Browse Source

remove carriage return chars

tags/mesa_4_0
Karl Schultz 23 years ago
parent
commit
b14dcea418

+ 81
- 81
include/GL/glutf90.h View File

@@ -1,81 +1,81 @@
#ifndef __glutf90_h__
#define __glutf90_h__
/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
/* This header provides the binding interface for William Mitchell's
f90gl Fortran 90 GLUT binding. Other GLUT language bindings
can and should use this interace. */
/* I appreciate the guidance from William Mitchell
(mitchell@cam.nist.gov) in developing this friend interface
for use by the f90gl package. See ../../README.fortran */
#include <GL/glut.h>
/* Which callback enumerants for the __glutSetFCB/__glutGetFCB routines. */
/* NOTE These values are part of a binary interface for the f90gl Fortran
90 binding and so must NOT changes (additions are allowed). */
/* GLUTwindow callbacks. */
#define GLUT_FCB_DISPLAY 0 /* GLUTdisplayFCB */
#define GLUT_FCB_RESHAPE 1 /* GLUTreshapeFCB */
#define GLUT_FCB_MOUSE 2 /* GLUTmouseFCB */
#define GLUT_FCB_MOTION 3 /* GLUTmotionFCB */
#define GLUT_FCB_PASSIVE 4 /* GLUTpassiveFCB */
#define GLUT_FCB_ENTRY 5 /* GLUTentryFCB */
#define GLUT_FCB_KEYBOARD 6 /* GLUTkeyboardFCB */
#define GLUT_FCB_KEYBOARD_UP 7 /* GLUTkeyboardFCB */
#define GLUT_FCB_WINDOW_STATUS 8 /* GLUTwindowStatusFCB */
#define GLUT_FCB_VISIBILITY 9 /* GLUTvisibilityFCB */
#define GLUT_FCB_SPECIAL 10 /* GLUTspecialFCB */
#define GLUT_FCB_SPECIAL_UP 11 /* GLUTspecialFCB */
#define GLUT_FCB_BUTTON_BOX 12 /* GLUTbuttonBoxFCB */
#define GLUT_FCB_DIALS 13 /* GLUTdialsFCB */
#define GLUT_FCB_SPACE_MOTION 14 /* GLUTspaceMotionFCB */
#define GLUT_FCB_SPACE_ROTATE 15 /* GLUTspaceRotateFCB */
#define GLUT_FCB_SPACE_BUTTON 16 /* GLUTspaceButtonFCB */
#define GLUT_FCB_TABLET_MOTION 17 /* GLUTtabletMotionFCB */
#define GLUT_FCB_TABLET_BUTTON 18 /* GLUTtabletButtonFCB */
#define GLUT_FCB_JOYSTICK 19 /* GLUTjoystickFCB */
/* Non-GLUTwindow callbacks. */
#define GLUT_FCB_OVERLAY_DISPLAY 100 /* GLUTdisplayFCB */
#define GLUT_FCB_SELECT 101 /* GLUTselectFCB */
#define GLUT_FCB_TIMER 102 /* GLUTtimerFCB */
/* GLUT Fortran callback function types. */
typedef void (GLUTCALLBACK *GLUTdisplayFCB) (void);
typedef void (GLUTCALLBACK *GLUTreshapeFCB) (int *, int *);
/* NOTE the pressed key is int, not unsigned char for Fortran! */
typedef void (GLUTCALLBACK *GLUTkeyboardFCB) (int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTmouseFCB) (int *, int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTmotionFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTpassiveFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTentryFCB) (int *);
typedef void (GLUTCALLBACK *GLUTwindowStatusFCB) (int *);
typedef void (GLUTCALLBACK *GLUTvisibilityFCB) (int *);
typedef void (GLUTCALLBACK *GLUTspecialFCB) (int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTbuttonBoxFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTdialsFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTspaceMotionFCB) (int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTspaceRotateFCB) (int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTspaceButtonFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTtabletMotionFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTtabletButtonFCB) (int *, int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTjoystickFCB) (unsigned int *buttonMask, int *x, int *y, int *z);
typedef void (GLUTCALLBACK *GLUTselectFCB) (int *);
typedef void (GLUTCALLBACK *GLUTtimerFCB) (int *);
typedef void (GLUTCALLBACK *GLUTmenuStateFCB) (int *); /* DEPRICATED. */
typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTidleFCB) (void);
/* Functions that set and return Fortran callback functions. */
GLUTAPI void* APIENTRY __glutGetFCB(int which);
GLUTAPI void APIENTRY __glutSetFCB(int which, void *func);
#endif /* __glutf90_h__ */
#ifndef __glutf90_h__
#define __glutf90_h__
/* Copyright (c) Mark J. Kilgard & Willam F. Mitchell, 1998. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
/* This header provides the binding interface for William Mitchell's
f90gl Fortran 90 GLUT binding. Other GLUT language bindings
can and should use this interace. */
/* I appreciate the guidance from William Mitchell
(mitchell@cam.nist.gov) in developing this friend interface
for use by the f90gl package. See ../../README.fortran */
#include <GL/glut.h>
/* Which callback enumerants for the __glutSetFCB/__glutGetFCB routines. */
/* NOTE These values are part of a binary interface for the f90gl Fortran
90 binding and so must NOT changes (additions are allowed). */
/* GLUTwindow callbacks. */
#define GLUT_FCB_DISPLAY 0 /* GLUTdisplayFCB */
#define GLUT_FCB_RESHAPE 1 /* GLUTreshapeFCB */
#define GLUT_FCB_MOUSE 2 /* GLUTmouseFCB */
#define GLUT_FCB_MOTION 3 /* GLUTmotionFCB */
#define GLUT_FCB_PASSIVE 4 /* GLUTpassiveFCB */
#define GLUT_FCB_ENTRY 5 /* GLUTentryFCB */
#define GLUT_FCB_KEYBOARD 6 /* GLUTkeyboardFCB */
#define GLUT_FCB_KEYBOARD_UP 7 /* GLUTkeyboardFCB */
#define GLUT_FCB_WINDOW_STATUS 8 /* GLUTwindowStatusFCB */
#define GLUT_FCB_VISIBILITY 9 /* GLUTvisibilityFCB */
#define GLUT_FCB_SPECIAL 10 /* GLUTspecialFCB */
#define GLUT_FCB_SPECIAL_UP 11 /* GLUTspecialFCB */
#define GLUT_FCB_BUTTON_BOX 12 /* GLUTbuttonBoxFCB */
#define GLUT_FCB_DIALS 13 /* GLUTdialsFCB */
#define GLUT_FCB_SPACE_MOTION 14 /* GLUTspaceMotionFCB */
#define GLUT_FCB_SPACE_ROTATE 15 /* GLUTspaceRotateFCB */
#define GLUT_FCB_SPACE_BUTTON 16 /* GLUTspaceButtonFCB */
#define GLUT_FCB_TABLET_MOTION 17 /* GLUTtabletMotionFCB */
#define GLUT_FCB_TABLET_BUTTON 18 /* GLUTtabletButtonFCB */
#define GLUT_FCB_JOYSTICK 19 /* GLUTjoystickFCB */
/* Non-GLUTwindow callbacks. */
#define GLUT_FCB_OVERLAY_DISPLAY 100 /* GLUTdisplayFCB */
#define GLUT_FCB_SELECT 101 /* GLUTselectFCB */
#define GLUT_FCB_TIMER 102 /* GLUTtimerFCB */
/* GLUT Fortran callback function types. */
typedef void (GLUTCALLBACK *GLUTdisplayFCB) (void);
typedef void (GLUTCALLBACK *GLUTreshapeFCB) (int *, int *);
/* NOTE the pressed key is int, not unsigned char for Fortran! */
typedef void (GLUTCALLBACK *GLUTkeyboardFCB) (int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTmouseFCB) (int *, int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTmotionFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTpassiveFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTentryFCB) (int *);
typedef void (GLUTCALLBACK *GLUTwindowStatusFCB) (int *);
typedef void (GLUTCALLBACK *GLUTvisibilityFCB) (int *);
typedef void (GLUTCALLBACK *GLUTspecialFCB) (int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTbuttonBoxFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTdialsFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTspaceMotionFCB) (int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTspaceRotateFCB) (int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTspaceButtonFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTtabletMotionFCB) (int *, int *);
typedef void (GLUTCALLBACK *GLUTtabletButtonFCB) (int *, int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTjoystickFCB) (unsigned int *buttonMask, int *x, int *y, int *z);
typedef void (GLUTCALLBACK *GLUTselectFCB) (int *);
typedef void (GLUTCALLBACK *GLUTtimerFCB) (int *);
typedef void (GLUTCALLBACK *GLUTmenuStateFCB) (int *); /* DEPRICATED. */
typedef void (GLUTCALLBACK *GLUTmenuStatusFCB) (int *, int *, int *);
typedef void (GLUTCALLBACK *GLUTidleFCB) (void);
/* Functions that set and return Fortran callback functions. */
GLUTAPI void* APIENTRY __glutGetFCB(int which);
GLUTAPI void APIENTRY __glutSetFCB(int which, void *func);
#endif /* __glutf90_h__ */

+ 86
- 86
progs/demos/Makefile.win View File

@@ -1,86 +1,86 @@
# $Id: Makefile.win,v 1.1 2001/09/14 22:19:18 brianp Exp $
# Mesa 3-D graphics library
# Version: 3.5
# Copyright (C) 1995-2001 Brian Paul
# Makefile for GLUT-based demo programs for Windows
!include <win32.mak>
##### MACROS #####
TOP = ..
INCDIR = ..\include
LIBDIR = ..\lib
PROGS = anisotropic \
bounce \
clearspd \
cubemap \
drawpix \
fire \
gamma \
gears \
geartrain \
glinfo \
gloss \
gltestperf \
glutfx \
isosurf \
ipers \
lodbias \
morph3d \
multiarb \
occlude \
osdemo \
paltex \
pixeltex \
pointblast \
ray \
readpix \
reflect \
renormal \
shadowtex \
spectex \
stex3d \
teapot \
terrain \
tessdemo \
texcyl \
texdown \
texenv \
texobj \
trispd \
tunnel \
tunnel2 \
winpos
SRCS =
OSMESASRCS = osdemo.c
!include "../mesawin32.mak"
##### TARGETS #####
clean::
realclean::
targets: readtex.c readtex.h $(PROGS)
# remove comments when we get non-osmesa pgm working
#$(EXES) : $*.obj $(DEPLIBS)
# echo $@
# $(link) -out:$@ $** $(LIBS)
$(OSMESAEXES) : $*.obj $(DEPLIBS)
echo $@
$(link) -out:$@ $** $(LIBS) $(EXTRALIBS)
readtex.c:
@copy ../util/readtex.c .
readtex.h:
@copy ../util/readtex.c .
# $Id: Makefile.win,v 1.2 2001/09/18 16:39:38 kschultz Exp $
# Mesa 3-D graphics library
# Version: 3.5
# Copyright (C) 1995-2001 Brian Paul
# Makefile for GLUT-based demo programs for Windows
!include <win32.mak>
##### MACROS #####
TOP = ..
INCDIR = ..\include
LIBDIR = ..\lib
PROGS = anisotropic \
bounce \
clearspd \
cubemap \
drawpix \
fire \
gamma \
gears \
geartrain \
glinfo \
gloss \
gltestperf \
glutfx \
isosurf \
ipers \
lodbias \
morph3d \
multiarb \
occlude \
osdemo \
paltex \
pixeltex \
pointblast \
ray \
readpix \
reflect \
renormal \
shadowtex \
spectex \
stex3d \
teapot \
terrain \
tessdemo \
texcyl \
texdown \
texenv \
texobj \
trispd \
tunnel \
tunnel2 \
winpos
SRCS =
OSMESASRCS = osdemo.c
!include "../mesawin32.mak"
##### TARGETS #####
clean::
realclean::
targets: readtex.c readtex.h $(PROGS)
# remove comments when we get non-osmesa pgm working
#$(EXES) : $*.obj $(DEPLIBS)
# echo $@
# $(link) -out:$@ $** $(LIBS)
$(OSMESAEXES) : $*.obj $(DEPLIBS)
echo $@
$(link) -out:$@ $** $(LIBS) $(EXTRALIBS)
readtex.c:
@copy ../util/readtex.c .
readtex.h:
@copy ../util/readtex.c .

