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ddebug: dump shader buffers and images

this was unimplemented

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
tags/13.0-branchpoint
Marek Olšák 9 years ago
parent
commit
c723acc03d

+ 3
- 0
src/gallium/auxiliary/util/u_dump.h View File

@@ -158,6 +158,9 @@ util_dump_surface(FILE *stream,
void
util_dump_image_view(FILE *stream, const struct pipe_image_view *state);

void
util_dump_shader_buffer(FILE *stream, const struct pipe_shader_buffer *state);

void
util_dump_sampler_view(FILE *stream, const struct pipe_sampler_view *state);


+ 19
- 0
src/gallium/auxiliary/util/u_dump_state.c View File

@@ -735,6 +735,25 @@ util_dump_image_view(FILE *stream, const struct pipe_image_view *state)
}


void
util_dump_shader_buffer(FILE *stream, const struct pipe_shader_buffer *state)
{
if (!state) {
util_dump_null(stream);
return;
}

util_dump_struct_begin(stream, "pipe_shader_buffer");

util_dump_member(stream, ptr, state, buffer);
util_dump_member(stream, uint, state, buffer_offset);
util_dump_member(stream, uint, state, buffer_size);

util_dump_struct_end(stream);

}


void
util_dump_sampler_view(FILE *stream, const struct pipe_sampler_view *state)
{

+ 27
- 3
src/gallium/drivers/ddebug/dd_draw.c View File

@@ -313,8 +313,19 @@ dd_dump_draw_vbo(struct dd_draw_state *dstate, struct pipe_draw_info *info, FILE
DUMP_M(resource, dstate->sampler_views[sh][i], texture);
}

/* TODO: print shader images */
/* TODO: print shader buffers */
for (i = 0; i < PIPE_MAX_SHADER_IMAGES; i++)
if (dstate->shader_images[sh][i].resource) {
DUMP_I(image_view, &dstate->shader_images[sh][i], i);
if (dstate->shader_images[sh][i].resource)
DUMP_M(resource, &dstate->shader_images[sh][i], resource);
}

for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++)
if (dstate->shader_buffers[sh][i].buffer) {
DUMP_I(shader_buffer, &dstate->shader_buffers[sh][i], i);
if (dstate->shader_buffers[sh][i].buffer)
DUMP_M(resource, &dstate->shader_buffers[sh][i], buffer);
}

fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]);
}
@@ -804,7 +815,20 @@ dd_copy_draw_state(struct dd_draw_state *dst, struct dd_draw_state *src)
else
dst->sampler_states[i][j] = NULL;
}
/* TODO: shader buffers & images */

for (j = 0; j < PIPE_MAX_SHADER_IMAGES; j++) {
pipe_resource_reference(&dst->shader_images[i][j].resource,
src->shader_images[i][j].resource);
memcpy(&dst->shader_images[i][j], &src->shader_images[i][j],
sizeof(src->shader_images[i][j]));
}

for (j = 0; j < PIPE_MAX_SHADER_BUFFERS; j++) {
pipe_resource_reference(&dst->shader_buffers[i][j].buffer,
src->shader_buffers[i][j].buffer);
memcpy(&dst->shader_buffers[i][j], &src->shader_buffers[i][j],
sizeof(src->shader_buffers[i][j]));
}
}

if (src->velems)

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