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@@ -1,4 +1,4 @@ |
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/* $Id: extensions.c,v 1.2 1999/09/11 11:31:34 brianp Exp $ */ |
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/* $Id: extensions.c,v 1.3 1999/09/11 11:48:11 brianp Exp $ */ |
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/* |
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* Mesa 3-D graphics library |
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@@ -206,168 +206,168 @@ const char *gl_extensions_get_string( GLcontext *ctx ) |
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* But since the client must also call glGetString(GL_EXTENSIONS) to |
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* test for the extension this isn't a big deal. |
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*/ |
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void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ) |
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GLfunction gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ) |
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{ |
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struct proc { |
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const char *name; |
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void *address; |
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GLfunction address; |
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}; |
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static struct proc procTable[] = { |
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{ "glGetProcAddressEXT", glGetProcAddressEXT }, /* myself! */ |
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{ "glGetProcAddressEXT", (GLfunction) glGetProcAddressEXT }, /* me! */ |
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/* OpenGL 1.1 functions */ |
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{ "glEnableClientState", glEnableClientState }, |
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{ "glDisableClientState", glDisableClientState }, |
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{ "glPushClientAttrib", glPushClientAttrib }, |
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{ "glPopClientAttrib", glPopClientAttrib }, |
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{ "glIndexub", glIndexub }, |
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{ "glIndexubv", glIndexubv }, |
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{ "glVertexPointer", glVertexPointer }, |
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{ "glNormalPointer", glNormalPointer }, |
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{ "glColorPointer", glColorPointer }, |
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{ "glIndexPointer", glIndexPointer }, |
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{ "glTexCoordPointer", glTexCoordPointer }, |
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{ "glEdgeFlagPointer", glEdgeFlagPointer }, |
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{ "glGetPointerv", glGetPointerv }, |
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{ "glArrayElement", glArrayElement }, |
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{ "glDrawArrays", glDrawArrays }, |
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{ "glDrawElements", glDrawElements }, |
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{ "glInterleavedArrays", glInterleavedArrays }, |
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{ "glGenTextures", glGenTextures }, |
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{ "glDeleteTextures", glDeleteTextures }, |
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{ "glBindTexture", glBindTexture }, |
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{ "glPrioritizeTextures", glPrioritizeTextures }, |
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{ "glAreTexturesResident", glAreTexturesResident }, |
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{ "glIsTexture", glIsTexture }, |
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{ "glTexSubImage1D", glTexSubImage1D }, |
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{ "glTexSubImage2D", glTexSubImage2D }, |
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{ "glCopyTexImage1D", glCopyTexImage1D }, |
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{ "glCopyTexImage2D", glCopyTexImage2D }, |
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{ "glCopyTexSubImage1D", glCopyTexSubImage1D }, |
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{ "glCopyTexSubImage2D", glCopyTexSubImage2D }, |
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{ "glEnableClientState", (GLfunction) glEnableClientState }, |
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{ "glDisableClientState", (GLfunction) glDisableClientState }, |
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{ "glPushClientAttrib", (GLfunction) glPushClientAttrib }, |
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{ "glPopClientAttrib", (GLfunction) glPopClientAttrib }, |
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{ "glIndexub", (GLfunction) glIndexub }, |
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{ "glIndexubv", (GLfunction) glIndexubv }, |
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{ "glVertexPointer", (GLfunction) glVertexPointer }, |
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{ "glNormalPointer", (GLfunction) glNormalPointer }, |
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{ "glColorPointer", (GLfunction) glColorPointer }, |
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{ "glIndexPointer", (GLfunction) glIndexPointer }, |
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{ "glTexCoordPointer", (GLfunction) glTexCoordPointer }, |
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{ "glEdgeFlagPointer", (GLfunction) glEdgeFlagPointer }, |
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{ "glGetPointerv", (GLfunction) glGetPointerv }, |
