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compute reasonable animate rate (Marcelo Magallon)

tags/jump_and_click
Brian Paul 21 年之前
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c1065ee977
共有 5 個檔案被更改,包括 75 行新增10 行删除
  1. 15
    1
      progs/samples/olympic.c
  2. 11
    3
      progs/samples/sphere.c
  3. 16
    5
      progs/samples/star.c
  4. 15
    0
      progs/samples/stretch.c
  5. 18
    1
      progs/samples/wave.c

+ 15
- 1
progs/samples/olympic.c 查看文件

@@ -108,7 +108,6 @@ void FillTorus(float rc, int numc, float rt, int numt)

float Clamp(int iters_left, float t)
{

if (iters_left < 3) {
return 0.0;
}
@@ -119,6 +118,17 @@ void DrawScene(void)
{
int i, j;
GLboolean goIdle;
static double t0 = -1.;
double t, dt;
t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
if (t0 < 0.)
t0 = t;
dt = t - t0;

if (dt < 1./30.)
return;

t0 = t;

goIdle = GL_TRUE;
for (i = 0; i < RINGS; i++) {
@@ -167,6 +177,10 @@ float MyRand(void)
return 10.0 * ( (float) rand() / (float) RAND_MAX - 0.5 );
}

#if !defined(GLUTCALLBACK)
#define GLUTCALLBACK
#endif

void GLUTCALLBACK glut_post_redisplay_p(void)
{
glutPostRedisplay();

+ 11
- 3
progs/samples/sphere.c 查看文件

@@ -29,7 +29,7 @@
#include <math.h>
#include <stdlib.h>
#include <GL/glut.h>
#include "../util/readtex.c"
#include "readtex.h"


#ifndef PI
@@ -820,8 +820,16 @@ void Reshape(int width, int height)

void Idle(void)
{
xRotation += .75;
yRotation += .375;
static double t0 = -1.;
double t, dt;
t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
if (t0 < 0.)
t0 = t;
dt = t - t0;
t0 = t;

xRotation += .75*60.*dt;
yRotation += .375*60.*dt;
glutPostRedisplay();
}


+ 16
- 5
progs/samples/star.c 查看文件

@@ -45,7 +45,7 @@ enum {

#define MAXSTARS 400
#define MAXPOS 10000
#define MAXWARP 10
#define MAXWARP 500
#define MAXANGLES 6000


@@ -115,6 +115,13 @@ void MoveStars(void)
{
float offset;
GLint n;
static double t0 = -1.;
double t, dt;
t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
if (t0 < 0.)
t0 = t;
dt = 85.*(t - t0);
t0 = t;

offset = speed * 60.0;

@@ -122,10 +129,10 @@ void MoveStars(void)
stars[n].x[1] = stars[n].x[0];
stars[n].y[1] = stars[n].y[0];
stars[n].z[1] = stars[n].z[0];
stars[n].x[0] += stars[n].offsetX;
stars[n].y[0] += stars[n].offsetY;
stars[n].z[0] -= offset;
stars[n].rotation += stars[n].offsetR;
stars[n].x[0] += stars[n].offsetX*dt;
stars[n].y[0] += stars[n].offsetY*dt;
stars[n].z[0] -= offset*dt;
stars[n].rotation += stars[n].offsetR*dt;
if (stars[n].rotation > MAXANGLES) {
stars[n].rotation = 0.0;
}
@@ -296,6 +303,10 @@ static GLenum Args(int argc, char **argv)
return GL_TRUE;
}

#if !defined(GLUTCALLBACK)
#define GLUTCALLBACK
#endif

void GLUTCALLBACK glut_post_redisplay_p(void)
{
glutPostRedisplay();

+ 15
- 0
progs/samples/stretch.c 查看文件

@@ -265,6 +265,17 @@ void Mouse(int button, int state, int mouseX, int mouseY)

void Animate(void)
{
static double t0 = -1.;
double t, dt;
t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
if (t0 < 0.)
t0 = t;
dt = t - t0;

if (dt < 1./60.)
return;

t0 = t;

switch (op) {
case OP_STRETCH:
@@ -307,6 +318,10 @@ static GLenum Args(int argc, char **argv)
return GL_TRUE;
}

#if !defined(GLUTCALLBACK)
#define GLUTCALLBACK
#endif

void GLUTCALLBACK glut_post_redisplay_p(void)
{
glutPostRedisplay();

+ 18
- 1
progs/samples/wave.c 查看文件

@@ -87,9 +87,26 @@ GLubyte contourTexture2[] = {
255, 127, 127, 127,
};

#if !defined(GLUTCALLBACK)
#define GLUTCALLBACK
#endif


void GLUTCALLBACK glut_post_redisplay_p(void)
{
glutPostRedisplay();
static double t0 = -1.;
double t, dt;
t = glutGet(GLUT_ELAPSED_TIME) / 1000.;
if (t0 < 0.)
t0 = t;
dt = t - t0;

if (dt < 1./30.)
return;

t0 = t;

glutPostRedisplay();
}

static void Animate(void)

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