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mesa: refactor/consolidate uniform lookup code

tags/mesa-7.11-rc1
Brian Paul 15 years ago
parent
commit
bbce18c647
1 changed files with 87 additions and 96 deletions
  1. 87
    96
      src/mesa/main/uniforms.c

+ 87
- 96
src/mesa/main/uniforms.c View File

@@ -121,32 +121,72 @@ is_sampler_type(GLenum type)
}


static struct gl_program_parameter *
get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
/**
* Given a uniform index, return the vertex/geometry/fragment program
* that has that parameter, plus the position of the parameter in the
* parameter/constant buffer.
* \param shProg the shader program
* \param index the uniform index in [0, NumUniforms-1]
* \param progOut returns containing program
* \param posOut returns position of the uniform in the param/const buffer
* \return GL_TRUE for success, GL_FALSE for invalid index
*/
static GLboolean
find_uniform_parameter_pos(struct gl_shader_program *shProg, GLint index,
struct gl_program **progOut, GLint *posOut)
{
const struct gl_program *prog = NULL;
GLint progPos;
struct gl_program *prog = NULL;
GLint pos;

progPos = shProg->Uniforms->Uniforms[index].VertPos;
if (progPos >= 0) {
if (!shProg->Uniforms ||
index < 0 ||
index >= (GLint) shProg->Uniforms->NumUniforms) {
return GL_FALSE;
}

pos = shProg->Uniforms->Uniforms[index].VertPos;
if (pos >= 0) {
prog = &shProg->VertexProgram->Base;
}
else {
progPos = shProg->Uniforms->Uniforms[index].FragPos;
if (progPos >= 0) {
pos = shProg->Uniforms->Uniforms[index].FragPos;
if (pos >= 0) {
prog = &shProg->FragmentProgram->Base;
} else {
progPos = shProg->Uniforms->Uniforms[index].GeomPos;
if (progPos >= 0) {
}
else {
pos = shProg->Uniforms->Uniforms[index].GeomPos;
if (pos >= 0) {
prog = &shProg->GeometryProgram->Base;
}
}
}

if (!prog || progPos < 0)
return NULL; /* should never happen */
if (!prog || pos < 0)
return GL_FALSE; /* should really never happen */

*progOut = prog;
*posOut = pos;

return GL_TRUE;
}


/**
* Return pointer to a gl_program_parameter which corresponds to a uniform.
* \param shProg the shader program
* \param index the uniform index in [0, NumUniforms-1]
* \return gl_program_parameter point or NULL if index is invalid
*/
static const struct gl_program_parameter *
get_uniform_parameter(struct gl_shader_program *shProg, GLint index)
{
struct gl_program *prog;
GLint progPos;

return &prog->Parameters->Parameters[progPos];
if (find_uniform_parameter_pos(shProg, index, &prog, &progPos))
return &prog->Parameters->Parameters[progPos];
else
return NULL;
}


@@ -158,10 +198,8 @@ _mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index,
GLsizei maxLength, GLsizei *length, GLint *size,
GLenum *type, GLchar *nameOut)
{
const struct gl_shader_program *shProg;
const struct gl_program *prog = NULL;
struct gl_shader_program *shProg;
const struct gl_program_parameter *param;
GLint progPos;

shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
if (!shProg)
@@ -172,27 +210,9 @@ _mesa_get_active_uniform(struct gl_context *ctx, GLuint program, GLuint index,
return;
}

progPos = shProg->Uniforms->Uniforms[index].VertPos;
if (progPos >= 0) {
prog = &shProg->VertexProgram->Base;
}
else {
progPos = shProg->Uniforms->Uniforms[index].FragPos;
if (progPos >= 0) {
prog = &shProg->FragmentProgram->Base;
} else {
progPos = shProg->Uniforms->Uniforms[index].GeomPos;
if (progPos >= 0) {
prog = &shProg->GeometryProgram->Base;
}
}
}

if (!prog || progPos < 0)
return; /* should never happen */

ASSERT(progPos < prog->Parameters->NumParameters);
param = &prog->Parameters->Parameters[progPos];
param = get_uniform_parameter(shProg, index);
if (!param)
return;

if (nameOut) {
_mesa_copy_string(nameOut, maxLength, length, param->Name);
@@ -312,53 +332,6 @@ get_uniform_rows_cols(const struct gl_program_parameter *p,
}


