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glsl: Use a consistent technique for tracking link success/failure.

This patch changes link_shaders() so that it sets prog->LinkStatus to
true when it starts, and then relies on linker_error() to set it to
false if a link failure occurs.

Previously, link_shaders() would set prog->LinkStatus to true halfway
through its execution; as a result, linker functions that executed
during the first half of link_shaders() would have to do their own
success/failure tracking; if they didn't, then calling linker_error()
would add an error message to the log, but not cause the link to fail.
Since it wasn't always obvious from looking at a linker function
whether it was called before or after link_shaders() set
prog->LinkStatus to true, this carried a high risk of bugs.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
tags/mesa-10.1-devel
Paul Berry 12 years ago
parent
commit
b95d237fe6
5 changed files with 75 additions and 82 deletions
  1. 9
    10
      src/glsl/link_interface_blocks.cpp
  2. 5
    7
      src/glsl/link_varyings.cpp
  3. 1
    1
      src/glsl/link_varyings.h
  4. 56
    61
      src/glsl/linker.cpp
  5. 4
    3
      src/glsl/linker.h

+ 9
- 10
src/glsl/link_interface_blocks.cpp View File

@@ -31,7 +31,7 @@
#include "linker.h"
#include "main/macros.h"

bool
void
validate_intrastage_interface_blocks(struct gl_shader_program *prog,
const gl_shader **shader_list,
unsigned num_shaders)
@@ -65,16 +65,15 @@ validate_intrastage_interface_blocks(struct gl_shader_program *prog,
} else if (old_iface_type != iface_type) {
linker_error(prog, "definitions of interface block `%s' do not"
" match\n", iface_type->name);
return false;
return;
}
}
}

return true;
}

bool
validate_interstage_interface_blocks(const gl_shader *producer,
void
validate_interstage_interface_blocks(struct gl_shader_program *prog,
const gl_shader *producer,
const gl_shader *consumer)
{
glsl_symbol_table interfaces;
@@ -105,9 +104,9 @@ validate_interstage_interface_blocks(const gl_shader *producer,
if (expected_type == NULL)
continue;

if (var->interface_type != expected_type)
return false;
if (var->interface_type != expected_type) {
linker_error(prog, "interface block mismatch between shader stages\n");
return;
}
}

return true;
}

+ 5
- 7
src/glsl/link_varyings.cpp View File

@@ -43,7 +43,7 @@
/**
* Validate that outputs from one stage match inputs of another
*/
bool
void
cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer)
{
@@ -106,7 +106,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
producer_stage, output->name,
output->type->name,
consumer_stage, input->type->name);
return false;
return;
}
}

@@ -121,7 +121,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
(output->centroid) ? "has" : "lacks",
consumer_stage,
(input->centroid) ? "has" : "lacks");
return false;
return;
}

if (input->invariant != output->invariant) {
@@ -133,7 +133,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
(output->invariant) ? "has" : "lacks",
consumer_stage,
(input->invariant) ? "has" : "lacks");
return false;
return;
}

if (input->interpolation != output->interpolation) {
@@ -147,12 +147,10 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
output->interpolation_string(),
consumer_stage,
input->interpolation_string());
return false;
return;
}
}
}

return true;
}



+ 1
- 1
src/glsl/link_varyings.h View File

@@ -214,7 +214,7 @@ private:
};


bool
void
cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer);


+ 56
- 61
src/glsl/linker.cpp View File

@@ -340,12 +340,12 @@ count_attribute_slots(const glsl_type *t)
*
* \param shader Vertex shader executable to be verified
*/
bool
void
validate_vertex_shader_executable(struct gl_shader_program *prog,
struct gl_shader *shader)
{
if (shader == NULL)
return true;
return;

/* From the GLSL 1.10 spec, page 48:
*
@@ -378,7 +378,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
find.run(shader->ir);
if (!find.variable_found()) {
linker_error(prog, "vertex shader does not write to `gl_Position'\n");
return false;
return;
}
}

