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/* |
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* Copyright © 2013 Marek Olšák <maraeo@gmail.com> |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice (including the next |
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* paragraph) shall be included in all copies or substantial portions of the |
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* Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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* DEALINGS IN THE SOFTWARE. |
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*/ |
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/** |
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* \file opt_dead_builtin_varyings.cpp |
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* |
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* This eliminates the built-in shader outputs which are either not written |
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* at all or not used by the next stage. It also eliminates unused elements |
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* of gl_TexCoord inputs, which reduces the overall varying usage. |
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* The varyings handled here are the primary and secondary color, the fog, |
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* and the texture coordinates (gl_TexCoord). |
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* |
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* This pass is necessary, because the Mesa GLSL linker cannot eliminate |
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* built-in varyings like it eliminates user-defined varyings, because |
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* the built-in varyings have pre-assigned locations. Also, the elimination |
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* of unused gl_TexCoord elements requires its own lowering pass anyway. |
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* |
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* It's implemented by replacing all occurences of dead varyings with |
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* temporary variables, which creates dead code. It is recommended to run |
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* a dead-code elimination pass after this. |
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* |
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* If any texture coordinate slots can be eliminated, the gl_TexCoord array is |
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* broken down into separate vec4 variables with locations equal to |
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* VARYING_SLOT_TEX0 + i. |
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*/ |
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#include "ir.h" |
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#include "ir_rvalue_visitor.h" |
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#include "ir_optimization.h" |
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#include "ir_print_visitor.h" |
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#include "glsl_types.h" |
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#include "link_varyings.h" |
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/** |
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* This obtains detailed information about built-in varyings from shader code. |
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*/ |
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class varying_info_visitor : public ir_hierarchical_visitor { |
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public: |
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/* "mode" can be either ir_var_shader_in or ir_var_shader_out */ |
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varying_info_visitor(ir_variable_mode mode) |
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: lower_texcoord_array(true), |
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texcoord_array(NULL), |
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texcoord_usage(0), |
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color_usage(0), |
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tfeedback_color_usage(0), |
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fog(NULL), |
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has_fog(false), |
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tfeedback_has_fog(false), |
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mode(mode) |
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{ |
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memset(color, 0, sizeof(color)); |
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memset(backcolor, 0, sizeof(backcolor)); |
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} |
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virtual ir_visitor_status visit_enter(ir_dereference_array *ir) |
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{ |
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ir_variable *var = ir->variable_referenced(); |
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if (var && var->mode == this->mode && |
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var->location == VARYING_SLOT_TEX0) { |
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this->texcoord_array = var; |
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ir_constant *index = ir->array_index->as_constant(); |
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if (index == NULL) { |
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/* There is variable indexing, we can't lower the texcoord array. |
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*/ |
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this->texcoord_usage |= (1 << var->type->array_size()) - 1; |
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this->lower_texcoord_array = false; |
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} |
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else { |
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this->texcoord_usage |= 1 << index->get_uint_component(0); |
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} |
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/* Don't visit the leaves of ir_dereference_array. */ |
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return visit_continue_with_parent; |
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} |
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return visit_continue; |
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} |
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virtual ir_visitor_status visit(ir_dereference_variable *ir) |
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{ |
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ir_variable *var = ir->variable_referenced(); |
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if (var->mode == this->mode && var->type->is_array() && |
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var->location == VARYING_SLOT_TEX0) { |
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/* This is a whole array dereference like "gl_TexCoord = x;", |
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* there's probably no point in lowering that. |
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*/ |
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this->texcoord_usage |= (1 << var->type->array_size()) - 1; |
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this->lower_texcoord_array = false; |
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} |
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return visit_continue; |
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} |
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virtual ir_visitor_status visit(ir_variable *var) |
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{ |
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if (var->mode != this->mode) |
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return visit_continue; |
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/* Handle colors and fog. */ |
