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code refactoring (draw_frame(0, handle_event())

tags/mesa_7_1_rc2
Brian Paul 17 年前
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c35e021f37
共有 1 个文件被更改,包括 95 次插入71 次删除
  1. 95
    71
      progs/xdemos/glxgears.c

+ 95
- 71
progs/xdemos/glxgears.c 查看文件

@@ -239,7 +239,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,


static void
do_draw(void)
draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

@@ -269,8 +269,9 @@ do_draw(void)
glPopMatrix();
}


static void
draw(void)
draw_gears(void)
{
if (stereo) {
/* First left eye. */
@@ -284,7 +285,7 @@ draw(void)

glPushMatrix();
glTranslated(+0.5 * eyesep, 0.0, 0.0);
do_draw();
draw();
glPopMatrix();

/* Then right eye. */
@@ -298,10 +299,48 @@ draw(void)

glPushMatrix();
glTranslated(-0.5 * eyesep, 0.0, 0.0);
do_draw();
draw();
glPopMatrix();
} else
do_draw();
}
else {
draw();
}
}


/** Draw single frame, do SwapBuffers, compute FPS */
static void
draw_frame(Display *dpy, Window win)
{
static int frames = 0;
static double tRot0 = -1.0, tRate0 = -1.0;
double dt, t = current_time();

if (tRot0 < 0.0)
tRot0 = t;
dt = t - tRot0;
tRot0 = t;

/* advance rotation for next frame */
angle += 70.0 * dt; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;

draw_gears();
glXSwapBuffers(dpy, win);

frames++;
if (tRate0 < 0.0)
tRate0 = t;
if (t - tRate0 >= 5.0) {
GLfloat seconds = t - tRate0;
GLfloat fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
fps);
tRate0 = t;
frames = 0;
}
}


@@ -319,7 +358,8 @@ reshape(int width, int height)

left = -5.0 * ((w - 0.5 * eyesep) / fix_point);
right = 5.0 * ((w + 0.5 * eyesep) / fix_point);
} else {
}
else {
GLfloat h = (GLfloat) height / (GLfloat) width;

glMatrixMode(GL_PROJECTION);
@@ -463,6 +503,51 @@ make_window( Display *dpy, const char *name,
}


/**
* Handle one X event.
* \return 1 if time to exit, 0 otherwise
*/
static int
handle_event(Display *dpy, Window win, XEvent *event)
{
switch (event->type) {
case Expose:
/* we'll redraw below */
break;
case ConfigureNotify:
reshape(event->xconfigure.width, event->xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event->xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else {
r = XLookupString(&event->xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return 1;
}
}
}
}
return 0;
}


static void
event_loop(Display *dpy, Window win)
{
@@ -470,72 +555,11 @@ event_loop(Display *dpy, Window win)
while (XPending(dpy) > 0) {
XEvent event;
XNextEvent(dpy, &event);
switch (event.type) {
case Expose:
/* we'll redraw below */
break;
case ConfigureNotify:
reshape(event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
{
char buffer[10];
int r, code;
code = XLookupKeysym(&event.xkey, 0);
if (code == XK_Left) {
view_roty += 5.0;
}
else if (code == XK_Right) {
view_roty -= 5.0;
}
else if (code == XK_Up) {
view_rotx += 5.0;
}
else if (code == XK_Down) {
view_rotx -= 5.0;
}
else {
r = XLookupString(&event.xkey, buffer, sizeof(buffer),
NULL, NULL);
if (buffer[0] == 27) {
/* escape */
return;
}
}
}
}
if (handle_event(dpy, win, &event))
return;
}

{
static int frames = 0;
static double tRot0 = -1.0, tRate0 = -1.0;
double dt, t = current_time();
if (tRot0 < 0.0)
tRot0 = t;
dt = t - tRot0;
tRot0 = t;

/* advance rotation for next frame */
angle += 70.0 * dt; /* 70 degrees per second */
if (angle > 3600.0)
angle -= 3600.0;

draw();
glXSwapBuffers(dpy, win);

frames++;

if (tRate0 < 0.0)
tRate0 = t;
if (t - tRate0 >= 5.0) {
GLfloat seconds = t - tRate0;
GLfloat fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
fps);
tRate0 = t;
frames = 0;
}
}
draw_frame(dpy, win);
}
}


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