Browse Source

r600g: fix the max vertex shader input limit

tags/10.3-branchpoint
Marek Olšák 12 years ago
parent
commit
bb867e2f2f
1 changed files with 1 additions and 1 deletions
  1. 1
    1
      src/gallium/drivers/r600/r600_pipe.c

+ 1
- 1
src/gallium/drivers/r600/r600_pipe.c View File

@@ -410,7 +410,7 @@ static int r600_get_shader_param(struct pipe_screen* pscreen, unsigned shader, e
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 32;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 32;
return shader == PIPE_SHADER_VERTEX ? 16 : 32;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* Max native temporaries. */
case PIPE_SHADER_CAP_MAX_ADDRS:

Loading…
Cancel
Save