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{ "glArrayElement", (GLfunction) glArrayElement }, |
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{ "glDrawArrays", (GLfunction) glDrawArrays }, |
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{ "glDrawElements", (GLfunction) glDrawElements }, |
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{ "glInterleavedArrays", (GLfunction) glInterleavedArrays }, |
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{ "glGenTextures", (GLfunction) glGenTextures }, |
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{ "glDeleteTextures", (GLfunction) glDeleteTextures }, |
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{ "glBindTexture", (GLfunction) glBindTexture }, |
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{ "glPrioritizeTextures", (GLfunction) glPrioritizeTextures }, |
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{ "glAreTexturesResident", (GLfunction) glAreTexturesResident }, |
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{ "glIsTexture", (GLfunction) glIsTexture }, |
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{ "glTexSubImage1D", (GLfunction) glTexSubImage1D }, |
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{ "glTexSubImage2D", (GLfunction) glTexSubImage2D }, |
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{ "glCopyTexImage1D", (GLfunction) glCopyTexImage1D }, |
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{ "glCopyTexImage2D", (GLfunction) glCopyTexImage2D }, |
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{ "glCopyTexSubImage1D", (GLfunction) glCopyTexSubImage1D }, |
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{ "glCopyTexSubImage2D", (GLfunction) glCopyTexSubImage2D }, |
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/* OpenGL 1.2 functions */ |
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{ "glDrawRangeElements", glDrawRangeElements }, |
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{ "glTexImage3D", glTexImage3D }, |
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{ "glTexSubImage3D", glTexSubImage3D }, |
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{ "glCopyTexSubImage3D", glCopyTexSubImage3D }, |
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{ "glDrawRangeElements", (GLfunction) glDrawRangeElements }, |
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{ "glTexImage3D", (GLfunction) glTexImage3D }, |
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{ "glTexSubImage3D", (GLfunction) glTexSubImage3D }, |
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{ "glCopyTexSubImage3D", (GLfunction) glCopyTexSubImage3D }, |
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/* NOTE: 1.2 imaging subset functions not implemented in Mesa */ |
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/* GL_EXT_blend_minmax */ |
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{ "glBlendEquationEXT", glBlendEquationEXT }, |
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{ "glBlendEquationEXT", (GLfunction) glBlendEquationEXT }, |
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/* GL_EXT_blend_color */ |
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{ "glBlendColorEXT", glBlendColorEXT }, |
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{ "glBlendColorEXT", (GLfunction) glBlendColorEXT }, |
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/* GL_EXT_polygon_offset */ |
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{ "glPolygonOffsetEXT", glPolygonOffsetEXT }, |
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{ "glPolygonOffsetEXT", (GLfunction) glPolygonOffsetEXT }, |
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/* GL_EXT_vertex_arrays */ |
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{ "glVertexPointerEXT", glVertexPointerEXT }, |
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{ "glNormalPointerEXT", glNormalPointerEXT }, |
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{ "glColorPointerEXT", glColorPointerEXT }, |
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{ "glIndexPointerEXT", glIndexPointerEXT }, |
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{ "glTexCoordPointerEXT", glTexCoordPointerEXT }, |
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{ "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT }, |
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{ "glGetPointervEXT", glGetPointervEXT }, |
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{ "glArrayElementEXT", glArrayElementEXT }, |
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{ "glDrawArraysEXT", glDrawArraysEXT }, |
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{ "glVertexPointerEXT", (GLfunction) glVertexPointerEXT }, |
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{ "glNormalPointerEXT", (GLfunction) glNormalPointerEXT }, |
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{ "glColorPointerEXT", (GLfunction) glColorPointerEXT }, |
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{ "glIndexPointerEXT", (GLfunction) glIndexPointerEXT }, |
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{ "glTexCoordPointerEXT", (GLfunction) glTexCoordPointerEXT }, |
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{ "glEdgeFlagPointerEXT", (GLfunction) glEdgeFlagPointerEXT }, |
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{ "glGetPointervEXT", (GLfunction) glGetPointervEXT }, |
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{ "glArrayElementEXT", (GLfunction) glArrayElementEXT }, |
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{ "glDrawArraysEXT", (GLfunction) glDrawArraysEXT }, |
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/* GL_EXT_texture_object */ |
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{ "glGenTexturesEXT", glGenTexturesEXT }, |
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{ "glDeleteTexturesEXT", glDeleteTexturesEXT }, |
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{ "glBindTextureEXT", glBindTextureEXT }, |
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{ "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT }, |
