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Press <space> to reset limit/bias values, clean-up limit/bias printf

tags/mesa_20090313
Brian Paul 17 年前
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共有 1 个文件被更改,包括 25 次插入7 次删除
  1. 25
    7
      progs/tests/mipmap_limits.c

+ 25
- 7
progs/tests/mipmap_limits.c 查看文件

static GLboolean NearestFilter = GL_TRUE; static GLboolean NearestFilter = GL_TRUE;




static void
InitValues(void)
{
BaseLevel = 0;
MaxLevel = 8;
MinLod = -1;
MaxLod = 9;
LodBias = 0.0;
NearestFilter = GL_TRUE;
}


static void MakeImage(int level, int width, int height, const GLubyte color[4]) static void MakeImage(int level, int width, int height, const GLubyte color[4])
{ {
const int makeStripes = 0; const int makeStripes = 0;


static void myinit(void) static void myinit(void)
{ {
InitValues();

glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS); glDepthFunc(GL_LESS);
glShadeModel(GL_FLAT); glShadeModel(GL_FLAT);
static void display(void) static void display(void)
{ {
GLfloat tcm = 4.0; GLfloat tcm = 4.0;
printf("BASE_LEVEL = %d MAX_LEVEL = %d MIN_LOD = %f MAX_LOD = %f Bias = %.2g filter = %s\n",
printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n",
BaseLevel, MaxLevel, MinLod, MaxLod, LodBias, BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
NearestFilter ? "NEAREST" : "LINEAR"); NearestFilter ? "NEAREST" : "LINEAR");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
case 'f': case 'f':
NearestFilter = !NearestFilter; NearestFilter = !NearestFilter;
break; break;
case ' ':
InitValues();
break;
case 27: /* Escape */ case 27: /* Escape */
exit(0); exit(0);
break; break;
static void usage(void) static void usage(void)
{ {
printf("usage:\n"); printf("usage:\n");
printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n");
printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n");
printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
printf(" f toggle nearest/linear filtering\n");
printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n");
printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n");
printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
printf(" f toggle nearest/linear filtering\n");
printf(" SPACE reset values\n");
} }





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