Replace "RGBAMode" with "rgbMode", etc. Other minor clean-ups.tags/mesa_3_5
| @@ -509,9 +509,9 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win, | |||
| fxMesa->glBuffer=_mesa_create_framebuffer(fxMesa->glVis, | |||
| GL_FALSE, /* no software depth */ | |||
| fxMesa->glVis->StencilBits > 0, | |||
| fxMesa->glVis->AccumRedBits > 0, | |||
| fxMesa->glVis->AlphaBits > 0 ); | |||
| fxMesa->glVis->stencilBits > 0, | |||
| fxMesa->glVis->accumRedBits > 0, | |||
| fxMesa->glVis->alphaBits > 0 ); | |||
| if (!fxMesa->glBuffer) { | |||
| errorstr = "_mesa_create_framebuffer"; | |||
| goto errorhandler; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: osmesa.c,v 1.39 2001/01/16 21:16:56 brianp Exp $ */ | |||
| /* $Id: osmesa.c,v 1.40 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -280,10 +280,10 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, | |||
| _mesa_enable_sw_extensions(&(osmesa->gl_ctx)); | |||
| osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual, | |||
| osmesa->gl_visual->DepthBits > 0, | |||
| osmesa->gl_visual->StencilBits > 0, | |||
| osmesa->gl_visual->AccumRedBits > 0, | |||
| osmesa->gl_visual->AlphaBits > 0 ); | |||
| osmesa->gl_visual->depthBits > 0, | |||
| osmesa->gl_visual->stencilBits > 0, | |||
| osmesa->gl_visual->accumRedBits > 0, | |||
| osmesa->gl_visual->alphaBits > 0 ); | |||
| if (!osmesa->gl_buffer) { | |||
| _mesa_destroy_visual( osmesa->gl_visual ); | |||
| @@ -1420,7 +1420,7 @@ osmesa_choose_line_function( GLcontext *ctx ) | |||
| if (swrast->_RasterMask==DEPTH_BIT | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { | |||
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) { | |||
| switch(osmesa->format) { | |||
| case OSMESA_RGBA: | |||
| case OSMESA_BGRA: | |||
| @@ -1445,7 +1445,7 @@ osmesa_choose_line_function( GLcontext *ctx ) | |||
| if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT) | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA | |||
| && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA | |||
| && ctx->Color.BlendSrcA==GL_SRC_ALPHA | |||
| @@ -1464,7 +1464,7 @@ osmesa_choose_line_function( GLcontext *ctx ) | |||
| if (swrast->_RasterMask==(DEPTH_BIT|BLEND_BIT) | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_FALSE | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA | |||
| && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA | |||
| && ctx->Color.BlendSrcA==GL_SRC_ALPHA | |||
| @@ -1611,7 +1611,7 @@ osmesa_choose_triangle_function( GLcontext *ctx ) | |||
| if (swrast->_RasterMask==DEPTH_BIT | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && osmesa->format!=OSMESA_COLOR_INDEX) { | |||
| if (ctx->Light.ShadeModel==GL_SMOOTH) { | |||
| return smooth_rgba_z_triangle; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: svgamesa.c,v 1.11 2000/12/26 05:09:30 keithw Exp $ */ | |||
| /* $Id: svgamesa.c,v 1.12 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -422,10 +422,10 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer ) | |||
| _mesa_enable_sw_extensions(ctx->gl_ctx); | |||
| ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis, | |||
| ctx->gl_vis->DepthBits > 0, | |||
| ctx->gl_vis->StencilBits > 0, | |||
| ctx->gl_vis->AccumRedBits > 0, | |||
| ctx->gl_vis->AlphaBits > 0 ); | |||
| ctx->gl_vis->depthBits > 0, | |||
| ctx->gl_vis->stencilBits > 0, | |||
| ctx->gl_vis->accumRedBits > 0, | |||
| ctx->gl_vis->alphaBits > 0 ); | |||
| ctx->width = ctx->height = 0; /* temporary until first "make-current" */ | |||
| #endif | |||
| @@ -491,7 +491,7 @@ void SVGAMesaSwapBuffers( void ) | |||
| #ifndef DEV | |||
| _mesa_swapbuffers( SVGAMesa->gl_ctx ); | |||
| if (SVGAMesa->gl_vis->DBflag) | |||
| if (SVGAMesa->gl_vis->doubleBufferMode) | |||
| #endif /* DEV */ | |||
| { | |||
| #ifdef SVGA_DEBUG | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: fakeglx.c,v 1.44 2001/01/08 04:55:22 keithw Exp $ */ | |||
| /* $Id: fakeglx.c,v 1.45 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -269,16 +269,16 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo, | |||
| if (v->display == dpy | |||
| && v->level == level | |||
| && v->ximage_flag == ximageFlag | |||
| && v->gl_visual->RGBAflag == rgbFlag | |||
| && v->gl_visual->DBflag == dbFlag | |||
| && v->gl_visual->StereoFlag == stereoFlag | |||
| && (v->gl_visual->AlphaBits > 0) == alphaFlag | |||
| && (v->gl_visual->DepthBits >= depth_size || depth_size == 0) | |||
| && (v->gl_visual->StencilBits >= stencil_size || stencil_size == 0) | |||
| && (v->gl_visual->AccumRedBits >= accumRedSize || accumRedSize == 0) | |||
| && (v->gl_visual->AccumGreenBits >= accumGreenSize || accumGreenSize == 0) | |||
| && (v->gl_visual->AccumBlueBits >= accumBlueSize || accumBlueSize == 0) | |||
| && (v->gl_visual->AccumAlphaBits >= accumAlphaSize || accumAlphaSize == 0)) { | |||
| && v->gl_visual->rgbMode == rgbFlag | |||
| && v->gl_visual->doubleBufferMode == dbFlag | |||
| && v->gl_visual->stereoMode == stereoFlag | |||
| && (v->gl_visual->alphaBits > 0) == alphaFlag | |||
| && (v->gl_visual->depthBits >= depth_size || depth_size == 0) | |||
| && (v->gl_visual->stencilBits >= stencil_size || stencil_size == 0) | |||
| && (v->gl_visual->accumRedBits >= accumRedSize || accumRedSize == 0) | |||
| && (v->gl_visual->accumGreenBits >= accumGreenSize || accumGreenSize == 0) | |||
| && (v->gl_visual->accumBlueBits >= accumBlueSize || accumBlueSize == 0) | |||
| && (v->gl_visual->accumAlphaBits >= accumAlphaSize || accumAlphaSize == 0)) { | |||
| /* now either compare XVisualInfo pointers or visual IDs */ | |||
| if ((!comparePointers && v->visinfo->visualid == vinfo->visualid) | |||
| || (comparePointers && v->vishandle == vinfo)) { | |||
| @@ -1400,7 +1400,7 @@ Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo, | |||
| *value = glxvis->level; | |||
| return 0; | |||
| case GLX_RGBA: | |||
| if (glxvis->gl_visual->RGBAflag) { | |||
| if (glxvis->gl_visual->rgbMode) { | |||
| *value = True; | |||
| } | |||
| else { | |||
| @@ -1408,43 +1408,43 @@ Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo, | |||
| } | |||
| return 0; | |||
| case GLX_DOUBLEBUFFER: | |||
| *value = (int) glxvis->gl_visual->DBflag; | |||
| *value = (int) glxvis->gl_visual->doubleBufferMode; | |||
| return 0; | |||
| case GLX_STEREO: | |||
| *value = (int) glxvis->gl_visual->StereoFlag; | |||
| *value = (int) glxvis->gl_visual->stereoMode; | |||
| return 0; | |||
| case GLX_AUX_BUFFERS: | |||
| *value = (int) False; | |||
| return 0; | |||
| case GLX_RED_SIZE: | |||
| *value = glxvis->gl_visual->RedBits; | |||
| *value = glxvis->gl_visual->redBits; | |||
| return 0; | |||
| case GLX_GREEN_SIZE: | |||
| *value = glxvis->gl_visual->GreenBits; | |||
| *value = glxvis->gl_visual->greenBits; | |||
| return 0; | |||
| case GLX_BLUE_SIZE: | |||
| *value = glxvis->gl_visual->BlueBits; | |||
| *value = glxvis->gl_visual->blueBits; | |||
| return 0; | |||
| case GLX_ALPHA_SIZE: | |||
| *value = glxvis->gl_visual->AlphaBits; | |||
| *value = glxvis->gl_visual->alphaBits; | |||
| return 0; | |||
| case GLX_DEPTH_SIZE: | |||
| *value = glxvis->gl_visual->DepthBits; | |||
| *value = glxvis->gl_visual->depthBits; | |||
| return 0; | |||
| case GLX_STENCIL_SIZE: | |||
| *value = glxvis->gl_visual->StencilBits; | |||
| *value = glxvis->gl_visual->stencilBits; | |||
| return 0; | |||
| case GLX_ACCUM_RED_SIZE: | |||
| *value = glxvis->gl_visual->AccumRedBits; | |||
| *value = glxvis->gl_visual->accumRedBits; | |||
| return 0; | |||
| case GLX_ACCUM_GREEN_SIZE: | |||
| *value = glxvis->gl_visual->AccumGreenBits; | |||
| *value = glxvis->gl_visual->accumGreenBits; | |||
| return 0; | |||
| case GLX_ACCUM_BLUE_SIZE: | |||
| *value = glxvis->gl_visual->AccumBlueBits; | |||
| *value = glxvis->gl_visual->accumBlueBits; | |||
| return 0; | |||
| case GLX_ACCUM_ALPHA_SIZE: | |||
| *value = glxvis->gl_visual->AccumAlphaBits; | |||
| *value = glxvis->gl_visual->accumAlphaBits; | |||
| return 0; | |||
| /* | |||
| @@ -1467,7 +1467,7 @@ Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo, | |||
| } | |||
| else if (glxvis->level>0) { | |||
| /* overlay */ | |||
| if (glxvis->gl_visual->RGBAflag) { | |||
| if (glxvis->gl_visual->rgbMode) { | |||
| *value = GLX_TRANSPARENT_RGB_EXT; | |||
| } | |||
| else { | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: xm_api.c,v 1.15 2001/01/08 04:55:22 keithw Exp $ */ | |||
| /* $Id: xm_api.c,v 1.16 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -822,8 +822,8 @@ static GLboolean setup_grayscale( int client, XMesaVisual v, | |||
| prevBuffer = find_xmesa_buffer(v->display, cmap, buffer); | |||
| if (prevBuffer && | |||
| (buffer->xm_visual->gl_visual->RGBAflag == | |||
| prevBuffer->xm_visual->gl_visual->RGBAflag)) { | |||
| (buffer->xm_visual->gl_visual->rgbMode == | |||
| prevBuffer->xm_visual->gl_visual->rgbMode)) { | |||
| /* Copy colormap stuff from previous XMesaBuffer which uses same | |||
| * X colormap. Do this to avoid time spent in noFaultXAllocColor. | |||
| */ | |||
| @@ -910,8 +910,8 @@ static GLboolean setup_dithered_color( int client, XMesaVisual v, | |||
| prevBuffer = find_xmesa_buffer(v->display, cmap, buffer); | |||
| if (prevBuffer && | |||
| (buffer->xm_visual->gl_visual->RGBAflag == | |||
| prevBuffer->xm_visual->gl_visual->RGBAflag)) { | |||
| (buffer->xm_visual->gl_visual->rgbMode == | |||
| prevBuffer->xm_visual->gl_visual->rgbMode)) { | |||
| /* Copy colormap stuff from previous, matching XMesaBuffer. | |||
| * Do this to avoid time spent in noFaultXAllocColor. | |||
| */ | |||
| @@ -1277,7 +1277,7 @@ static GLboolean initialize_visual_and_buffer( int client, | |||
| assert( v->gl_visual ); | |||
| /* Setup for single/double buffering */ | |||
| if (v->gl_visual->DBflag) { | |||
| if (v->gl_visual->doubleBufferMode) { | |||
| /* Double buffered */ | |||
| #ifndef XFree86Server | |||
| b->shm = check_for_xshm( v->display ); | |||
| @@ -1793,7 +1793,7 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w, | |||
| #endif | |||
| /* determine back buffer implementation */ | |||
| if (v->gl_visual->DBflag) { | |||
| if (v->gl_visual->doubleBufferMode) { | |||
| if (v->ximage_flag) { | |||
| b->db_state = BACK_XIMAGE; | |||
| } | |||
| @@ -1806,16 +1806,16 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w, | |||
| } | |||
| b->gl_buffer = _mesa_create_framebuffer( v->gl_visual, | |||
| v->gl_visual->DepthBits > 0, | |||
| v->gl_visual->StencilBits > 0, | |||
| v->gl_visual->AccumRedBits > 0, | |||
| v->gl_visual->AlphaBits > 0 ); | |||
| v->gl_visual->depthBits > 0, | |||
| v->gl_visual->stencilBits > 0, | |||
| v->gl_visual->accumRedBits > 0, | |||
| v->gl_visual->alphaBits > 0 ); | |||
| if (!b->gl_buffer) { | |||
| free_xmesa_buffer(client, b); | |||
| return NULL; | |||
| } | |||
| if (!initialize_visual_and_buffer( client, v, b, v->gl_visual->RGBAflag, | |||
| if (!initialize_visual_and_buffer( client, v, b, v->gl_visual->rgbMode, | |||
| (XMesaDrawable)w, b->cmap )) { | |||
| _mesa_destroy_framebuffer( b->gl_buffer ); | |||
| free_xmesa_buffer(client, b); | |||
| @@ -1829,22 +1829,22 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w, | |||
| int attribs[100]; | |||
| int numAttribs = 0; | |||
| int hw; | |||
| if (v->gl_visual->DepthBits > 0) { | |||
| if (v->gl_visual->depthBits > 0) { | |||
| attribs[numAttribs++] = FXMESA_DEPTH_SIZE; | |||
| attribs[numAttribs++] = 1; | |||
| } | |||
| if (v->gl_visual->DBflag) { | |||
| if (v->gl_visual->doubleBufferMode) { | |||
| attribs[numAttribs++] = FXMESA_DOUBLEBUFFER; | |||
| } | |||
| if (v->gl_visual->AccumRedBits > 0) { | |||
| if (v->gl_visual->accumRedBits > 0) { | |||
| attribs[numAttribs++] = FXMESA_ACCUM_SIZE; | |||
| attribs[numAttribs++] = v->gl_visual->AccumRedBits; | |||
| attribs[numAttribs++] = v->gl_visual->accumRedBits; | |||
| } | |||
| if (v->gl_visual->StencilBits > 0) { | |||
| if (v->gl_visual->stencilBits > 0) { | |||
| attribs[numAttribs++] = FXMESA_STENCIL_SIZE; | |||
| attribs[numAttribs++] = v->gl_visual->StencilBits; | |||
| attribs[numAttribs++] = v->gl_visual->stencilBits; | |||
| } | |||
| if (v->gl_visual->AlphaBits > 0) { | |||
| if (v->gl_visual->alphaBits > 0) { | |||
| attribs[numAttribs++] = FXMESA_ALPHA_SIZE; | |||
| attribs[numAttribs++] = 1; | |||