@@ -402,7 +402,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
if (clip_vertex.variable_found() && clip_distance.variable_found()) {
linker_error(prog, "vertex shader writes to both `gl_ClipVertex' "
"and `gl_ClipDistance'\n");
return false;
return;
}
prog->Vert.UsesClipDistance = clip_distance.variable_found();
ir_variable *clip_distance_var =
@@ -410,8 +410,6 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
if (clip_distance_var)
prog->Vert.ClipDistanceArraySize = clip_distance_var->type->length;
}

return true;
}


@@ -420,12 +418,12 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
*
* \param shader Fragment shader executable to be verified
*/
bool
void
validate_fragment_shader_executable(struct gl_shader_program *prog,
struct gl_shader *shader)
{
if (shader == NULL)
return true;
return;

find_assignment_visitor frag_color("gl_FragColor");
find_assignment_visitor frag_data("gl_FragData");
@@ -436,10 +434,7 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
if (frag_color.variable_found() && frag_data.variable_found()) {
linker_error(prog, "fragment shader writes to both "
"`gl_FragColor' and `gl_FragData'\n");
return false;
}

return true;
}


@@ -469,7 +464,7 @@ mode_string(const ir_variable *var)
/**
* Perform validation of global variables used across multiple shaders
*/
bool
void
cross_validate_globals(struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders,
@@ -524,7 +519,7 @@ cross_validate_globals(struct gl_shader_program *prog,
mode_string(var),
var->name, var->type->name,
existing->type->name);
return false;
return;
}
}

@@ -534,7 +529,7 @@ cross_validate_globals(struct gl_shader_program *prog,
linker_error(prog, "explicit locations for %s "
"`%s' have differing values\n",
mode_string(var), var->name);
return false;
return;
}

existing->location = var->location;
@@ -553,7 +548,7 @@ cross_validate_globals(struct gl_shader_program *prog,
linker_error(prog, "explicit bindings for %s "
"`%s' have differing values\n",
mode_string(var), var->name);
return false;
return;
}

existing->binding = var->binding;
@@ -614,7 +609,7 @@ cross_validate_globals(struct gl_shader_program *prog,
linker_error(prog, "initializers for %s "
"`%s' have differing values\n",
mode_string(var), var->name);
return false;
return;
}
} else {
/* If the first-seen instance of a particular uniform did not
@@ -643,7 +638,7 @@ cross_validate_globals(struct gl_shader_program *prog,
"shared global variable `%s' has multiple "
"non-constant initializers.\n",
var->name);
return false;
return;
}

/* Some instance had an initializer, so keep track of that. In
@@ -658,31 +653,29 @@ cross_validate_globals(struct gl_shader_program *prog,
linker_error(prog, "declarations for %s `%s' have "
"mismatching invariant qualifiers\n",
mode_string(var), var->name);
return false;
return;
}
if (existing->centroid != var->centroid) {
linker_error(prog, "declarations for %s `%s' have "
"mismatching centroid qualifiers\n",
mode_string(var), var->name);
return false;
return;
}
} else
variables.add_variable(var);
}
}

return true;
}


/**
* Perform validation of uniforms used across multiple shader stages
*/
bool
void
cross_validate_uniforms(struct gl_shader_program *prog)
{
return cross_validate_globals(prog, prog->_LinkedShaders,
MESA_SHADER_TYPES, true);
cross_validate_globals(prog, prog->_LinkedShaders,
MESA_SHADER_TYPES, true);
}

/**
@@ -955,14 +948,15 @@ link_intrastage_shaders(void *mem_ctx,

/* Check that global variables defined in multiple shaders are consistent.
*/
if (!cross_validate_globals(prog, shader_list, num_shaders, false))
cross_validate_globals(prog, shader_list, num_shaders, false);
if (!prog->LinkStatus)
return NULL;

