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replaced gl_ prefix with _mesa_ prefix on blend funcs

tags/mesa_3_3
Brian Paul 26 년 전
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b34024bc62
2개의 변경된 파일49개의 추가작업 그리고 39개의 파일을 삭제
  1. 41
    31
      src/mesa/main/blend.c
  2. 8
    8
      src/mesa/main/blend.h

+ 41
- 31
src/mesa/main/blend.c 파일 보기

@@ -1,4 +1,4 @@
/* $Id: blend.c,v 1.10 1999/11/24 18:48:31 brianp Exp $ */
/* $Id: blend.c,v 1.11 2000/02/02 22:08:26 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -41,7 +41,8 @@
#endif


void _mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
void
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
@@ -273,8 +274,9 @@ _mesa_BlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha
/*
* Common transparency blending mode.
*/
static void _BLENDAPI blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
static void _BLENDAPI
blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
@@ -318,8 +320,9 @@ static void _BLENDAPI blend_transparency( GLcontext *ctx, GLuint n, const GLubyt
/*
* Add src and dest.
*/
static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
static void _BLENDAPI
blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
@@ -337,7 +340,7 @@ static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 );
rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 );
rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 );
}
}
}
}

@@ -346,20 +349,21 @@ static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
/*
* Blend min function (for GL_EXT_blend_minmax)
*/
static void _BLENDAPI blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
static void _BLENDAPI
blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT);
(void) ctx;

for (i=0;i<n;i++) {
if (mask[i]) {
rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
}
if (mask[i]) {
rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
}
}
}

@@ -368,8 +372,9 @@ static void _BLENDAPI blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
/*
* Blend max function (for GL_EXT_blend_minmax)
*/
static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
static void _BLENDAPI
blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT);
@@ -378,10 +383,10 @@ static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
for (i=0;i<n;i++) {
if (mask[i]) {
rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
}
rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
}
}
}

@@ -390,8 +395,9 @@ static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
/*
* Modulate: result = src * dest
*/
static void _BLENDAPI blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
static void _BLENDAPI
blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLuint i;
(void) ctx;
@@ -419,8 +425,9 @@ static void _BLENDAPI blend_modulate( GLcontext *ctx, GLuint n, const GLubyte ma
* In/Out: rgba - the incoming and modified pixels
* Input: dest - the pixels from the dest color buffer
*/
static void _BLENDAPI blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
static void _BLENDAPI
blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], CONST GLubyte dest[][4] )
{
GLfloat rscale = 1.0F / 255.0F;
GLfloat gscale = 1.0F / 255.0F;
@@ -732,7 +739,8 @@ static void set_blend_function( GLcontext *ctx )
*/
if (gl_x86_cpu_features & GL_CPU_MMX) {
gl_mmx_set_blend_function (ctx);
} else
}
else
#endif
if (srcRGB != srcA || dstRGB != dstA) {
ctx->Color.BlendFunc = blend_general;
@@ -771,8 +779,9 @@ static void set_blend_function( GLcontext *ctx )
* mask - boolean mask indicating which pixels to blend.
* In/Out: rgba - pixel values
*/
void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
GLubyte rgba[][4], const GLubyte mask[] )
void
_mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
GLubyte rgba[][4], const GLubyte mask[] )
{
GLubyte dest[MAX_WIDTH][4];

@@ -801,9 +810,10 @@ void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
* mask - boolean mask indicating which pixels to blend.
* In/Out: rgba - pixel values
*/
void gl_blend_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
void
_mesa_blend_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
GLubyte dest[PB_SIZE][4];


+ 8
- 8
src/mesa/main/blend.h 파일 보기

@@ -1,10 +1,10 @@
/* $Id: blend.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/* $Id: blend.h,v 1.3 2000/02/02 22:08:26 brianp Exp $ */

/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
* Copyright (C) 2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -34,14 +34,14 @@


extern void
gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
GLubyte rgba[][4], const GLubyte mask[] );
_mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
GLubyte rgba[][4], const GLubyte mask[] );


extern void
gl_blend_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] );
_mesa_blend_pixels( GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] );


extern void

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