| } | |||
| @@ -1935,7 +1935,7 @@ XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v, | |||
| b->cmap = cmap; | |||
| /* determine back buffer implementation */ | |||
| if (v->gl_visual->DBflag) { | |||
| if (v->gl_visual->doubleBufferMode) { | |||
| if (v->ximage_flag) { | |||
| b->db_state = BACK_XIMAGE; | |||
| } | |||
| @@ -1948,18 +1948,18 @@ XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v, | |||
| } | |||
| b->gl_buffer = _mesa_create_framebuffer( v->gl_visual, | |||
| v->gl_visual->DepthBits > 0, | |||
| v->gl_visual->StencilBits > 0, | |||
| v->gl_visual->AccumRedBits + | |||
| v->gl_visual->AccumGreenBits + | |||
| v->gl_visual->AccumBlueBits > 0, | |||
| v->gl_visual->AlphaBits > 0 ); | |||
| v->gl_visual->depthBits > 0, | |||
| v->gl_visual->stencilBits > 0, | |||
| v->gl_visual->accumRedBits + | |||
| v->gl_visual->accumGreenBits + | |||
| v->gl_visual->accumBlueBits > 0, | |||
| v->gl_visual->alphaBits > 0 ); | |||
| if (!b->gl_buffer) { | |||
| free_xmesa_buffer(client, b); | |||
| return NULL; | |||
| } | |||
| if (!initialize_visual_and_buffer(client, v, b, v->gl_visual->RGBAflag, | |||
| if (!initialize_visual_and_buffer(client, v, b, v->gl_visual->rgbMode, | |||
| (XMesaDrawable)p, cmap)) { | |||
| _mesa_destroy_framebuffer( b->gl_buffer ); | |||
| free_xmesa_buffer(client, b); | |||
| @@ -2087,7 +2087,7 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, | |||
| c->gl_ctx->Scissor.Height = drawBuffer->height; | |||
| } | |||
| if (c->xm_visual->gl_visual->RGBAflag) { | |||
| if (c->xm_visual->gl_visual->rgbMode) { | |||
| /* | |||
| * Must recompute and set these pixel values because colormap | |||
| * can be different for different windows. | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: xm_line.c,v 1.15 2001/01/05 02:26:48 keithw Exp $ */ | |||
| /* $Id: xm_line.c,v 1.16 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -565,7 +565,7 @@ static swrast_line_func get_line_func( GLcontext *ctx ) | |||
| && swrast->_RasterMask==DEPTH_BIT | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Line.Width==1.0F) { | |||
| switch (xmesa->pixelformat) { | |||
| case PF_TRUECOLOR: | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: xm_tri.c,v 1.16 2001/01/05 02:26:48 keithw Exp $ */ | |||
| /* $Id: xm_tri.c,v 1.17 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1503,6 +1503,25 @@ void _xmesa_print_triangle_func( swrast_tri_func triFunc ) | |||
| #endif | |||
| #ifdef DEBUG | |||
| /* record the current triangle function name */ | |||
| static const char *triFuncName = NULL; | |||
| #define USE(triFunc) \ | |||
| do { \ | |||
| triFuncName = #triFunc; \ | |||
| /*printf("%s\n", triFuncName);*/ \ | |||
| return triFunc; \ | |||
| } while (0) | |||
| #else | |||
| #define USE(triFunc) return triFunc | |||
| #endif | |||
| static swrast_tri_func get_triangle_func( GLcontext *ctx ) | |||
| { | |||
| SWcontext *swrast = SWRAST_CONTEXT(ctx); | |||
| @@ -1511,6 +1530,10 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) | |||
| (void) kernel1; | |||
| #ifdef DEBUG | |||
| triFuncName = NULL; | |||
| #endif | |||
| if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; | |||
| if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; | |||
| if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL; | |||
| @@ -1520,64 +1543,76 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) | |||
| && swrast->_RasterMask==DEPTH_BIT | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Polygon.StippleFlag==GL_FALSE) { | |||
| switch (xmesa->pixelformat) { | |||
| case PF_TRUECOLOR: | |||
| return smooth_TRUECOLOR_z_triangle; | |||
| USE(smooth_TRUECOLOR_z_triangle); | |||
| case PF_8A8B8G8R: | |||
| return smooth_8A8B8G8R_z_triangle; | |||
| USE(smooth_8A8B8G8R_z_triangle); | |||
| case PF_8R8G8B: | |||
| return smooth_8R8G8B_z_triangle; | |||
| USE(smooth_8R8G8B_z_triangle); | |||
| case PF_8R8G8B24: | |||
| return smooth_8R8G8B24_z_triangle; | |||
| USE(smooth_8R8G8B24_z_triangle); | |||
| case PF_TRUEDITHER: | |||
| return smooth_TRUEDITHER_z_triangle; | |||
| USE(smooth_TRUEDITHER_z_triangle); | |||
| case PF_5R6G5B: | |||
| return smooth_5R6G5B_z_triangle; | |||
| USE(smooth_5R6G5B_z_triangle); | |||
| case PF_DITHER_5R6G5B: | |||
| return smooth_DITHER_5R6G5B_z_triangle; | |||
| USE(smooth_DITHER_5R6G5B_z_triangle); | |||
| case PF_HPCR: | |||
| return smooth_HPCR_z_triangle; | |||
| USE(smooth_HPCR_z_triangle); | |||
| case PF_DITHER: | |||
| return (depth==8) ? smooth_DITHER8_z_triangle | |||
| : smooth_DITHER_z_triangle; | |||
| if (depth == 8) | |||
| USE(smooth_DITHER8_z_triangle); | |||
| else | |||
| USE(smooth_DITHER_z_triangle); | |||
| break; | |||
| case PF_LOOKUP: | |||
| return (depth==8) ? smooth_LOOKUP8_z_triangle : (swrast_tri_func)NULL; | |||
| if (depth == 8) | |||
| USE(smooth_LOOKUP8_z_triangle); | |||
| else | |||
| return (swrast_tri_func) NULL; | |||
| default: | |||
| return (swrast_tri_func)NULL; | |||
| return (swrast_tri_func) NULL; | |||
| } | |||
| } | |||
| if ( ctx->Light.ShadeModel==GL_FLAT | |||
| && swrast->_RasterMask==DEPTH_BIT | |||
| && ctx->Depth.Func==GL_LESS | |||
| && ctx->Depth.Mask==GL_TRUE | |||
| && ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS | |||
| && ctx->Polygon.StippleFlag==GL_FALSE) { | |||
| switch (xmesa->pixelformat) { | |||
| case PF_TRUECOLOR: | |||
| return flat_TRUECOLOR_z_triangle; | |||
| USE(flat_TRUECOLOR_z_triangle); | |||
| case PF_8A8B8G8R: | |||
| return flat_8A8B8G8R_z_triangle; | |||
| USE(flat_8A8B8G8R_z_triangle); | |||
| case PF_8R8G8B: | |||
| return flat_8R8G8B_z_triangle; | |||
| USE(flat_8R8G8B_z_triangle); | |||
| case PF_8R8G8B24: | |||
| return flat_8R8G8B24_z_triangle; | |||
| USE(flat_8R8G8B24_z_triangle); | |||
| case PF_TRUEDITHER: | |||
| return flat_TRUEDITHER_z_triangle; | |||
| USE(flat_TRUEDITHER_z_triangle); | |||
| case PF_5R6G5B: | |||
| return flat_5R6G5B_z_triangle; | |||
| USE(flat_5R6G5B_z_triangle); | |||
| case PF_DITHER_5R6G5B: | |||
| return flat_DITHER_5R6G5B_z_triangle; | |||
| USE(flat_DITHER_5R6G5B_z_triangle); | |||
| case PF_HPCR: | |||
| return flat_HPCR_z_triangle; | |||
| USE(flat_HPCR_z_triangle); | |||
| case PF_DITHER: | |||
| return (depth==8) ? flat_DITHER8_z_triangle | |||
| : flat_DITHER_z_triangle; | |||
| if (depth == 8) | |||
| USE(flat_DITHER8_z_triangle); | |||
| else | |||
| USE(flat_DITHER_z_triangle); | |||
| break; | |||
| case PF_LOOKUP: | |||
| return (depth==8) ? flat_LOOKUP8_z_triangle : (swrast_tri_func)NULL; | |||
| if (depth == 8) | |||
| USE(flat_LOOKUP8_z_triangle); | |||
| else | |||
| return (swrast_tri_func) NULL; | |||
| default: | |||
| return (swrast_tri_func)NULL; | |||
| return (swrast_tri_func) NULL; | |||
| } | |||
| } | |||
| if ( swrast->_RasterMask==0 /* no depth test */ | |||
| @@ -1585,28 +1620,34 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) | |||
| && ctx->Polygon.StippleFlag==GL_FALSE) { | |||
| switch (xmesa->pixelformat) { | |||
| case PF_TRUECOLOR: | |||
| return smooth_TRUECOLOR_triangle; | |||
| USE(smooth_TRUECOLOR_triangle); | |||
| case PF_8A8B8G8R: | |||
| return smooth_8A8B8G8R_triangle; | |||
| USE(smooth_8A8B8G8R_triangle); | |||
| case PF_8R8G8B: | |||
| return smooth_8R8G8B_triangle; | |||
| USE(smooth_8R8G8B_triangle); | |||
| case PF_8R8G8B24: | |||
| return smooth_8R8G8B24_triangle; | |||
| USE(smooth_8R8G8B24_triangle); | |||
| case PF_TRUEDITHER: | |||
| return smooth_TRUEDITHER_triangle; | |||
| USE(smooth_TRUEDITHER_triangle); | |||
| case PF_5R6G5B: | |||
| return smooth_5R6G5B_triangle; | |||
| USE(smooth_5R6G5B_triangle); | |||
| case PF_DITHER_5R6G5B: | |||
| return smooth_DITHER_5R6G5B_triangle; | |||
| USE(smooth_DITHER_5R6G5B_triangle); | |||
| case PF_HPCR: | |||
| return smooth_HPCR_triangle; | |||
| USE(smooth_HPCR_triangle); | |||
| case PF_DITHER: | |||
| return (depth==8) ? smooth_DITHER8_triangle | |||
| : smooth_DITHER_triangle; | |||
| if (depth == 8) | |||
| USE(smooth_DITHER8_triangle); | |||
| else | |||
| USE(smooth_DITHER_triangle); | |||
| break; | |||
| case PF_LOOKUP: | |||
| return (depth==8) ? smooth_LOOKUP8_triangle : (swrast_tri_func)NULL; | |||
| if (depth == 8) | |||
| USE(smooth_LOOKUP8_triangle); | |||
| else | |||
| return (swrast_tri_func) NULL; | |||
| default: | |||
| return (swrast_tri_func)NULL; | |||
| return (swrast_tri_func) NULL; | |||
| } | |||
| } | |||
| @@ -1615,32 +1656,38 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) | |||
| && ctx->Polygon.StippleFlag==GL_FALSE) { | |||
| switch (xmesa->pixelformat) { | |||
| case PF_TRUECOLOR: | |||
| return flat_TRUECOLOR_triangle; | |||
| USE(flat_TRUECOLOR_triangle); | |||
| case PF_TRUEDITHER: | |||
| return flat_TRUEDITHER_triangle; | |||
| USE(flat_TRUEDITHER_triangle); | |||
| case PF_8A8B8G8R: | |||
| return flat_8A8B8G8R_triangle; | |||
| USE(flat_8A8B8G8R_triangle); | |||
| case PF_8R8G8B: | |||
| return flat_8R8G8B_triangle; | |||
| USE(flat_8R8G8B_triangle); | |||
| case PF_8R8G8B24: | |||
| return flat_8R8G8B24_triangle; | |||
| USE(flat_8R8G8B24_triangle); | |||
| case PF_5R6G5B: | |||
| return flat_5R6G5B_triangle; | |||
| USE(flat_5R6G5B_triangle); | |||
| case PF_DITHER_5R6G5B: | |||
| return flat_DITHER_5R6G5B_triangle; | |||
| USE(flat_DITHER_5R6G5B_triangle); | |||
| case PF_HPCR: | |||
| return flat_HPCR_triangle; | |||
| USE(flat_HPCR_triangle); | |||
| case PF_DITHER: | |||
| return (depth==8) ? flat_DITHER8_triangle | |||
| : flat_DITHER_triangle; | |||
| if (depth == 8) | |||
| USE(flat_DITHER8_triangle); | |||
| else | |||
| USE(flat_DITHER_triangle); | |||
| break; | |||
| case PF_LOOKUP: | |||
| return (depth==8) ? flat_LOOKUP8_triangle : (swrast_tri_func)NULL; | |||
| if (depth == 8) | |||
| USE(flat_LOOKUP8_triangle); | |||
| else | |||
| return (swrast_tri_func) NULL; | |||
| default: | |||
| return (swrast_tri_func)NULL; | |||
| return (swrast_tri_func) NULL; | |||
| } | |||
| } | |||
| return (swrast_tri_func)NULL; | |||
| return (swrast_tri_func) NULL; | |||
| } | |||
| else { | |||
| /* draw to pixmap */ | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: accum.c,v 1.33 2000/12/26 05:09:27 keithw Exp $ */ | |||
| /* $Id: accum.c,v 1.34 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -69,7 +69,7 @@ _mesa_Accum( GLenum op, GLfloat value ) | |||
| GLuint xpos, ypos, width, height; | |||
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); | |||
| if (ctx->Visual.AccumRedBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) { | |||
| if (ctx->Visual.accumRedBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) { | |||
| gl_error(ctx, GL_INVALID_OPERATION, "glAccum"); | |||
| return; | |||
| } | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: attrib.c,v 1.39 2000/12/26 05:09:27 keithw Exp $ */ | |||
| /* $Id: attrib.c,v 1.40 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -588,7 +588,7 @@ _mesa_PopAttrib(void) | |||
| ctx->Driver.LogicOpcode) { | |||
| ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp ); | |||
| } | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF); | |||
| GLchan g = (GLint) (ctx->Color.ClearColor[1] * CHAN_MAXF); | |||
| GLchan b = (GLint) (ctx->Color.ClearColor[2] * CHAN_MAXF); | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: buffers.c,v 1.22 2001/01/05 02:26:48 keithw Exp $ */ | |||
| /* $Id: buffers.c,v 1.23 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -58,7 +58,7 @@ _mesa_ClearIndex( GLfloat c ) | |||
| FLUSH_VERTICES(ctx, _NEW_COLOR); | |||
| ctx->Color.ClearIndex = (GLuint) c; | |||
| if (!ctx->Visual.RGBAflag) { | |||
| if (!ctx->Visual.rgbMode) { | |||
| /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ | |||
| (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); | |||
| } | |||
| @@ -85,7 +85,7 @@ _mesa_ClearColor( GLclampf red, GLclampf green, | |||
| FLUSH_VERTICES(ctx, _NEW_COLOR); | |||
| COPY_4FV( ctx->Color.ClearColor, tmp ); | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF); | |||
| GLchan g = (GLint) (ctx->Color.ClearColor[1] * CHAN_MAXF); | |||
| GLchan b = (GLint) (ctx->Color.ClearColor[2] * CHAN_MAXF); | |||
| @@ -175,63 +175,63 @@ _mesa_DrawBuffer( GLenum mode ) | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| case GL_RIGHT: | |||