+ 156
- 156
src/glu/sgi/Makefile.win View File

@@ -1,156 +1,156 @@
# Makefile for Win32
#
# Sept 12, 2001
# Note: The nurbs code is not being built at this time.
# If you want to work on it, uncomment the definitions
# noted below to try to compile the sources.
# There are numerous problems, some of which may be solved
# by setting some #defines.
#
!include <win32.mak>
.SUFFIXES : .cc
TOP = ..
GLU_SRCS_CC = \
libnurbs\interface\bezierEval.cc \
libnurbs\interface\bezierPatch.cc \
libnurbs\interface\bezierPatchMesh.cc \
libnurbs\interface\glcurveval.cc \
libnurbs\interface\glinterface.cc \
libnurbs\interface\glrenderer.cc \
libnurbs\interface\glsurfeval.cc \
libnurbs\interface\incurveeval.cc \
libnurbs\interface\insurfeval.cc \
libnurbs\internals\arc.cc \
libnurbs\internals\arcsorter.cc \
libnurbs\internals\arctess.cc \
libnurbs\internals\backend.cc \
libnurbs\internals\basiccrveval.cc \
libnurbs\internals\basicsurfeval.cc \
libnurbs\internals\bin.cc \
libnurbs\internals\bufpool.cc \
libnurbs\internals\cachingeval.cc \
libnurbs\internals\ccw.cc \
libnurbs\internals\coveandtiler.cc \
libnurbs\internals\curve.cc \
libnurbs\internals\curvelist.cc \
libnurbs\internals\curvesub.cc \
libnurbs\internals\dataTransform.cc \
libnurbs\internals\displaylist.cc \
libnurbs\internals\flist.cc \
libnurbs\internals\flistsorter.cc \
libnurbs\internals\hull.cc \
libnurbs\internals\intersect.cc \
libnurbs\internals\knotvector.cc \
libnurbs\internals\mapdesc.cc \
libnurbs\internals\mapdescv.cc \
libnurbs\internals\maplist.cc \
libnurbs\internals\mesher.cc \
libnurbs\internals\monoTriangulationBackend.cc \
libnurbs\internals\monotonizer.cc \
libnurbs\internals\mycode.cc \
libnurbs\internals\nurbsinterfac.cc \
libnurbs\internals\nurbstess.cc \
libnurbs\internals\patch.cc \
libnurbs\internals\patchlist.cc \
libnurbs\internals\quilt.cc \
libnurbs\internals\reader.cc \
libnurbs\internals\renderhints.cc \
libnurbs\internals\slicer.cc \
libnurbs\internals\sorter.cc \
libnurbs\internals\splitarcs.cc \
libnurbs\internals\subdivider.cc \
libnurbs\internals\tobezier.cc \
libnurbs\internals\trimline.cc \
libnurbs\internals\trimregion.cc \
libnurbs\internals\trimvertpool.cc \
libnurbs\internals\uarray.cc \
libnurbs\internals\varray.cc \
libnurbs\nurbtess\directedLine.cc \
libnurbs\nurbtess\gridWrap.cc \
libnurbs\nurbtess\monoChain.cc \
libnurbs\nurbtess\monoPolyPart.cc \
libnurbs\nurbtess\monoTriangulation.cc \
libnurbs\nurbtess\partitionX.cc \
libnurbs\nurbtess\partitionY.cc \
libnurbs\nurbtess\polyDBG.cc \
libnurbs\nurbtess\polyUtil.cc \
libnurbs\nurbtess\primitiveStream.cc \
libnurbs\nurbtess\quicksort.cc \
libnurbs\nurbtess\rectBlock.cc \
libnurbs\nurbtess\sampleComp.cc \
libnurbs\nurbtess\sampleCompBot.cc \
libnurbs\nurbtess\sampleCompRight.cc \
libnurbs\nurbtess\sampleCompTop.cc \
libnurbs\nurbtess\sampleMonoPoly.cc \
libnurbs\nurbtess\sampledLine.cc \
libnurbs\nurbtess\searchTree.cc
GLU_SRCS = \
libtess\dict.c \
libtess\geom.c \
libtess\memalloc.c \
libtess\mesh.c \
libtess\normal.c \
libtess\priorityq.c \
libtess\render.c \
libtess\sweep.c \
libtess\tess.c \
libtess\tessmono.c \
libutil\error.c \
libutil\glue.c \
libutil\mipmap.c \
libutil\project.c \
libutil\quad.c \
libutil\registry.c
SRCS = $(GLU_SRCS)
GLUDLL = glu32.dll
all : gludll install
!include "$(TOP)/mesawin32.mak"
gludll : $(GLUDLL)
CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -Iinclude -DBUILD_GL32
LFLAGS = $(dlllflags) $(LFLAGS)
OBJS = $(GLU_SRCS:.c=.obj)
LIBS = ../lib/opengl32.lib winmm.lib $(guilibsdll)
# Uncomment these definitions to try to compile the NURBS code.
#OBJS = $(GLU_SRCS_CC:.cc=.obj) $(GLU_SRCS:.c=.obj)
#NURBSINC = -Ilibnurbs\interface -Ilibnurbs\internals -Ilibnurbs\nurbtess
#CFLAGS = $(CFLAGS) $(NURBSINC)
$(GLUDLL) : $(OBJS) glu.def
$(link) $(LFLAGS) -out:$(GLUDLL) -def:glu.def $(OBJS) $(LIBS)
install : $(GLUDLL)
@echo "copying Mesa GLU dynamic link library to system directory..."
-copy $(GLUDLL) $(TOP)\lib
@echo "copying Mesa GLU import library to library directory..."
-copy $(GLU) $(TOP)\lib
clean ::
@del /f libtess\*.obj libutil\*.obj
@del /f libnurbs\interface\*.obj libnurbs\internals\*.obj
@del /f libnurbs\nurbtess\*.obj
# override default inference rule with one that writes the object to
# the correct subdir.
.c.obj :
$(cc) $(CFLAGS) -I. $< /Fo$*.obj
# /TP is needed for C++ files because MS compiler
# does not recognize .cc as a C++ file.
.cc.obj :
$(cc) $(CFLAGS) -I. $< /TP /Fo$*.obj
# Makefile for Win32
#
# Sept 12, 2001
# Note: The nurbs code is not being built at this time.
# If you want to work on it, uncomment the definitions
# noted below to try to compile the sources.
# There are numerous problems, some of which may be solved
# by setting some #defines.
#
!include <win32.mak>
.SUFFIXES : .cc
TOP = ..
GLU_SRCS_CC = \
libnurbs\interface\bezierEval.cc \
libnurbs\interface\bezierPatch.cc \
libnurbs\interface\bezierPatchMesh.cc \
libnurbs\interface\glcurveval.cc \
libnurbs\interface\glinterface.cc \
libnurbs\interface\glrenderer.cc \
libnurbs\interface\glsurfeval.cc \
libnurbs\interface\incurveeval.cc \
libnurbs\interface\insurfeval.cc \
libnurbs\internals\arc.cc \
libnurbs\internals\arcsorter.cc \
libnurbs\internals\arctess.cc \
libnurbs\internals\backend.cc \
libnurbs\internals\basiccrveval.cc \
libnurbs\internals\basicsurfeval.cc \
libnurbs\internals\bin.cc \
libnurbs\internals\bufpool.cc \
libnurbs\internals\cachingeval.cc \
libnurbs\internals\ccw.cc \
libnurbs\internals\coveandtiler.cc \
libnurbs\internals\curve.cc \
libnurbs\internals\curvelist.cc \
libnurbs\internals\curvesub.cc \
libnurbs\internals\dataTransform.cc \
libnurbs\internals\displaylist.cc \
libnurbs\internals\flist.cc \
libnurbs\internals\flistsorter.cc \
libnurbs\internals\hull.cc \
libnurbs\internals\intersect.cc \
libnurbs\internals\knotvector.cc \
libnurbs\internals\mapdesc.cc \
libnurbs\internals\mapdescv.cc \
libnurbs\internals\maplist.cc \
libnurbs\internals\mesher.cc \
libnurbs\internals\monoTriangulationBackend.cc \
libnurbs\internals\monotonizer.cc \
libnurbs\internals\mycode.cc \
libnurbs\internals\nurbsinterfac.cc \
libnurbs\internals\nurbstess.cc \
libnurbs\internals\patch.cc \
libnurbs\internals\patchlist.cc \
libnurbs\internals\quilt.cc \
libnurbs\internals\reader.cc \
libnurbs\internals\renderhints.cc \
libnurbs\internals\slicer.cc \
libnurbs\internals\sorter.cc \
libnurbs\internals\splitarcs.cc \
libnurbs\internals\subdivider.cc \
libnurbs\internals\tobezier.cc \
libnurbs\internals\trimline.cc \
libnurbs\internals\trimregion.cc \
libnurbs\internals\trimvertpool.cc \
libnurbs\internals\uarray.cc \
libnurbs\internals\varray.cc \
libnurbs\nurbtess\directedLine.cc \
libnurbs\nurbtess\gridWrap.cc \
libnurbs\nurbtess\monoChain.cc \
libnurbs\nurbtess\monoPolyPart.cc \
libnurbs\nurbtess\monoTriangulation.cc \
libnurbs\nurbtess\partitionX.cc \
libnurbs\nurbtess\partitionY.cc \
libnurbs\nurbtess\polyDBG.cc \
libnurbs\nurbtess\polyUtil.cc \
libnurbs\nurbtess\primitiveStream.cc \
libnurbs\nurbtess\quicksort.cc \
libnurbs\nurbtess\rectBlock.cc \
libnurbs\nurbtess\sampleComp.cc \
libnurbs\nurbtess\sampleCompBot.cc \
libnurbs\nurbtess\sampleCompRight.cc \
libnurbs\nurbtess\sampleCompTop.cc \
libnurbs\nurbtess\sampleMonoPoly.cc \
libnurbs\nurbtess\sampledLine.cc \
libnurbs\nurbtess\searchTree.cc
GLU_SRCS = \
libtess\dict.c \
libtess\geom.c \
libtess\memalloc.c \
libtess\mesh.c \
libtess\normal.c \
libtess\priorityq.c \
libtess\render.c \
libtess\sweep.c \
libtess\tess.c \
libtess\tessmono.c \
libutil\error.c \
libutil\glue.c \
libutil\mipmap.c \
libutil\project.c \
libutil\quad.c \
libutil\registry.c
SRCS = $(GLU_SRCS)
GLUDLL = glu32.dll
all : gludll install
!include "$(TOP)/mesawin32.mak"
gludll : $(GLUDLL)
CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -Iinclude -DBUILD_GL32
LFLAGS = $(dlllflags) $(LFLAGS)
OBJS = $(GLU_SRCS:.c=.obj)
LIBS = ../lib/opengl32.lib winmm.lib $(guilibsdll)
# Uncomment these definitions to try to compile the NURBS code.
#OBJS = $(GLU_SRCS_CC:.cc=.obj) $(GLU_SRCS:.c=.obj)
#NURBSINC = -Ilibnurbs\interface -Ilibnurbs\internals -Ilibnurbs\nurbtess
#CFLAGS = $(CFLAGS) $(NURBSINC)
$(GLUDLL) : $(OBJS) glu.def
$(link) $(LFLAGS) -out:$(GLUDLL) -def:glu.def $(OBJS) $(LIBS)
install : $(GLUDLL)
@echo "copying Mesa GLU dynamic link library to system directory..."
-copy $(GLUDLL) $(TOP)\lib
@echo "copying Mesa GLU import library to library directory..."
-copy $(GLU) $(TOP)\lib
clean ::
@del /f libtess\*.obj libutil\*.obj
@del /f libnurbs\interface\*.obj libnurbs\internals\*.obj
@del /f libnurbs\nurbtess\*.obj
# override default inference rule with one that writes the object to
# the correct subdir.
.c.obj :
$(cc) $(CFLAGS) -I. $< /Fo$*.obj
# /TP is needed for C++ files because MS compiler
# does not recognize .cc as a C++ file.
.cc.obj :
$(cc) $(CFLAGS) -I. $< /TP /Fo$*.obj

