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i965: Add a debug option for spilling everything in vec4 code

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
tags/11.1-branchpoint
Iago Toral Quiroga 10 年前
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+ 1
- 1
src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp 查看文件

@@ -649,7 +649,7 @@ fs_visitor::assign_regs(bool allow_spilling)
}

/* Debug of register spilling: Go spill everything. */
if (unlikely(INTEL_DEBUG & DEBUG_SPILL)) {
if (unlikely(INTEL_DEBUG & DEBUG_SPILL_FS)) {
int reg = choose_spill_reg(g);

if (reg != -1) {

+ 1
- 1
src/mesa/drivers/dri/i965/brw_vec4.cpp 查看文件

@@ -1833,7 +1833,7 @@ vec4_visitor::run()

setup_payload();

if (false) {
if (unlikely(INTEL_DEBUG & DEBUG_SPILL_VEC4)) {
/* Debug of register spilling: Go spill everything. */
const int grf_count = alloc.count;
float spill_costs[alloc.count];

+ 2
- 1
src/mesa/drivers/dri/i965/intel_debug.c 查看文件

@@ -69,7 +69,8 @@ static const struct dri_debug_control debug_control[] = {
{ "ann", DEBUG_ANNOTATION },
{ "no8", DEBUG_NO8 },
{ "vec4", DEBUG_VEC4VS },
{ "spill", DEBUG_SPILL },
{ "spill_fs", DEBUG_SPILL_FS },
{ "spill_vec4", DEBUG_SPILL_VEC4 },
{ "cs", DEBUG_CS },
{ NULL, 0 }
};

+ 3
- 2
src/mesa/drivers/dri/i965/intel_debug.h 查看文件

@@ -64,8 +64,9 @@ extern uint64_t INTEL_DEBUG;
#define DEBUG_ANNOTATION (1ull << 28)
#define DEBUG_NO8 (1ull << 29)
#define DEBUG_VEC4VS (1ull << 30)
#define DEBUG_SPILL (1ull << 31)
#define DEBUG_CS (1ull << 32)
#define DEBUG_SPILL_FS (1ull << 31)
#define DEBUG_SPILL_VEC4 (1ull << 32)
#define DEBUG_CS (1ull << 33)

#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "INTEL-MESA"

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