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nvc0: disable calling of sw methods we don't implement

Left in the code as a marker of what NVIDIA do, just in case we need
to do this some day.

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
tags/android-x86-2.2-r2
Ben Skeggs 14 年之前
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共有 1 個文件被更改,包括 4 次插入0 次删除
  1. 4
    0
      src/gallium/drivers/nvc0/nvc0_screen.c

+ 4
- 0
src/gallium/drivers/nvc0/nvc0_screen.c 查看文件

@@ -292,8 +292,10 @@ nvc0_magic_3d_init(struct nouveau_channel *chan)
BEGIN_RING(chan, RING_3D_(0x165c), 1);
OUT_RING (chan, 0);

#if 0 /* software method */
BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */
OUT_RING (chan, 0);
#endif

BEGIN_RING(chan, RING_3D_(0x12ac), 1);
OUT_RING (chan, 0);
@@ -323,8 +325,10 @@ nvc0_magic_3d_init(struct nouveau_channel *chan)
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D_(0x0300), 1);
OUT_RING (chan, 3);
#if 0 /* software method */
BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */
OUT_RING (chan, 0);
#endif
BEGIN_RING(chan, RING_3D_(0x02d0), 1);
OUT_RING (chan, 0x1f40);
BEGIN_RING(chan, RING_3D_(0x00fdc), 1);

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