in[0], in[1], masks[2]);
out[1] = si_or(out[1], si_shufb(in[2], in[3], masks[3]));

out[2] = si_shufb(in[0], in[1], masks[4]);
out[2] = si_or(out[2], si_shufb(in[2], in[3], masks[5]));

out[3] = si_shufb(in[0], in[1], masks[6]);
out[3] = si_or(out[3], si_shufb(in[2], in[3], masks[7]));
}


/**
* Fetch vertex attributes for 'count' vertices.
*/
@@ -427,7 +374,7 @@ static void generic_vertex_fetch(struct spu_vs_context *draw,
* excessive number of fetch functions, but we could at least
* minimize the transpose step:
*/
spu_transpose_4x4(&machine->Inputs[attr].xyzw[0].q, p);
_transpose_matrix4x4(&machine->Inputs[attr].xyzw[0].q, p);
}
}


+ 0
- 2
src/mesa/pipe/cell/spu/spu_vertex_shader.h View File

@@ -39,8 +39,6 @@ struct spu_vs_context {

extern void spu_update_vertex_fetch(struct spu_vs_context *draw);

extern void spu_transpose_4x4(qword *out, const qword *in);

static INLINE void spu_vertex_fetch(struct spu_vs_context *draw,
struct spu_exec_machine *machine,
const unsigned *elts,

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