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/************************************************************************** |
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* |
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
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* All Rights Reserved. |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the |
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* "Software"), to deal in the Software without restriction, including |
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* without limitation the rights to use, copy, modify, merge, publish, |
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* distribute, sub license, and/or sell copies of the Software, and to |
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* permit persons to whom the Software is furnished to do so, subject to |
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* the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the |
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* next paragraph) shall be included in all copies or substantial portions |
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* of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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* |
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**************************************************************************/ |
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#include "main/glheader.h" |
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#include "main/macros.h" |
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#include "main/enums.h" |
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#include "vf/vf.h" |
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#include "pipe/draw/draw_context.h" |
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#include "i915_context.h" |
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#include "i915_state.h" |
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/*********************************************************************** |
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* |
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*/ |
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#define SZ_TO_HW(sz) ((sz-2)&0x3) |
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#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) |
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#define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \ |
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do { \ |
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i915->vertex_attrs[i915->vertex_attr_count].attrib = (ATTR); \ |
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i915->vertex_attrs[i915->vertex_attr_count].format = (STYLE); \ |
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i915->vertex_attr_count++; \ |
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s4 |= S4; \ |
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offset += (SZ); \ |
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} while (0) |
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#define EMIT_PAD( N ) \ |
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do { \ |
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i915->vertex_attrs[i915->vertex_attr_count].attrib = 0; \ |
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i915->vertex_attrs[i915->vertex_attr_count].format = EMIT_PAD; \ |
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i915->vertex_attrs[i915->vertex_attr_count].offset = (N); \ |
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i915->vertex_attr_count++; \ |
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offset += (N); \ |
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} while (0) |
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/** |
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* Determine which post-transform / pre-rasterization vertex attributes |
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* we need. |
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* Derived from: fs, setup states. |
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*/ |
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static void calculate_vertex_layout( struct i915_context *i915 ) |
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{ |
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const GLbitfield inputsRead = i915->fs.inputs_read; |
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GLuint slot_to_vf_attr[VF_ATTRIB_MAX]; |
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GLuint nr_attrs = 0; |
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GLuint i; |
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memset(slot_to_vf_attr, 0, sizeof(slot_to_vf_attr)); |
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EMIT_ATTR(VF_ATTRIB_POS, FRAG_ATTRIB_WPOS, INTERP_LINEAR); |
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EMIT_ATTR(VF_ATTRIB_COLOR0, FRAG_ATTRIB_COL0, INTERP_LINEAR); |
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i915->hw_vertex_size = i915->nr_attrs; |
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/* Additional attributes required for setup: Just twosided |
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* lighting. Edgeflag is dealt with specially by setting bits in |
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* the vertex header. |
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*/ |
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if (i915->setup.light_twoside) { |
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EMIT_ATTR(VF_ATTRIB_BFC0, FRAG_ATTRIB_MAX, 0); /* XXX: mark as discarded after setup */ |
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} |
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/* If the attributes have changed, tell the draw module (which in turn |
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* tells the vf module) about the new vertex layout. |
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*/ |
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draw_set_vertex_attributes( i915->draw, |
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slot_to_vf_attr, |
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i915->nr_attrs ); |
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} |
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/*********************************************************************** |
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* |
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*/ |
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static inline GLuint attr_size(GLuint sizes, GLuint attr) |
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{ |
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return ((sizes >> (attr*2)) & 0x3) + 1; |
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} |
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static void i915_calculate_vertex_format( struct intel_context *intel ) |
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{ |
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struct i915_context *i915 = i915_context( &intel->ctx ); |
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GLuint s2 = S2_TEXCOORD_NONE; |
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GLuint s4 = 0; |
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GLuint offset = 0; |
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GLuint i; |
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i915->vertex_attr_count = 0; |
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EMIT_ATTR(VF_ATTRIB_POS, EMIT_4F_VIEWPORT, S4_VFMT_XYZW, 16); |
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EMIT_ATTR(VF_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4); |
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if (s2 != i915->vertex_format.LIS2 || |
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s4 != i915->vertex_format.LIS4) { |
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clip_set_hw_vertex_format( intel->clip, |
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i915->vertex_attrs, |
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i915->vertex_attr_count, |
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offset ); |
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/* Needed? This does raise the INTEL_NEW_VERTEX_SIZE flag: |
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*/ |
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intel_vb_set_vertex_size( intel->vb, offset ); |
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i915->vertex_format.LIS2 = s2; |
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i915->vertex_format.LIS4 = s4; |
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intel->state.dirty.intel |= I915_NEW_VERTEX_FORMAT; |
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} |
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} |
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