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vbo: do not call _mesa_max_buffer_index in debug builds

That code drops performance in Unigine Heaven and Tropics
by a factor of 10. That's too crazy even for a debug build.

NOTE: This is a candidate for the 7.11 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
tags/mesa-8.0-rc1
Marek Olšák 14 years ago
parent
commit
c251d83d91
1 changed files with 1 additions and 3 deletions
  1. 1
    3
      src/mesa/vbo/vbo_exec_array.c

+ 1
- 3
src/mesa/vbo/vbo_exec_array.c View File

@@ -909,11 +909,10 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
if (0)
_mesa_print_arrays(ctx);

#ifdef DEBUG
/* 'end' was out of bounds, but now let's check the actual array
* indexes to see if any of them are out of bounds.
*/
{
if (0) {
GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
ctx->Array.ElementArrayBufferObj);
if (max >= ctx->Array.ArrayObj->_MaxElement) {
@@ -934,7 +933,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
* upper bound wrong.
*/
}
#endif

/* Set 'end' to the max possible legal value */
assert(ctx->Array.ArrayObj->_MaxElement >= 1);

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