+ 381
- 381
src/glu/sgi/libutil/project.c View File

@@ -1,381 +1,381 @@
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date: 2001/09/14 22:19:19 $ $Revision: 1.3 $
** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.3 2001/09/14 22:19:19 brianp Exp $
*/
#include "gluos.h"
#include <math.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "gluint.h"
/*
** Make m an identity matrix
*/
static void __gluMakeIdentityd(GLdouble m[16])
{
m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
}
static void __gluMakeIdentityf(GLfloat m[16])
{
m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
}
void GLAPIENTRY
gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
{
glOrtho(left, right, bottom, top, -1, 1);
}
#define __glPi 3.14159265358979323846
void GLAPIENTRY
gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
{
GLdouble m[4][4];
double sine, cotangent, deltaZ;
double radians = fovy / 2 * __glPi / 180;
deltaZ = zFar - zNear;
sine = sin(radians);
if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
return;
}
cotangent = COS(radians) / sine;
__gluMakeIdentityd(&m[0][0]);
m[0][0] = cotangent / aspect;
m[1][1] = cotangent;
m[2][2] = -(zFar + zNear) / deltaZ;
m[2][3] = -1;
m[3][2] = -2 * zNear * zFar / deltaZ;
m[3][3] = 0;
glMultMatrixd(&m[0][0]);
}
static void normalize(float v[3])
{
float r;
r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
if (r == 0.0) return;
v[0] /= r;
v[1] /= r;
v[2] /= r;
}
static void cross(float v1[3], float v2[3], float result[3])
{
result[0] = v1[1]*v2[2] - v1[2]*v2[1];
result[1] = v1[2]*v2[0] - v1[0]*v2[2];
result[2] = v1[0]*v2[1] - v1[1]*v2[0];
}
void GLAPIENTRY
gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
GLdouble upz)
{
int i;
float forward[3], side[3], up[3];
GLfloat m[4][4];
forward[0] = centerx - eyex;
forward[1] = centery - eyey;
forward[2] = centerz - eyez;
up[0] = upx;
up[1] = upy;
up[2] = upz;
normalize(forward);
/* Side = forward x up */
cross(forward, up, side);
normalize(side);
/* Recompute up as: up = side x forward */
cross(side, forward, up);
__gluMakeIdentityf(&m[0][0]);
m[0][0] = side[0];
m[1][0] = side[1];
m[2][0] = side[2];
m[0][1] = up[0];
m[1][1] = up[1];
m[2][1] = up[2];
m[0][2] = -forward[0];
m[1][2] = -forward[1];
m[2][2] = -forward[2];
glMultMatrixf(&m[0][0]);
glTranslated(-eyex, -eyey, -eyez);
}
static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4],
GLdouble out[4])
{
int i;
for (i=0; i<4; i++) {
out[i] =
in[0] * matrix[0*4+i] +
in[1] * matrix[1*4+i] +
in[2] * matrix[2*4+i] +
in[3] * matrix[3*4+i];
}
}
/*
** inverse = invert(src)
*/
static int __gluInvertMatrixd(const GLdouble src[16], GLdouble inverse[16])
{
int i, j, k, swap;
double t;
GLdouble temp[4][4];
for (i=0; i<4; i++) {
for (j=0; j<4; j++) {
temp[i][j] = src[i*4+j];
}
}
__gluMakeIdentityd(inverse);
for (i = 0; i < 4; i++) {
/*
** Look for largest element in column
*/
swap = i;
for (j = i + 1; j < 4; j++) {
if (fabs(temp[j][i]) > fabs(temp[i][i])) {
swap = j;
}
}
if (swap != i) {
/*
** Swap rows.
*/
for (k = 0; k < 4; k++) {
t = temp[i][k];
temp[i][k] = temp[swap][k];
temp[swap][k] = t;
t = inverse[i*4+k];
inverse[i*4+k] = inverse[swap*4+k];
inverse[swap*4+k] = t;
}
}
if (temp[i][i] == 0) {
/*
** No non-zero pivot. The matrix is singular, which shouldn't
** happen. This means the user gave us a bad matrix.
*/
return GL_FALSE;
}
t = temp[i][i];
for (k = 0; k < 4; k++) {
temp[i][k] /= t;
inverse[i*4+k] /= t;
}
for (j = 0; j < 4; j++) {
if (j != i) {
t = temp[j][i];
for (k = 0; k < 4; k++) {
temp[j][k] -= temp[i][k]*t;
inverse[j*4+k] -= inverse[i*4+k]*t;
}
}
}
}
return GL_TRUE;
}
static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16],
GLdouble r[16])
{
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
r[i*4+j] =
a[i*4+0]*b[0*4+j] +
a[i*4+1]*b[1*4+j] +
a[i*4+2]*b[2*4+j] +
a[i*4+3]*b[3*4+j];
}
}
}
GLint GLAPIENTRY
gluProject(GLdouble objx, GLdouble objy, GLdouble objz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *winx, GLdouble *winy, GLdouble *winz)
{
double in[4];
double out[4];
in[0]=objx;
in[1]=objy;
in[2]=objz;
in[3]=1.0;
__gluMultMatrixVecd(modelMatrix, in, out);
__gluMultMatrixVecd(projMatrix, out, in);
if (in[3] == 0.0) return(GL_FALSE);
in[0] /= in[3];
in[1] /= in[3];
in[2] /= in[3];
/* Map x, y and z to range 0-1 */
in[0] = in[0] * 0.5 + 0.5;
in[1] = in[1] * 0.5 + 0.5;
in[2] = in[2] * 0.5 + 0.5;
/* Map x,y to viewport */
in[0] = in[0] * viewport[2] + viewport[0];
in[1] = in[1] * viewport[3] + viewport[1];
*winx=in[0];
*winy=in[1];
*winz=in[2];
return(GL_TRUE);
}
GLint GLAPIENTRY
gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *objx, GLdouble *objy, GLdouble *objz)
{
double finalMatrix[16];
double in[4];
double out[4];
__gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
in[0]=winx;
in[1]=winy;
in[2]=winz;
in[3]=1.0;
/* Map x and y from window coordinates */
in[0] = (in[0] - viewport[0]) / viewport[2];
in[1] = (in[1] - viewport[1]) / viewport[3];
/* Map to range -1 to 1 */
in[0] = in[0] * 2 - 1;
in[1] = in[1] * 2 - 1;
in[2] = in[2] * 2 - 1;
__gluMultMatrixVecd(finalMatrix, in, out);
if (out[3] == 0.0) return(GL_FALSE);
out[0] /= out[3];
out[1] /= out[3];
out[2] /= out[3];
*objx = out[0];
*objy = out[1];
*objz = out[2];
return(GL_TRUE);
}
GLint GLAPIENTRY
gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLclampd nearVal, GLclampd farVal,
GLdouble *objx, GLdouble *objy, GLdouble *objz,
GLdouble *objw)
{
double finalMatrix[16];
double in[4];
double out[4];
__gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
in[0]=winx;
in[1]=winy;
in[2]=winz;
in[3]=clipw;
/* Map x and y from window coordinates */
in[0] = (in[0] - viewport[0]) / viewport[2];
in[1] = (in[1] - viewport[1]) / viewport[3];
in[2] = (in[2] - nearVal) / (farVal - nearVal);
/* Map to range -1 to 1 */
in[0] = in[0] * 2 - 1;
in[1] = in[1] * 2 - 1;
in[2] = in[2] * 2 - 1;
__gluMultMatrixVecd(finalMatrix, in, out);
if (out[3] == 0.0) return(GL_FALSE);
*objx = out[0];
*objy = out[1];
*objz = out[2];
*objw = out[3];
return(GL_TRUE);
}
void GLAPIENTRY
gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay,
GLint viewport[4])
{
if (deltax <= 0 || deltay <= 0) {
return;
}
/* Translate and scale the picked region to the entire window */
glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,
(viewport[3] - 2 * (y - viewport[1])) / deltay, 0);
glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);
}
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
** $Date: 2001/09/18 16:39:38 $ $Revision: 1.4 $
** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.4 2001/09/18 16:39:38 kschultz Exp $
*/
#include "gluos.h"
#include <math.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "gluint.h"
/*
** Make m an identity matrix
*/
static void __gluMakeIdentityd(GLdouble m[16])
{
m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
}
static void __gluMakeIdentityf(GLfloat m[16])
{
m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
}
void GLAPIENTRY
gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
{
glOrtho(left, right, bottom, top, -1, 1);
}
#define __glPi 3.14159265358979323846
void GLAPIENTRY
gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
{
GLdouble m[4][4];
double sine, cotangent, deltaZ;
double radians = fovy / 2 * __glPi / 180;
deltaZ = zFar - zNear;
sine = sin(radians);
if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
return;
}
cotangent = COS(radians) / sine;
__gluMakeIdentityd(&m[0][0]);
m[0][0] = cotangent / aspect;
m[1][1] = cotangent;
m[2][2] = -(zFar + zNear) / deltaZ;
m[2][3] = -1;
m[3][2] = -2 * zNear * zFar / deltaZ;
m[3][3] = 0;
glMultMatrixd(&m[0][0]);
}
static void normalize(float v[3])
{
float r;
r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
if (r == 0.0) return;
v[0] /= r;
v[1] /= r;
v[2] /= r;
}
static void cross(float v1[3], float v2[3], float result[3])
{
result[0] = v1[1]*v2[2] - v1[2]*v2[1];
result[1] = v1[2]*v2[0] - v1[0]*v2[2];
result[2] = v1[0]*v2[1] - v1[1]*v2[0];
}
void GLAPIENTRY
gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
GLdouble upz)
{
int i;
float forward[3], side[3], up[3];
GLfloat m[4][4];
forward[0] = centerx - eyex;
forward[1] = centery - eyey;
forward[2] = centerz - eyez;
up[0] = upx;
up[1] = upy;
up[2] = upz;
normalize(forward);
/* Side = forward x up */
cross(forward, up, side);
normalize(side);
/* Recompute up as: up = side x forward */
cross(side, forward, up);
__gluMakeIdentityf(&m[0][0]);
m[0][0] = side[0];
m[1][0] = side[1];
m[2][0] = side[2];
m[0][1] = up[0];
m[1][1] = up[1];
m[2][1] = up[2];
m[0][2] = -forward[0];
m[1][2] = -forward[1];
m[2][2] = -forward[2];
glMultMatrixf(&m[0][0]);
glTranslated(-eyex, -eyey, -eyez);
}
static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4],
GLdouble out[4])
{
int i;
for (i=0; i<4; i++) {
out[i] =
in[0] * matrix[0*4+i] +
in[1] * matrix[1*4+i] +
in[2] * matrix[2*4+i] +
in[3] * matrix[3*4+i];
}
}
/*
** inverse = invert(src)
*/
static int __gluInvertMatrixd(const GLdouble src[16], GLdouble inverse[16])
{
int i, j, k, swap;
double t;
GLdouble temp[4][4];
for (i=0; i<4; i++) {
for (j=0; j<4; j++) {
temp[i][j] = src[i*4+j];
}
}
__gluMakeIdentityd(inverse);
for (i = 0; i < 4; i++) {
/*
** Look for largest element in column
*/
swap = i;
for (j = i + 1; j < 4; j++) {
if (fabs(temp[j][i]) > fabs(temp[i][i])) {
swap = j;
}
}
if (swap != i) {
/*
** Swap rows.
*/
for (k = 0; k < 4; k++) {
t = temp[i][k];
temp[i][k] = temp[swap][k];
temp[swap][k] = t;
t = inverse[i*4+k];
inverse[i*4+k] = inverse[swap*4+k];
inverse[swap*4+k] = t;
}
}
if (temp[i][i] == 0) {
/*
** No non-zero pivot. The matrix is singular, which shouldn't
** happen. This means the user gave us a bad matrix.
*/
return GL_FALSE;
}
t = temp[i][i];
for (k = 0; k < 4; k++) {
temp[i][k] /= t;
inverse[i*4+k] /= t;
}
for (j = 0; j < 4; j++) {
if (j != i) {
t = temp[j][i];
for (k = 0; k < 4; k++) {
temp[j][k] -= temp[i][k]*t;
inverse[j*4+k] -= inverse[i*4+k]*t;
}
}
}
}
return GL_TRUE;
}
static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16],
GLdouble r[16])
{
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
r[i*4+j] =
a[i*4+0]*b[0*4+j] +
a[i*4+1]*b[1*4+j] +
a[i*4+2]*b[2*4+j] +
a[i*4+3]*b[3*4+j];
}
}
}
GLint GLAPIENTRY
gluProject(GLdouble objx, GLdouble objy, GLdouble objz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *winx, GLdouble *winy, GLdouble *winz)
{
double in[4];
double out[4];
in[0]=objx;
in[1]=objy;
in[2]=objz;
in[3]=1.0;
__gluMultMatrixVecd(modelMatrix, in, out);
__gluMultMatrixVecd(projMatrix, out, in);
if (in[3] == 0.0) return(GL_FALSE);
in[0] /= in[3];
in[1] /= in[3];
in[2] /= in[3];
/* Map x, y and z to range 0-1 */
in[0] = in[0] * 0.5 + 0.5;
in[1] = in[1] * 0.5 + 0.5;
in[2] = in[2] * 0.5 + 0.5;
/* Map x,y to viewport */
in[0] = in[0] * viewport[2] + viewport[0];
in[1] = in[1] * viewport[3] + viewport[1];
*winx=in[0];
*winy=in[1];
*winz=in[2];
return(GL_TRUE);
}
GLint GLAPIENTRY
gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *objx, GLdouble *objy, GLdouble *objz)
{
double finalMatrix[16];
double in[4];
double out[4];
__gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
in[0]=winx;
in[1]=winy;
in[2]=winz;
in[3]=1.0;
/* Map x and y from window coordinates */
in[0] = (in[0] - viewport[0]) / viewport[2];
in[1] = (in[1] - viewport[1]) / viewport[3];
/* Map to range -1 to 1 */
in[0] = in[0] * 2 - 1;
in[1] = in[1] * 2 - 1;
in[2] = in[2] * 2 - 1;
__gluMultMatrixVecd(finalMatrix, in, out);
if (out[3] == 0.0) return(GL_FALSE);
out[0] /= out[3];
out[1] /= out[3];
out[2] /= out[3];
*objx = out[0];
*objy = out[1];
*objz = out[2];
return(GL_TRUE);
}
GLint GLAPIENTRY
gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLclampd nearVal, GLclampd farVal,
GLdouble *objx, GLdouble *objy, GLdouble *objz,
GLdouble *objw)
{
double finalMatrix[16];
double in[4];
double out[4];
__gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
in[0]=winx;
in[1]=winy;
in[2]=winz;
in[3]=clipw;
/* Map x and y from window coordinates */
in[0] = (in[0] - viewport[0]) / viewport[2];
in[1] = (in[1] - viewport[1]) / viewport[3];
in[2] = (in[2] - nearVal) / (farVal - nearVal);
/* Map to range -1 to 1 */
in[0] = in[0] * 2 - 1;
in[1] = in[1] * 2 - 1;
in[2] = in[2] * 2 - 1;
__gluMultMatrixVecd(finalMatrix, in, out);
if (out[3] == 0.0) return(GL_FALSE);
*objx = out[0];
*objy = out[1];
*objz = out[2];
*objw = out[3];
return(GL_TRUE);
}
void GLAPIENTRY
gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay,
GLint viewport[4])
{
if (deltax <= 0 || deltay <= 0) {
return;
}
/* Translate and scale the picked region to the entire window */
glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,
(viewport[3] - 2 * (y - viewport[1])) / deltay, 0);
glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);
}

