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@@ -48,6 +48,7 @@ static const nir_shader_compiler_options options = { |
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.lower_uadd_carry = true, |
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.lower_usub_borrow = true, |
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.lower_mul_high = true, |
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.lower_mul_2x32_64 = true, |
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.fuse_ffma = true, |
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.vertex_id_zero_based = true, |
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.lower_extract_byte = true, |
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@@ -77,6 +78,7 @@ static const nir_shader_compiler_options options_a6xx = { |
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.lower_uadd_carry = true, |
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.lower_usub_borrow = true, |
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.lower_mul_high = true, |
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.lower_mul_2x32_64 = true, |
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.fuse_ffma = true, |
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.vertex_id_zero_based = false, |
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.lower_extract_byte = true, |
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@@ -150,6 +152,7 @@ ir3_optimize_loop(nir_shader *s) |
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progress |= OPT(s, nir_opt_peephole_select, 16, true, true); |
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progress |= OPT(s, nir_opt_intrinsics); |
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progress |= OPT(s, nir_opt_algebraic); |
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progress |= OPT(s, nir_lower_alu); |
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progress |= OPT(s, nir_opt_constant_folding); |
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if (lower_flrp != 0) { |