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mesa: meaningless whitespace change to see if git's working (ignore)

tags/mesa_20090313
Brian Paul 16 years ago
parent
commit
b2e779988e

+ 1
- 0
Makefile View File

@@ -16,6 +16,7 @@ default: $(TOP)/configs/current
doxygen:
cd doxygen && $(MAKE)


clean:
-@touch $(TOP)/configs/current
-@for dir in $(SUBDIRS) ; do \

+ 1
- 3
src/mesa/main/debug.c View File

@@ -164,9 +164,7 @@ static void add_debug_flags( const char *debug )
{ "api", VERBOSE_API },
{ "list", VERBOSE_DISPLAY_LIST },
{ "lighting", VERBOSE_LIGHTING },
{ "disassem", VERBOSE_DISASSEM },
{ "glsl", VERBOSE_GLSL }, /* report GLSL compile/link errors */
{ "glsl_dump", VERBOSE_GLSL_DUMP } /* print shader GPU instructions */
{ "disassem", VERBOSE_DISASSEM }
};
GLuint i;


+ 8
- 2
src/mesa/main/mtypes.h View File

@@ -2162,6 +2162,13 @@ struct gl_shader_program
};


#define GLSL_DUMP 0x1 /**< Dump shaders to stdout */
#define GLSL_LOG 0x2 /**< Write shaders to files */
#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */
#define GLSL_NO_OPT 0x8 /**< Force no optimizations (override pragmas) */
#define GLSL_UNIFORMS 0x10 /**< Print glUniform calls */


/**
* Context state for GLSL vertex/fragment shaders.
*/
@@ -2173,6 +2180,7 @@ struct gl_shader_state
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitComments; /**< Annotated instructions */
void *MemPool;
GLbitfield Flags; /**< Mask of GLSL_x flags */
};


@@ -3163,8 +3171,6 @@ enum _verbose
VERBOSE_PRIMS = 0x0400,
VERBOSE_VERTS = 0x0800,
VERBOSE_DISASSEM = 0x1000,
VERBOSE_GLSL = 0x2000,
VERBOSE_GLSL_DUMP = 0x4000
};



+ 62
- 0
src/mesa/shader/shader_api.c View File

@@ -370,6 +370,31 @@ _mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
}


/**
* Return mask of GLSL_x flags by examining the MESA_GLSL env var.
*/
static GLbitfield
get_shader_flags(void)
{
GLbitfield flags = 0x0;
const char *env = _mesa_getenv("MESA_GLSL");

if (env) {
if (_mesa_strstr(env, "dump"))
flags |= GLSL_DUMP;
if (_mesa_strstr(env, "log"))
flags |= GLSL_LOG;
if (_mesa_strstr(env, "nopt"))
flags |= GLSL_NO_OPT;
else if (_mesa_strstr(env, "opt"))
flags |= GLSL_OPT;
if (_mesa_strstr(env, "uniform"))
flags |= GLSL_UNIFORMS;
}

return flags;
}


/**
* Initialize context's shader state.
@@ -383,6 +408,7 @@ _mesa_init_shader_state(GLcontext * ctx)
ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */
ctx->Shader.EmitComments = GL_FALSE;
ctx->Shader.Flags = get_shader_flags();
}


@@ -1613,6 +1639,7 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
struct gl_uniform *uniform;
GLint elems, offset;
GLenum basicType;

if (!shProg || !shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
@@ -1636,19 +1663,35 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,

switch (type) {
case GL_FLOAT:
basicType = GL_FLOAT;
elems = 1;
break;
case GL_INT:
basicType = GL_INT;
elems = 1;
break;
case GL_FLOAT_VEC2:
basicType = GL_FLOAT;
elems = 2;
break;
case GL_INT_VEC2:
basicType = GL_INT;
elems = 2;
break;
case GL_FLOAT_VEC3:
basicType = GL_FLOAT;
elems = 3;
break;
case GL_INT_VEC3:
basicType = GL_INT;
elems = 3;
break;
case GL_FLOAT_VEC4:
basicType = GL_FLOAT;
elems = 4;
break;
case GL_INT_VEC4:
basicType = GL_INT;
elems = 4;
break;
default:
@@ -1660,6 +1703,25 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,

uniform = &shProg->Uniforms->Uniforms[location];

if (ctx->Shader.Flags & GLSL_UNIFORMS) {
GLint i;
_mesa_printf("Mesa: set program %u uniform %s (loc %d) to: ",
shProg->Name, uniform->Name, location);
if (basicType == GL_INT) {
const GLint *v = (const GLint *) values;
for (i = 0; i < count * elems; i++) {
_mesa_printf("%d ", v[i]);
}
}
else {
const GLfloat *v = (const GLfloat *) values;
for (i = 0; i < count * elems; i++) {
_mesa_printf("%g ", v[i]);
}
}
_mesa_printf("\n");
}