| if (!ctx->Visual.StereoFlag) { | |||
| if (!ctx->Visual.stereoMode) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return;} | |||
| if (ctx->Visual.DBflag) | |||
| if (ctx->Visual.doubleBufferMode) | |||
| ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT; | |||
| else | |||
| ctx->Color.DrawDestMask = FRONT_RIGHT_BIT; | |||
| break; | |||
| case GL_FRONT_RIGHT: | |||
| if (!ctx->Visual.StereoFlag) { | |||
| if (!ctx->Visual.stereoMode) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| ctx->Color.DrawDestMask = FRONT_RIGHT_BIT; | |||
| break; | |||
| case GL_BACK_RIGHT: | |||
| if (!ctx->Visual.StereoFlag) { | |||
| if (!ctx->Visual.stereoMode) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| if (!ctx->Visual.DBflag) { | |||
| if (!ctx->Visual.doubleBufferMode) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| ctx->Color.DrawDestMask = BACK_RIGHT_BIT; | |||
| break; | |||
| case GL_BACK_LEFT: | |||
| if (!ctx->Visual.DBflag) { | |||
| if (!ctx->Visual.doubleBufferMode) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| ctx->Color.DrawDestMask = BACK_LEFT_BIT; | |||
| break; | |||
| case GL_FRONT_AND_BACK: | |||
| if (!ctx->Visual.DBflag) { | |||
| if (!ctx->Visual.doubleBufferMode) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| if (ctx->Visual.StereoFlag) | |||
| if (ctx->Visual.stereoMode) | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT | |||
| | FRONT_RIGHT_BIT | BACK_RIGHT_BIT; | |||
| else | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; | |||
| break; | |||
| case GL_BACK: | |||
| if (!ctx->Visual.DBflag) { | |||
| if (!ctx->Visual.doubleBufferMode) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" ); | |||
| return; | |||
| } | |||
| if (ctx->Visual.StereoFlag) | |||
| if (ctx->Visual.stereoMode) | |||
| ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT; | |||
| else | |||
| ctx->Color.DrawDestMask = BACK_LEFT_BIT; | |||
| break; | |||
| case GL_LEFT: | |||
| /* never an error */ | |||
| if (ctx->Visual.DBflag) | |||
| if (ctx->Visual.doubleBufferMode) | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; | |||
| else | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT; | |||
| @@ -242,7 +242,7 @@ _mesa_DrawBuffer( GLenum mode ) | |||
| break; | |||
| case GL_FRONT: | |||
| /* never an error */ | |||
| if (ctx->Visual.StereoFlag) | |||
| if (ctx->Visual.stereoMode) | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT; | |||
| else | |||
| ctx->Color.DrawDestMask = FRONT_LEFT_BIT; | |||
| @@ -259,13 +259,13 @@ _mesa_DrawBuffer( GLenum mode ) | |||
| /* | |||
| * Make the dest buffer mode more precise if possible | |||
| */ | |||
| if (mode == GL_LEFT && !ctx->Visual.DBflag) | |||
| if (mode == GL_LEFT && !ctx->Visual.doubleBufferMode) | |||
| ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT; | |||
| else if (mode == GL_RIGHT && !ctx->Visual.DBflag) | |||
| else if (mode == GL_RIGHT && !ctx->Visual.doubleBufferMode) | |||
| ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT; | |||
| else if (mode == GL_FRONT && !ctx->Visual.StereoFlag) | |||
| else if (mode == GL_FRONT && !ctx->Visual.stereoMode) | |||
| ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT; | |||
| else if (mode == GL_BACK && !ctx->Visual.StereoFlag) | |||
| else if (mode == GL_BACK && !ctx->Visual.stereoMode) | |||
| ctx->Color.DriverDrawBuffer = GL_BACK_LEFT; | |||
| else | |||
| ctx->Color.DriverDrawBuffer = mode; | |||
| @@ -335,7 +335,7 @@ _mesa_ReadBuffer( GLenum mode ) | |||
| case GL_BACK: | |||
| case GL_BACK_LEFT: | |||
| /* Back-Left buffer, requires double buffering */ | |||
| if (!ctx->Visual.DBflag) { | |||
| if (!ctx->Visual.doubleBufferMode) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); | |||
| return; | |||
| } | |||
| @@ -343,14 +343,14 @@ _mesa_ReadBuffer( GLenum mode ) | |||
| break; | |||
| case GL_FRONT_RIGHT: | |||
| case GL_RIGHT: | |||
| if (!ctx->Visual.StereoFlag) { | |||
| if (!ctx->Visual.stereoMode) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); | |||
| return; | |||
| } | |||
| ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT; | |||
| break; | |||
| case GL_BACK_RIGHT: | |||
| if (!ctx->Visual.StereoFlag || !ctx->Visual.DBflag) { | |||
| if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); | |||
| return; | |||
| } | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: context.c,v 1.116 2001/01/08 04:09:41 keithw Exp $ */ | |||
| /* $Id: context.c,v 1.117 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -239,6 +239,8 @@ _mesa_initialize_visual( GLvisual *vis, | |||
| GLint accumAlphaBits, | |||
| GLint numSamples ) | |||
| { | |||
| (void) numSamples; | |||
| assert(vis); | |||
| /* This is to catch bad values from device drivers not updated for | |||
| @@ -266,43 +268,21 @@ _mesa_initialize_visual( GLvisual *vis, | |||
| return GL_FALSE; | |||
| } | |||
| vis->RGBAflag = rgbFlag; | |||
| vis->DBflag = dbFlag; | |||
| vis->StereoFlag = stereoFlag; | |||
| vis->RedBits = redBits; | |||
| vis->GreenBits = greenBits; | |||
| vis->BlueBits = blueBits; | |||
| vis->AlphaBits = alphaBits; | |||
| vis->IndexBits = indexBits; | |||
| vis->DepthBits = depthBits; | |||
| vis->AccumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0; | |||
| vis->AccumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0; | |||
| vis->AccumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0; | |||
| vis->AccumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0; | |||
| vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0; | |||
| vis->rgbMode = rgbFlag; | |||
| vis->doubleBufferMode = dbFlag; | |||
| vis->stereoMode = stereoFlag; | |||
| vis->redBits = redBits; | |||
| vis->greenBits = greenBits; | |||
| vis->blueBits = blueBits; | |||
| vis->alphaBits = alphaBits; | |||
| if (depthBits == 0) { | |||
| /* Special case. Even if we don't have a depth buffer we need | |||
| * good values for DepthMax for Z vertex transformation purposes | |||
| * and for per-fragment fog computation. | |||
| */ | |||
| vis->DepthMax = 1 << 16; | |||
| vis->DepthMaxF = (GLfloat) vis->DepthMax; | |||
| } | |||
| else if (depthBits < 32) { | |||
| vis->DepthMax = (1 << depthBits) - 1; | |||
| vis->DepthMaxF = (GLfloat) vis->DepthMax; | |||
| } | |||
| else { | |||
| /* Special case since shift values greater than or equal to the | |||
| * number of bits in the left hand expression's type are | |||
| * undefined. | |||
| */ | |||
| vis->DepthMax = 0xffffffff; | |||
| vis->DepthMaxF = (GLfloat) vis->DepthMax; | |||
| } | |||
| vis->MRD = 2.0; /* XXX temporary value */ | |||
| vis->indexBits = indexBits; | |||
| vis->depthBits = depthBits; | |||
| vis->accumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0; | |||
| vis->accumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0; | |||
| vis->accumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0; | |||
| vis->accumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0; | |||
| vis->stencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0; | |||
| return GL_TRUE; | |||
| } | |||
| @@ -367,20 +347,20 @@ _mesa_initialize_framebuffer( GLframebuffer *buffer, | |||
| /* sanity checks */ | |||
| if (softwareDepth ) { | |||
| assert(visual->DepthBits > 0); | |||
| assert(visual->depthBits > 0); | |||
| } | |||
| if (softwareStencil) { | |||
| assert(visual->StencilBits > 0); | |||
| assert(visual->stencilBits > 0); | |||
| } | |||
| if (softwareAccum) { | |||
| assert(visual->RGBAflag); | |||
| assert(visual->AccumRedBits > 0); | |||
| assert(visual->AccumGreenBits > 0); | |||
| assert(visual->AccumBlueBits > 0); | |||
| assert(visual->rgbMode); | |||
| assert(visual->accumRedBits > 0); | |||
| assert(visual->accumGreenBits > 0); | |||
| assert(visual->accumBlueBits > 0); | |||
| } | |||
| if (softwareAlpha) { | |||
| assert(visual->RGBAflag); | |||
| assert(visual->AlphaBits > 0); | |||
| assert(visual->rgbMode); | |||
| assert(visual->alphaBits > 0); | |||
| } | |||
| buffer->Visual = visual; | |||
| @@ -1159,8 +1139,8 @@ init_attrib_groups( GLcontext *ctx ) | |||
| #define Sz 10 | |||
| #define Tz 14 | |||
| ctx->Viewport._WindowMap.m[Sz] = 0.5 * ctx->Visual.DepthMaxF; | |||
| ctx->Viewport._WindowMap.m[Tz] = 0.5 * ctx->Visual.DepthMaxF; | |||
| ctx->Viewport._WindowMap.m[Sz] = 0.5 * ctx->DepthMaxF; | |||
| ctx->Viewport._WindowMap.m[Tz] = 0.5 * ctx->DepthMaxF; | |||
| #undef Sz | |||
| #undef Tz | |||
| @@ -1408,7 +1388,7 @@ _mesa_initialize_context( GLcontext *ctx, | |||
| init_attrib_groups( ctx ); | |||
| if (visual->DBflag) { | |||
| if (visual->doubleBufferMode) { | |||
| ctx->Color.DrawBuffer = GL_BACK; | |||
| ctx->Color.DriverDrawBuffer = GL_BACK_LEFT; | |||
| ctx->Color.DrawDestMask = BACK_LEFT_BIT; | |||
| @@ -1461,6 +1441,29 @@ _mesa_initialize_context( GLcontext *ctx, | |||
| ctx->ExecPrefersFloat = GL_FALSE; | |||
| ctx->SavePrefersFloat = GL_FALSE; | |||
| /* Z buffer stuff */ | |||
| if (ctx->Visual.depthBits == 0) { | |||
| /* Special case. Even if we don't have a depth buffer we need | |||
| * good values for DepthMax for Z vertex transformation purposes | |||
| * and for per-fragment fog computation. | |||
| */ | |||
| ctx->DepthMax = 1 << 16; | |||
| ctx->DepthMaxF = (GLfloat) ctx->DepthMax; | |||
| } | |||
| else if (ctx->Visual.depthBits < 32) { | |||
| ctx->DepthMax = (1 << ctx->Visual.depthBits) - 1; | |||
| ctx->DepthMaxF = (GLfloat) ctx->DepthMax; | |||
| } | |||
| else { | |||
| /* Special case since shift values greater than or equal to the | |||
| * number of bits in the left hand expression's type are undefined. | |||
| */ | |||
| ctx->DepthMax = 0xffffffff; | |||
| ctx->DepthMaxF = (GLfloat) ctx->DepthMax; | |||
| } | |||
| ctx->MRD = 2.0; /* XXX temporary value */ | |||
| #if defined(MESA_TRACE) | |||
| ctx->TraceCtx = CALLOC( sizeof(trace_context_t) ); | |||
| #if 0 | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: dlist.c,v 1.61 2001/01/13 18:28:19 keithw Exp $ */ | |||
| /* $Id: dlist.c,v 1.62 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.3 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -2584,7 +2584,7 @@ static void save_PolygonOffset( GLfloat factor, GLfloat units ) | |||
| static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) | |||
| { | |||
| GET_CURRENT_CONTEXT(ctx); | |||
| save_PolygonOffset(factor, ctx->Visual.DepthMaxF * bias); | |||
| save_PolygonOffset(factor, ctx->DepthMaxF * bias); | |||
| } | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: enable.c,v 1.39 2001/01/05 05:31:42 keithw Exp $ */ | |||
| /* $Id: enable.c,v 1.40 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -212,7 +212,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| ctx->Polygon.CullFlag = state; | |||
| break; | |||
| case GL_DEPTH_TEST: | |||
| if (state && ctx->Visual.DepthBits==0) { | |||
| if (state && ctx->Visual.depthBits==0) { | |||
| _mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer"); | |||
| return; | |||
| } | |||
| @@ -481,7 +481,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| ctx->Texture.SharedPalette = state; | |||
| break; | |||
| case GL_STENCIL_TEST: | |||
| if (state && ctx->Visual.StencilBits==0) { | |||
| if (state && ctx->Visual.stencilBits==0) { | |||
| _mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer"); | |||
| return; | |||
| } | |||
| @@ -497,7 +497,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| GLuint newenabled = texUnit->Enabled & ~TEXTURE0_1D; | |||
| if (state) | |||
| newenabled |= TEXTURE0_1D; | |||
| if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) | |||
| if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) | |||
| return; | |||
| FLUSH_VERTICES(ctx, _NEW_TEXTURE); | |||
| texUnit->Enabled = newenabled; | |||
| @@ -509,7 +509,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| GLuint newenabled = texUnit->Enabled & ~TEXTURE0_2D; | |||
| if (state) | |||
| newenabled |= TEXTURE0_2D; | |||
| if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) | |||
| if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) | |||
| return; | |||
| FLUSH_VERTICES(ctx, _NEW_TEXTURE); | |||
| texUnit->Enabled = newenabled; | |||
| @@ -521,7 +521,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| GLuint newenabled = texUnit->Enabled & ~TEXTURE0_3D; | |||