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{ "glAreTexturesResidentEXT", glAreTexturesResidentEXT }, |
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{ "glIsTextureEXT", glIsTextureEXT }, |
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{ "glGenTexturesEXT", (GLfunction) glGenTexturesEXT }, |
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{ "glDeleteTexturesEXT", (GLfunction) glDeleteTexturesEXT }, |
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{ "glBindTextureEXT", (GLfunction) glBindTextureEXT }, |
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{ "glPrioritizeTexturesEXT", (GLfunction) glPrioritizeTexturesEXT }, |
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{ "glAreTexturesResidentEXT", (GLfunction) glAreTexturesResidentEXT }, |
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{ "glIsTextureEXT", (GLfunction) glIsTextureEXT }, |
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/* GL_EXT_texture3D */ |
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{ "glTexImage3DEXT", glTexImage3DEXT }, |
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{ "glTexSubImage3DEXT", glTexSubImage3DEXT }, |
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{ "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT }, |
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{ "glTexImage3DEXT", (GLfunction) glTexImage3DEXT }, |
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{ "glTexSubImage3DEXT", (GLfunction) glTexSubImage3DEXT }, |
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{ "glCopyTexSubImage3DEXT", (GLfunction) glCopyTexSubImage3DEXT }, |
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/* GL_EXT_color_table */ |
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{ "glColorTableEXT", glColorTableEXT }, |
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{ "glColorSubTableEXT", glColorSubTableEXT }, |
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{ "glGetColorTableEXT", glGetColorTableEXT }, |
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{ "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT }, |
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{ "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT }, |
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{ "glColorTableEXT", (GLfunction) glColorTableEXT }, |
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{ "glColorSubTableEXT", (GLfunction) glColorSubTableEXT }, |
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{ "glGetColorTableEXT", (GLfunction) glGetColorTableEXT }, |
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{ "glGetColorTableParameterfvEXT", (GLfunction) glGetColorTableParameterfvEXT }, |
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{ "glGetColorTableParameterivEXT", (GLfunction) glGetColorTableParameterivEXT }, |
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/* GL_ARB_multitexture */ |
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{ "glActiveTextureARB", glActiveTextureARB }, |
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{ "glClientActiveTextureARB", glClientActiveTextureARB }, |
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{ "glMultiTexCoord1dARB", glMultiTexCoord1dARB }, |
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{ "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB }, |
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{ "glMultiTexCoord1fARB", glMultiTexCoord1fARB }, |
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{ "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB }, |
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{ "glMultiTexCoord1iARB", glMultiTexCoord1iARB }, |
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{ "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB }, |
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{ "glMultiTexCoord1sARB", glMultiTexCoord1sARB }, |
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{ "glMultiTexCoord1svARB", glMultiTexCoord1svARB }, |
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{ "glMultiTexCoord2dARB", glMultiTexCoord2dARB }, |
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{ "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB }, |
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{ "glMultiTexCoord2fARB", glMultiTexCoord2fARB }, |
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{ "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB }, |
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{ "glMultiTexCoord2iARB", glMultiTexCoord2iARB }, |
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{ "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB }, |
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{ "glMultiTexCoord2sARB", glMultiTexCoord2sARB }, |
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{ "glMultiTexCoord2svARB", glMultiTexCoord2svARB }, |
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{ "glMultiTexCoord3dARB", glMultiTexCoord3dARB }, |
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{ "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB }, |
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{ "glMultiTexCoord3fARB", glMultiTexCoord3fARB }, |
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{ "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB }, |
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{ "glMultiTexCoord3iARB", glMultiTexCoord3iARB }, |
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{ "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB }, |
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{ "glMultiTexCoord3sARB", glMultiTexCoord3sARB }, |
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{ "glMultiTexCoord3svARB", glMultiTexCoord3svARB }, |
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{ "glMultiTexCoord4dARB", glMultiTexCoord4dARB }, |
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{ "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB }, |
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{ "glMultiTexCoord4fARB", glMultiTexCoord4fARB }, |