+ 100
- 100
src/glut/glx/Makefile.win View File

@@ -1,100 +1,100 @@
# Makefile for Win32
!include <win32.mak>
TOP = ..
# NOTE: glut_menu.c and glut_glxext.c are NOT compiled into Win32 GLUT
SRCS = glut_8x13.c glut_9x15.c glut_bitmap.c glut_bwidth.c glut_cindex.c glut_cmap.c glut_cursor.c glut_dials.c glut_dstr.c glut_event.c glut_ext.c glut_fbc.c glut_fullscrn.c glut_gamemode.c glut_get.c glut_hel10.c glut_hel12.c glut_hel18.c glut_init.c glut_input.c glut_joy.c glut_key.c glut_keyctrl.c glut_keyup.c glut_mesa.c glut_modifier.c glut_mroman.c glut_overlay.c glut_roman.c glut_shapes.c glut_space.c glut_stroke.c glut_swap.c glut_swidth.c glut_tablet.c glut_teapot.c glut_tr10.c glut_tr24.c glut_util.c glut_vidresize.c glut_warp.c glut_win.c glut_winmisc.c win32_glx.c win32_menu.c win32_util.c win32_winproc.c win32_x11.c
all : glutdll
!include "$(TOP)/mesawin32.mak"
glutdll : $(GLUTDLL)
!IFDEF NODEBUG
OPTIMIZE_CFLAGS = -DNDEBUG
!ENDIF
CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS) -DMESA -DBUILD_GL32
LFLAGS = $(dlllflags) $(LFLAGS)
OBJS = $(SRCS:.c=.obj)
MS_LIBS = $(MS_OPENGL) $(MS_GLU) winmm.lib $(guilibsdll)
MS_LIBS = ../lib/opengl32.lib ../lib/glu32.lib winmm.lib $(guilibsdll)
SGI_LIBS = $(SGI_OPENGL) $(SGI_GLU) winmm.lib $(guilibsdll)
glut32.dll : $(OBJS) glut.def
$(link) $(LFLAGS) -out:glut32.dll -def:glut.def $(OBJS) $(MS_LIBS)
@echo "copying GLUT dynamic link library to lib directory..."
-copy $(GLUTDLL) ..\lib
@echo "copying GLUT import library to lib directory..."
-copy $(GLUTLIB) ..\lib
glut.dll : $(OBJS) glut.def
$(link) $(LFLAGS) -out:glut.dll -def:glut.def $(OBJS) $(SGI_LIBS)
install : $(GLUTDLL)
@echo "copying GLUT dynamic link library to system directory..."
-copy $(GLUTDLL) $(DLLINSTALL)
@echo "copying GLUT header file to include directory..."
-copy ..\include\GL\glut.h $(INCLUDEINSTALL)
@echo "copying GLUT import library to library directory..."
-copy $(GLUTLIB) $(LIBINSTALL)
.c.obj :
$(cc) $(CFLAGS) -I . $*.c
# explicit object dependencies for all source files
win32_glx.obj: win32_glx.c win32_glx.h
win32_x11.obj: win32_x11.c win32_x11.h
win32_menu.obj: win32_menu.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h
win32_util.obj: win32_util.c glutint.h ..\include\GL\glutf90.h
win32_winproc.obj: win32_winproc.c glutint.h ..\include\GL\glutf90.h
glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_bitmap.obj: glut_bitmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_bwidth.obj: glut_bwidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_cindex.obj: glut_cindex.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_cmap.obj: glut_cmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_cursor.obj: glut_cursor.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_dials.obj: glut_dials.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_dstr.obj: glut_dstr.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_event.obj: glut_event.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_ext.obj: glut_ext.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_fullscrn.obj: glut_fullscrn.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_gamemode.obj: glut_gamemode.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_get.obj: glut_get.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_init.obj: glut_init.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_input.obj: glut_input.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_joy.obj: glut_joy.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_key.obj: glut_key.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_keyctrl.obj: glut_keyctrl.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_keyup.obj: glut_keyup.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_mesa.obj: glut_mesa.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_modifier.obj: glut_modifier.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_overlay.obj: glut_overlay.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_shapes.obj: glut_shapes.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_space.obj: glut_space.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_swap.obj: glut_swap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_swidth.obj: glut_swidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_tablet.obj: glut_tablet.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_teapot.obj: glut_teapot.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_util.obj: glut_util.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_vidresize.obj: glut_vidresize.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_warp.obj: glut_warp.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_win.obj: glut_win.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h
glut_winmisc.obj: glut_winmisc.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
# Makefile for Win32
!include <win32.mak>
TOP = ..
# NOTE: glut_menu.c and glut_glxext.c are NOT compiled into Win32 GLUT
SRCS = glut_8x13.c glut_9x15.c glut_bitmap.c glut_bwidth.c glut_cindex.c glut_cmap.c glut_cursor.c glut_dials.c glut_dstr.c glut_event.c glut_ext.c glut_fbc.c glut_fullscrn.c glut_gamemode.c glut_get.c glut_hel10.c glut_hel12.c glut_hel18.c glut_init.c glut_input.c glut_joy.c glut_key.c glut_keyctrl.c glut_keyup.c glut_mesa.c glut_modifier.c glut_mroman.c glut_overlay.c glut_roman.c glut_shapes.c glut_space.c glut_stroke.c glut_swap.c glut_swidth.c glut_tablet.c glut_teapot.c glut_tr10.c glut_tr24.c glut_util.c glut_vidresize.c glut_warp.c glut_win.c glut_winmisc.c win32_glx.c win32_menu.c win32_util.c win32_winproc.c win32_x11.c
all : glutdll
!include "$(TOP)/mesawin32.mak"
glutdll : $(GLUTDLL)
!IFDEF NODEBUG
OPTIMIZE_CFLAGS = -DNDEBUG
!ENDIF
CFLAGS = $(cvarsdll) $(CFLAGS) $(OPTIMIZE_CFLAGS) -DMESA -DBUILD_GL32
LFLAGS = $(dlllflags) $(LFLAGS)
OBJS = $(SRCS:.c=.obj)
MS_LIBS = $(MS_OPENGL) $(MS_GLU) winmm.lib $(guilibsdll)
MS_LIBS = ../lib/opengl32.lib ../lib/glu32.lib winmm.lib $(guilibsdll)
SGI_LIBS = $(SGI_OPENGL) $(SGI_GLU) winmm.lib $(guilibsdll)
glut32.dll : $(OBJS) glut.def
$(link) $(LFLAGS) -out:glut32.dll -def:glut.def $(OBJS) $(MS_LIBS)
@echo "copying GLUT dynamic link library to lib directory..."
-copy $(GLUTDLL) ..\lib
@echo "copying GLUT import library to lib directory..."
-copy $(GLUTLIB) ..\lib
glut.dll : $(OBJS) glut.def
$(link) $(LFLAGS) -out:glut.dll -def:glut.def $(OBJS) $(SGI_LIBS)
install : $(GLUTDLL)
@echo "copying GLUT dynamic link library to system directory..."
-copy $(GLUTDLL) $(DLLINSTALL)
@echo "copying GLUT header file to include directory..."
-copy ..\include\GL\glut.h $(INCLUDEINSTALL)
@echo "copying GLUT import library to library directory..."
-copy $(GLUTLIB) $(LIBINSTALL)
.c.obj :
$(cc) $(CFLAGS) -I . $*.c
# explicit object dependencies for all source files
win32_glx.obj: win32_glx.c win32_glx.h
win32_x11.obj: win32_x11.c win32_x11.h
win32_menu.obj: win32_menu.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h
win32_util.obj: win32_util.c glutint.h ..\include\GL\glutf90.h
win32_winproc.obj: win32_winproc.c glutint.h ..\include\GL\glutf90.h
glut_mroman.obj: glut_mroman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
glut_roman.obj: glut_roman.c glutstroke.h glutint.h ..\include\GL\glutf90.h
glut_hel12.obj: glut_hel12.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_8x13.obj: glut_8x13.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_hel18.obj: glut_hel18.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_9x15.obj: glut_9x15.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_tr10.obj: glut_tr10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_hel10.obj: glut_hel10.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_tr24.obj: glut_tr24.c glutbitmap.h glutint.h ..\include\GL\glutf90.h
glut_bitmap.obj: glut_bitmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_bwidth.obj: glut_bwidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_cindex.obj: glut_cindex.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_cmap.obj: glut_cmap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_cursor.obj: glut_cursor.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_dials.obj: glut_dials.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_dstr.obj: glut_dstr.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_event.obj: glut_event.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_ext.obj: glut_ext.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_fullscrn.obj: glut_fullscrn.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_gamemode.obj: glut_gamemode.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_get.obj: glut_get.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_init.obj: glut_init.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_input.obj: glut_input.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_joy.obj: glut_joy.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_key.obj: glut_key.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_keyctrl.obj: glut_keyctrl.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_keyup.obj: glut_keyup.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_mesa.obj: glut_mesa.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_modifier.obj: glut_modifier.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_overlay.obj: glut_overlay.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_shapes.obj: glut_shapes.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_space.obj: glut_space.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_swap.obj: glut_swap.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_swidth.obj: glut_swidth.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_tablet.obj: glut_tablet.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_teapot.obj: glut_teapot.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_util.obj: glut_util.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_vidresize.obj: glut_vidresize.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_warp.obj: glut_warp.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h
glut_win.obj: glut_win.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h
glut_winmisc.obj: glut_winmisc.c glutint.h ..\include\GL\glutf90.h ..\include\GL\glut.h glutwin32.h win32_glx.h win32_x11.h

+ 5
- 5
src/glut/glx/glut.def View File

@@ -1,9 +1,9 @@
DESCRIPTION 'OpenGL Utility Toolkit for Win32'
VERSION 3.7
VERSION 3.7
EXPORTS
glutAddMenuEntry
glutAddSubMenu
glutAttachMenu
@@ -123,4 +123,4 @@ EXPORTS
glutWireTorus
; __glutSetFCB
; __glutGetFCB

