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just some comments/docs

tags/mesa-6_5-20060712
Brian Paul 19 years ago
parent
commit
c87809c9ed
1 changed files with 19 additions and 3 deletions
  1. 19
    3
      src/mesa/math/m_translate.h

+ 19
- 3
src/mesa/math/m_translate.h View File

@@ -1,9 +1,8 @@

/*
* Mesa 3-D graphics library
* Version: 3.5
* Version: 6.5.1
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -31,6 +30,21 @@
#include "mtypes.h" /* hack for GLchan */


/**
* Array translation.
* For example, convert array of GLushort[3] to GLfloat[4].
* The function name specifies the destination format/size.
* \param to the destination address
* \param ptr the source address
* \param stride the source stride (in bytes) between elements
* \param type the source datatype (GL_SHORT, GL_UNSIGNED_INT, etc)
* \param size number of values per element in source array (1,2,3 or 4)
* \param start first element in source array to convert
* \param n number of elements to convert
*
* Note: "element" means a tuple like GLfloat[3] or GLubyte[4].
*/


extern void _math_trans_1f(GLfloat *to,
CONST void *ptr,
@@ -77,6 +91,7 @@ extern void _math_trans_4us(GLushort (*to)[4],
GLuint start,
GLuint n );

/** Convert to floats w/out normalization (i.e. just cast) */
extern void _math_trans_4f(GLfloat (*to)[4],
CONST void *ptr,
GLuint stride,
@@ -85,6 +100,7 @@ extern void _math_trans_4f(GLfloat (*to)[4],
GLuint start,
GLuint n );

/** Convert to normalized floats in [0,1] or [-1, 1] */
extern void _math_trans_4fc(GLfloat (*to)[4],
CONST void *ptr,
GLuint stride,

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