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Added line smooth test

tags/mesa_20090313
Brian 17 anos atrás
pai
commit
bc3f2c908e
2 arquivos alterados com 173 adições e 0 exclusões
  1. 1
    0
      progs/trivial/Makefile
  2. 172
    0
      progs/trivial/line-smooth.c

+ 1
- 0
progs/trivial/Makefile Ver arquivo

@@ -25,6 +25,7 @@ SOURCES = \
fs-tri.c \
line-clip.c \
line-cull.c \
line-smooth.c \
line-stipple-wide.c \
line-userclip-clip.c \
line-userclip-nop-clip.c \

+ 172
- 0
progs/trivial/line-smooth.c Ver arquivo

@@ -0,0 +1,172 @@
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the name of
* Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
* ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/

#include <math.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>


#define CI_OFFSET_1 16
#define CI_OFFSET_2 32


GLenum doubleBuffer;
GLboolean smooth = GL_TRUE;
GLfloat width = 1.0;


static void Init(void)
{
float range[2], aarange[2];
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
glGetFloatv(GL_LINE_WIDTH_RANGE, aarange);
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range);
printf("Non-AA line width range: %f .. %f\n", range[0], range[1]);
printf("AA line width range: %f .. %f\n", aarange[0], aarange[1]);
}


static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -30);
}

static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 'w':
width -= 0.5;
if (width < 0.5)
width = 0.5;
break;
case 'W':
width += 0.5;
break;
case 's':
smooth = !smooth;
break;
case 27:
exit(1);
default:
return;
}
printf("LineWidth: %g\n", width);
glutPostRedisplay();
}


static void Draw(void)
{
float a;

glClear(GL_COLOR_BUFFER_BIT);

glLineWidth(width);

if (smooth) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
}

glColor3f(1, 1, 1);

glBegin(GL_LINES);
for (a = 0; a < 3.14159; a += 0.2) {
float x = .9 * cos(a);
float y = .9 * sin(a);

glVertex2f(-x, -y);
glVertex2f( x, y);
}
glEnd();

glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);

glFlush();

if (doubleBuffer) {
glutSwapBuffers();
}
}

static GLenum Args(int argc, char **argv)
{
GLint i;

doubleBuffer = GL_FALSE;

for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
fprintf(stderr, "%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}


int main(int argc, char **argv)
{
GLenum type;

glutInit(&argc, argv);

if (Args(argc, argv) == GL_FALSE) {
exit(1);
}

glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);

type = GLUT_RGB;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);

if (glutCreateWindow(argv[0]) == GL_FALSE) {
exit(1);
}

Init();

glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}

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