+ 326
- 326
src/glut/glx/win32_x11.h View File

@@ -1,326 +1,326 @@
#ifndef __win32_x11_h__
#define __win32_x11_h__
/* Copyright (c) Nate Robins, 1997. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#include <stdlib.h>
#include <windows.h>
/* These definitions are missing from windows.h */
WINGDIAPI int WINAPI wglChoosePixelFormat(HDC, PIXELFORMATDESCRIPTOR *);
WINGDIAPI int WINAPI wglDescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
WINGDIAPI int WINAPI wglGetPixelFormat(HDC);
WINGDIAPI BOOL WINAPI wglSetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR *);
WINGDIAPI BOOL WINAPI wglSwapBuffers(HDC);
/* Type definitions (conversions) */
typedef int Visual; /* Win32 equivalent of X11 type */
typedef HWND Window;
typedef HPALETTE Colormap;
typedef PIXELFORMATDESCRIPTOR XVisualInfo;
typedef BOOL Bool;
typedef MSG XEvent;
typedef HDC Display;
typedef HCURSOR Cursor;
typedef int Atom; /* dummies */
typedef int XDevice;
typedef int Status;
#define True TRUE /* Win32 equivalents of X11 booleans */
#define False FALSE
#define None 0L /* universal null resource or null atom */
/* Input Event Masks. Used as event-mask window attribute and as arguments
to Grab requests. Not to be confused with event names. */
#define NoEventMask 0L
#define KeyPressMask (1L<<0)
#define KeyReleaseMask (1L<<1)
#define ButtonPressMask (1L<<2)
#define ButtonReleaseMask (1L<<3)
#define EnterWindowMask (1L<<4)
#define LeaveWindowMask (1L<<5)
#define PointerMotionMask (1L<<6)
#define PointerMotionHintMask (1L<<7)
#define Button1MotionMask (1L<<8)
#define Button2MotionMask (1L<<9)
#define Button3MotionMask (1L<<10)
#define Button4MotionMask (1L<<11)
#define Button5MotionMask (1L<<12)
#define ButtonMotionMask (1L<<13)
#define KeymapStateMask (1L<<14)
#define ExposureMask (1L<<15)
#define VisibilityChangeMask (1L<<16)
#define StructureNotifyMask (1L<<17)
#define ResizeRedirectMask (1L<<18)
#define SubstructureNotifyMask (1L<<19)
#define SubstructureRedirectMask (1L<<20)
#define FocusChangeMask (1L<<21)
#define PropertyChangeMask (1L<<22)
#define ColormapChangeMask (1L<<23)
#define OwnerGrabButtonMask (1L<<24)
/* Key masks. Used as modifiers to GrabButton and GrabKey, results of
QueryPointer, state in various key-, mouse-, and button-related
events. */
#define ShiftMask (1<<0)
#define LockMask (1<<1)
#define ControlMask (1<<2)
#define Mod1Mask (1<<3)
#define Mod2Mask (1<<4)
#define Mod3Mask (1<<5)
#define Mod4Mask (1<<6)
#define Mod5Mask (1<<7)
/* Window classes used by CreateWindow */
/* Note that CopyFromParent is already defined as 0 above */
#define InputOutput 1
#define InputOnly 2
/* Window attributes for CreateWindow and ChangeWindowAttributes */
#define CWBackPixmap (1L<<0)
#define CWBackPixel (1L<<1)
#define CWBorderPixmap (1L<<2)
#define CWBorderPixel (1L<<3)
#define CWBitGravity (1L<<4)
#define CWWinGravity (1L<<5)
#define CWBackingStore (1L<<6)
#define CWBackingPlanes (1L<<7)
#define CWBackingPixel (1L<<8)
#define CWOverrideRedirect (1L<<9)
#define CWSaveUnder (1L<<10)
#define CWEventMask (1L<<11)
#define CWDontPropagate (1L<<12)
#define CWColormap (1L<<13)
#define CWCursor (1L<<14)
/* ConfigureWindow structure */
#define CWX (1<<0)
#define CWY (1<<1)
#define CWWidth (1<<2)
#define CWHeight (1<<3)
#define CWBorderWidth (1<<4)
#define CWSibling (1<<5)
#define CWStackMode (1<<6)
/* Used in GetWindowAttributes reply */
#define IsUnmapped 0
#define IsUnviewable 1
#define IsViewable 2
/* Window stacking method (in configureWindow) */
#define Above 0
#define Below 1
#define TopIf 2
#define BottomIf 3
#define Opposite 4
/* For CreateColormap */
#define AllocNone 0 /* create map with no entries */
#define AllocAll 1 /* allocate entire map writeable */
/* Flags used in StoreNamedColor, StoreColors */
#define DoRed (1<<0)
#define DoGreen (1<<1)
#define DoBlue (1<<2)
/*
* Bitmask returned by XParseGeometry(). Each bit tells if the corresponding
* value (x, y, width, height) was found in the parsed string.
*/
#define NoValue 0x0000
#define XValue 0x0001
#define YValue 0x0002
#define WidthValue 0x0004
#define HeightValue 0x0008
#define AllValues 0x000F
#define XNegative 0x0010
#define YNegative 0x0020
/* flags argument in size hints */
#define USPosition (1L << 0) /* user specified x, y */
#define USSize (1L << 1) /* user specified width, height */
/* definitions for initial window state */
#define WithdrawnState 0 /* for windows that are not mapped */
#define NormalState 1 /* most applications want to start this way */
#define IconicState 3 /* application wants to start as an icon */
#define GameModeState 4 /* Win32 GLUT only (not in Xlib!). */
/* Type definitions */
typedef struct {
unsigned int background_pixmap; /* background pixmap */
unsigned long background_pixel; /* background pixel */
unsigned long border_pixel; /* border pixel value */
long event_mask; /* set of events that should be saved */
long do_not_propagate_mask; /* set of events that should not propagate */
Bool override_redirect; /* boolean value for override-redirect */
Colormap colormap; /* color map to be associated with window */
} XSetWindowAttributes;
typedef struct {
unsigned long pixel;
unsigned short red, green, blue;
char flags; /* do_red, do_green, do_blue */
} XColor;
typedef struct {
unsigned char *value; /* same as Property routines */
Atom encoding; /* prop type */
int format; /* prop data format: 8, 16, or 32 */
unsigned long nitems; /* number of data items in value */
} XTextProperty;
typedef struct {
long flags; /* marks which fields in this structure are defined */
int x, y; /* obsolete for new window mgrs, but clients */
int width, height; /* should set so old wm's don't mess up */
} XSizeHints;
/* Functions emulated by macros. */
#define XFreeColormap(display, colormap) \
DeleteObject(colormap)
#define XCreateFontCursor(display, shape) \
LoadCursor(NULL, shape)
#define XDefineCursor(display, window, cursor) \
SetCursor(cursor)
#define XFlush(display) \
/* Nothing. */
#define DisplayWidth(display, screen) \
GetSystemMetrics(SM_CXSCREEN)
#define DisplayHeight(display, screen) \
GetSystemMetrics(SM_CYSCREEN)
#define XMapWindow(display, window) \
ShowWindow(window, SW_SHOWNORMAL)
#define XUnmapWindow(display, window) \
ShowWindow(window, SW_HIDE)
#define XIconifyWindow(display, window, screen) \
ShowWindow(window, SW_MINIMIZE)
#define XWithdrawWindow(display, window, screen) \
ShowWindow(window, SW_HIDE)
#define XLowerWindow(display, window) \
SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE)
#define XSetWMName(display, window, tp) \
SetWindowText(window, (tp)->value)
/* There really isn't a way to set the icon name separate from the
windows name in Win32, so, just set the windows name. */
#define XSetWMIconName(display, window, tp) \
XSetWMName(display, window, tp)
#define XDestroyWindow(display, window) \
DestroyWindow(window)
/* Anything that needs to be freed was allocated with malloc in our
fake X windows library for Win32, so free it with plain old
free(). */
#define XFree(data) \
free(data)
/* Nothing to be done for this...the pointer is always 'ungrabbed'
in Win32. */
#define XUngrabPointer(display, time) \
/* Nothing. */
/* Function prototypes. */
extern XVisualInfo* XGetVisualInfo(
Display* display,
long mask,
XVisualInfo* ttemplate, /* Avoid class with C++ keyword. */
int*nitems);
extern Colormap XCreateColormap(
Display* display,
Window root,
Visual* visual,
int alloc);
extern void XAllocColorCells(
Display* display,
Colormap colormap,
Bool contig,
unsigned long plane_masks_return[],
unsigned int nplanes,
unsigned long pixels_return[],
unsigned int npixels);
extern void XStoreColor(
Display* display,
Colormap colormap,
XColor* color);
extern void XSetWindowColormap(
Display* display,
Window window,
Colormap colormap);
extern Bool XTranslateCoordinates(
Display *display,
Window src, Window dst,
int src_x, int src_y,
int* dest_x_return, int* dest_y_return,
Window* child_return);
extern Status XGetGeometry(
Display* display,
Window window,
Window* root_return,
int* x_return, int* y_return,
unsigned int* width_return, unsigned int* height_return,
unsigned int *border_width_return,
unsigned int* depth_return);
extern int DisplayWidthMM(
Display* display,
int screen);
extern int DisplayHeightMM(
Display* display,
int screen);
extern void XWarpPointer(
Display* display,
Window src, Window dst,
int src_x, int src_y,
int src_width, int src_height,
int dst_x, int dst_y);
extern int XParseGeometry(
char* string,
int* x, int* y,
unsigned int* width, unsigned int* height);
extern int XPending(
Display* display);
#endif /* __win32_x11_h__ */
#ifndef __win32_x11_h__
#define __win32_x11_h__
/* Copyright (c) Nate Robins, 1997. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#include <stdlib.h>
#include <windows.h>
/* These definitions are missing from windows.h */
WINGDIAPI int WINAPI wglChoosePixelFormat(HDC, PIXELFORMATDESCRIPTOR *);
WINGDIAPI int WINAPI wglDescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
WINGDIAPI int WINAPI wglGetPixelFormat(HDC);
WINGDIAPI BOOL WINAPI wglSetPixelFormat(HDC, int, PIXELFORMATDESCRIPTOR *);
WINGDIAPI BOOL WINAPI wglSwapBuffers(HDC);
/* Type definitions (conversions) */
typedef int Visual; /* Win32 equivalent of X11 type */
typedef HWND Window;
typedef HPALETTE Colormap;
typedef PIXELFORMATDESCRIPTOR XVisualInfo;
typedef BOOL Bool;
typedef MSG XEvent;
typedef HDC Display;
typedef HCURSOR Cursor;
typedef int Atom; /* dummies */
typedef int XDevice;
typedef int Status;
#define True TRUE /* Win32 equivalents of X11 booleans */
#define False FALSE
#define None 0L /* universal null resource or null atom */
/* Input Event Masks. Used as event-mask window attribute and as arguments
to Grab requests. Not to be confused with event names. */
#define NoEventMask 0L
#define KeyPressMask (1L<<0)
#define KeyReleaseMask (1L<<1)
#define ButtonPressMask (1L<<2)
#define ButtonReleaseMask (1L<<3)
#define EnterWindowMask (1L<<4)
#define LeaveWindowMask (1L<<5)
#define PointerMotionMask (1L<<6)
#define PointerMotionHintMask (1L<<7)
#define Button1MotionMask (1L<<8)
#define Button2MotionMask (1L<<9)
#define Button3MotionMask (1L<<10)
#define Button4MotionMask (1L<<11)
#define Button5MotionMask (1L<<12)
#define ButtonMotionMask (1L<<13)
#define KeymapStateMask (1L<<14)
#define ExposureMask (1L<<15)
#define VisibilityChangeMask (1L<<16)
#define StructureNotifyMask (1L<<17)
#define ResizeRedirectMask (1L<<18)
#define SubstructureNotifyMask (1L<<19)
#define SubstructureRedirectMask (1L<<20)
#define FocusChangeMask (1L<<21)
#define PropertyChangeMask (1L<<22)
#define ColormapChangeMask (1L<<23)
#define OwnerGrabButtonMask (1L<<24)
/* Key masks. Used as modifiers to GrabButton and GrabKey, results of
QueryPointer, state in various key-, mouse-, and button-related
events. */
#define ShiftMask (1<<0)
#define LockMask (1<<1)
#define ControlMask (1<<2)
#define Mod1Mask (1<<3)
#define Mod2Mask (1<<4)
#define Mod3Mask (1<<5)
#define Mod4Mask (1<<6)
#define Mod5Mask (1<<7)
/* Window classes used by CreateWindow */
/* Note that CopyFromParent is already defined as 0 above */
#define InputOutput 1
#define InputOnly 2
/* Window attributes for CreateWindow and ChangeWindowAttributes */
#define CWBackPixmap (1L<<0)
#define CWBackPixel (1L<<1)
#define CWBorderPixmap (1L<<2)
#define CWBorderPixel (1L<<3)
#define CWBitGravity (1L<<4)
#define CWWinGravity (1L<<5)
#define CWBackingStore (1L<<6)
#define CWBackingPlanes (1L<<7)
#define CWBackingPixel (1L<<8)
#define CWOverrideRedirect (1L<<9)
#define CWSaveUnder (1L<<10)
#define CWEventMask (1L<<11)
#define CWDontPropagate (1L<<12)
#define CWColormap (1L<<13)
#define CWCursor (1L<<14)
/* ConfigureWindow structure */
#define CWX (1<<0)
#define CWY (1<<1)
#define CWWidth (1<<2)
#define CWHeight (1<<3)
#define CWBorderWidth (1<<4)
#define CWSibling (1<<5)
#define CWStackMode (1<<6)
/* Used in GetWindowAttributes reply */
#define IsUnmapped 0
#define IsUnviewable 1
#define IsViewable 2
/* Window stacking method (in configureWindow) */
#define Above 0
#define Below 1
#define TopIf 2
#define BottomIf 3
#define Opposite 4
/* For CreateColormap */
#define AllocNone 0 /* create map with no entries */
#define AllocAll 1 /* allocate entire map writeable */
/* Flags used in StoreNamedColor, StoreColors */
#define DoRed (1<<0)
#define DoGreen (1<<1)
#define DoBlue (1<<2)
/*
* Bitmask returned by XParseGeometry(). Each bit tells if the corresponding
* value (x, y, width, height) was found in the parsed string.
*/
#define NoValue 0x0000
#define XValue 0x0001
#define YValue 0x0002
#define WidthValue 0x0004
#define HeightValue 0x0008
#define AllValues 0x000F
#define XNegative 0x0010
#define YNegative 0x0020
/* flags argument in size hints */
#define USPosition (1L << 0) /* user specified x, y */
#define USSize (1L << 1) /* user specified width, height */
/* definitions for initial window state */
#define WithdrawnState 0 /* for windows that are not mapped */
#define NormalState 1 /* most applications want to start this way */
#define IconicState 3 /* application wants to start as an icon */
#define GameModeState 4 /* Win32 GLUT only (not in Xlib!). */
/* Type definitions */
typedef struct {
unsigned int background_pixmap; /* background pixmap */
unsigned long background_pixel; /* background pixel */
unsigned long border_pixel; /* border pixel value */
long event_mask; /* set of events that should be saved */
long do_not_propagate_mask; /* set of events that should not propagate */
Bool override_redirect; /* boolean value for override-redirect */
Colormap colormap; /* color map to be associated with window */
} XSetWindowAttributes;
typedef struct {
unsigned long pixel;
unsigned short red, green, blue;
char flags; /* do_red, do_green, do_blue */
} XColor;
typedef struct {
unsigned char *value; /* same as Property routines */
Atom encoding; /* prop type */
int format; /* prop data format: 8, 16, or 32 */
unsigned long nitems; /* number of data items in value */
} XTextProperty;
typedef struct {
long flags; /* marks which fields in this structure are defined */
int x, y; /* obsolete for new window mgrs, but clients */
int width, height; /* should set so old wm's don't mess up */
} XSizeHints;
/* Functions emulated by macros. */
#define XFreeColormap(display, colormap) \
DeleteObject(colormap)
#define XCreateFontCursor(display, shape) \
LoadCursor(NULL, shape)
#define XDefineCursor(display, window, cursor) \
SetCursor(cursor)
#define XFlush(display) \
/* Nothing. */
#define DisplayWidth(display, screen) \
GetSystemMetrics(SM_CXSCREEN)
#define DisplayHeight(display, screen) \
GetSystemMetrics(SM_CYSCREEN)
#define XMapWindow(display, window) \
ShowWindow(window, SW_SHOWNORMAL)
#define XUnmapWindow(display, window) \
ShowWindow(window, SW_HIDE)
#define XIconifyWindow(display, window, screen) \
ShowWindow(window, SW_MINIMIZE)
#define XWithdrawWindow(display, window, screen) \
ShowWindow(window, SW_HIDE)
#define XLowerWindow(display, window) \
SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE)
#define XSetWMName(display, window, tp) \
SetWindowText(window, (tp)->value)
/* There really isn't a way to set the icon name separate from the
windows name in Win32, so, just set the windows name. */
#define XSetWMIconName(display, window, tp) \
XSetWMName(display, window, tp)
#define XDestroyWindow(display, window) \
DestroyWindow(window)
/* Anything that needs to be freed was allocated with malloc in our
fake X windows library for Win32, so free it with plain old
free(). */
#define XFree(data) \
free(data)
/* Nothing to be done for this...the pointer is always 'ungrabbed'
in Win32. */
#define XUngrabPointer(display, time) \
/* Nothing. */
/* Function prototypes. */
extern XVisualInfo* XGetVisualInfo(
Display* display,
long mask,
XVisualInfo* ttemplate, /* Avoid class with C++ keyword. */
int*nitems);
extern Colormap XCreateColormap(
Display* display,
Window root,
Visual* visual,
int alloc);
extern void XAllocColorCells(
Display* display,
Colormap colormap,
Bool contig,
unsigned long plane_masks_return[],
unsigned int nplanes,
unsigned long pixels_return[],
unsigned int npixels);
extern void XStoreColor(
Display* display,
Colormap colormap,
XColor* color);
extern void XSetWindowColormap(
Display* display,
Window window,
Colormap colormap);
extern Bool XTranslateCoordinates(
Display *display,
Window src, Window dst,
int src_x, int src_y,
int* dest_x_return, int* dest_y_return,
Window* child_return);
extern Status XGetGeometry(
Display* display,
Window window,
Window* root_return,
int* x_return, int* y_return,
unsigned int* width_return, unsigned int* height_return,
unsigned int *border_width_return,
unsigned int* depth_return);
extern int DisplayWidthMM(
Display* display,
int screen);
extern int DisplayHeightMM(
Display* display,
int screen);
extern void XWarpPointer(
Display* display,
Window src, Window dst,
int src_x, int src_y,
int src_width, int src_height,
int dst_x, int dst_y);
extern int XParseGeometry(
char* string,
int* x, int* y,
unsigned int* width, unsigned int* height);
extern int XPending(
Display* display);
#endif /* __win32_x11_h__ */