| if (state) | |||
| newenabled |= TEXTURE0_3D; | |||
| if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) | |||
| if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) | |||
| return; | |||
| FLUSH_VERTICES(ctx, _NEW_TEXTURE); | |||
| texUnit->Enabled = newenabled; | |||
| @@ -708,7 +708,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state ) | |||
| gl_error(ctx, GL_INVALID_ENUM, state ? "glEnable" : "glDisable"); | |||
| return; | |||
| } | |||
| if (!ctx->Visual.RGBAflag || texUnit->Enabled == newenabled) | |||
| if (!ctx->Visual.rgbMode || texUnit->Enabled == newenabled) | |||
| return; | |||
| FLUSH_VERTICES(ctx, _NEW_TEXTURE); | |||
| texUnit->Enabled = newenabled; | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: feedback.c,v 1.20 2001/01/14 06:14:21 keithw Exp $ */ | |||
| /* $Id: feedback.c,v 1.21 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.3 | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -77,16 +77,16 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) | |||
| break; | |||
| case GL_3D_COLOR: | |||
| ctx->Feedback._Mask = (FB_3D | | |||
| (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX)); | |||
| (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX)); | |||
| break; | |||
| case GL_3D_COLOR_TEXTURE: | |||
| ctx->Feedback._Mask = (FB_3D | | |||
| (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) | | |||
| (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | | |||
| FB_TEXTURE); | |||
| break; | |||
| case GL_4D_COLOR_TEXTURE: | |||
| ctx->Feedback._Mask = (FB_3D | FB_4D | | |||
| (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX) | | |||
| (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | | |||
| FB_TEXTURE); | |||
| break; | |||
| default: | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: get.c,v 1.49 2001/01/02 22:02:51 brianp Exp $ */ | |||
| /* $Id: get.c,v 1.50 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -105,16 +105,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| switch (pname) { | |||
| case GL_ACCUM_RED_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual.AccumRedBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.accumRedBits); | |||
| break; | |||
| case GL_ACCUM_GREEN_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual.AccumGreenBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.accumGreenBits); | |||
| break; | |||
| case GL_ACCUM_BLUE_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual.AccumBlueBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.accumBlueBits); | |||
| break; | |||
| case GL_ACCUM_ALPHA_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual.AccumAlphaBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.accumAlphaBits); | |||
| break; | |||
| case GL_ACCUM_CLEAR_VALUE: | |||
| params[0] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[0]); | |||
| @@ -126,7 +126,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaBias); | |||
| break; | |||
| case GL_ALPHA_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual.AlphaBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.alphaBits); | |||
| break; | |||
| case GL_ALPHA_SCALE: | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaScale); | |||
| @@ -183,7 +183,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.BlueBias); | |||
| break; | |||
| case GL_BLUE_BITS: | |||
| *params = INT_TO_BOOL( ctx->Visual.BlueBits ); | |||
| *params = INT_TO_BOOL( ctx->Visual.blueBits ); | |||
| break; | |||
| case GL_BLUE_SCALE: | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.BlueScale); | |||
| @@ -281,7 +281,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias); | |||
| break; | |||
| case GL_DEPTH_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual.DepthBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.depthBits); | |||
| break; | |||
| case GL_DEPTH_CLEAR_VALUE: | |||
| *params = FLOAT_TO_BOOL(ctx->Depth.Clear); | |||
| @@ -306,7 +306,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = ctx->Color.DitherFlag; | |||
| break; | |||
| case GL_DOUBLEBUFFER: | |||
| *params = ctx->Visual.DBflag; | |||
| *params = ctx->Visual.doubleBufferMode; | |||
| break; | |||
| case GL_DRAW_BUFFER: | |||
| *params = ENUM_TO_BOOL(ctx->Color.DrawBuffer); | |||
| @@ -355,7 +355,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.GreenBias); | |||
| break; | |||
| case GL_GREEN_BITS: | |||
| *params = INT_TO_BOOL( ctx->Visual.GreenBits ); | |||
| *params = INT_TO_BOOL( ctx->Visual.greenBits ); | |||
| break; | |||
| case GL_GREEN_SCALE: | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale); | |||
| @@ -370,13 +370,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| } | |||
| break; | |||
| case GL_INDEX_BITS: | |||
| *params = INT_TO_BOOL( ctx->Visual.IndexBits ); | |||
| *params = INT_TO_BOOL( ctx->Visual.indexBits ); | |||
| break; | |||
| case GL_INDEX_CLEAR_VALUE: | |||
| *params = INT_TO_BOOL(ctx->Color.ClearIndex); | |||
| break; | |||
| case GL_INDEX_MODE: | |||
| *params = ctx->Visual.RGBAflag ? GL_FALSE : GL_TRUE; | |||
| *params = ctx->Visual.rgbMode ? GL_FALSE : GL_TRUE; | |||
| break; | |||
| case GL_INDEX_OFFSET: | |||
| *params = INT_TO_BOOL(ctx->Pixel.IndexOffset); | |||
| @@ -735,7 +735,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.RedBias); | |||
| break; | |||
| case GL_RED_BITS: | |||
| *params = INT_TO_BOOL( ctx->Visual.RedBits ); | |||
| *params = INT_TO_BOOL( ctx->Visual.redBits ); | |||
| break; | |||
| case GL_RED_SCALE: | |||
| *params = FLOAT_TO_BOOL(ctx->Pixel.RedScale); | |||
| @@ -747,7 +747,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = ctx->Transform.RescaleNormals; | |||
| break; | |||
| case GL_RGBA_MODE: | |||
| *params = ctx->Visual.RGBAflag; | |||
| *params = ctx->Visual.rgbMode; | |||
| break; | |||
| case GL_SCISSOR_BOX: | |||
| params[0] = INT_TO_BOOL(ctx->Scissor.X); | |||
| @@ -768,7 +768,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = ctx->Texture.SharedPalette; | |||
| break; | |||
| case GL_STENCIL_BITS: | |||
| *params = INT_TO_BOOL(ctx->Visual.StencilBits); | |||
| *params = INT_TO_BOOL(ctx->Visual.stencilBits); | |||
| break; | |||
| case GL_STENCIL_CLEAR_VALUE: | |||
| *params = INT_TO_BOOL(ctx->Stencil.Clear); | |||
| @@ -798,7 +798,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) | |||
| *params = INT_TO_BOOL(ctx->Stencil.WriteMask); | |||
| break; | |||
| case GL_STEREO: | |||
| *params = ctx->Visual.StereoFlag; | |||
| *params = ctx->Visual.stereoMode; | |||
| break; | |||
| case GL_SUBPIXEL_BITS: | |||
| *params = INT_TO_BOOL(ctx->Const.SubPixelBits); | |||
| @@ -1343,16 +1343,16 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| switch (pname) { | |||
| case GL_ACCUM_RED_BITS: | |||
| *params = (GLdouble) ctx->Visual.AccumRedBits; | |||
| *params = (GLdouble) ctx->Visual.accumRedBits; | |||
| break; | |||
| case GL_ACCUM_GREEN_BITS: | |||
| *params = (GLdouble) ctx->Visual.AccumGreenBits; | |||
| *params = (GLdouble) ctx->Visual.accumGreenBits; | |||
| break; | |||
| case GL_ACCUM_BLUE_BITS: | |||
| *params = (GLdouble) ctx->Visual.AccumBlueBits; | |||
| *params = (GLdouble) ctx->Visual.accumBlueBits; | |||
| break; | |||
| case GL_ACCUM_ALPHA_BITS: | |||
| *params = (GLdouble) ctx->Visual.AccumAlphaBits; | |||
| *params = (GLdouble) ctx->Visual.accumAlphaBits; | |||
| break; | |||
| case GL_ACCUM_CLEAR_VALUE: | |||
| params[0] = (GLdouble) ctx->Accum.ClearColor[0]; | |||
| @@ -1364,7 +1364,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Pixel.AlphaBias; | |||
| break; | |||
| case GL_ALPHA_BITS: | |||
| *params = (GLdouble) ctx->Visual.AlphaBits; | |||
| *params = (GLdouble) ctx->Visual.alphaBits; | |||
| break; | |||
| case GL_ALPHA_SCALE: | |||
| *params = (GLdouble) ctx->Pixel.AlphaScale; | |||
| @@ -1421,7 +1421,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Pixel.BlueBias; | |||
| break; | |||
| case GL_BLUE_BITS: | |||
| *params = (GLdouble) ctx->Visual.BlueBits; | |||
| *params = (GLdouble) ctx->Visual.blueBits; | |||
| break; | |||
| case GL_BLUE_SCALE: | |||
| *params = (GLdouble) ctx->Pixel.BlueScale; | |||
| @@ -1519,7 +1519,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Pixel.DepthBias; | |||
| break; | |||
| case GL_DEPTH_BITS: | |||
| *params = (GLdouble) ctx->Visual.DepthBits; | |||
| *params = (GLdouble) ctx->Visual.depthBits; | |||
| break; | |||
| case GL_DEPTH_CLEAR_VALUE: | |||
| *params = (GLdouble) ctx->Depth.Clear; | |||
| @@ -1544,7 +1544,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Color.DitherFlag; | |||
| break; | |||
| case GL_DOUBLEBUFFER: | |||
| *params = (GLdouble) ctx->Visual.DBflag; | |||
| *params = (GLdouble) ctx->Visual.doubleBufferMode; | |||
| break; | |||
| case GL_DRAW_BUFFER: | |||
| *params = ENUM_TO_DOUBLE(ctx->Color.DrawBuffer); | |||
| @@ -1593,7 +1593,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Pixel.GreenBias; | |||
| break; | |||
| case GL_GREEN_BITS: | |||
| *params = (GLdouble) ctx->Visual.GreenBits; | |||
| *params = (GLdouble) ctx->Visual.greenBits; | |||
| break; | |||
| case GL_GREEN_SCALE: | |||
| *params = (GLdouble) ctx->Pixel.GreenScale; | |||
| @@ -1608,13 +1608,13 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| } | |||
| break; | |||
| case GL_INDEX_BITS: | |||
| *params = (GLdouble) ctx->Visual.IndexBits; | |||
| *params = (GLdouble) ctx->Visual.indexBits; | |||
| break; | |||
| case GL_INDEX_CLEAR_VALUE: | |||
| *params = (GLdouble) ctx->Color.ClearIndex; | |||
| break; | |||
| case GL_INDEX_MODE: | |||
| *params = ctx->Visual.RGBAflag ? 0.0 : 1.0; | |||
| *params = ctx->Visual.rgbMode ? 0.0 : 1.0; | |||
| break; | |||
| case GL_INDEX_OFFSET: | |||
| *params = (GLdouble) ctx->Pixel.IndexOffset; | |||
| @@ -1973,7 +1973,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Pixel.RedBias; | |||
| break; | |||
| case GL_RED_BITS: | |||
| *params = (GLdouble) ctx->Visual.RedBits; | |||
| *params = (GLdouble) ctx->Visual.redBits; | |||
| break; | |||
| case GL_RED_SCALE: | |||
| *params = (GLdouble) ctx->Pixel.RedScale; | |||
| @@ -1985,7 +1985,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Transform.RescaleNormals; | |||
| break; | |||
| case GL_RGBA_MODE: | |||
| *params = (GLdouble) ctx->Visual.RGBAflag; | |||
| *params = (GLdouble) ctx->Visual.rgbMode; | |||
| break; | |||
| case GL_SCISSOR_BOX: | |||
| params[0] = (GLdouble) ctx->Scissor.X; | |||
| @@ -2006,7 +2006,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Texture.SharedPalette; | |||
| break; | |||
| case GL_STENCIL_BITS: | |||
| *params = (GLdouble) ctx->Visual.StencilBits; | |||
| *params = (GLdouble) ctx->Visual.stencilBits; | |||
| break; | |||
| case GL_STENCIL_CLEAR_VALUE: | |||
| *params = (GLdouble) ctx->Stencil.Clear; | |||
| @@ -2036,7 +2036,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) | |||
| *params = (GLdouble) ctx->Stencil.WriteMask; | |||
| break; | |||
| case GL_STEREO: | |||
| *params = (GLdouble) ctx->Visual.StereoFlag; | |||
| *params = (GLdouble) ctx->Visual.stereoMode; | |||
| break; | |||
| case GL_SUBPIXEL_BITS: | |||
| *params = (GLdouble) ctx->Const.SubPixelBits; | |||
| @@ -2581,16 +2581,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| switch (pname) { | |||
| case GL_ACCUM_RED_BITS: | |||
| *params = (GLfloat) ctx->Visual.AccumRedBits; | |||
| *params = (GLfloat) ctx->Visual.accumRedBits; | |||
| break; | |||
| case GL_ACCUM_GREEN_BITS: | |||
| *params = (GLfloat) ctx->Visual.AccumGreenBits; | |||
| *params = (GLfloat) ctx->Visual.accumGreenBits; | |||
| break; | |||
| case GL_ACCUM_BLUE_BITS: | |||
| *params = (GLfloat) ctx->Visual.AccumBlueBits; | |||
| *params = (GLfloat) ctx->Visual.accumBlueBits; | |||
| break; | |||
| case GL_ACCUM_ALPHA_BITS: | |||
| *params = (GLfloat) ctx->Visual.AccumAlphaBits; | |||
| *params = (GLfloat) ctx->Visual.accumAlphaBits; | |||
| break; | |||
| case GL_ACCUM_CLEAR_VALUE: | |||
| params[0] = ctx->Accum.ClearColor[0]; | |||
| @@ -2602,7 +2602,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = ctx->Pixel.AlphaBias; | |||
| break; | |||
| case GL_ALPHA_BITS: | |||
| *params = (GLfloat) ctx->Visual.AlphaBits; | |||
| *params = (GLfloat) ctx->Visual.alphaBits; | |||
| break; | |||
| case GL_ALPHA_SCALE: | |||
| *params = ctx->Pixel.AlphaScale; | |||
