Procházet zdrojové kódy

i965: Rename do_<stage>_prog to brw_compile_<stage>_prog (and export)

This is in preparation for these functions to be called from other
files.

This commit is intended to have no functional change. It exists in
preparation for some upcoming code movement in preparation for the
shader cache.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
tags/10.6-branchpoint
Carl Worth před 10 roky
rodič
revize
b9b66985c3

+ 4
- 3
src/mesa/drivers/dri/i965/brw_ff_gs.c Zobrazit soubor

@@ -45,8 +45,9 @@

#include "util/ralloc.h"

static void compile_ff_gs_prog(struct brw_context *brw,
struct brw_ff_gs_prog_key *key)
void
brw_compile_ff_gs_prog(struct brw_context *brw,
struct brw_ff_gs_prog_key *key)
{
struct brw_ff_gs_compile c;
const GLuint *program;
@@ -253,7 +254,7 @@ brw_upload_ff_gs_prog(struct brw_context *brw)
if (!brw_search_cache(&brw->cache, BRW_CACHE_FF_GS_PROG,
&key, sizeof(key),
&brw->ff_gs.prog_offset, &brw->ff_gs.prog_data)) {
compile_ff_gs_prog( brw, &key );
brw_compile_ff_gs_prog(brw, &key);
}
}
}

+ 4
- 0
src/mesa/drivers/dri/i965/brw_ff_gs.h Zobrazit soubor

@@ -115,4 +115,8 @@ void gen6_brw_upload_ff_gs_prog(struct brw_context *brw);
void
brw_upload_ff_gs_prog(struct brw_context *brw);

void
brw_compile_ff_gs_prog(struct brw_context *brw,
struct brw_ff_gs_prog_key *key);

#endif

+ 1
- 1
src/mesa/drivers/dri/i965/brw_fs.cpp Zobrazit soubor

@@ -4152,7 +4152,7 @@ brw_fs_precompile(struct gl_context *ctx,
uint32_t old_prog_offset = brw->wm.base.prog_offset;
struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;

bool success = do_wm_prog(brw, shader_prog, bfp, &key);
bool success = brw_compile_wm_prog(brw, shader_prog, bfp, &key);

brw->wm.base.prog_offset = old_prog_offset;
brw->wm.prog_data = old_prog_data;

+ 9
- 9
src/mesa/drivers/dri/i965/brw_gs.c Zobrazit soubor

@@ -34,11 +34,11 @@
#include "brw_ff_gs.h"


static bool
do_gs_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_geometry_program *gp,
struct brw_gs_prog_key *key)
bool
brw_compile_gs_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_geometry_program *gp,
struct brw_gs_prog_key *key)
{
struct brw_stage_state *stage_state = &brw->gs.base;
struct brw_gs_compile c;
@@ -326,6 +326,7 @@ void
brw_upload_gs_prog(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
struct brw_stage_state *stage_state = &brw->gs.base;
struct brw_gs_prog_key key;
/* BRW_NEW_GEOMETRY_PROGRAM */
@@ -362,9 +363,8 @@ brw_upload_gs_prog(struct brw_context *brw)
if (!brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG,
&key, sizeof(key),
&stage_state->prog_offset, &brw->gs.prog_data)) {
bool success =
do_gs_prog(brw, ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY], gp,
&key);
bool success = brw_compile_gs_prog(brw, current[MESA_SHADER_GEOMETRY],
gp, &key);
assert(success);
(void)success;
}
@@ -400,7 +400,7 @@ brw_gs_precompile(struct gl_context *ctx,
*/
key.input_varyings = gp->Base.InputsRead;

success = do_gs_prog(brw, shader_prog, bgp, &key);
success = brw_compile_gs_prog(brw, shader_prog, bgp, &key);

brw->gs.base.prog_offset = old_prog_offset;
brw->gs.prog_data = old_prog_data;

+ 7
- 0
src/mesa/drivers/dri/i965/brw_gs.h Zobrazit soubor

@@ -27,6 +27,7 @@
#include <stdbool.h>

#include "brw_context.h"
#include "brw_program.h"