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{ "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB }, |
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{ "glMultiTexCoord4iARB", glMultiTexCoord4iARB }, |
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{ "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB }, |
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{ "glMultiTexCoord4sARB", glMultiTexCoord4sARB }, |
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{ "glMultiTexCoord4svARB", glMultiTexCoord4svARB }, |
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{ "glActiveTextureARB", (GLfunction) glActiveTextureARB }, |
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{ "glClientActiveTextureARB", (GLfunction) glClientActiveTextureARB }, |
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{ "glMultiTexCoord1dARB", (GLfunction) glMultiTexCoord1dARB }, |
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{ "glMultiTexCoord1dvARB", (GLfunction) glMultiTexCoord1dvARB }, |
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{ "glMultiTexCoord1fARB", (GLfunction) glMultiTexCoord1fARB }, |
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{ "glMultiTexCoord1fvARB", (GLfunction) glMultiTexCoord1fvARB }, |
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{ "glMultiTexCoord1iARB", (GLfunction) glMultiTexCoord1iARB }, |
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{ "glMultiTexCoord1ivARB", (GLfunction) glMultiTexCoord1ivARB }, |
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{ "glMultiTexCoord1sARB", (GLfunction) glMultiTexCoord1sARB }, |
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{ "glMultiTexCoord1svARB", (GLfunction) glMultiTexCoord1svARB }, |
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{ "glMultiTexCoord2dARB", (GLfunction) glMultiTexCoord2dARB }, |
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{ "glMultiTexCoord2dvARB", (GLfunction) glMultiTexCoord2dvARB }, |
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{ "glMultiTexCoord2fARB", (GLfunction) glMultiTexCoord2fARB }, |
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{ "glMultiTexCoord2fvARB", (GLfunction) glMultiTexCoord2fvARB }, |
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{ "glMultiTexCoord2iARB", (GLfunction) glMultiTexCoord2iARB }, |
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{ "glMultiTexCoord2ivARB", (GLfunction) glMultiTexCoord2ivARB }, |
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{ "glMultiTexCoord2sARB", (GLfunction) glMultiTexCoord2sARB }, |
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{ "glMultiTexCoord2svARB", (GLfunction) glMultiTexCoord2svARB }, |
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{ "glMultiTexCoord3dARB", (GLfunction) glMultiTexCoord3dARB }, |
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{ "glMultiTexCoord3dvARB", (GLfunction) glMultiTexCoord3dvARB }, |
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{ "glMultiTexCoord3fARB", (GLfunction) glMultiTexCoord3fARB }, |
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{ "glMultiTexCoord3fvARB", (GLfunction) glMultiTexCoord3fvARB }, |
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{ "glMultiTexCoord3iARB", (GLfunction) glMultiTexCoord3iARB }, |
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{ "glMultiTexCoord3ivARB", (GLfunction) glMultiTexCoord3ivARB }, |
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{ "glMultiTexCoord3sARB", (GLfunction) glMultiTexCoord3sARB }, |
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{ "glMultiTexCoord3svARB", (GLfunction) glMultiTexCoord3svARB }, |
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{ "glMultiTexCoord4dARB", (GLfunction) glMultiTexCoord4dARB }, |
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{ "glMultiTexCoord4dvARB", (GLfunction) glMultiTexCoord4dvARB }, |
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{ "glMultiTexCoord4fARB", (GLfunction) glMultiTexCoord4fARB }, |
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{ "glMultiTexCoord4fvARB", (GLfunction) glMultiTexCoord4fvARB }, |
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{ "glMultiTexCoord4iARB", (GLfunction) glMultiTexCoord4iARB }, |
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{ "glMultiTexCoord4ivARB", (GLfunction) glMultiTexCoord4ivARB }, |
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{ "glMultiTexCoord4sARB", (GLfunction) glMultiTexCoord4sARB }, |
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{ "glMultiTexCoord4svARB", (GLfunction) glMultiTexCoord4svARB }, |
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/* GL_EXT_point_parameters */ |
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{ "glPointParameterfEXT", glPointParameterfEXT }, |
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{ "glPointParameterfvEXT", glPointParameterfvEXT }, |
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{ "glPointParameterfEXT", (GLfunction) glPointParameterfEXT }, |
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{ "glPointParameterfvEXT", (GLfunction) glPointParameterfvEXT }, |
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/* GL_INGR_blend_func_separate */ |
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{ "glBlendFuncSeparateINGR", glBlendFuncSeparateINGR }, |
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{ "glBlendFuncSeparateINGR", (GLfunction) glBlendFuncSeparateINGR }, |
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/* GL_MESA_window_pos */ |
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{ "glWindowPos2iMESA", glWindowPos2iMESA }, |
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{ "glWindowPos2sMESA", glWindowPos2sMESA }, |
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{ "glWindowPos2fMESA", glWindowPos2fMESA }, |
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{ "glWindowPos2dMESA", glWindowPos2dMESA }, |
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{ "glWindowPos2ivMESA", glWindowPos2ivMESA }, |