| @@ -2659,7 +2659,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = ctx->Pixel.BlueBias; | |||
| break; | |||
| case GL_BLUE_BITS: | |||
| *params = (GLfloat) ctx->Visual.BlueBits; | |||
| *params = (GLfloat) ctx->Visual.blueBits; | |||
| break; | |||
| case GL_BLUE_SCALE: | |||
| *params = ctx->Pixel.BlueScale; | |||
| @@ -2757,7 +2757,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = (GLfloat) ctx->Pixel.DepthBias; | |||
| break; | |||
| case GL_DEPTH_BITS: | |||
| *params = (GLfloat) ctx->Visual.DepthBits; | |||
| *params = (GLfloat) ctx->Visual.depthBits; | |||
| break; | |||
| case GL_DEPTH_CLEAR_VALUE: | |||
| *params = (GLfloat) ctx->Depth.Clear; | |||
| @@ -2782,7 +2782,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = (GLfloat) ctx->Color.DitherFlag; | |||
| break; | |||
| case GL_DOUBLEBUFFER: | |||
| *params = (GLfloat) ctx->Visual.DBflag; | |||
| *params = (GLfloat) ctx->Visual.doubleBufferMode; | |||
| break; | |||
| case GL_DRAW_BUFFER: | |||
| *params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer); | |||
| @@ -2831,7 +2831,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = (GLfloat) ctx->Pixel.GreenBias; | |||
| break; | |||
| case GL_GREEN_BITS: | |||
| *params = (GLfloat) ctx->Visual.GreenBits; | |||
| *params = (GLfloat) ctx->Visual.greenBits; | |||
| break; | |||
| case GL_GREEN_SCALE: | |||
| *params = (GLfloat) ctx->Pixel.GreenScale; | |||
| @@ -2846,13 +2846,13 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| } | |||
| break; | |||
| case GL_INDEX_BITS: | |||
| *params = (GLfloat) ctx->Visual.IndexBits; | |||
| *params = (GLfloat) ctx->Visual.indexBits; | |||
| break; | |||
| case GL_INDEX_CLEAR_VALUE: | |||
| *params = (GLfloat) ctx->Color.ClearIndex; | |||
| break; | |||
| case GL_INDEX_MODE: | |||
| *params = ctx->Visual.RGBAflag ? 0.0F : 1.0F; | |||
| *params = ctx->Visual.rgbMode ? 0.0F : 1.0F; | |||
| break; | |||
| case GL_INDEX_OFFSET: | |||
| *params = (GLfloat) ctx->Pixel.IndexOffset; | |||
| @@ -3213,7 +3213,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = ctx->Pixel.RedBias; | |||
| break; | |||
| case GL_RED_BITS: | |||
| *params = (GLfloat) ctx->Visual.RedBits; | |||
| *params = (GLfloat) ctx->Visual.redBits; | |||
| break; | |||
| case GL_RED_SCALE: | |||
| *params = ctx->Pixel.RedScale; | |||
| @@ -3225,7 +3225,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = (GLfloat) ctx->Transform.RescaleNormals; | |||
| break; | |||
| case GL_RGBA_MODE: | |||
| *params = (GLfloat) ctx->Visual.RGBAflag; | |||
| *params = (GLfloat) ctx->Visual.rgbMode; | |||
| break; | |||
| case GL_SCISSOR_BOX: | |||
| params[0] = (GLfloat) ctx->Scissor.X; | |||
| @@ -3246,7 +3246,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = (GLfloat) ctx->Texture.SharedPalette; | |||
| break; | |||
| case GL_STENCIL_BITS: | |||
| *params = (GLfloat) ctx->Visual.StencilBits; | |||
| *params = (GLfloat) ctx->Visual.stencilBits; | |||
| break; | |||
| case GL_STENCIL_CLEAR_VALUE: | |||
| *params = (GLfloat) ctx->Stencil.Clear; | |||
| @@ -3276,7 +3276,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) | |||
| *params = (GLfloat) ctx->Stencil.WriteMask; | |||
| break; | |||
| case GL_STEREO: | |||
| *params = (GLfloat) ctx->Visual.StereoFlag; | |||
| *params = (GLfloat) ctx->Visual.stereoMode; | |||
| break; | |||
| case GL_SUBPIXEL_BITS: | |||
| *params = (GLfloat) ctx->Const.SubPixelBits; | |||
| @@ -3794,16 +3794,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| switch (pname) { | |||
| case GL_ACCUM_RED_BITS: | |||
| *params = (GLint) ctx->Visual.AccumRedBits; | |||
| *params = (GLint) ctx->Visual.accumRedBits; | |||
| break; | |||
| case GL_ACCUM_GREEN_BITS: | |||
| *params = (GLint) ctx->Visual.AccumGreenBits; | |||
| *params = (GLint) ctx->Visual.accumGreenBits; | |||
| break; | |||
| case GL_ACCUM_BLUE_BITS: | |||
| *params = (GLint) ctx->Visual.AccumBlueBits; | |||
| *params = (GLint) ctx->Visual.accumBlueBits; | |||
| break; | |||
| case GL_ACCUM_ALPHA_BITS: | |||
| *params = (GLint) ctx->Visual.AccumAlphaBits; | |||
| *params = (GLint) ctx->Visual.accumAlphaBits; | |||
| break; | |||
| case GL_ACCUM_CLEAR_VALUE: | |||
| params[0] = FLOAT_TO_INT( ctx->Accum.ClearColor[0] ); | |||
| @@ -3815,7 +3815,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Pixel.AlphaBias; | |||
| break; | |||
| case GL_ALPHA_BITS: | |||
| *params = ctx->Visual.AlphaBits; | |||
| *params = ctx->Visual.alphaBits; | |||
| break; | |||
| case GL_ALPHA_SCALE: | |||
| *params = (GLint) ctx->Pixel.AlphaScale; | |||
| @@ -3872,7 +3872,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Pixel.BlueBias; | |||
| break; | |||
| case GL_BLUE_BITS: | |||
| *params = (GLint) ctx->Visual.BlueBits; | |||
| *params = (GLint) ctx->Visual.blueBits; | |||
| break; | |||
| case GL_BLUE_SCALE: | |||
| *params = (GLint) ctx->Pixel.BlueScale; | |||
| @@ -3971,7 +3971,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Pixel.DepthBias; | |||
| break; | |||
| case GL_DEPTH_BITS: | |||
| *params = ctx->Visual.DepthBits; | |||
| *params = ctx->Visual.depthBits; | |||
| break; | |||
| case GL_DEPTH_CLEAR_VALUE: | |||
| *params = (GLint) ctx->Depth.Clear; | |||
| @@ -3996,7 +3996,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Color.DitherFlag; | |||
| break; | |||
| case GL_DOUBLEBUFFER: | |||
| *params = (GLint) ctx->Visual.DBflag; | |||
| *params = (GLint) ctx->Visual.doubleBufferMode; | |||
| break; | |||
| case GL_DRAW_BUFFER: | |||
| *params = (GLint) ctx->Color.DrawBuffer; | |||
| @@ -4045,7 +4045,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Pixel.GreenBias; | |||
| break; | |||
| case GL_GREEN_BITS: | |||
| *params = (GLint) ctx->Visual.GreenBits; | |||
| *params = (GLint) ctx->Visual.greenBits; | |||
| break; | |||
| case GL_GREEN_SCALE: | |||
| *params = (GLint) ctx->Pixel.GreenScale; | |||
| @@ -4060,13 +4060,13 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| } | |||
| break; | |||
| case GL_INDEX_BITS: | |||
| *params = (GLint) ctx->Visual.IndexBits; | |||
| *params = (GLint) ctx->Visual.indexBits; | |||
| break; | |||
| case GL_INDEX_CLEAR_VALUE: | |||
| *params = (GLint) ctx->Color.ClearIndex; | |||
| break; | |||
| case GL_INDEX_MODE: | |||
| *params = ctx->Visual.RGBAflag ? 0 : 1; | |||
| *params = ctx->Visual.rgbMode ? 0 : 1; | |||
| break; | |||
| case GL_INDEX_OFFSET: | |||
| *params = ctx->Pixel.IndexOffset; | |||
| @@ -4425,7 +4425,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Pixel.RedBias; | |||
| break; | |||
| case GL_RED_BITS: | |||
| *params = (GLint) ctx->Visual.RedBits; | |||
| *params = (GLint) ctx->Visual.redBits; | |||
| break; | |||
| case GL_RED_SCALE: | |||
| *params = (GLint) ctx->Pixel.RedScale; | |||
| @@ -4437,7 +4437,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Transform.RescaleNormals; | |||
| break; | |||
| case GL_RGBA_MODE: | |||
| *params = (GLint) ctx->Visual.RGBAflag; | |||
| *params = (GLint) ctx->Visual.rgbMode; | |||
| break; | |||
| case GL_SCISSOR_BOX: | |||
| params[0] = (GLint) ctx->Scissor.X; | |||
| @@ -4458,7 +4458,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Texture.SharedPalette; | |||
| break; | |||
| case GL_STENCIL_BITS: | |||
| *params = ctx->Visual.StencilBits; | |||
| *params = ctx->Visual.stencilBits; | |||
| break; | |||
| case GL_STENCIL_CLEAR_VALUE: | |||
| *params = (GLint) ctx->Stencil.Clear; | |||
| @@ -4488,7 +4488,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) | |||
| *params = (GLint) ctx->Stencil.WriteMask; | |||
| break; | |||
| case GL_STEREO: | |||
| *params = (GLint) ctx->Visual.StereoFlag; | |||
| *params = (GLint) ctx->Visual.stereoMode; | |||
| break; | |||
| case GL_SUBPIXEL_BITS: | |||
| *params = ctx->Const.SubPixelBits; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: image.c,v 1.52 2001/01/03 15:59:30 brianp Exp $ */ | |||
| /* $Id: image.c,v 1.53 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -2506,7 +2506,7 @@ _mesa_unpack_chan_color_span( GLcontext *ctx, | |||
| srcType == GL_UNSIGNED_INT_2_10_10_10_REV); | |||
| /* this is intended for RGBA mode only */ | |||
| assert(ctx->Visual.RGBAflag); | |||
| assert(ctx->Visual.rgbMode); | |||
| /* Try simple cases first */ | |||
| if (transferOps == 0 && srcType == CHAN_TYPE) { | |||
| @@ -2830,7 +2830,7 @@ _mesa_unpack_float_color_span( GLcontext *ctx, | |||
| srcType == GL_UNSIGNED_INT_2_10_10_10_REV); | |||
| /* this is intended for RGBA mode only */ | |||
| assert(ctx->Visual.RGBAflag); | |||
| assert(ctx->Visual.rgbMode); | |||
| /* general solution, no special cases, yet */ | |||
| { | |||
| @@ -3342,7 +3342,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLdepth *dest, | |||
| /* clamp depth values to [0,1] and convert from floats to integers */ | |||
| { | |||
| const GLfloat zs = ctx->Visual.DepthMaxF; | |||
| const GLfloat zs = ctx->DepthMaxF; | |||
| GLuint i; | |||
| for (i = 0; i < n; i++) { | |||
| dest[i] = (GLdepth) (CLAMP(depth[i], 0.0F, 1.0F) * zs); | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: light.c,v 1.34 2001/01/13 05:48:25 keithw Exp $ */ | |||
| /* $Id: light.c,v 1.35 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1163,7 +1163,7 @@ gl_update_lighting( GLcontext *ctx ) | |||
| * FLUSH_UPDATE_CURRENT, as when any outstanding material changes | |||
| * are flushed, they will update the derived state at that time. | |||
| */ | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| GLuint sides = ctx->Light.Model.TwoSide ? 2 : 1; | |||
| GLuint side; | |||
| for (side=0; side < sides; side++) { | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: matrix.c,v 1.29 2000/12/26 05:09:29 keithw Exp $ */ | |||
| /* $Id: matrix.c,v 1.30 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -478,8 +478,8 @@ gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) | |||
| ctx->Viewport._WindowMap.m[MAT_TX] = ctx->Viewport._WindowMap.m[MAT_SX] + x; | |||
| ctx->Viewport._WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F; | |||
| ctx->Viewport._WindowMap.m[MAT_TY] = ctx->Viewport._WindowMap.m[MAT_SY] + y; | |||
| ctx->Viewport._WindowMap.m[MAT_SZ] = 0.5 * ctx->Visual.DepthMaxF; | |||
| ctx->Viewport._WindowMap.m[MAT_TZ] = 0.5 * ctx->Visual.DepthMaxF; | |||
| ctx->Viewport._WindowMap.m[MAT_SZ] = 0.5 * ctx->DepthMaxF; | |||
| ctx->Viewport._WindowMap.m[MAT_TZ] = 0.5 * ctx->DepthMaxF; | |||
| ctx->Viewport._WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION; | |||
| ctx->Viewport._WindowMap.type = MATRIX_3D_NO_ROT; | |||
| ctx->NewState |= _NEW_VIEWPORT; | |||
| @@ -522,8 +522,8 @@ _mesa_DepthRange( GLclampd nearval, GLclampd farval ) | |||
| ctx->Viewport.Near = n; | |||
| ctx->Viewport.Far = f; | |||
| ctx->Viewport._WindowMap.m[MAT_SZ] = ctx->Visual.DepthMaxF * ((f - n) / 2.0); | |||
| ctx->Viewport._WindowMap.m[MAT_TZ] = ctx->Visual.DepthMaxF * ((f - n) / 2.0 + n); | |||
| ctx->Viewport._WindowMap.m[MAT_SZ] = ctx->DepthMaxF * ((f - n) / 2.0); | |||
| ctx->Viewport._WindowMap.m[MAT_TZ] = ctx->DepthMaxF * ((f - n) / 2.0 + n); | |||
| ctx->NewState |= _NEW_VIEWPORT; | |||
| if (ctx->Driver.DepthRange) { | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: mtypes.h,v 1.13 2001/01/08 21:55:59 keithw Exp $ */ | |||
| /* $Id: mtypes.h,v 1.14 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -117,9 +117,9 @@ typedef int GLfixed; | |||
| */ | |||
| struct _mesa_HashTable; | |||
| struct gl_texture_object; | |||
| typedef struct gl_visual GLvisual; | |||
| typedef struct gl_frame_buffer GLframebuffer; | |||
| typedef struct __GLcontextRec GLcontext; | |||
| typedef struct __GLcontextModesRec GLvisual; | |||
| typedef struct gl_frame_buffer GLframebuffer; | |||
| @@ -1098,38 +1098,6 @@ struct gl_shared_state { | |||
| /* | |||
| * Describes the color, depth, stencil and accum buffer parameters. | |||
| * In C++ terms, think of this as a base class from which device drivers | |||
| * will make derived classes. | |||
| */ | |||
| struct gl_visual { | |||
| GLboolean RGBAflag; /* Is frame buffer in RGBA mode, not CI? */ | |||
| GLboolean DBflag; /* Is color buffer double buffered? */ | |||
| GLboolean StereoFlag; /* stereo buffer? */ | |||
| GLint RedBits; /* Bits per color component */ | |||
| GLint GreenBits; | |||
| GLint BlueBits; | |||
| GLint AlphaBits; | |||
