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llvmpipe: fix incorrect 'j' array index in dummy texture code

Use 0 instead.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
tags/mesa-9.2-rc1
Brian Paul 12 年之前
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b21f8e364b
共有 1 個文件被更改,包括 3 次插入3 次删除
  1. 3
    3
      src/gallium/drivers/llvmpipe/lp_setup.c

+ 3
- 3
src/gallium/drivers/llvmpipe/lp_setup.c 查看文件

@@ -720,9 +720,9 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
jit_tex->depth = 1;
jit_tex->first_level = 0;
jit_tex->last_level = 0;
jit_tex->mip_offsets[j] = 0;
jit_tex->row_stride[j] = 0;
jit_tex->img_stride[j] = 0;
jit_tex->mip_offsets[0] = 0;
jit_tex->row_stride[0] = 0;
jit_tex->img_stride[0] = 0;
}
else {
jit_tex->width = res->width0;

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