/**
* Helper for get_uniform[fi]v() functions.
* Given a shader program name and uniform location, return a pointer
* to the shader program and return the program parameter position.
*/
static void
lookup_uniform_parameter(struct gl_context *ctx, GLuint program, GLint location,
struct gl_program **progOut, GLint *paramPosOut)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program_err(ctx, program, "glGetUniform[if]v");
struct gl_program *prog = NULL;
GLint progPos = -1;

/* if shProg is NULL, we'll have already recorded an error */

if (shProg) {
if (!shProg->Uniforms ||
location < 0 ||
location >= (GLint) shProg->Uniforms->NumUniforms) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
}
else {
/* OK, find the gl_program and program parameter location */
progPos = shProg->Uniforms->Uniforms[location].VertPos;
if (progPos >= 0) {
prog = &shProg->VertexProgram->Base;
}
else {
progPos = shProg->Uniforms->Uniforms[location].FragPos;
if (progPos >= 0) {
prog = &shProg->FragmentProgram->Base;
} else {
progPos = shProg->Uniforms->Uniforms[location].GeomPos;
if (progPos >= 0) {
prog = &shProg->GeometryProgram->Base;
}
}
}
}
}

*progOut = prog;
*paramPosOut = progPos;
}


/**
* GLGL uniform arrays and structs require special handling.
*
@@ -414,14 +387,20 @@ static void
_mesa_get_uniformfv(struct gl_context *ctx, GLuint program, GLint location,
GLsizei bufSize, GLfloat *params)
{
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetUniformfv");
struct gl_program *prog;
GLint paramPos, offset;

split_location_offset(&location, &offset);
if (!shProg)
return;

lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
split_location_offset(&location, &offset);

if (prog) {
if (!find_uniform_parameter_pos(shProg, location, &prog, &paramPos)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
}
else {
const struct gl_program_parameter *p =
&prog->Parameters->Parameters[paramPos];
GLint rows, cols, i, j, k;
@@ -457,14 +436,20 @@ static void
_mesa_get_uniformiv(struct gl_context *ctx, GLuint program, GLint location,
GLsizei bufSize, GLint *params)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program_err(ctx, program, "glGetUniformiv");
struct gl_program *prog;
GLint paramPos, offset;

split_location_offset(&location, &offset);
if (!shProg)
return;

lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
split_location_offset(&location, &offset);

if (prog) {
if (!find_uniform_parameter(shProg, location, &prog, &paramPos)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformiv(location)");
}
else {
const struct gl_program_parameter *p =
&prog->Parameters->Parameters[paramPos];
GLint rows, cols, i, j, k;
@@ -501,14 +486,20 @@ static void
_mesa_get_uniformuiv(struct gl_context *ctx, GLuint program, GLint location,
GLsizei bufSize, GLuint *params)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program_err(ctx, program, "glGetUniformuiv");
struct gl_program *prog;
GLint paramPos, offset;

split_location_offset(&location, &offset);
if (!shProg)
return;

lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
split_location_offset(&location, &offset);

if (prog) {
if (!find_uniform_parameter(shProg, location, &prog, &paramPos)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformuiv(location)");
}
else {
const struct gl_program_parameter *p =
&prog->Parameters->Parameters[paramPos];
GLint rows, cols, i, j, k;
@@ -593,8 +584,8 @@ _mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shP
const GLint element = atoi(c + 1);
if (element > 0) {
/* get type of the uniform array element */
struct gl_program_parameter *p;
p = get_uniform_parameter(shProg, location);
const struct gl_program_parameter *p =
get_uniform_parameter(shProg, location);
if (p) {
GLint rows, cols;
get_matrix_dims(p->DataType, &rows, &cols);

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