/* A uniform var may be used by both a vertex shader and a fragment
* shader. We may need to update one or both shader's uniform here:
*/

+ 15
- 3
src/mesa/shader/slang/slang_compile.c View File

@@ -32,6 +32,7 @@
#include "main/context.h"
#include "shader/program.h"
#include "shader/programopt.h"
#include "shader/prog_optimize.h"
#include "shader/prog_print.h"
#include "shader/prog_parameter.h"
#include "shader/grammar/grammar_mesa.h"
@@ -2794,11 +2795,22 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader)
_mesa_print_program(shader->Program);
#endif

if (success) {
if ((ctx->Shader.Flags & GLSL_NO_OPT) == 0) {
if ((ctx->Shader.Flags & GLSL_OPT) || shader->Pragmas.Optimize) {
/* apply program optimizations */
_mesa_remove_extra_moves(shader->Program);
_mesa_remove_dead_code(shader->Program);
_mesa_consolidate_registers(shader->Program);
}
}
}

shader->CompileStatus = success;

#if 0
_mesa_write_shader_to_file(shader);
#endif
if (ctx->Shader.Flags & GLSL_LOG) {
_mesa_write_shader_to_file(shader);
}

return success;
}

+ 12
- 8
src/mesa/shader/slang/slang_link.c View File

@@ -675,12 +675,12 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new fragment program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
&shProg->FragmentProgram->Base);
if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
printf("Mesa original fragment program:\n");
if (ctx->Shader.Flags & GLSL_DUMP) {
_mesa_printf("Mesa original fragment program:\n");
_mesa_print_program(&fragProg->Base);
_mesa_print_program_parameters(ctx, &fragProg->Base);

printf("Mesa post-link fragment program:\n");
_mesa_printf("Mesa post-link fragment program:\n");
_mesa_print_program(&shProg->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
}
@@ -693,22 +693,26 @@ _slang_link(GLcontext *ctx,
/* notify driver that a new vertex program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
&shProg->VertexProgram->Base);
if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
printf("Mesa original vertex program:\n");
if (ctx->Shader.Flags & GLSL_DUMP) {
_mesa_printf("Mesa original vertex program:\n");
_mesa_print_program(&vertProg->Base);
_mesa_print_program_parameters(ctx, &vertProg->Base);

printf("Mesa post-link vertex program:\n");
_mesa_printf("Mesa post-link vertex program:\n");
_mesa_print_program(&shProg->VertexProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
}
}

if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
printf("Varying vars:\n");
if (ctx->Shader.Flags & GLSL_DUMP) {
_mesa_printf("Varying vars:\n");
_mesa_print_parameter_list(shProg->Varying);
if (shProg->InfoLog) {
_mesa_printf("Info Log: %s\n", shProg->InfoLog);
}
}


shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);
}


+ 2
- 4
src/mesa/shader/slang/slang_log.c View File

@@ -77,13 +77,11 @@ slang_info_log_message(slang_info_log * log, const char *prefix,
slang_string_concat(log->text, msg);
slang_string_concat(log->text, "\n");

if (MESA_VERBOSE & VERBOSE_GLSL) {
_mesa_printf("Mesa: GLSL %s", log->text);
}

return 1;
}

#define EXIT_SUCCESS 13

int
slang_info_log_print(slang_info_log * log, const char *msg, ...)
{

+ 1
- 0
src/mesa/sources View File

@@ -177,6 +177,7 @@ SHADER_SOURCES = \
shader/prog_execute.c \
shader/prog_instruction.c \
shader/prog_noise.c \
shader/prog_optimize.c \
shader/prog_parameter.c \
shader/prog_print.c \
shader/prog_statevars.c \

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