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glsl: simplify IR storage for samplers

Don't overload the Size field with the texture target, to avoid confusion.
tags/mesa_7_3_rc2
Brian Paul 17 years ago
parent
commit
b5f89e5f17

+ 1
- 1
src/mesa/shader/slang/slang_codegen.c View File

@@ -4293,7 +4293,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
#endif
{
GLint sampNum = _mesa_add_sampler(prog->Parameters, varName, datatype);
store = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, texIndex);
store = _slang_new_ir_storage_sampler(sampNum, texIndex, totalSize);

/* If we have a sampler array, then we need to allocate the
* additional samplers to ensure we don't allocate them elsewhere.

+ 3
- 7
src/mesa/shader/slang/slang_emit.c View File

@@ -1300,14 +1300,10 @@ emit_tex(slang_emit_info *emitInfo, slang_ir_node *n)
NULL,
NULL);

/* Store->Index is the sampler index */
/* Store->Index is the uniform/sampler index */
assert(n->Children[0]->Store->Index >= 0);
/* Store->Size is the texture target */
assert(n->Children[0]->Store->Size >= TEXTURE_1D_INDEX);
assert(n->Children[0]->Store->Size <= TEXTURE_RECT_INDEX);

inst->TexSrcTarget = n->Children[0]->Store->Size;
inst->TexSrcUnit = n->Children[0]->Store->Index; /* i.e. uniform's index */
inst->TexSrcUnit = n->Children[0]->Store->Index;
inst->TexSrcTarget = n->Children[0]->Store->TexTarget;

/* mark the sampler as being used */
_mesa_use_uniform(emitInfo->prog->Parameters,

+ 21
- 1
src/mesa/shader/slang/slang_ir.c View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -216,6 +216,26 @@ _slang_new_ir_storage_indirect(enum register_file file,
}


/**
* Allocate IR storage for a texture sampler.
* \param sampNum the sampler number/index
* \param texTarget one of TEXTURE_x_INDEX values
* \param size number of samplers (in case of sampler array)
*/
slang_ir_storage *
_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size)
{
slang_ir_storage *st;
assert(texTarget < NUM_TEXTURE_TARGETS);
st = _slang_new_ir_storage(PROGRAM_SAMPLER, sampNum, size);
if (st) {
st->TexTarget = texTarget;
}
return st;
}



/* XXX temporary function */
void
_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src)

+ 9
- 4
src/mesa/shader/slang/slang_ir.h View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
* Copyright (C) 2005-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -168,8 +168,8 @@ typedef enum
struct slang_ir_storage_
{
enum register_file File; /**< PROGRAM_TEMPORARY, PROGRAM_INPUT, etc */
GLint Index; /**< -1 means unallocated */
GLint Size; /**< number of floats */
GLint Index; /**< -1 means unallocated */
GLint Size; /**< number of floats or ints */
GLuint Swizzle; /**< Swizzle AND writemask info */
GLint RefCount; /**< Used during IR tree delete */

@@ -179,6 +179,7 @@ struct slang_ir_storage_
enum register_file IndirectFile;
GLint IndirectIndex;
GLuint IndirectSwizzle;
GLuint TexTarget; /**< If File==PROGRAM_SAMPLER, one of TEXTURE_x_INDEX */

/** If Parent is non-null, Index is relative to parent.
* The other fields are ignored.
@@ -254,6 +255,10 @@ _slang_new_ir_storage_indirect(enum register_file file,
GLint indirectIndex,
GLuint indirectSwizzle);

extern slang_ir_storage *
_slang_new_ir_storage_sampler(GLint sampNum, GLuint texTarget, GLint size);


extern void
_slang_copy_ir_storage(slang_ir_storage *dst, const slang_ir_storage *src);


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