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switch (var->location) { |
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case VARYING_SLOT_COL0: |
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this->color[0] = var; |
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this->color_usage |= 1; |
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break; |
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case VARYING_SLOT_COL1: |
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this->color[1] = var; |
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this->color_usage |= 2; |
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break; |
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case VARYING_SLOT_BFC0: |
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this->backcolor[0] = var; |
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this->color_usage |= 1; |
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break; |
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case VARYING_SLOT_BFC1: |
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this->backcolor[1] = var; |
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this->color_usage |= 2; |
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break; |
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case VARYING_SLOT_FOGC: |
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this->fog = var; |
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this->has_fog = true; |
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break; |
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} |
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return visit_continue; |
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} |
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void get(exec_list *ir, |
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unsigned num_tfeedback_decls, |
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tfeedback_decl *tfeedback_decls) |
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{ |
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/* Handle the transform feedback varyings. */ |
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for (unsigned i = 0; i < num_tfeedback_decls; i++) { |
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if (!tfeedback_decls[i].is_varying()) |
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continue; |
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unsigned location = tfeedback_decls[i].get_location(); |
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switch (location) { |
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case VARYING_SLOT_COL0: |
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case VARYING_SLOT_BFC0: |
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this->tfeedback_color_usage |= 1; |
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break; |
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case VARYING_SLOT_COL1: |
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case VARYING_SLOT_BFC1: |
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this->tfeedback_color_usage |= 2; |
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break; |
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case VARYING_SLOT_FOGC: |
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this->tfeedback_has_fog = true; |
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break; |
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default: |
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if (location >= VARYING_SLOT_TEX0 && |
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location <= VARYING_SLOT_TEX7) { |
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this->lower_texcoord_array = false; |
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} |
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} |
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} |
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/* Process the shader. */ |
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visit_list_elements(this, ir); |
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if (!this->texcoord_array) { |
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this->lower_texcoord_array = false; |
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} |
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} |
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bool lower_texcoord_array; |
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ir_variable *texcoord_array; |
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unsigned texcoord_usage; /* bitmask */ |
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ir_variable *color[2]; |
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ir_variable *backcolor[2]; |
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unsigned color_usage; /* bitmask */ |
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unsigned tfeedback_color_usage; /* bitmask */ |
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ir_variable *fog; |
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bool has_fog; |
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bool tfeedback_has_fog; |
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ir_variable_mode mode; |
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}; |
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/** |
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* This replaces unused varyings with temporary variables. |
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* |
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* If "ir" is the producer, the "external" usage should come from |
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* the consumer. It also works the other way around. If either one is |
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* missing, set the "external" usage to a full mask. |
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*/ |
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class replace_varyings_visitor : public ir_rvalue_visitor { |
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public: |
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replace_varyings_visitor(exec_list *ir, |
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const varying_info_visitor *info, |
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unsigned external_texcoord_usage, |
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unsigned external_color_usage, |
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bool external_has_fog) |
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: info(info), new_fog(NULL) |
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{ |
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void *const ctx = ir; |
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memset(this->new_texcoord, 0, sizeof(this->new_texcoord)); |
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memset(this->new_color, 0, sizeof(this->new_color)); |
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memset(this->new_backcolor, 0, sizeof(this->new_backcolor)); |
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const char *mode_str = |
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info->mode == ir_var_shader_in ? "in" : "out"; |
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/* Handle texcoord outputs. |
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* |
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* We're going to break down the gl_TexCoord array into separate |
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* variables. First, add declarations of the new variables all |
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* occurences of gl_TexCoord will be replaced with. |
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*/ |
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if (info->lower_texcoord_array) { |
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for (int i = MAX_TEXTURE_COORD_UNITS-1; i >= 0; i--) { |
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if (info->texcoord_usage & (1 << i)) { |
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char name[32]; |