| GLint IndexBits; /* Bits/pixel if in color index mode */ | |||
| GLint AccumRedBits; /* Number of bits in red accum channel */ | |||
| GLint AccumGreenBits; /* Number of bits in green accum channel */ | |||
| GLint AccumBlueBits; /* Number of bits in blue accum channel */ | |||
| GLint AccumAlphaBits; /* Number of bits in alpha accum channel */ | |||
| GLint DepthBits; /* Number of bits in depth buffer, or 0 */ | |||
| GLint StencilBits; /* Number of bits in stencil buffer, or 0 */ | |||
| GLint NumSamples; /* Samples/pixel for multisampling */ | |||
| GLuint DepthMax; /* Max depth buffer value */ | |||
| GLfloat DepthMaxF; /* Float max depth buffer value */ | |||
| GLfloat MRD; /* minimum resolvable difference in Z values */ | |||
| }; | |||
| /* | |||
| * A "frame buffer" is a color buffer and its optional ancillary buffers: | |||
| * depth, accum, stencil, and software-simulated alpha buffers. | |||
| @@ -1566,6 +1534,11 @@ struct __GLcontextRec { | |||
| GLboolean OcclusionResult; /* GL_HP_occlusion_test */ | |||
| GLboolean OcclusionResultSaved; /* GL_HP_occlusion_test */ | |||
| /* Z buffer stuff */ | |||
| GLuint DepthMax; /* Max depth buffer value */ | |||
| GLfloat DepthMaxF; /* Float max depth buffer value */ | |||
| GLfloat MRD; /* minimum resolvable difference in Z values */ | |||
| /* Should 3Dfx Glide driver catch signals? */ | |||
| GLboolean CatchSignals; | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: pixel.c,v 1.23 2001/01/03 15:59:30 brianp Exp $ */ | |||
| /* $Id: pixel.c,v 1.24 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -1254,19 +1254,19 @@ void | |||
| _mesa_chan_to_float_span(const GLcontext *ctx, GLuint n, | |||
| CONST GLchan rgba[][4], GLfloat rgbaf[][4]) | |||
| { | |||
| const GLuint rShift = CHAN_BITS - ctx->Visual.RedBits; | |||
| const GLuint gShift = CHAN_BITS - ctx->Visual.GreenBits; | |||
| const GLuint bShift = CHAN_BITS - ctx->Visual.BlueBits; | |||
| const GLuint rShift = CHAN_BITS - ctx->Visual.redBits; | |||
| const GLuint gShift = CHAN_BITS - ctx->Visual.greenBits; | |||
| const GLuint bShift = CHAN_BITS - ctx->Visual.blueBits; | |||
| GLuint aShift; | |||
| const GLfloat rScale = 1.0 / (GLfloat) ((1 << ctx->Visual.RedBits ) - 1); | |||
| const GLfloat gScale = 1.0 / (GLfloat) ((1 << ctx->Visual.GreenBits) - 1); | |||
| const GLfloat bScale = 1.0 / (GLfloat) ((1 << ctx->Visual.BlueBits ) - 1); | |||
| const GLfloat rScale = 1.0 / (GLfloat) ((1 << ctx->Visual.redBits ) - 1); | |||
| const GLfloat gScale = 1.0 / (GLfloat) ((1 << ctx->Visual.greenBits) - 1); | |||
| const GLfloat bScale = 1.0 / (GLfloat) ((1 << ctx->Visual.blueBits ) - 1); | |||
| GLfloat aScale; | |||
| GLuint i; | |||
| if (ctx->Visual.AlphaBits > 0) { | |||
| aShift = CHAN_BITS - ctx->Visual.AlphaBits; | |||
| aScale = 1.0 / (GLfloat) ((1 << ctx->Visual.AlphaBits) - 1); | |||
| if (ctx->Visual.alphaBits > 0) { | |||
| aShift = CHAN_BITS - ctx->Visual.alphaBits; | |||
| aScale = 1.0 / (GLfloat) ((1 << ctx->Visual.alphaBits) - 1); | |||
| } | |||
| else { | |||
| aShift = 0; | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: polygon.c,v 1.17 2000/12/26 05:09:29 keithw Exp $ */ | |||
| /* $Id: polygon.c,v 1.18 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -195,7 +195,7 @@ _mesa_PolygonOffset( GLfloat factor, GLfloat units ) | |||
| FLUSH_VERTICES(ctx, _NEW_POLYGON); | |||
| ctx->Polygon.OffsetFactor = factor; | |||
| ctx->Polygon.OffsetUnits = units; | |||
| ctx->Polygon.OffsetMRD = units * ctx->Visual.MRD; | |||
| ctx->Polygon.OffsetMRD = units * ctx->MRD; | |||
| } | |||
| @@ -204,5 +204,5 @@ void | |||
| _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) | |||
| { | |||
| GET_CURRENT_CONTEXT(ctx); | |||
| _mesa_PolygonOffset(factor, bias * ctx->Visual.DepthMaxF ); | |||
| _mesa_PolygonOffset(factor, bias * ctx->DepthMaxF ); | |||
| } | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: rastpos.c,v 1.19 2001/01/03 15:56:41 brianp Exp $ */ | |||
| /* $Id: rastpos.c,v 1.20 2001/01/23 23:39:36 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -215,7 +215,7 @@ shade_rastpos(GLcontext *ctx, | |||
| ACC_SCALE_SCALAR_3V( color, attenuation, contrib ); | |||
| } | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| Rcolor[0] = CLAMP(color[0], 0.0F, 1.0F); | |||
| Rcolor[1] = CLAMP(color[1], 0.0F, 1.0F); | |||
| Rcolor[2] = CLAMP(color[2], 0.0F, 1.0F); | |||
| @@ -273,7 +273,7 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |||
| } | |||
| else { | |||
| /* use current color or index */ | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| ctx->Current.RasterColor[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]); | |||
| ctx->Current.RasterColor[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]); | |||
| ctx->Current.RasterColor[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]); | |||
| @@ -316,7 +316,7 @@ raster_pos4f(GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |||
| ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport._WindowMap.m[MAT_SY] + | |||
| ctx->Viewport._WindowMap.m[MAT_TY]); | |||
| ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport._WindowMap.m[MAT_SZ] + | |||
| ctx->Viewport._WindowMap.m[MAT_TZ]) / ctx->Visual.DepthMaxF; | |||
| ctx->Viewport._WindowMap.m[MAT_TZ]) / ctx->DepthMaxF; | |||
| ctx->Current.RasterPos[3] = clip[3]; | |||
| ctx->Current.RasterPosValid = GL_TRUE; | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_aaline.c,v 1.3 2000/11/22 07:32:18 joukj Exp $ */ | |||
| /* $Id: s_aaline.c,v 1.4 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -486,7 +486,7 @@ _swrast_choose_aa_line_function(GLcontext *ctx) | |||
| ASSERT(ctx->Line.SmoothFlag); | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| /* RGBA */ | |||
| if (ctx->Texture._ReallyEnabled) { | |||
| if (swrast->_MultiTextureEnabled | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_aatriangle.c,v 1.5 2001/01/02 22:02:52 brianp Exp $ */ | |||
| /* $Id: s_aatriangle.c,v 1.6 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -425,7 +425,7 @@ _mesa_set_aa_triangle_function(GLcontext *ctx) | |||
| } | |||
| } | |||
| else { | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri; | |||
| } | |||
| else { | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_accum.c,v 1.3 2000/11/13 20:02:57 keithw Exp $ */ | |||
| /* $Id: s_accum.c,v 1.4 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -30,6 +30,7 @@ | |||
| #include "mem.h" | |||
| #include "s_accum.h" | |||
| #include "s_alphabuf.h" | |||
| #include "s_context.h" | |||
| #include "s_masking.h" | |||
| #include "s_span.h" | |||
| @@ -135,7 +136,7 @@ _mesa_clear_accum_buffer( GLcontext *ctx ) | |||
| GLuint buffersize; | |||
| GLfloat acc_scale; | |||
| if (ctx->Visual.AccumRedBits==0) { | |||
| if (ctx->Visual.accumRedBits==0) { | |||
| /* No accumulation buffer! */ | |||
| return; | |||
| } | |||
| @@ -472,6 +473,11 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, | |||
| } | |||
| (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, | |||
| (const GLchan (*)[4])rgba, NULL ); | |||
| if (ctx->DrawBuffer->UseSoftwareAlphaBuffers | |||
| && ctx->Color.ColorMask[ACOMP]) { | |||
| _mesa_write_alpha_span(ctx, width, xpos, ypos, | |||
| (CONST GLubyte (*)[4]) rgba, NULL); | |||
| } | |||
| ypos++; | |||
| } | |||
| } | |||
| @@ -499,6 +505,11 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, | |||
| } | |||
| (*ctx->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, | |||
| (const GLchan (*)[4])rgba, NULL ); | |||
| if (ctx->DrawBuffer->UseSoftwareAlphaBuffers | |||
| && ctx->Color.ColorMask[ACOMP]) { | |||
| _mesa_write_alpha_span(ctx, width, xpos, ypos, | |||
| (CONST GLubyte (*)[4]) rgba, NULL); | |||
| } | |||
| ypos++; | |||
| } | |||
| } | |||
| @@ -1,9 +1,10 @@ | |||
| /* $Id: s_alphabuf.c,v 1.3 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -69,7 +70,7 @@ alloc_alpha_buffers( GLcontext *ctx, GLframebuffer *buf ) | |||
| "Couldn't allocate front-left alpha buffer" ); | |||
| } | |||
| if (ctx->Visual.DBflag) { | |||
| if (ctx->Visual.doubleBufferMode) { | |||
| if (buf->BackLeftAlpha) { | |||
| FREE( buf->BackLeftAlpha ); | |||
| } | |||
| @@ -81,7 +82,7 @@ alloc_alpha_buffers( GLcontext *ctx, GLframebuffer *buf ) | |||
| } | |||
| } | |||
| if (ctx->Visual.StereoFlag) { | |||
| if (ctx->Visual.stereoMode) { | |||
| if (buf->FrontRightAlpha) { | |||
| FREE( buf->FrontRightAlpha ); | |||
| } | |||
| @@ -92,7 +93,7 @@ alloc_alpha_buffers( GLcontext *ctx, GLframebuffer *buf ) | |||
| "Couldn't allocate front-right alpha buffer" ); | |||
| } | |||
| if (ctx->Visual.DBflag) { | |||
| if (ctx->Visual.doubleBufferMode) { | |||
| if (buf->BackRightAlpha) { | |||
| FREE( buf->BackRightAlpha ); | |||
| } | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_bitmap.c,v 1.3 2000/11/16 21:05:41 keithw Exp $ */ | |||
| /* $Id: s_bitmap.c,v 1.4 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.3 | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -57,7 +57,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, | |||
| _swrast_validate_derived( ctx ); | |||
| /* Set bitmap drawing color */ | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| GLint r, g, b, a; | |||
| r = (GLint) (ctx->Current.RasterColor[0] * CHAN_MAXF); | |||
| g = (GLint) (ctx->Current.RasterColor[1] * CHAN_MAXF); | |||
| @@ -69,7 +69,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, | |||
| PB_SET_INDEX( PB, ctx->Current.RasterIndex ); | |||
| } | |||
| fragZ = (GLdepth) ( ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF); | |||
| fragZ = (GLdepth) ( ctx->Current.RasterPos[2] * ctx->DepthMaxF); | |||
| _mesa_win_fog_coords_from_z( ctx, 1, &fragZ, &fogCoord ); | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_buffers.c,v 1.2 2000/11/13 20:02:57 keithw Exp $ */ | |||
| /* $Id: s_buffers.c,v 1.3 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -49,7 +49,7 @@ clear_color_buffer_with_masking( GLcontext *ctx ) | |||
| const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; | |||
| const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| /* RGBA mode */ | |||
| const GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF); | |||
| const GLchan g = (GLint) (ctx->Color.ClearColor[1] * CHAN_MAXF); | |||
| @@ -99,7 +99,7 @@ clear_color_buffer(GLcontext *ctx) | |||
| const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; | |||
| const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| /* RGBA mode */ | |||
| const GLchan r = (GLint) (ctx->Color.ClearColor[0] * CHAN_MAXF); | |||
| const GLchan g = (GLint) (ctx->Color.ClearColor[1] * CHAN_MAXF); | |||
| @@ -124,7 +124,7 @@ clear_color_buffer(GLcontext *ctx) | |||
| else { | |||
| /* Color index mode */ | |||
| ASSERT(ctx->Color.IndexMask == ~0); | |||
| if (ctx->Visual.IndexBits == 8) { | |||
| if (ctx->Visual.indexBits == 8) { | |||
| /* 8-bit clear */ | |||
| GLubyte span[MAX_WIDTH]; | |||
| GLint i; | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: s_context.c,v 1.10 2001/01/13 07:13:28 keithw Exp $ */ | |||
| /* $Id: s_context.c,v 1.11 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -59,7 +59,7 @@ _swrast_update_rasterflags( GLcontext *ctx ) | |||
| if (ctx->Fog.Enabled) RasterMask |= FOG_BIT; | |||
| if (ctx->Scissor.Enabled) RasterMask |= SCISSOR_BIT; | |||
| if (ctx->Stencil.Enabled) RasterMask |= STENCIL_BIT; | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); | |||
| if (colorMask != 0xffffffff) RasterMask |= MASKING_BIT; | |||
| if (ctx->Color.ColorLogicOpEnabled) RasterMask |= LOGIC_OP_BIT; | |||
| @@ -96,10 +96,10 @@ _swrast_update_rasterflags( GLcontext *ctx ) | |||
| else if (ctx->Color.DrawBuffer==GL_NONE) { | |||
| RasterMask |= MULTI_DRAW_BIT; | |||
| } | |||
| else if (ctx->Visual.RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) { | |||
| else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) { | |||
| RasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ | |||
| } | |||
| else if (!ctx->Visual.RGBAflag && ctx->Color.IndexMask==0) { | |||
| else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) { | |||
| RasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */ | |||
| } | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_copypix.c,v 1.9 2001/01/05 21:28:31 brianp Exp $ */ | |||
