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Don't reset _tnl_CurrentInput when in DestroyContext.

tags/mesa_4_1
Alan Hourihane 23 years ago
parent
commit
bce1689d5b
1 changed files with 9 additions and 2 deletions
  1. 9
    2
      src/mesa/tnl/t_imm_exec.c

+ 9
- 2
src/mesa/tnl/t_imm_exec.c View File

@@ -1,4 +1,4 @@
/* $Id: t_imm_exec.c,v 1.29 2001/08/02 22:39:51 keithw Exp $ */
/* $Id: t_imm_exec.c,v 1.30 2001/11/30 15:43:53 alanh Exp $ */

/*
* Mesa 3-D graphics library
@@ -555,6 +555,13 @@ void _tnl_imm_destroy( GLcontext *ctx )
TNL_CURRENT_IM(ctx)->ref_count--;
if (TNL_CURRENT_IM(ctx)->ref_count == 0)
_tnl_free_immediate( TNL_CURRENT_IM(ctx) );
SET_IMMEDIATE(ctx, 0);
/*
* Don't use SET_IMMEDIATE here, or else we'll whack the
* _tnl_CurrentInput pointer - not good when another
* context has already been made current.
* So we just set the context's own tnl immediate pointer
* to 0.
*/
ctx->swtnl_im = 0;
}
}

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