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if (!(external_texcoord_usage & (1 << i))) { |
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/* This varying is unused in the next stage. Declare |
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* a temporary instead of an output. */ |
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snprintf(name, 32, "gl_%s_TexCoord%i_dummy", mode_str, i); |
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this->new_texcoord[i] = |
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new (ctx) ir_variable(glsl_type::vec4_type, name, |
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ir_var_temporary); |
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} |
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else { |
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snprintf(name, 32, "gl_%s_TexCoord%i", mode_str, i); |
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this->new_texcoord[i] = |
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new(ctx) ir_variable(glsl_type::vec4_type, name, |
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info->mode); |
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this->new_texcoord[i]->location = VARYING_SLOT_TEX0 + i; |
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this->new_texcoord[i]->explicit_location = true; |
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this->new_texcoord[i]->explicit_index = 0; |
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} |
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ir->head->insert_before(new_texcoord[i]); |
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} |
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} |
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} |
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/* Create dummy variables which will replace set-but-unused color and |
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* fog outputs. |
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*/ |
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external_color_usage |= info->tfeedback_color_usage; |
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for (int i = 0; i < 2; i++) { |
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char name[32]; |
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if (!(external_color_usage & (1 << i))) { |
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if (info->color[i]) { |
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snprintf(name, 32, "gl_%s_FrontColor%i_dummy", mode_str, i); |
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this->new_color[i] = |
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new (ctx) ir_variable(glsl_type::vec4_type, name, |
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ir_var_temporary); |
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} |
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if (info->backcolor[i]) { |
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snprintf(name, 32, "gl_%s_BackColor%i_dummy", mode_str, i); |
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this->new_backcolor[i] = |
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new (ctx) ir_variable(glsl_type::vec4_type, name, |
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ir_var_temporary); |
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} |
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} |
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} |
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if (!external_has_fog && !info->tfeedback_has_fog && |
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info->fog) { |
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char name[32]; |
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snprintf(name, 32, "gl_%s_FogFragCoord_dummy", mode_str); |
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this->new_fog = new (ctx) ir_variable(glsl_type::float_type, name, |
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ir_var_temporary); |
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} |
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/* Now do the replacing. */ |
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visit_list_elements(this, ir); |
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} |
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virtual ir_visitor_status visit(ir_variable *var) |
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{ |
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/* Remove the gl_TexCoord array. */ |
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if (this->info->lower_texcoord_array && |
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var == this->info->texcoord_array) { |
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var->remove(); |
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} |
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/* Replace set-but-unused color and fog outputs with dummy variables. */ |
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for (int i = 0; i < 2; i++) { |
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if (var == this->info->color[i] && this->new_color[i]) { |
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var->replace_with(this->new_color[i]); |
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} |
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if (var == this->info->backcolor[i] && |
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this->new_backcolor[i]) { |
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var->replace_with(this->new_backcolor[i]); |
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} |
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} |
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if (var == this->info->fog && this->new_fog) { |
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var->replace_with(this->new_fog); |
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} |
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return visit_continue; |
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} |
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virtual void handle_rvalue(ir_rvalue **rvalue) |
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{ |
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if (!*rvalue) |
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return; |
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void *ctx = ralloc_parent(*rvalue); |
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/* Replace an array dereference gl_TexCoord[i] with a single |
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* variable dereference representing gl_TexCoord[i]. |
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*/ |
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if (this->info->lower_texcoord_array) { |
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/* gl_TexCoord[i] occurence */ |
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ir_dereference_array *const da = (*rvalue)->as_dereference_array(); |
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if (da && da->variable_referenced() == |
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this->info->texcoord_array) { |
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unsigned i = da->array_index->as_constant()->get_uint_component(0); |
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*rvalue = new(ctx) ir_dereference_variable(this->new_texcoord[i]); |
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return; |
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} |
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} |
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/* Replace set-but-unused color and fog outputs with dummy variables. */ |
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ir_dereference_variable *const dv = (*rvalue)->as_dereference_variable(); |
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if (!dv) |
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return; |
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ir_variable *var = dv->variable_referenced(); |
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for (int i = 0; i < 2; i++) { |
