| @@ -1,9 +1,8 @@ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * Version: 6.5.1 | |||
| * | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -31,6 +30,21 @@ | |||
| #include "mtypes.h" /* hack for GLchan */ | |||
| /** | |||
| * Array translation. | |||
| * For example, convert array of GLushort[3] to GLfloat[4]. | |||
| * The function name specifies the destination format/size. | |||
| * \param to the destination address | |||
| * \param ptr the source address | |||
| * \param stride the source stride (in bytes) between elements | |||
| * \param type the source datatype (GL_SHORT, GL_UNSIGNED_INT, etc) | |||
| * \param size number of values per element in source array (1,2,3 or 4) | |||
| * \param start first element in source array to convert | |||
| * \param n number of elements to convert | |||
| * | |||
| * Note: "element" means a tuple like GLfloat[3] or GLubyte[4]. | |||
| */ | |||
| extern void _math_trans_1f(GLfloat *to, | |||
| CONST void *ptr, | |||
| @@ -77,6 +91,7 @@ extern void _math_trans_4us(GLushort (*to)[4], | |||
| GLuint start, | |||
| GLuint n ); | |||
| /** Convert to floats w/out normalization (i.e. just cast) */ | |||
| extern void _math_trans_4f(GLfloat (*to)[4], | |||
| CONST void *ptr, | |||
| GLuint stride, | |||
| @@ -85,6 +100,7 @@ extern void _math_trans_4f(GLfloat (*to)[4], | |||
| GLuint start, | |||
| GLuint n ); | |||
| /** Convert to normalized floats in [0,1] or [-1, 1] */ | |||
| extern void _math_trans_4fc(GLfloat (*to)[4], | |||
| CONST void *ptr, | |||
| GLuint stride, | |||