+ 37
- 37
src/mesa/drivers/osmesa/Makefile.win View File

@@ -1,37 +1,37 @@
# Makefile for Win32
!include <win32.mak>
TOP = ..\..
OSMESA_SRCS = osmesa.c
OSMESA_OBJS = osmesa.obj
OSMESALIB = OSmesa.lib
ASM_SRCS =
CORE_SRCS = $(OSMESA_SRCS)
DRIVER_SRCS =
SRCS = $(OSMESA_SRCS)
all : osmesalib install
!include "$(TOP)/mesawin32.mak"
osmesalib : $(OSMESALIB)
CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -I$(TOP)/src
LFLAGS = /LIB
OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
LIBS = $(TOP)/lib/OpenGL32.lib $(TOP)/src/opengl32.exp
$(OSMESALIB) : $(OBJS)
$(link) $(LFLAGS) -out:$(OSMESALIB) $(OBJS) $(LIBS)
install : $(OSMESALIB)
@echo "copying OSMesa library to library directory..."
-copy $(OSMESALIB) $(TOP)\lib
clean ::
@del /f osmesa.obj
# Makefile for Win32
!include <win32.mak>
TOP = ..\..
OSMESA_SRCS = osmesa.c
OSMESA_OBJS = osmesa.obj
OSMESALIB = OSmesa.lib
ASM_SRCS =
CORE_SRCS = $(OSMESA_SRCS)
DRIVER_SRCS =
SRCS = $(OSMESA_SRCS)
all : osmesalib install
!include "$(TOP)/mesawin32.mak"
osmesalib : $(OSMESALIB)
CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -I$(TOP)/src
LFLAGS = /LIB
OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
LIBS = $(TOP)/lib/OpenGL32.lib $(TOP)/src/opengl32.exp
$(OSMESALIB) : $(OBJS)
$(link) $(LFLAGS) -out:$(OSMESALIB) $(OBJS) $(LIBS)
install : $(OSMESALIB)
@echo "copying OSMesa library to library directory..."
-copy $(OSMESALIB) $(TOP)\lib
clean ::
@del /f osmesa.obj

+ 645
- 645
src/mesa/drivers/windows/wgl.c
File diff suppressed because it is too large
View File


+ 2971
- 2971
src/mesa/drivers/windows/wmesa.c
File diff suppressed because it is too large
View File


+ 198
- 198
src/mesa/main/Makefile.win View File

@@ -1,198 +1,198 @@
# Makefile for Win32
#
# NOTE: the install target may overwrite important files in the system dir
# Sept 12, 2001
# Windows driver not working. OSMesa driver works.
#
!include <win32.mak>
TOP = ..
SUBDIRS = osmesa.dir
CORE_SRCS = \
tnl\t_array_api.c \
tnl\t_array_import.c \
tnl\t_context.c \
tnl\t_eval_api.c \
tnl\t_imm_alloc.c \
tnl\t_imm_api.c \
tnl\t_imm_debug.c \
tnl\t_imm_dlist.c \
tnl\t_imm_elt.c \
tnl\t_imm_eval.c \
tnl\t_imm_exec.c \
tnl\t_imm_fixup.c \
tnl\t_pipeline.c \
tnl\t_vb_fog.c \
tnl\t_vb_light.c \
tnl\t_vb_normals.c \
tnl\t_vb_points.c \
tnl\t_vb_render.c \
tnl\t_vb_texgen.c \
tnl\t_vb_texmat.c \
tnl\t_vb_vertex.c \
swrast_setup\ss_context.c \
swrast_setup\ss_triangle.c \
swrast_setup\ss_vb.c \
api_loopback.c \
api_noop.c \
api_validate.c \
accum.c \
attrib.c \
blend.c \
buffers.c \
clip.c \
colortab.c \
config.c \
context.c \
convolve.c \
debug.c \
depth.c \
dispatch.c \
dlist.c \
drawpix.c \
enable.c \
enums.c \
eval.c \
extensions.c \
feedback.c \
fog.c \
get.c \
glapi.c \
glthread.c \
hash.c \
highpc.c \
hint.c \
histogram.c \
image.c \
imports.c \
light.c \
lines.c \
lowpc.c \
matrix.c \
mem.c \
mmath.c \
pixel.c \
points.c \
polygon.c \
rastpos.c \
state.c \
stencil.c \
teximage.c \
texformat.c \
texobj.c \
texstate.c \
texstore.c \
texutil.c \
varray.c \
vtxfmt.c \
# X86\x86.c \
# X86\common_x86.c \
# X86\3dnow.c \
# X86\sse.c \
math\m_debug_norm.c \
math\m_debug_vertex.c \
math\m_debug_xform.c \
math\m_eval.c \
math\m_matrix.c \
math\m_translate.c \
math\m_vector.c \
math\m_vertices.c \
math\m_xform.c \
array_cache\ac_context.c \
array_cache\ac_import.c \
swrast\s_aaline.c \
swrast\s_aatriangle.c \
swrast\s_accum.c \
swrast\s_alpha.c \
swrast\s_alphabuf.c \
swrast\s_bitmap.c \
swrast\s_blend.c \
swrast\s_buffers.c \
swrast\s_copypix.c \
swrast\s_context.c \
swrast\s_depth.c \
swrast\s_drawpix.c \
swrast\s_feedback.c \
swrast\s_fog.c \
swrast\s_histogram.c \
swrast\s_imaging.c \
swrast\s_lines.c \
swrast\s_logic.c \
swrast\s_masking.c \
swrast\s_pb.c \
swrast\s_pixeltex.c \
swrast\s_points.c \
swrast\s_readpix.c \
swrast\s_scissor.c \
swrast\s_span.c \
swrast\s_stencil.c \
swrast\s_texstore.c \
swrast\s_texture.c \
swrast\s_triangle.c \
swrast\s_zoom.c
DRIVER_SRCS = \
Trace\tr_context.c \
Trace\tr_control.c \
Trace\tr_error.c \
Trace\tr_support.c \
Trace\tr_wrapper.c \
Trace\tr_write.c \
Windows\wgl.c \
Windows\wmesa.c
ASM_SRCS =
SRCS = $(CORE_SRCS) $(DRIVER_SRCS)
all : mesadll $(SUBDIRS)
!include "$(TOP)/mesawin32.mak"
mesadll : $(MESADLL)
CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO
LFLAGS = $(dlllflags) $(LFLAGS)
OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
LIBS = $(GLU) winmm.lib $(guilibsdll)
$(MESADLL) : $(OBJS) mesa.def
$(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS)
@echo "copying Mesa dynamic link library to lib directory..."
-copy $(MESADLL) ..\lib
@echo "copying Mesa import library to lib directory..."
-copy $(MESALIB) ..\lib
$(SUBDIRS) :
@echo.
@echo Making in $* directory
@cd $*
@nmake -f Makefile.win -nologo
@cd ..
install : $(MESADLL)
@echo "copying Mesa dynamic link library to system directory..."
-copy $(MESADLL) $(DLLINSTALL)
@echo "copying Mesa header files to include directory..."
-copy ..\..\include\GL\gl.h $(INCLUDEINSTALL)
-copy ..\..\include\GL\glext.h $(INCLUDEINSTALL)
@echo "copying Mesa import library to library directory..."
-copy $(MESALIB) $(LIBINSTALL)
clean ::
@del /f tnl\*.obj
@del /f swrast_setup\*.obj
@del /f math\*.obj
@del /f array_cache\*.obj
@del /f swrast\*.obj
@del /f Trace\*.obj
@del /f osmesa\*.obj
@del /f Windows\*.obj
# override default inference rule with one that writes the object to
# the correct subdir
.c.obj :
$(cc) $(CFLAGS) -I. $< /Fo$*.obj
# Makefile for Win32
#
# NOTE: the install target may overwrite important files in the system dir
# Sept 12, 2001
# Windows driver not working. OSMesa driver works.
#
!include <win32.mak>
TOP = ..
SUBDIRS = osmesa.dir
CORE_SRCS = \
tnl\t_array_api.c \
tnl\t_array_import.c \
tnl\t_context.c \
tnl\t_eval_api.c \
tnl\t_imm_alloc.c \
tnl\t_imm_api.c \
tnl\t_imm_debug.c \
tnl\t_imm_dlist.c \
tnl\t_imm_elt.c \
tnl\t_imm_eval.c \
tnl\t_imm_exec.c \
tnl\t_imm_fixup.c \
tnl\t_pipeline.c \
tnl\t_vb_fog.c \
tnl\t_vb_light.c \
tnl\t_vb_normals.c \
tnl\t_vb_points.c \
tnl\t_vb_render.c \
tnl\t_vb_texgen.c \
tnl\t_vb_texmat.c \
tnl\t_vb_vertex.c \
swrast_setup\ss_context.c \
swrast_setup\ss_triangle.c \
swrast_setup\ss_vb.c \
api_loopback.c \
api_noop.c \
api_validate.c \
accum.c \
attrib.c \
blend.c \
buffers.c \
clip.c \
colortab.c \
config.c \
context.c \
convolve.c \
debug.c \
depth.c \
dispatch.c \
dlist.c \
drawpix.c \
enable.c \
enums.c \
eval.c \
extensions.c \
feedback.c \
fog.c \
get.c \
glapi.c \
glthread.c \
hash.c \
highpc.c \
hint.c \
histogram.c \
image.c \
imports.c \
light.c \
lines.c \
lowpc.c \
matrix.c \
mem.c \
mmath.c \
pixel.c \
points.c \
polygon.c \
rastpos.c \
state.c \
stencil.c \
teximage.c \
texformat.c \
texobj.c \
texstate.c \
texstore.c \
texutil.c \
varray.c \
vtxfmt.c \
# X86\x86.c \
# X86\common_x86.c \
# X86\3dnow.c \
# X86\sse.c \
math\m_debug_norm.c \
math\m_debug_vertex.c \
math\m_debug_xform.c \
math\m_eval.c \
math\m_matrix.c \
math\m_translate.c \
math\m_vector.c \
math\m_vertices.c \
math\m_xform.c \
array_cache\ac_context.c \
array_cache\ac_import.c \
swrast\s_aaline.c \
swrast\s_aatriangle.c \
swrast\s_accum.c \
swrast\s_alpha.c \
swrast\s_alphabuf.c \
swrast\s_bitmap.c \
swrast\s_blend.c \
swrast\s_buffers.c \
swrast\s_copypix.c \
swrast\s_context.c \
swrast\s_depth.c \
swrast\s_drawpix.c \
swrast\s_feedback.c \
swrast\s_fog.c \
swrast\s_histogram.c \
swrast\s_imaging.c \
swrast\s_lines.c \
swrast\s_logic.c \
swrast\s_masking.c \
swrast\s_pb.c \
swrast\s_pixeltex.c \
swrast\s_points.c \
swrast\s_readpix.c \
swrast\s_scissor.c \
swrast\s_span.c \
swrast\s_stencil.c \
swrast\s_texstore.c \
swrast\s_texture.c \
swrast\s_triangle.c \
swrast\s_zoom.c
DRIVER_SRCS = \
Trace\tr_context.c \
Trace\tr_control.c \
Trace\tr_error.c \
Trace\tr_support.c \
Trace\tr_wrapper.c \
Trace\tr_write.c \
Windows\wgl.c \
Windows\wmesa.c
ASM_SRCS =
SRCS = $(CORE_SRCS) $(DRIVER_SRCS)
all : mesadll $(SUBDIRS)
!include "$(TOP)/mesawin32.mak"
mesadll : $(MESADLL)
CFLAGS = $(cvarsdll) $(CFLAGS) -D_OPENGL32_ -DBUILD_GL32 -DNO_PARALLEL -DNO_STEREO
LFLAGS = $(dlllflags) $(LFLAGS)
OBJS = $(ASM_SRCS:.S=.obj) $(CORE_SRCS:.c=.obj) $(DRIVER_SRCS:.c=.obj)
LIBS = $(GLU) winmm.lib $(guilibsdll)
$(MESADLL) : $(OBJS) mesa.def
$(link) $(LFLAGS) -out:$(MESADLL) -def:mesa.def $(OBJS) $(LIBS)
@echo "copying Mesa dynamic link library to lib directory..."
-copy $(MESADLL) ..\lib
@echo "copying Mesa import library to lib directory..."
-copy $(MESALIB) ..\lib
$(SUBDIRS) :
@echo.
@echo Making in $* directory
@cd $*
@nmake -f Makefile.win -nologo
@cd ..
install : $(MESADLL)
@echo "copying Mesa dynamic link library to system directory..."
-copy $(MESADLL) $(DLLINSTALL)
@echo "copying Mesa header files to include directory..."
-copy ..\..\include\GL\gl.h $(INCLUDEINSTALL)
-copy ..\..\include\GL\glext.h $(INCLUDEINSTALL)
@echo "copying Mesa import library to library directory..."
-copy $(MESALIB) $(LIBINSTALL)
clean ::
@del /f tnl\*.obj
@del /f swrast_setup\*.obj
@del /f math\*.obj
@del /f array_cache\*.obj
@del /f swrast\*.obj
@del /f Trace\*.obj
@del /f osmesa\*.obj
@del /f Windows\*.obj
# override default inference rule with one that writes the object to
# the correct subdir
.c.obj :
$(cc) $(CFLAGS) -I. $< /Fo$*.obj