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if (var == this->info->color[i] && this->new_color[i]) { |
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*rvalue = new(ctx) ir_dereference_variable(this->new_color[i]); |
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return; |
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} |
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if (var == this->info->backcolor[i] && |
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this->new_backcolor[i]) { |
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*rvalue = new(ctx) ir_dereference_variable(this->new_backcolor[i]); |
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return; |
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} |
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} |
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if (var == this->info->fog && this->new_fog) { |
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*rvalue = new(ctx) ir_dereference_variable(this->new_fog); |
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} |
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} |
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virtual ir_visitor_status visit_leave(ir_assignment *ir) |
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{ |
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handle_rvalue(&ir->rhs); |
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handle_rvalue(&ir->condition); |
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/* We have to use set_lhs when changing the LHS of an assignment. */ |
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ir_rvalue *lhs = ir->lhs; |
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handle_rvalue(&lhs); |
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if (lhs != ir->lhs) { |
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ir->set_lhs(lhs); |
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} |
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return visit_continue; |
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} |
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private: |
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const varying_info_visitor *info; |
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struct ir_variable *new_texcoord[MAX_TEXTURE_COORD_UNITS]; |
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struct ir_variable *new_color[2]; |
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struct ir_variable *new_backcolor[2]; |
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struct ir_variable *new_fog; |
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}; |
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static void |
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lower_texcoord_array(exec_list *ir, const varying_info_visitor *info) |
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{ |
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replace_varyings_visitor(ir, info, |
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(1 << MAX_TEXTURE_COORD_UNITS) - 1, |
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1 | 2, true); |
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} |
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void |
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do_dead_builtin_varyings(struct gl_context *ctx, |
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exec_list *producer, exec_list *consumer, |
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unsigned num_tfeedback_decls, |
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tfeedback_decl *tfeedback_decls) |
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{ |
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/* This optimization has no effect with the core context and GLES2, because |
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* the built-in varyings we're eliminating here are not available there. |
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* |
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* EXT_separate_shader_objects doesn't allow this optimization, |
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* because a program object can be bound partially (e.g. only one |
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* stage of a program object can be bound). |
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*/ |
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if (ctx->API == API_OPENGL_CORE || |
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ctx->API == API_OPENGLES2 || |
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ctx->Extensions.EXT_separate_shader_objects) { |
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return; |
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} |
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/* Information about built-in varyings. */ |
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varying_info_visitor producer_info(ir_var_shader_out); |
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varying_info_visitor consumer_info(ir_var_shader_in); |
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if (producer) { |
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producer_info.get(producer, num_tfeedback_decls, tfeedback_decls); |
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if (!consumer) { |
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/* At least eliminate unused gl_TexCoord elements. */ |
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if (producer_info.lower_texcoord_array) { |
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lower_texcoord_array(producer, &producer_info); |
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} |
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return; |
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} |
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} |
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if (consumer) { |
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consumer_info.get(consumer, 0, NULL); |
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if (!producer) { |
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/* At least eliminate unused gl_TexCoord elements. */ |
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if (consumer_info.lower_texcoord_array) { |
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lower_texcoord_array(consumer, &consumer_info); |
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} |
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return; |
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} |
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} |
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/* Eliminate the varyings unused by the other shader. */ |
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if (producer_info.lower_texcoord_array || |
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producer_info.color_usage || |
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producer_info.has_fog) { |
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replace_varyings_visitor(producer, |
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&producer_info, |
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consumer_info.texcoord_usage, |
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consumer_info.color_usage, |
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consumer_info.has_fog); |
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} |
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if (consumer_info.lower_texcoord_array || |
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consumer_info.color_usage || |
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consumer_info.has_fog) { |
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replace_varyings_visitor(consumer, |
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&consumer_info, |
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producer_info.texcoord_usage, |
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producer_info.color_usage, |
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producer_info.has_fog); |
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} |
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} |