Browse Source

mesa: replace #defines with new gl_shader_type enum

tags/android-x86-2.2
Brian Paul 14 years ago
parent
commit
c628fd743e

+ 1
- 1
src/mesa/main/context.c View File

@@ -1829,7 +1829,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
#ifdef DEBUG
if (ctx->Shader.Flags & GLSL_LOG) {
struct gl_shader_program *shProg[MESA_SHADER_TYPES];
unsigned i;
gl_shader_type i;

shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;

+ 14
- 8
src/mesa/main/mtypes.h View File

@@ -41,14 +41,6 @@
#include "math/m_matrix.h" /* GLmatrix */
#include "main/simple_list.h" /* struct simple_node */

/* Shader stages. Note that these will become 5 with tessellation.
* These MUST have the same values as PIPE_SHADER_*
*/
#define MESA_SHADER_VERTEX 0
#define MESA_SHADER_FRAGMENT 1
#define MESA_SHADER_GEOMETRY 2
#define MESA_SHADER_TYPES 3


/**
* Color channel data type.
@@ -129,6 +121,20 @@ struct st_context;



/**
* Shader stages. Note that these will become 5 with tessellation.
* These MUST have the same values as gallium's PIPE_SHADER_*
*/
typedef enum
{
MESA_SHADER_VERTEX = 0,
MESA_SHADER_FRAGMENT = 1,
MESA_SHADER_GEOMETRY = 2,
MESA_SHADER_TYPES = 3
} gl_shader_type;



/**
* Indexes for vertex program attributes.
* GL_NV_vertex_program aliases generic attributes over the conventional

+ 5
- 4
src/mesa/main/shaderobj.c View File

@@ -291,6 +291,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
GLuint i;
gl_shader_type sh;

assert(shProg->Type == GL_SHADER_PROGRAM_MESA);

@@ -326,10 +327,10 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
shProg->TransformFeedback.NumVarying = 0;


for (i = 0; i < MESA_SHADER_TYPES; i++) {
if (shProg->_LinkedShaders[i] != NULL) {
ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[i]);
shProg->_LinkedShaders[i] = NULL;
for (sh = 0; sh < MESA_SHADER_TYPES; sh++) {
if (shProg->_LinkedShaders[sh] != NULL) {
ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]);
shProg->_LinkedShaders[sh] = NULL;
}
}
}

+ 2
- 2
src/mesa/main/shaderobj.h View File

@@ -98,7 +98,7 @@ extern void
_mesa_free_shader_state(struct gl_context *ctx);


static INLINE GLuint
static INLINE gl_shader_type
_mesa_shader_type_to_index(GLenum v)
{
switch (v) {
@@ -110,7 +110,7 @@ _mesa_shader_type_to_index(GLenum v)
return MESA_SHADER_GEOMETRY;
default:
ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
return ~0;
return MESA_SHADER_TYPES;
}
}


+ 1
- 1
src/mesa/program/program.c View File

@@ -925,7 +925,7 @@ _mesa_find_free_register(const GLboolean used[],
*/
GLboolean
_mesa_valid_register_index(const struct gl_context *ctx,
GLuint shaderType,
gl_shader_type shaderType,
gl_register_file file, GLint index)
{
const struct gl_program_constants *c;

+ 1
- 1
src/mesa/program/program.h View File

@@ -168,7 +168,7 @@ _mesa_find_free_register(const GLboolean used[],

extern GLboolean
_mesa_valid_register_index(const struct gl_context *ctx,
GLuint shaderType,
gl_shader_type shaderType,
gl_register_file file, GLint index);

extern void

+ 5
- 0
src/mesa/state_tracker/st_context.c View File

@@ -170,6 +170,11 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
struct gl_context *shareCtx = share ? share->ctx : NULL;
struct dd_function_table funcs;

/* Sanity checks */
assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);

memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);


+ 24
- 23
src/mesa/state_tracker/st_extensions.c View File

@@ -67,7 +67,7 @@ void st_init_limits(struct st_context *st)
{
struct pipe_screen *screen = st->pipe->screen;
struct gl_constants *c = &st->ctx->Const;
unsigned i;
gl_shader_type sh;

c->MaxTextureLevels
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -137,11 +137,12 @@ void st_init_limits(struct st_context *st)
/* Quads always follow GL provoking rules. */
c->QuadsFollowProvokingVertexConvention = GL_FALSE;

for(i = 0; i < MESA_SHADER_TYPES; ++i) {
struct gl_shader_compiler_options *options = &st->ctx->ShaderCompilerOptions[i];
for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
struct gl_shader_compiler_options *options =
&st->ctx->ShaderCompilerOptions[sh];
struct gl_program_constants *pc;
switch(i)
{
switch (sh) {
case PIPE_SHADER_FRAGMENT:
pc = &c->FragmentProgram;
break;
@@ -156,37 +157,37 @@ void st_init_limits(struct st_context *st)
continue;
}

pc->MaxNativeInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
pc->MaxNativeAluInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
pc->MaxNativeTexInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
pc->MaxNativeTexIndirections = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
pc->MaxNativeAttribs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INPUTS);
pc->MaxNativeTemps = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEMPS);
pc->MaxNativeAddressRegs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
pc->MaxNativeParameters = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);

options->EmitNoNoise = TRUE;

/* TODO: make these more fine-grained if anyone needs it */
options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
options->EmitNoLoops = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_SUBROUTINES);
options->EmitNoMainReturn = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_SUBROUTINES);
options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);

options->EmitNoCont = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);

options->EmitNoIndirectInput = !screen->get_shader_param(screen, i,
options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
options->EmitNoIndirectOutput = !screen->get_shader_param(screen, i,
options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
options->EmitNoIndirectTemp = !screen->get_shader_param(screen, i,
options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
options->EmitNoIndirectUniform = !screen->get_shader_param(screen, i,
options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);

if(options->EmitNoLoops)
options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
}

/* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs

Loading…
Cancel
Save