This fixes some hangs seen where the recip_ieee opcodes would end up split across the wrong slots. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Dave Airlie <airlied@redhat.com>tags/18.1-branchpoint
@@ -3768,7 +3768,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx, | |||
alu.dst.sel = shader->input[ctx.fragcoord_input].gpr; | |||
alu.dst.chan = j; | |||
alu.dst.write = (j == 3); | |||
alu.last = 1; | |||
alu.last = (j == 3); | |||
if ((r = r600_bytecode_add_alu(ctx.bc, &alu))) | |||
return r; | |||
} |