| @@ -433,9 +433,7 @@ pstip_create_texture(struct pstip_stage *pstip) | |||
| /** | |||
| * Create the sampler CSO that'll be used for antialiasing. | |||
| * By using a mipmapped texture, we don't have to generate a different | |||
| * texture image for each line size. | |||
| * Create the sampler CSO that'll be used for stippling. | |||
| */ | |||
| static boolean | |||
| pstip_create_sampler(struct pstip_stage *pstip) | |||
| @@ -463,8 +461,8 @@ pstip_create_sampler(struct pstip_stage *pstip) | |||
| /** | |||
| * When we're about to draw our first AA line in a batch, this function is | |||
| * called to tell the driver to bind our modified fragment shader. | |||
| * When we're about to draw our first stipple polygon in a batch, this function | |||
| * is called to tell the driver to bind our modified fragment shader. | |||
| */ | |||
| static boolean | |||
| bind_pstip_fragment_shader(struct pstip_stage *pstip) | |||
| @@ -478,7 +476,6 @@ bind_pstip_fragment_shader(struct pstip_stage *pstip) | |||
| } | |||
| static INLINE struct pstip_stage * | |||
| pstip_stage( struct draw_stage *stage ) | |||
| { | |||
| @@ -486,9 +483,6 @@ pstip_stage( struct draw_stage *stage ) | |||
| } | |||
| static void | |||
| pstip_first_tri(struct draw_stage *stage, struct prim_header *header) | |||
| { | |||
| @@ -521,7 +515,7 @@ pstip_first_tri(struct draw_stage *stage, struct prim_header *header) | |||
| pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers); | |||
| pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures); | |||
| /* now really draw first line */ | |||
| /* now really draw first triangle */ | |||
| stage->tri = draw_pipe_passthrough_tri; | |||
| stage->tri(stage, header); | |||
| } | |||
| @@ -698,11 +692,10 @@ pstip_set_polygon_stipple(struct pipe_context *pipe, | |||
| } | |||
| /** | |||
| * Called by drivers that want to install this AA line prim stage | |||
| * Called by drivers that want to install this polygon stipple stage | |||
| * into the draw module's pipeline. This will not be used if the | |||
| * hardware has native support for AA lines. | |||
| * hardware has native support for polygon stipple. | |||
| */ | |||
| boolean | |||
| draw_install_pstipple_stage(struct draw_context *draw, | |||
| @@ -713,7 +706,7 @@ draw_install_pstipple_stage(struct draw_context *draw, | |||
| pipe->draw = (void *) draw; | |||
| /* | |||
| * Create / install AA line drawing / prim stage | |||
| * Create / install pgon stipple drawing / prim stage | |||
| */ | |||
| pstip = draw_pstip_stage( draw ); | |||
| if (pstip == NULL) | |||