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{ "glWindowPos2svMESA", glWindowPos2svMESA }, |
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{ "glWindowPos2fvMESA", glWindowPos2fvMESA }, |
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{ "glWindowPos2dvMESA", glWindowPos2dvMESA }, |
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{ "glWindowPos3iMESA", glWindowPos3iMESA }, |
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{ "glWindowPos3sMESA", glWindowPos3sMESA }, |
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{ "glWindowPos3fMESA", glWindowPos3fMESA }, |
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{ "glWindowPos3dMESA", glWindowPos3dMESA }, |
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{ "glWindowPos3ivMESA", glWindowPos3ivMESA }, |
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{ "glWindowPos3svMESA", glWindowPos3svMESA }, |
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{ "glWindowPos3fvMESA", glWindowPos3fvMESA }, |
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{ "glWindowPos3dvMESA", glWindowPos3dvMESA }, |
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{ "glWindowPos4iMESA", glWindowPos4iMESA }, |
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{ "glWindowPos4sMESA", glWindowPos4sMESA }, |
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{ "glWindowPos4fMESA", glWindowPos4fMESA }, |
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{ "glWindowPos4dMESA", glWindowPos4dMESA }, |
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{ "glWindowPos4ivMESA", glWindowPos4ivMESA }, |
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{ "glWindowPos4svMESA", glWindowPos4svMESA }, |
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{ "glWindowPos4fvMESA", glWindowPos4fvMESA }, |
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{ "glWindowPos4dvMESA", glWindowPos4dvMESA }, |
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{ "glWindowPos2iMESA", (GLfunction) glWindowPos2iMESA }, |
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{ "glWindowPos2sMESA", (GLfunction) glWindowPos2sMESA }, |
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{ "glWindowPos2fMESA", (GLfunction) glWindowPos2fMESA }, |
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{ "glWindowPos2dMESA", (GLfunction) glWindowPos2dMESA }, |
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{ "glWindowPos2ivMESA", (GLfunction) glWindowPos2ivMESA }, |
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{ "glWindowPos2svMESA", (GLfunction) glWindowPos2svMESA }, |
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{ "glWindowPos2fvMESA", (GLfunction) glWindowPos2fvMESA }, |
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{ "glWindowPos2dvMESA", (GLfunction) glWindowPos2dvMESA }, |
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{ "glWindowPos3iMESA", (GLfunction) glWindowPos3iMESA }, |
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{ "glWindowPos3sMESA", (GLfunction) glWindowPos3sMESA }, |
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{ "glWindowPos3fMESA", (GLfunction) glWindowPos3fMESA }, |
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{ "glWindowPos3dMESA", (GLfunction) glWindowPos3dMESA }, |
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{ "glWindowPos3ivMESA", (GLfunction) glWindowPos3ivMESA }, |
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{ "glWindowPos3svMESA", (GLfunction) glWindowPos3svMESA }, |
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{ "glWindowPos3fvMESA", (GLfunction) glWindowPos3fvMESA }, |
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{ "glWindowPos3dvMESA", (GLfunction) glWindowPos3dvMESA }, |
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{ "glWindowPos4iMESA", (GLfunction) glWindowPos4iMESA }, |
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{ "glWindowPos4sMESA", (GLfunction) glWindowPos4sMESA }, |
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{ "glWindowPos4fMESA", (GLfunction) glWindowPos4fMESA }, |
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{ "glWindowPos4dMESA", (GLfunction) glWindowPos4dMESA }, |
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{ "glWindowPos4ivMESA", (GLfunction) glWindowPos4ivMESA }, |
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{ "glWindowPos4svMESA", (GLfunction) glWindowPos4svMESA }, |
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{ "glWindowPos4fvMESA", (GLfunction) glWindowPos4fvMESA }, |
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{ "glWindowPos4dvMESA", (GLfunction) glWindowPos4dvMESA }, |
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/* GL_MESA_resize_buffers */ |
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{ "glResizeBuffersMESA", glResizeBuffersMESA }, |
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{ "glResizeBuffersMESA", (GLfunction) glResizeBuffersMESA }, |
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/* GL_EXT_compiled_vertex_array */ |
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{ "glLockArraysEXT", glLockArraysEXT }, |
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{ "glUnlockArraysEXT", glUnlockArraysEXT }, |
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{ "glLockArraysEXT", (GLfunction) glLockArraysEXT }, |
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{ "glUnlockArraysEXT", (GLfunction) glUnlockArraysEXT }, |
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{ NULL, NULL } /* end of list token */ |
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}; |
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@@ -375,7 +375,6 @@ void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ) |
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL); |
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/* First, look for core library functions */ |
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for (i = 0; procTable[i].address; i++) { |
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if (strcmp((const char *) procName, procTable[i].name) == 0) |
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return procTable[i].address; |