| @@ -71,6 +71,8 @@ ShowDepthBuffer( GLsizei winWidth, GLsizei winHeight, | |||
| glPushMatrix(); | |||
| glLoadIdentity(); | |||
| glViewport(0, 0, winWidth, winHeight); | |||
| glDisable(GL_STENCIL_TEST); | |||
| glDisable(GL_DEPTH_TEST); | |||
| glRasterPos2f(0, 0); | |||
| @@ -120,6 +122,8 @@ ShowAlphaBuffer( GLsizei winWidth, GLsizei winHeight ) | |||
| glPushMatrix(); | |||
| glLoadIdentity(); | |||
| glViewport(0, 0, winWidth, winHeight); | |||
| glDisable(GL_STENCIL_TEST); | |||
| glDisable(GL_DEPTH_TEST); | |||
| glRasterPos2f(0, 0); | |||
| @@ -170,6 +174,8 @@ ShowStencilBuffer( GLsizei winWidth, GLsizei winHeight, | |||
| glPushMatrix(); | |||
| glLoadIdentity(); | |||
| glViewport(0, 0, winWidth, winHeight); | |||
| glDisable(GL_STENCIL_TEST); | |||
| glDisable(GL_DEPTH_TEST); | |||
| glRasterPos2f(0, 0); | |||