#ifdef __cplusplus
extern "C" {
@@ -41,6 +42,12 @@ bool brw_gs_prog_data_compare(const void *a, const void *b);
void
brw_upload_gs_prog(struct brw_context *brw);

bool
brw_compile_gs_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_geometry_program *gp,
struct brw_gs_prog_key *key);

#ifdef __cplusplus
} /* extern "C" */
#endif

+ 9
- 9
src/mesa/drivers/dri/i965/brw_vs.c Zobrazit soubor

@@ -187,11 +187,11 @@ brw_vs_prog_data_compare(const void *in_a, const void *in_b)
return true;
}

static bool
do_vs_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_vertex_program *vp,
struct brw_vs_prog_key *key)
bool
brw_compile_vs_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_vertex_program *vp,
struct brw_vs_prog_key *key)
{
GLuint program_size;
const GLuint *program;
@@ -468,6 +468,7 @@ void
brw_upload_vs_prog(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
struct brw_vs_prog_key key;
/* BRW_NEW_VERTEX_PROGRAM */
struct brw_vertex_program *vp =
@@ -481,9 +482,8 @@ brw_upload_vs_prog(struct brw_context *brw)
if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
&key, sizeof(key),
&brw->vs.base.prog_offset, &brw->vs.prog_data)) {
bool success =
do_vs_prog(brw, ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX], vp,
&key);
bool success = brw_compile_vs_prog(brw, current[MESA_SHADER_VERTEX],
vp, &key);
(void) success;
assert(success);
}
@@ -524,7 +524,7 @@ brw_vs_precompile(struct gl_context *ctx,
(prog->OutputsWritten & (VARYING_BIT_COL0 | VARYING_BIT_COL1 |
VARYING_BIT_BFC0 | VARYING_BIT_BFC1));

success = do_vs_prog(brw, shader_prog, bvp, &key);
success = brw_compile_vs_prog(brw, shader_prog, bvp, &key);

brw->vs.base.prog_offset = old_prog_offset;
brw->vs.prog_data = old_prog_data;

+ 6
- 0
src/mesa/drivers/dri/i965/brw_vs.h Zobrazit soubor

@@ -75,6 +75,12 @@ bool brw_vs_prog_data_compare(const void *a, const void *b);
void
brw_upload_vs_prog(struct brw_context *brw);

bool
brw_compile_vs_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_vertex_program *vp,
struct brw_vs_prog_key *key);

#ifdef __cplusplus
} /* extern "C" */


+ 7
- 6
src/mesa/drivers/dri/i965/brw_wm.c Zobrazit soubor

@@ -159,10 +159,11 @@ brw_wm_prog_data_compare(const void *in_a, const void *in_b)
* Depending on the instructions used (i.e. flow control instructions)
* we'll use one of two code generators.
*/
bool do_wm_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_fragment_program *fp,
struct brw_wm_prog_key *key)
bool
brw_compile_wm_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_fragment_program *fp,
struct brw_wm_prog_key *key)
{
struct gl_context *ctx = &brw->ctx;
void *mem_ctx = ralloc_context(NULL);
@@ -607,6 +608,7 @@ void
brw_upload_wm_prog(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct gl_shader_program *current = ctx->_Shader->_CurrentFragmentProgram;
struct brw_wm_prog_key key;
struct brw_fragment_program *fp = (struct brw_fragment_program *)
brw->fragment_program;
@@ -619,8 +621,7 @@ brw_upload_wm_prog(struct brw_context *brw)
if (!brw_search_cache(&brw->cache, BRW_CACHE_FS_PROG,
&key, sizeof(key),
&brw->wm.base.prog_offset, &brw->wm.prog_data)) {
bool success = do_wm_prog(brw, ctx->_Shader->_CurrentFragmentProgram, fp,
&key);
bool success = brw_compile_wm_prog(brw, current, fp, &key);
(void) success;
assert(success);
}

+ 4
- 4
src/mesa/drivers/dri/i965/brw_wm.h Zobrazit soubor

@@ -78,10 +78,10 @@ GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog
struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);

bool brw_color_buffer_write_enabled(struct brw_context *brw);
bool do_wm_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_fragment_program *fp,
struct brw_wm_prog_key *key);
bool brw_compile_wm_prog(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_fragment_program *fp,
struct brw_wm_prog_key *key);
void brw_wm_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,
const struct brw_wm_prog_key *key);

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