/* Check that interface blocks defined in multiple shaders are consistent.
*/
if (!validate_intrastage_interface_blocks(prog,
(const gl_shader **)shader_list,
num_shaders))
validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list,
num_shaders);
if (!prog->LinkStatus)
return NULL;

/* Link up uniform blocks defined within this stage. */
@@ -1528,7 +1522,7 @@ store_fragdepth_layout(struct gl_shader_program *prog)
/**
* Validate the resources used by a program versus the implementation limits
*/
static bool
static void
check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
{
static const char *const shader_names[MESA_SHADER_TYPES] = {
@@ -1625,8 +1619,6 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
}

return prog->LinkStatus;
}

void
@@ -1637,7 +1629,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)

void *mem_ctx = ralloc_context(NULL); // temporary linker context

prog->LinkStatus = false;
prog->LinkStatus = true; /* All error paths will set this to false */
prog->Validated = false;
prog->_Used = false;

@@ -1723,10 +1715,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
link_intrastage_shaders(mem_ctx, ctx, prog, vert_shader_list,
num_vert_shaders);

if (sh == NULL)
if (!prog->LinkStatus)
goto done;

if (!validate_vertex_shader_executable(prog, sh))
validate_vertex_shader_executable(prog, sh);
if (!prog->LinkStatus)
goto done;

_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX],
@@ -1738,10 +1731,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
link_intrastage_shaders(mem_ctx, ctx, prog, frag_shader_list,
num_frag_shaders);

if (sh == NULL)
if (!prog->LinkStatus)
goto done;

if (!validate_fragment_shader_executable(prog, sh))
validate_fragment_shader_executable(prog, sh);
if (!prog->LinkStatus)
goto done;

_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
@@ -1752,36 +1746,36 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* performed, then locations are assigned for uniforms, attributes, and
* varyings.
*/
if (cross_validate_uniforms(prog)) {
unsigned prev;
cross_validate_uniforms(prog);
if (!prog->LinkStatus)
goto done;

for (prev = 0; prev < MESA_SHADER_TYPES; prev++) {
if (prog->_LinkedShaders[prev] != NULL)
break;
}
unsigned prev;

/* Validate the inputs of each stage with the output of the preceding
* stage.
*/
for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
for (prev = 0; prev < MESA_SHADER_TYPES; prev++) {
if (prog->_LinkedShaders[prev] != NULL)
break;
}

if (!validate_interstage_interface_blocks(prog->_LinkedShaders[prev],
prog->_LinkedShaders[i])) {
linker_error(prog, "interface block mismatch between shader stages\n");
goto done;
}
/* Validate the inputs of each stage with the output of the preceding
* stage.
*/
for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;

if (!cross_validate_outputs_to_inputs(prog,
prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]))
goto done;
validate_interstage_interface_blocks(prog, prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]);
if (!prog->LinkStatus)
goto done;

prev = i;
}
cross_validate_outputs_to_inputs(prog,
prog->_LinkedShaders[prev],
prog->_LinkedShaders[i]);
if (!prog->LinkStatus)
goto done;

prog->LinkStatus = true;
prev = i;
}


@@ -1970,7 +1964,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
link_assign_uniform_locations(prog);
store_fragdepth_layout(prog);

if (!check_resources(ctx, prog))
check_resources(ctx, prog);
if (!prog->LinkStatus)
goto done;

/* OpenGL ES requires that a vertex shader and a fragment shader both be

+ 4
- 3
src/glsl/linker.h View File

@@ -60,13 +60,14 @@ link_uniform_blocks(void *mem_ctx,
unsigned num_shaders,
struct gl_uniform_block **blocks_ret);

bool
void
validate_intrastage_interface_blocks(struct gl_shader_program *prog,
const gl_shader **shader_list,
unsigned num_shaders);

bool
validate_interstage_interface_blocks(const gl_shader *producer,
void
validate_interstage_interface_blocks(struct gl_shader_program *prog,
const gl_shader *producer,
const gl_shader *consumer);

/**

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