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don't do the check for >= MAX_VERTEX_PROGRAM_ATTRIBS twice, it's already done in parse_generic_attrib_num()

tags/mesa-6_5-20060712
Tilman Sauerbeck 19 years ago
parent
commit
b20cdf1d28
1 changed files with 0 additions and 6 deletions
  1. 0
    6
      src/mesa/shader/arbprogparse.c

+ 0
- 6
src/mesa/shader/arbprogparse.c View File

@@ -1538,12 +1538,6 @@ parse_attrib_binding(GLcontext * ctx, GLubyte ** inst,
GLuint attrib;
if (!parse_generic_attrib_num(ctx, inst, Program, &attrib)) {
*is_generic = 1;
if (attrib >= MAX_VERTEX_PROGRAM_ATTRIBS) {
const char *msg = "Invalid generic vertex attribute reference";
_mesa_set_program_error (ctx, Program->Position, msg);
_mesa_error (ctx, GL_INVALID_OPERATION, msg);
return 1;
}
/* Add VERT_ATTRIB_GENERIC0 here because ARB_vertex_program's
* attributes do not alias the conventional vertex
* attributes.

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