+ 473
- 473
src/mesa/main/mesa.def View File

@@ -1,473 +1,473 @@
DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
VERSION 3.5
EXPORTS
glAccum
glAlphaFunc
glAreTexturesResident
glAreTexturesResidentEXT
glArrayElement
glArrayElementEXT
glBegin
glBindTexture
glBindTextureEXT
glBitmap
glBlendColorEXT
glBlendEquationEXT
glBlendFunc
glCallList
glCallLists
glClear
glClearAccum
glClearColor
glClearDepth
glClearIndex
glClearStencil
glClipPlane
glColor3b
glColor3bv
glColor3d
glColor3dv
glColor3f
glColor3fv
glColor3i
glColor3iv
glColor3s
glColor3sv
glColor3ub
glColor3ubv
glColor3ui
glColor3uiv
glColor3us
glColor3usv
glColor4b
glColor4bv
glColor4d
glColor4dv
glColor4f
glColor4fv
glColor4i
glColor4iv
glColor4s
glColor4sv
glColor4ub
glColor4ubv
glColor4ui
glColor4uiv
glColor4us
glColor4usv
glColorMask
glColorMaterial
glColorPointer
glColorPointerEXT
glColorSubTableEXT
glColorTableEXT
glCopyPixels
glCopyTexImage1D
glCopyTexImage2D
glCopyTexSubImage1D
glCopyTexSubImage2D
glCopyTexSubImage3DEXT
glCullFace
glDeleteLists
glDeleteTextures
glDeleteTexturesEXT
glDepthFunc
glDepthMask
glDepthRange
glDisable
glDisableClientState
glDrawArrays
glDrawArraysEXT
glDrawBuffer
glDrawElements
glDrawPixels
glEdgeFlag
glEdgeFlagPointer
glEdgeFlagPointerEXT
glEdgeFlagv
glEnable
glEnableClientState
glEnd
glEndList
glEvalCoord1d
glEvalCoord1dv
glEvalCoord1f
glEvalCoord1fv
glEvalCoord2d
glEvalCoord2dv
glEvalCoord2f
glEvalCoord2fv
glEvalMesh1
glEvalMesh2
glEvalPoint1
glEvalPoint2
glFeedbackBuffer
glFinish
glFlush
glFogf
glFogfv
glFogi
glFogiv
glFrontFace
glFrustum
glGenLists
glGenTextures
glGenTexturesEXT
glGetBooleanv
glGetClipPlane
glGetColorTableEXT
glGetColorTableParameterfvEXT
glGetColorTableParameterivEXT
glGetDoublev
glGetError
glGetFloatv
glGetIntegerv
glGetLightfv
glGetLightiv
glGetMapdv
glGetMapfv
glGetMapiv
glGetMaterialfv
glGetMaterialiv
glGetPixelMapfv
glGetPixelMapuiv
glGetPixelMapusv
glGetPointerv
glGetPointervEXT
glGetPolygonStipple
glGetString
glGetTexEnvfv
glGetTexEnviv
glGetTexGendv
glGetTexGenfv
glGetTexGeniv
glGetTexImage
glGetTexLevelParameterfv
glGetTexLevelParameteriv
glGetTexParameterfv
glGetTexParameteriv
glHint
glIndexd
glIndexdv
glIndexf
glIndexfv
glIndexi
glIndexiv
glIndexMask
glIndexPointer
glIndexPointerEXT
glIndexs
glIndexsv
glIndexub
glIndexubv
glInitNames
glInterleavedArrays
glIsEnabled
glIsList
glIsTexture
glIsTextureEXT
glLightf
glLightfv
glLighti
glLightiv
glLightModelf
glLightModelfv
glLightModeli
glLightModeliv
glLineStipple
glLineWidth
glListBase
glLoadIdentity
glLoadMatrixd
glLoadMatrixf
glLoadName
glLogicOp
glMap1d
glMap1f
glMap2d
glMap2f
glMapGrid1d
glMapGrid1f
glMapGrid2d
glMapGrid2f
glMaterialf
glMaterialfv
glMateriali
glMaterialiv
glMatrixMode
glMultMatrixd
glMultMatrixf
glNewList
glNormal3b
glNormal3bv
glNormal3d
glNormal3dv
glNormal3f
glNormal3fv
glNormal3i
glNormal3iv
glNormal3s
glNormal3sv
glNormalPointer
glNormalPointerEXT
glOrtho
glPassThrough
glPixelMapfv
glPixelMapuiv
glPixelMapusv
glPixelStoref
glPixelStorei
glPixelTransferf
glPixelTransferi
glPixelZoom
glPointParameterfEXT
glPointParameterfvEXT
glPointSize
glPolygonMode
glPolygonOffset
glPolygonOffsetEXT
glPolygonStipple
glPopAttrib
glPopClientAttrib
glPopMatrix
glPopName
glPrioritizeTextures
glPrioritizeTexturesEXT
glPushAttrib
glPushClientAttrib
glPushMatrix
glPushName
glRasterPos2d
glRasterPos2dv
glRasterPos2f
glRasterPos2fv
glRasterPos2i
glRasterPos2iv
glRasterPos2s
glRasterPos2sv
glRasterPos3d
glRasterPos3dv
glRasterPos3f
glRasterPos3fv
glRasterPos3i
glRasterPos3iv
glRasterPos3s
glRasterPos3sv
glRasterPos4d
glRasterPos4dv
glRasterPos4f
glRasterPos4fv
glRasterPos4i
glRasterPos4iv
glRasterPos4s
glRasterPos4sv
glReadBuffer
glReadPixels
glRectd
glRectdv
glRectf
glRectfv
glRecti
glRectiv
glRects
glRectsv
glRenderMode
glResizeBuffersMESA
glRotated
glRotatef
glScaled
glScalef
glScissor
glSelectBuffer
glShadeModel
glStencilFunc
glStencilMask
glStencilOp
glTexCoord1d
glTexCoord1dv
glTexCoord1f
glTexCoord1fv
glTexCoord1i
glTexCoord1iv
glTexCoord1s
glTexCoord1sv
glTexCoord2d
glTexCoord2dv
glTexCoord2f
glTexCoord2fv
glTexCoord2i
glTexCoord2iv
glTexCoord2s
glTexCoord2sv
glTexCoord3d
glTexCoord3dv
glTexCoord3f
glTexCoord3fv
glTexCoord3i
glTexCoord3iv
glTexCoord3s
glTexCoord3sv
glTexCoord4d
glTexCoord4dv
glTexCoord4f
glTexCoord4fv
glTexCoord4i
glTexCoord4iv
glTexCoord4s
glTexCoord4sv
glTexCoordPointer
glTexCoordPointerEXT
glTexEnvf
glTexEnvfv
glTexEnvi
glTexEnviv
glTexGend
glTexGendv
glTexGenf
glTexGenfv
glTexGeni
glTexGeniv
glTexImage1D
glTexImage2D
glTexImage3DEXT
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexSubImage1D
glTexSubImage2D
glTexSubImage3DEXT
glTranslated
glTranslatef
glVertex2d
glVertex2dv
glVertex2f
glVertex2fv
glVertex2i
glVertex2iv
glVertex2s
glVertex2sv
glVertex3d
glVertex3dv
glVertex3f
glVertex3fv
glVertex3i
glVertex3iv
glVertex3s
glVertex3sv
glVertex4d
glVertex4dv
glVertex4f
glVertex4fv
glVertex4i
glVertex4iv
glVertex4s
glVertex4sv
glVertexPointer
glVertexPointerEXT
glViewport
glWindowPos2dMESA
glWindowPos2dvMESA
glWindowPos2fMESA
glWindowPos2fvMESA
glWindowPos2iMESA
glWindowPos2ivMESA
glWindowPos2sMESA
glWindowPos2svMESA
glWindowPos3dMESA
glWindowPos3dvMESA
glWindowPos3fMESA
glWindowPos3fvMESA
glWindowPos3iMESA
glWindowPos3ivMESA
glWindowPos3sMESA
glWindowPos3svMESA
glWindowPos4dMESA
glWindowPos4dvMESA
glWindowPos4fMESA
glWindowPos4fvMESA
glWindowPos4iMESA
glWindowPos4ivMESA
glWindowPos4sMESA
glWindowPos4svMESA
_swsetup_Wakeup
_swsetup_CreateContext
_tnl_CreateContext
_ac_CreateContext
_swrast_CreateContext
_mesa_free_context_data
_mesa_create_framebuffer
_mesa_enable_1_3_extensions
_mesa_enable_sw_extensions
_mesa_destroy_visual
_mesa_initialize_context
_mesa_create_visual
_mesa_destroy_framebuffer
_swrast_DestroyContext
_ac_DestroyContext
_tnl_DestroyContext
_swsetup_DestroyContext
_mesa_Viewport
_mesa_make_current
_mesa_get_current_context
_mesa_error
_swrast_choose_triangle
_mesa_zbuffer_address
_swrast_choose_line
_tnl_InvalidateState
_ac_InvalidateState
_swsetup_InvalidateState
_swrast_InvalidateState
_tnl_run_pipeline
_swrast_CopyConvolutionFilter2D
_swrast_CopyConvolutionFilter1D
_swrast_CopyColorSubTable
_swrast_CopyColorTable
_swrast_copy_texsubimage3d
_swrast_copy_texsubimage2d
_swrast_copy_texsubimage1d
_swrast_copy_teximage2d
_swrast_copy_teximage1d
_mesa_test_proxy_teximage
_mesa_store_texsubimage3d
_mesa_store_texsubimage2d
_mesa_store_texsubimage1d
_mesa_store_teximage3d
_mesa_store_teximage2d
_mesa_store_teximage1d
_mesa_choose_tex_format
_mesa_base_compressed_texformat
_mesa_compressed_texture_size
_mesa_get_compressed_teximage
_swrast_ReadPixels
_swrast_DrawPixels
_swrast_CopyPixels
_swrast_Bitmap
_swrast_Accum
_swrast_alloc_buffers
_swrast_GetDeviceDriverReference
_swrast_Clear
wglCopyContext
wglCreateContext
wglDeleteContext
wglCreateLayerContext
wglGetCurrentContext
wglGetCurrentDC
wglMakeCurrent
wglShareLists
wglUseFontBitmapsA
wglUseFontBitmapsW
wglUseFontOutlinesA
wglUseFontOutlinesW
wglDescribeLayerPlane
wglSetLayerPaletteEntries
wglGetLayerPaletteEntries
wglRealizeLayerPalette
wglSwapLayerBuffers
wglChoosePixelFormat
wglDescribePixelFormat
wglGetProcAddress
wglGetPixelFormat
wglSetPixelFormat
wglSwapBuffers
