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egl: Implement eglCopyBuffers for DRI2, make pixmap and pbuffers actually work

tags/7.8-rc1
Kristian Høgsberg 15 лет назад
Родитель
Сommit
c6e830c393
1 измененных файлов: 65 добавлений и 22 удалений
  1. 65
    22
      src/egl/drivers/dri2/egl_dri2.c

+ 65
- 22
src/egl/drivers/dri2/egl_dri2.c Просмотреть файл

@@ -171,8 +171,8 @@ EGLint dri2_to_egl_attribute_map[] = {
0, /* __DRI_ATTRIB_SWAP_METHOD */
EGL_MAX_SWAP_INTERVAL, /* __DRI_ATTRIB_MAX_SWAP_INTERVAL */
EGL_MIN_SWAP_INTERVAL, /* __DRI_ATTRIB_MIN_SWAP_INTERVAL */
EGL_BIND_TO_TEXTURE_RGB, /* __DRI_ATTRIB_BIND_TO_TEXTURE_RGB */
EGL_BIND_TO_TEXTURE_RGBA, /* __DRI_ATTRIB_BIND_TO_TEXTURE_RGBA */
0, /* __DRI_ATTRIB_BIND_TO_TEXTURE_RGB */
0, /* __DRI_ATTRIB_BIND_TO_TEXTURE_RGBA */
0, /* __DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE */
0, /* __DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS */
0, /* __DRI_ATTRIB_YINVERTED */
@@ -183,8 +183,8 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id)
{
struct dri2_egl_config *conf;
struct dri2_egl_display *dri2_dpy;
unsigned int attrib, value, surface_type;
EGLint key;
unsigned int attrib, value, double_buffer;
EGLint key, bind_to_texture_rgb, bind_to_texture_rgba;
int i;

dri2_dpy = disp->DriverData;
@@ -194,7 +194,6 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id)

conf->dri_config = dri_config;
_eglInitConfig(&conf->base, disp, id);
surface_type = EGL_PBUFFER_BIT | EGL_PIXMAP_BIT;
i = 0;
while (dri2_dpy->core->indexConfigAttrib(dri_config, i++, &attrib, &value)) {
@@ -222,9 +221,16 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id)
_eglSetConfigKey(&conf->base, EGL_CONFIG_CAVEAT, value);
break;

case __DRI_ATTRIB_BIND_TO_TEXTURE_RGB:
bind_to_texture_rgb = value;
break;

case __DRI_ATTRIB_BIND_TO_TEXTURE_RGBA:
bind_to_texture_rgba = value;
break;

case __DRI_ATTRIB_DOUBLE_BUFFER:
if (value)
surface_type |= EGL_WINDOW_BIT;
double_buffer = value;
break;

default:
@@ -236,22 +242,28 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id)
}

/* EGL_SWAP_BEHAVIOR_PRESERVED_BIT */
_eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, surface_type);

if (double_buffer) {
/* FIXME: Figure out how to get the visual ID and types */
_eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0x21);
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE,
XCB_VISUAL_CLASS_TRUE_COLOR);
} else {
_eglSetConfigKey(&conf->base,
EGL_SURFACE_TYPE, EGL_PIXMAP_BIT | EGL_PBUFFER_BIT);
_eglSetConfigKey(&conf->base,
EGL_BIND_TO_TEXTURE_RGB, bind_to_texture_rgb);
_eglSetConfigKey(&conf->base,
EGL_BIND_TO_TEXTURE_RGBA, bind_to_texture_rgba);
}

/* EGL_OPENGL_ES_BIT, EGL_OPENVG_BIT, EGL_OPENGL_ES2_BIT */
_eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT);
_eglSetConfigKey(&conf->base, EGL_CONFORMANT, EGL_OPENGL_BIT);

/* FIXME: Figure out how to get the visual ID and types */
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0x21);
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE,
XCB_VISUAL_CLASS_TRUE_COLOR);

_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);

if (!_eglValidateConfig(&conf->base, EGL_FALSE)) {
_eglLog(_EGL_DEBUG, "DRI2: failed to validate config %d", i);
_eglLog(_EGL_DEBUG, "DRI2: failed to validate config %d", id);
free(conf);
return;
}
@@ -835,8 +847,7 @@ dri2_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(draw);
xcb_dri2_copy_region_cookie_t cookie;

if (dri2_dpy->flush)
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);

#if 0
/* FIXME: Add support for dri swapbuffers, that'll give us swap
@@ -873,15 +884,21 @@ dri2_get_proc_address(_EGLDriver *drv, const char *procname)
}

static EGLBoolean
dri2_wait_client(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
dri2_wait_client(_EGLDriver *drv, _EGLDisplay *disp, _EGLContext *ctx)
{
/* glXWaitGL(); */
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(ctx->DrawSurface);

/* FIXME: If EGL allows frontbuffer rendering for window surfaces,
* we need to copy fake to real here.*/

(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);

return EGL_TRUE;
}

static EGLBoolean
dri2_wait_native(_EGLDriver *drv, _EGLDisplay *dpy, EGLint engine)
dri2_wait_native(_EGLDriver *drv, _EGLDisplay *disp, EGLint engine)
{
if (engine != EGL_CORE_NATIVE_ENGINE)
return _eglError(EGL_BAD_PARAMETER, "eglWaitNative");
@@ -897,6 +914,31 @@ dri2_unload(_EGLDriver *drv)
free(dri2_drv);
}

static EGLBoolean
dri2_copy_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf,
EGLNativePixmapType target)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(surf);
xcb_gcontext_t gc;

(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);

gc = xcb_generate_id(dri2_dpy->conn);
xcb_create_gc(dri2_dpy->conn, gc, target, 0, NULL);
xcb_copy_area(dri2_dpy->conn,
dri2_surf->drawable,
target,
gc,
0, 0,
0, 0,
dri2_surf->base.Width,
dri2_surf->base.Height);
xcb_free_gc(dri2_dpy->conn, gc);

return EGL_TRUE;
}

/**
* This is the main entrypoint into the driver, called by libEGL.
* Create a new _EGLDriver object and init its dispatch table.
@@ -923,6 +965,7 @@ _eglMain(const char *args)
dri2_drv->base.API.GetProcAddress = dri2_get_proc_address;
dri2_drv->base.API.WaitClient = dri2_wait_client;
dri2_drv->base.API.WaitNative = dri2_wait_native;
dri2_drv->base.API.CopyBuffers = dri2_copy_buffers;

dri2_drv->base.Name = "DRI2";
dri2_drv->base.Unload = dri2_unload;

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