| /* $Id: s_copypix.c,v 1.10 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -88,7 +88,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, | |||
| if (ctx->Depth.Test || ctx->Fog.Enabled) { | |||
| /* fill in array of z values */ | |||
| GLdepth z = (GLdepth) | |||
| (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax); | |||
| (ctx->Current.RasterPos[2] * ctx->DepthMax); | |||
| GLint i; | |||
| for (i = 0; i < width; i++) { | |||
| zspan[i] = z; | |||
| @@ -315,7 +315,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, | |||
| if (ctx->Depth.Test || ctx->Fog.Enabled) { | |||
| /* fill in array of z values */ | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax); | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMax); | |||
| for (i=0;i<width;i++) { | |||
| zspan[i] = z; | |||
| } | |||
| @@ -552,7 +552,7 @@ static void copy_ci_pixels( GLcontext *ctx, | |||
| if (ctx->Depth.Test || ctx->Fog.Enabled) { | |||
| /* fill in array of z values */ | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMax); | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMax); | |||
| for (i=0;i<width;i++) { | |||
| zspan[i] = z; | |||
| } | |||
| @@ -650,7 +650,7 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, | |||
| const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; | |||
| GLint overlapping; | |||
| if (!ctx->Visual.DepthBits) { | |||
| if (!ctx->Visual.depthBits) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" ); | |||
| return; | |||
| } | |||
| @@ -673,7 +673,7 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, | |||
| ctx->Pixel.ZoomX, ctx->Pixel.ZoomY); | |||
| /* setup colors or indexes */ | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| GLuint *rgba32 = (GLuint *) rgba; | |||
| GLuint color = *(GLuint*)( ctx->Current.Color ); | |||
| for (i = 0; i < width; i++) { | |||
| @@ -716,10 +716,10 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, | |||
| for (i = 0; i < width; i++) { | |||
| GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias; | |||
| zspan[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->Visual.DepthMax); | |||
| zspan[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->DepthMax); | |||
| } | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| if (zoom) { | |||
| gl_write_zoomed_rgba_span( ctx, width, destx, dy, zspan, 0, | |||
| (const GLchan (*)[4])rgba, desty ); | |||
| @@ -758,7 +758,7 @@ static void copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy, | |||
| const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset; | |||
| GLint overlapping; | |||
| if (!ctx->Visual.StencilBits) { | |||
| if (!ctx->Visual.stencilBits) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" ); | |||
| return; | |||
| } | |||
| @@ -841,10 +841,10 @@ _swrast_CopyPixels( GLcontext *ctx, | |||
| if (SWRAST_CONTEXT(ctx)->NewState) | |||
| _swrast_validate_derived( ctx ); | |||
| if (type == GL_COLOR && ctx->Visual.RGBAflag) { | |||
| if (type == GL_COLOR && ctx->Visual.rgbMode) { | |||
| copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty ); | |||
| } | |||
| else if (type == GL_COLOR && !ctx->Visual.RGBAflag) { | |||
| else if (type == GL_COLOR && !ctx->Visual.rgbMode) { | |||
| copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty ); | |||
| } | |||
| else if (type == GL_DEPTH) { | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: s_depth.c,v 1.3 2000/11/13 20:02:57 keithw Exp $ */ | |||
| /* $Id: s_depth.c,v 1.4 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -43,7 +43,7 @@ | |||
| GLvoid * | |||
| _mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y) | |||
| { | |||
| if (ctx->Visual.DepthBits <= 16) | |||
| if (ctx->Visual.depthBits <= 16) | |||
| return (GLushort *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x; | |||
| else | |||
| return (GLuint *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x; | |||
| @@ -550,7 +550,7 @@ _mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, | |||
| } | |||
| else { | |||
| /* software depth buffer */ | |||
| if (ctx->Visual.DepthBits <= 16) { | |||
| if (ctx->Visual.depthBits <= 16) { | |||
| GLushort *zptr = (GLushort *) Z_ADDRESS16(ctx, x, y); | |||
| GLuint passed = depth_test_span16(ctx, n, x, y, zptr, z, mask); | |||
| return passed; | |||
| @@ -1310,7 +1310,7 @@ _mesa_depth_test_pixels( GLcontext *ctx, | |||
| } | |||
| else { | |||
| /* software depth testing */ | |||
| if (ctx->Visual.DepthBits <= 16) | |||
| if (ctx->Visual.depthBits <= 16) | |||
| software_depth_test_pixels16(ctx, n, x, y, z, mask); | |||
| else | |||
| software_depth_test_pixels32(ctx, n, x, y, z, mask); | |||
| @@ -1365,7 +1365,7 @@ _mesa_read_depth_span( GLcontext *ctx, | |||
| if (ctx->DrawBuffer->DepthBuffer) { | |||
| /* read from software depth buffer */ | |||
| if (ctx->Visual.DepthBits <= 16) { | |||
| if (ctx->Visual.depthBits <= 16) { | |||
| const GLushort *zptr = Z_ADDRESS16( ctx, x, y ); | |||
| GLuint i; | |||
| for (i = 0; i < n; i++) { | |||
| @@ -1405,7 +1405,7 @@ void | |||
| _mesa_read_depth_span_float( GLcontext *ctx, | |||
| GLint n, GLint x, GLint y, GLfloat depth[] ) | |||
| { | |||
| const GLfloat scale = 1.0F / ctx->Visual.DepthMaxF; | |||
| const GLfloat scale = 1.0F / ctx->DepthMaxF; | |||
| if (y < 0 || y >= ctx->DrawBuffer->Height || | |||
| x + (GLint) n <= 0 || x >= ctx->DrawBuffer->Width) { | |||
| @@ -1437,7 +1437,7 @@ _mesa_read_depth_span_float( GLcontext *ctx, | |||
| if (ctx->DrawBuffer->DepthBuffer) { | |||
| /* read from software depth buffer */ | |||
| if (ctx->Visual.DepthBits <= 16) { | |||
| if (ctx->Visual.depthBits <= 16) { | |||
| const GLushort *zptr = Z_ADDRESS16( ctx, x, y ); | |||
| GLuint i; | |||
| for (i = 0; i < n; i++) { | |||
| @@ -1494,7 +1494,7 @@ _mesa_alloc_depth_buffer( GLcontext *ctx ) | |||
| } | |||
| /* allocate new depth buffer, but don't initialize it */ | |||
| if (ctx->Visual.DepthBits <= 16) | |||
| if (ctx->Visual.depthBits <= 16) | |||
| bytesPerValue = sizeof(GLushort); | |||
| else | |||
| bytesPerValue = sizeof(GLuint); | |||
| @@ -1523,7 +1523,7 @@ _mesa_alloc_depth_buffer( GLcontext *ctx ) | |||
| void | |||
| _mesa_clear_depth_buffer( GLcontext *ctx ) | |||
| { | |||
| if (ctx->Visual.DepthBits == 0 | |||
| if (ctx->Visual.depthBits == 0 | |||
| || !ctx->DrawBuffer->DepthBuffer | |||
| || !ctx->Depth.Mask) { | |||
| /* no depth buffer, or writing to it is disabled */ | |||
| @@ -1536,8 +1536,8 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) | |||
| if (ctx->Scissor.Enabled) { | |||
| /* only clear scissor region */ | |||
| if (ctx->Visual.DepthBits <= 16) { | |||
| const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual.DepthMax); | |||
| if (ctx->Visual.depthBits <= 16) { | |||
| const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->DepthMax); | |||
| const GLint rows = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; | |||
| const GLint width = ctx->DrawBuffer->Width; | |||
| GLushort *dRow = (GLushort *) ctx->DrawBuffer->DepthBuffer | |||
| @@ -1551,7 +1551,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) | |||
| } | |||
| } | |||
| else { | |||
| const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual.DepthMax); | |||
| const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->DepthMax); | |||
| const GLint rows = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; | |||
| const GLint width = ctx->DrawBuffer->Width; | |||
| GLuint *dRow = (GLuint *) ctx->DrawBuffer->DepthBuffer | |||
| @@ -1567,8 +1567,8 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) | |||
| } | |||
| else { | |||
| /* clear whole buffer */ | |||
| if (ctx->Visual.DepthBits <= 16) { | |||
| const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual.DepthMax); | |||
| if (ctx->Visual.depthBits <= 16) { | |||
| const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->DepthMax); | |||
| if ((clearValue & 0xff) == (clearValue >> 8)) { | |||
| if (clearValue == 0) { | |||
| BZERO(ctx->DrawBuffer->DepthBuffer, | |||
| @@ -1603,7 +1603,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx ) | |||
| } | |||
| else { | |||
| /* >16 bit depth buffer */ | |||
| const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual.DepthMax); | |||
| const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->DepthMax); | |||
| if (clearValue == 0) { | |||
| BZERO(ctx->DrawBuffer->DepthBuffer, | |||
| ctx->DrawBuffer->Width*ctx->DrawBuffer->Height*sizeof(GLuint)); | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_drawpix.c,v 1.7 2001/01/05 21:28:31 brianp Exp $ */ | |||
| /* $Id: s_drawpix.c,v 1.8 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -182,7 +182,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| } | |||
| else { | |||
| /* setup array of fragment Z value to pass to zoom function */ | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF); | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF); | |||
| GLint i; | |||
| ASSERT(drawWidth < MAX_WIDTH); | |||
| for (i=0; i<drawWidth; i++) | |||
| @@ -203,7 +203,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| if (format == GL_RGBA && type == CHAN_TYPE | |||
| && ctx->_ImageTransferState==0) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| GLchan *src = (GLchan *) pixels | |||
| + (skipRows * rowLength + skipPixels) * 4; | |||
| if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { | |||
| @@ -241,7 +241,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| } | |||
| else if (format == GL_RGB && type == CHAN_TYPE | |||
| && ctx->_ImageTransferState == 0) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| GLchan *src = (GLchan *) pixels | |||
| + (skipRows * rowLength + skipPixels) * 3; | |||
| if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { | |||
| @@ -278,7 +278,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| } | |||
| else if (format == GL_LUMINANCE && type == CHAN_TYPE | |||
| && ctx->_ImageTransferState==0) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| GLchan *src = (GLchan *) pixels | |||
| + (skipRows * rowLength + skipPixels); | |||
| if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { | |||
| @@ -337,7 +337,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| } | |||
| else if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE | |||
| && ctx->_ImageTransferState == 0) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| GLchan *src = (GLchan *) pixels | |||
| + (skipRows * rowLength + skipPixels)*2; | |||
| if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { | |||
| @@ -402,7 +402,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, | |||
| } | |||
| else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) { | |||
| GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels; | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| /* convert CI data to RGBA */ | |||
| if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { | |||
| /* no zooming */ | |||
| @@ -494,7 +494,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| /* Fragment depth values */ | |||
| if (ctx->Depth.Test || ctx->Fog.Enabled) { | |||
| GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF); | |||
| GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF); | |||
| GLint i; | |||
| for (i = 0; i < drawWidth; i++) { | |||
| zspan[i] = zval; | |||
| @@ -604,7 +604,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| } | |||
| /* Colors or indexes */ | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| GLint i; | |||
| GLint r, g, b, a; | |||
| UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]); | |||
| @@ -626,7 +626,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| } | |||
| if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort) | |||
| && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) { | |||
| && !bias_or_scale && !zoom && ctx->Visual.rgbMode) { | |||
| /* Special case: directly write 16-bit depth values */ | |||
| GLint row; | |||
| for (row = 0; row < height; row++, y++) { | |||
| @@ -639,8 +639,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| gl_write_rgba_span( ctx, width, x, y, zspan, 0, rgba, GL_BITMAP ); | |||
| } | |||
| } | |||
| else if (type==GL_UNSIGNED_INT && ctx->Visual.DepthBits == 32 | |||