DESCRIPTION 'Mesa (OpenGL work-alike) for Win32'
VERSION 3.5
EXPORTS
glAccum
glAlphaFunc
glAreTexturesResident
glAreTexturesResidentEXT
glArrayElement
glArrayElementEXT
glBegin
glBindTexture
glBindTextureEXT
glBitmap
glBlendColorEXT
glBlendEquationEXT
glBlendFunc
glCallList
glCallLists
glClear
glClearAccum
glClearColor
glClearDepth
glClearIndex
glClearStencil
glClipPlane
glColor3b
glColor3bv
glColor3d
glColor3dv
glColor3f
glColor3fv
glColor3i
glColor3iv
glColor3s
glColor3sv
glColor3ub
glColor3ubv
glColor3ui
glColor3uiv
glColor3us
glColor3usv
glColor4b
glColor4bv
glColor4d
glColor4dv
glColor4f
glColor4fv
glColor4i
glColor4iv
glColor4s
glColor4sv
glColor4ub
glColor4ubv
glColor4ui
glColor4uiv
glColor4us
glColor4usv
glColorMask
glColorMaterial
glColorPointer
glColorPointerEXT
glColorSubTableEXT
glColorTableEXT
glCopyPixels
glCopyTexImage1D
glCopyTexImage2D
glCopyTexSubImage1D
glCopyTexSubImage2D
glCopyTexSubImage3DEXT
glCullFace
glDeleteLists
glDeleteTextures
glDeleteTexturesEXT
glDepthFunc
glDepthMask
glDepthRange
glDisable
glDisableClientState
glDrawArrays
glDrawArraysEXT
glDrawBuffer
glDrawElements
glDrawPixels
glEdgeFlag
glEdgeFlagPointer
glEdgeFlagPointerEXT
glEdgeFlagv
glEnable
glEnableClientState
glEnd
glEndList
glEvalCoord1d
glEvalCoord1dv
glEvalCoord1f
glEvalCoord1fv
glEvalCoord2d
glEvalCoord2dv
glEvalCoord2f
glEvalCoord2fv
glEvalMesh1
glEvalMesh2
glEvalPoint1
glEvalPoint2
glFeedbackBuffer
glFinish
glFlush
glFogf
glFogfv
glFogi
glFogiv
glFrontFace
glFrustum
glGenLists
glGenTextures
glGenTexturesEXT
glGetBooleanv
glGetClipPlane
glGetColorTableEXT
glGetColorTableParameterfvEXT
glGetColorTableParameterivEXT
glGetDoublev
glGetError
glGetFloatv
glGetIntegerv
glGetLightfv
glGetLightiv
glGetMapdv
glGetMapfv
glGetMapiv
glGetMaterialfv
glGetMaterialiv
glGetPixelMapfv
glGetPixelMapuiv
glGetPixelMapusv
glGetPointerv
glGetPointervEXT
glGetPolygonStipple
glGetString
glGetTexEnvfv
glGetTexEnviv
glGetTexGendv
glGetTexGenfv
glGetTexGeniv
glGetTexImage
glGetTexLevelParameterfv
glGetTexLevelParameteriv
glGetTexParameterfv
glGetTexParameteriv
glHint
glIndexd
glIndexdv
glIndexf
glIndexfv
glIndexi
glIndexiv
glIndexMask
glIndexPointer
glIndexPointerEXT
glIndexs
glIndexsv
glIndexub
glIndexubv
glInitNames
glInterleavedArrays
glIsEnabled
glIsList
glIsTexture
glIsTextureEXT
glLightf
glLightfv
glLighti
glLightiv
glLightModelf
glLightModelfv
glLightModeli
glLightModeliv
glLineStipple
glLineWidth
glListBase
glLoadIdentity
glLoadMatrixd
glLoadMatrixf
glLoadName
glLogicOp
glMap1d
glMap1f
glMap2d
glMap2f
glMapGrid1d
glMapGrid1f
glMapGrid2d
glMapGrid2f
glMaterialf
glMaterialfv
glMateriali
glMaterialiv
glMatrixMode
glMultMatrixd
glMultMatrixf
glNewList
glNormal3b
glNormal3bv
glNormal3d
glNormal3dv
glNormal3f
glNormal3fv
glNormal3i
glNormal3iv
glNormal3s
glNormal3sv
glNormalPointer
glNormalPointerEXT
glOrtho
glPassThrough
glPixelMapfv
glPixelMapuiv
glPixelMapusv
glPixelStoref
glPixelStorei
glPixelTransferf
glPixelTransferi
glPixelZoom
glPointParameterfEXT
glPointParameterfvEXT
glPointSize
glPolygonMode
glPolygonOffset
glPolygonOffsetEXT
glPolygonStipple
glPopAttrib
glPopClientAttrib
glPopMatrix
glPopName
glPrioritizeTextures
glPrioritizeTexturesEXT
glPushAttrib
glPushClientAttrib
glPushMatrix
glPushName
glRasterPos2d
glRasterPos2dv
glRasterPos2f
glRasterPos2fv
glRasterPos2i
glRasterPos2iv
glRasterPos2s
glRasterPos2sv
glRasterPos3d
glRasterPos3dv
glRasterPos3f
glRasterPos3fv
glRasterPos3i
glRasterPos3iv
glRasterPos3s
glRasterPos3sv
glRasterPos4d
glRasterPos4dv
glRasterPos4f
glRasterPos4fv
glRasterPos4i
glRasterPos4iv
glRasterPos4s
glRasterPos4sv
glReadBuffer
glReadPixels
glRectd
glRectdv
glRectf
glRectfv
glRecti
glRectiv
glRects
glRectsv
glRenderMode
glResizeBuffersMESA
glRotated
glRotatef
glScaled
glScalef
glScissor
glSelectBuffer
glShadeModel
glStencilFunc
glStencilMask
glStencilOp
glTexCoord1d
glTexCoord1dv
glTexCoord1f
glTexCoord1fv
glTexCoord1i
glTexCoord1iv
glTexCoord1s
glTexCoord1sv
glTexCoord2d
glTexCoord2dv
glTexCoord2f
glTexCoord2fv
glTexCoord2i
glTexCoord2iv
glTexCoord2s
glTexCoord2sv
glTexCoord3d
glTexCoord3dv
glTexCoord3f
glTexCoord3fv
glTexCoord3i
glTexCoord3iv
glTexCoord3s
glTexCoord3sv
glTexCoord4d
glTexCoord4dv
glTexCoord4f
glTexCoord4fv
glTexCoord4i
glTexCoord4iv
glTexCoord4s
glTexCoord4sv
glTexCoordPointer
glTexCoordPointerEXT
glTexEnvf
glTexEnvfv
glTexEnvi
glTexEnviv
glTexGend
glTexGendv
glTexGenf
glTexGenfv
glTexGeni
glTexGeniv
glTexImage1D
glTexImage2D
glTexImage3DEXT
glTexParameterf
glTexParameterfv
glTexParameteri
glTexParameteriv
glTexSubImage1D
glTexSubImage2D
glTexSubImage3DEXT
glTranslated
glTranslatef
glVertex2d
glVertex2dv
glVertex2f
glVertex2fv
glVertex2i
glVertex2iv
glVertex2s
glVertex2sv
glVertex3d
glVertex3dv
glVertex3f
glVertex3fv
glVertex3i
glVertex3iv
glVertex3s
glVertex3sv
glVertex4d
glVertex4dv
glVertex4f
glVertex4fv
glVertex4i
glVertex4iv
glVertex4s
glVertex4sv
glVertexPointer
glVertexPointerEXT
glViewport
glWindowPos2dMESA
glWindowPos2dvMESA
glWindowPos2fMESA
glWindowPos2fvMESA
glWindowPos2iMESA
glWindowPos2ivMESA
glWindowPos2sMESA
glWindowPos2svMESA
glWindowPos3dMESA
glWindowPos3dvMESA
glWindowPos3fMESA
glWindowPos3fvMESA
glWindowPos3iMESA
glWindowPos3ivMESA
glWindowPos3sMESA
glWindowPos3svMESA
glWindowPos4dMESA
glWindowPos4dvMESA
glWindowPos4fMESA
glWindowPos4fvMESA
glWindowPos4iMESA
glWindowPos4ivMESA
glWindowPos4sMESA
glWindowPos4svMESA
_swsetup_Wakeup
_swsetup_CreateContext
_tnl_CreateContext
_ac_CreateContext
_swrast_CreateContext
_mesa_free_context_data
_mesa_create_framebuffer
_mesa_enable_1_3_extensions
_mesa_enable_sw_extensions
_mesa_destroy_visual
_mesa_initialize_context
_mesa_create_visual
_mesa_destroy_framebuffer
_swrast_DestroyContext
_ac_DestroyContext
_tnl_DestroyContext
_swsetup_DestroyContext
_mesa_Viewport
_mesa_make_current
_mesa_get_current_context
_mesa_error
_swrast_choose_triangle
_mesa_zbuffer_address
_swrast_choose_line
_tnl_InvalidateState
_ac_InvalidateState
_swsetup_InvalidateState
_swrast_InvalidateState
_tnl_run_pipeline
_swrast_CopyConvolutionFilter2D
_swrast_CopyConvolutionFilter1D
_swrast_CopyColorSubTable
_swrast_CopyColorTable
_swrast_copy_texsubimage3d
_swrast_copy_texsubimage2d
_swrast_copy_texsubimage1d
_swrast_copy_teximage2d
_swrast_copy_teximage1d
_mesa_test_proxy_teximage
_mesa_store_texsubimage3d
_mesa_store_texsubimage2d
_mesa_store_texsubimage1d
_mesa_store_teximage3d
_mesa_store_teximage2d
_mesa_store_teximage1d
_mesa_choose_tex_format
_mesa_base_compressed_texformat
_mesa_compressed_texture_size
_mesa_get_compressed_teximage
_swrast_ReadPixels
_swrast_DrawPixels
_swrast_CopyPixels
_swrast_Bitmap
_swrast_Accum
_swrast_alloc_buffers
_swrast_GetDeviceDriverReference
_swrast_Clear
wglCopyContext
wglCreateContext
wglDeleteContext
wglCreateLayerContext
wglGetCurrentContext
wglGetCurrentDC
wglMakeCurrent
wglShareLists
wglUseFontBitmapsA
wglUseFontBitmapsW
wglUseFontOutlinesA
wglUseFontOutlinesW
wglDescribeLayerPlane
wglSetLayerPaletteEntries
wglGetLayerPaletteEntries
wglRealizeLayerPalette
wglSwapLayerBuffers
wglChoosePixelFormat
wglDescribePixelFormat
wglGetProcAddress
wglGetPixelFormat
wglSetPixelFormat
wglSwapBuffers

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