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radeonsi/nir: Only set window_space_position for vertex shaders.

By mistake, this was previously set for all shaders.
It is a vertex shader property so only makes sense to
set it for vertex shaders.

Signed-Off-By: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-By: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
tags/19.1-branchpoint
Timur Kristóf 7 years ago
parent
commit
b0c214ccee
1 changed files with 4 additions and 2 deletions
  1. 4
    2
      src/gallium/drivers/radeonsi/si_shader_nir.c

+ 4
- 2
src/gallium/drivers/radeonsi/si_shader_nir.c View File

@@ -343,8 +343,10 @@ void si_nir_scan_shader(const struct nir_shader *nir,
info->properties[TGSI_PROPERTY_NEXT_SHADER] =
pipe_shader_type_from_mesa(nir->info.next_stage);

info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
nir->info.vs.window_space_position;
if (nir->info.stage == MESA_SHADER_VERTEX) {
info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
nir->info.vs.window_space_position;
}

if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =

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