| && !bias_or_scale && !zoom && ctx->Visual.RGBAflag) { | |||
| else if (type==GL_UNSIGNED_INT && ctx->Visual.depthBits == 32 | |||
| && !bias_or_scale && !zoom && ctx->Visual.rgbMode) { | |||
| /* Special case: directly write 32-bit depth values */ | |||
| GLint row; | |||
| for (row = 0; row < height; row++, y++) { | |||
| @@ -658,7 +658,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); | |||
| _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src, | |||
| &ctx->Unpack, ctx->_ImageTransferState ); | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| if (zoom) { | |||
| gl_write_zoomed_rgba_span(ctx, width, x, y, zspan, 0, | |||
| (const GLchan (*)[4]) rgba, desty); | |||
| @@ -711,7 +711,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, | |||
| /* Fragment depth values */ | |||
| if (ctx->Depth.Test || ctx->Fog.Enabled) { | |||
| /* fill in array of z values */ | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF); | |||
| GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF); | |||
| GLint i; | |||
| for (i=0;i<width;i++) { | |||
| zspan[i] = z; | |||
| @@ -862,7 +862,7 @@ _swrast_DrawPixels( GLcontext *ctx, | |||
| draw_depth_pixels( ctx, x, y, width, height, type, pixels ); | |||
| break; | |||
| case GL_COLOR_INDEX: | |||
| if (ctx->Visual.RGBAflag) | |||
| if (ctx->Visual.rgbMode) | |||
| draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels); | |||
| else | |||
| draw_index_pixels(ctx, x, y, width, height, type, pixels); | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_feedback.c,v 1.4 2001/01/05 02:26:49 keithw Exp $ */ | |||
| /* $Id: s_feedback.c,v 1.5 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.3 | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -57,7 +57,7 @@ static void feedback_vertex( GLcontext *ctx, | |||
| win[0] = v->win[0]; | |||
| win[1] = v->win[1]; | |||
| win[2] = v->win[2] / ctx->Visual.DepthMaxF; | |||
| win[2] = v->win[2] / ctx->DepthMaxF; | |||
| win[3] = 1.0 / v->win[3]; | |||
| color[0] = CHAN_TO_FLOAT(pv->color[0]); | |||
| @@ -143,7 +143,7 @@ void gl_select_triangle( GLcontext *ctx, | |||
| const SWvertex *v2) | |||
| { | |||
| if (gl_cull_triangle( ctx, v0, v1, v2 )) { | |||
| const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; | |||
| const GLfloat zs = 1.0F / ctx->DepthMaxF; | |||
| gl_update_hitflag( ctx, v0->win[2] * zs ); | |||
| gl_update_hitflag( ctx, v1->win[2] * zs ); | |||
| @@ -154,7 +154,7 @@ void gl_select_triangle( GLcontext *ctx, | |||
| void gl_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) | |||
| { | |||
| const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; | |||
| const GLfloat zs = 1.0F / ctx->DepthMaxF; | |||
| gl_update_hitflag( ctx, v0->win[2] * zs ); | |||
| gl_update_hitflag( ctx, v1->win[2] * zs ); | |||
| } | |||
| @@ -162,7 +162,7 @@ void gl_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) | |||
| void gl_select_point( GLcontext *ctx, const SWvertex *v ) | |||
| { | |||
| const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF; | |||
| const GLfloat zs = 1.0F / ctx->DepthMaxF; | |||
| gl_update_hitflag( ctx, v->win[2] * zs ); | |||
| } | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_lines.c,v 1.9 2001/01/13 07:13:28 keithw Exp $ */ | |||
| /* $Id: s_lines.c,v 1.10 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -969,7 +969,7 @@ void | |||
| _swrast_choose_line( GLcontext *ctx ) | |||
| { | |||
| SWcontext *swrast = SWRAST_CONTEXT(ctx); | |||
| const GLboolean rgbmode = ctx->Visual.RGBAflag; | |||
| const GLboolean rgbmode = ctx->Visual.rgbMode; | |||
| if (ctx->RenderMode==GL_RENDER) { | |||
| if (ctx->Line.SmoothFlag) { | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: s_linetemp.h,v 1.3 2000/11/19 23:10:26 brianp Exp $ */ | |||
| /* $Id: s_linetemp.h,v 1.4 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -85,7 +85,7 @@ | |||
| #endif | |||
| #ifdef INTERP_Z | |||
| GLint z0, z1, dz; | |||
| const GLint depthBits = ctx->Visual.DepthBits; | |||
| const GLint depthBits = ctx->Visual.depthBits; | |||
| const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; | |||
| # define FixedToDepth(F) ((F) >> fixedToDepthShift) | |||
| # ifdef DEPTH_TYPE | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_points.c,v 1.11 2001/01/04 15:32:10 brianp Exp $ */ | |||
| /* $Id: s_points.c,v 1.12 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -186,7 +186,7 @@ void | |||
| _swrast_choose_point( GLcontext *ctx ) | |||
| { | |||
| SWcontext *swrast = SWRAST_CONTEXT(ctx); | |||
| GLboolean rgbMode = ctx->Visual.RGBAflag; | |||
| GLboolean rgbMode = ctx->Visual.rgbMode; | |||
| if (ctx->RenderMode==GL_RENDER) { | |||
| if (ctx->Point.SpriteMode) { | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_readpix.c,v 1.5 2000/12/13 00:46:22 brianp Exp $ */ | |||
| /* $Id: s_readpix.c,v 1.6 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -55,7 +55,7 @@ static void read_index_pixels( GLcontext *ctx, | |||
| GLint i, j, readWidth; | |||
| /* error checking */ | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glReadPixels" ); | |||
| return; | |||
| } | |||
| @@ -176,7 +176,7 @@ static void read_depth_pixels( GLcontext *ctx, | |||
| GLboolean bias_or_scale; | |||
| /* Error checking */ | |||
| if (ctx->Visual.DepthBits <= 0) { | |||
| if (ctx->Visual.depthBits <= 0) { | |||
| /* No depth buffer */ | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glReadPixels" ); | |||
| return; | |||
| @@ -197,7 +197,7 @@ static void read_depth_pixels( GLcontext *ctx, | |||
| bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0; | |||
| if (type==GL_UNSIGNED_SHORT && ctx->Visual.DepthBits == 16 | |||
| if (type==GL_UNSIGNED_SHORT && ctx->Visual.depthBits == 16 | |||
| && !bias_or_scale && !packing->SwapBytes) { | |||
| /* Special case: directly read 16-bit unsigned depth values. */ | |||
| for (j=0;j<height;j++,y++) { | |||
| @@ -210,7 +210,7 @@ static void read_depth_pixels( GLcontext *ctx, | |||
| dst[i] = depth[i]; | |||
| } | |||
| } | |||
| else if (type==GL_UNSIGNED_INT && ctx->Visual.DepthBits == 32 | |||
| else if (type==GL_UNSIGNED_INT && ctx->Visual.depthBits == 32 | |||
| && !bias_or_scale && !packing->SwapBytes) { | |||
| /* Special case: directly read 32-bit unsigned depth values. */ | |||
| for (j=0;j<height;j++,y++) { | |||
| @@ -342,7 +342,7 @@ static void read_stencil_pixels( GLcontext *ctx, | |||
| readWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; | |||
| if (ctx->Visual.StencilBits<=0) { | |||
| if (ctx->Visual.stencilBits <= 0) { | |||
| /* No stencil buffer */ | |||
| gl_error( ctx, GL_INVALID_OPERATION, "glReadPixels" ); | |||
| return; | |||
| @@ -657,7 +657,7 @@ static void read_rgba_pixels( GLcontext *ctx, | |||
| dest = tmpImage; | |||
| for (row = 0; row < height; row++, y++) { | |||
| GLchan rgba[MAX_WIDTH][4]; | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| gl_read_rgba_span(ctx, ctx->ReadBuffer, readWidth, x, y, rgba); | |||
| } | |||
| else { | |||
| @@ -703,7 +703,7 @@ static void read_rgba_pixels( GLcontext *ctx, | |||
| for (row = 0; row < height; row++, y++) { | |||
| GLchan rgba[MAX_WIDTH][4]; | |||
| GLvoid *dst; | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| gl_read_rgba_span(ctx, ctx->ReadBuffer, readWidth, x, y, rgba); | |||
| } | |||
| else { | |||
| @@ -716,9 +716,9 @@ static void read_rgba_pixels( GLcontext *ctx, | |||
| } | |||
| dst = _mesa_image_address(packing, pixels, width, height, | |||
| format, type, 0, row, 0); | |||
| if (ctx->Visual.RedBits < CHAN_BITS || | |||
| ctx->Visual.GreenBits < CHAN_BITS || | |||
| ctx->Visual.BlueBits < CHAN_BITS) { | |||
| if (ctx->Visual.redBits < CHAN_BITS || | |||
| ctx->Visual.greenBits < CHAN_BITS || | |||
| ctx->Visual.blueBits < CHAN_BITS) { | |||
| /* Requantize the color values into floating point and go from | |||
| * there. This fixes conformance failures with 16-bit color | |||
| * buffers, for example. | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: s_stencil.c,v 1.4 2000/11/28 21:34:04 brianp Exp $ */ | |||
| /* $Id: s_stencil.c,v 1.5 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -1130,7 +1130,7 @@ _mesa_alloc_stencil_buffer( GLcontext *ctx ) | |||
| static void | |||
| clear_software_stencil_buffer( GLcontext *ctx ) | |||
| { | |||
| if (ctx->Visual.StencilBits==0 || !ctx->DrawBuffer->Stencil) { | |||
| if (ctx->Visual.stencilBits==0 || !ctx->DrawBuffer->Stencil) { | |||
| /* no stencil buffer */ | |||
| return; | |||
| } | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: s_triangle.c,v 1.8 2001/01/05 02:26:49 keithw Exp $ */ | |||
| /* $Id: s_triangle.c,v 1.9 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -2266,7 +2266,7 @@ void | |||
| _swrast_choose_triangle( GLcontext *ctx ) | |||
| { | |||
| SWcontext *swrast = SWRAST_CONTEXT(ctx); | |||
| const GLboolean rgbmode = ctx->Visual.RGBAflag; | |||
| const GLboolean rgbmode = ctx->Visual.rgbMode; | |||
| if (ctx->RenderMode==GL_RENDER) { | |||
| @@ -1,4 +1,4 @@ | |||
| /* $Id: s_tritemp.h,v 1.6 2000/12/08 00:09:24 brianp Exp $ */ | |||
| /* $Id: s_tritemp.h,v 1.7 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| @@ -88,9 +88,9 @@ | |||
| } EdgeT; | |||
| #ifdef INTERP_Z | |||
| const GLint depthBits = ctx->Visual.DepthBits; | |||
| const GLint depthBits = ctx->Visual.depthBits; | |||
| const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0; | |||
| const GLfloat maxDepth = ctx->Visual.DepthMaxF; | |||
| const GLfloat maxDepth = ctx->DepthMaxF; | |||
| #define FixedToDepth(F) ((F) >> fixedToDepthShift) | |||
| #endif | |||
| EdgeT eMaj, eTop, eBot; | |||
| @@ -271,7 +271,7 @@ void _swsetup_choose_trifuncs( GLcontext *ctx ) | |||
| if (ctx->_TriangleCaps & DD_TRI_UNFILLED) | |||
| ind |= SS_UNFILLED_BIT; | |||
| if (ctx->Visual.RGBAflag) | |||
| if (ctx->Visual.rgbMode) | |||
| ind |= SS_RGBA_BIT; | |||
| swsetup->Triangle = tri_tab[ind]; | |||
| @@ -95,6 +95,8 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) | |||
| if (bc < 0.0f) bc = -bc; | |||
| offset += MAX2(ac, bc) * ctx->Polygon.OffsetFactor; | |||
| } | |||
| offset *= ctx->MRD; | |||
| /*printf("offset %g\n", offset);*/ | |||
| } | |||
| } | |||
| @@ -2,7 +2,7 @@ | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -264,7 +264,7 @@ _swsetup_choose_rastersetup_func(GLcontext *ctx) | |||
| int funcindex = 0; | |||
| if (ctx->RenderMode == GL_RENDER) { | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| funcindex = COLOR; | |||
| if (ctx->Texture._ReallyEnabled & ~0xf) | |||
| @@ -287,7 +287,7 @@ _swsetup_choose_rastersetup_func(GLcontext *ctx) | |||
| funcindex |= FOG; | |||
| } | |||
| else if (ctx->RenderMode == GL_FEEDBACK) { | |||
| if (ctx->Visual.RGBAflag) | |||
| if (ctx->Visual.rgbMode) | |||
| funcindex = (COLOR | TEX0); /* is feedback color subject to fogging? */ | |||
| else | |||
| funcindex = (INDEX | TEX0); | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: t_vb_light.c,v 1.3 2001/01/08 04:09:42 keithw Exp $ */ | |||
| /* $Id: t_vb_light.c,v 1.4 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -161,7 +161,7 @@ static GLboolean run_validate_lighting( GLcontext *ctx, | |||
| GLuint ind = 0; | |||
| light_func *tab; | |||
| if (ctx->Visual.RGBAflag) { | |||
| if (ctx->Visual.rgbMode) { | |||
| if (ctx->Light._NeedVertices) { | |||
| if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) | |||
| tab = _tnl_light_spec_tab; | |||
| @@ -1,10 +1,10 @@ | |||
| /* $Id: t_vb_render.c,v 1.10 2001/01/16 05:29:43 keithw Exp $ */ | |||
| /* $Id: t_vb_render.c,v 1.11 2001/01/23 23:39:37 brianp Exp $ */ | |||
| /* | |||
| * Mesa 3-D graphics library | |||
| * Version: 3.5 | |||
| * | |||
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. | |||
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. | |||
| * | |||
| * Permission is hereby granted, free of charge, to any person obtaining a | |||
| * copy of this software and associated documentation files (the "Software"), | |||
| @@ -635,8 +635,7 @@ static void check_render( GLcontext *ctx, struct gl_pipeline_stage *stage ) | |||
| GLuint inputs = VERT_CLIP; | |||
| GLuint i; | |||
| if (ctx->Visual.RGBAflag) | |||
| { | |||
| if (ctx->Visual.rgbMode) { | |||
| interp |= INTERP_RGBA; | |||
| inputs |= VERT_RGBA; | |||