| @@ -185,8 +185,8 @@ static void draw_fetch_geometry_input(struct draw_geometry_shader *shader, | |||
| int idx = 0; | |||
| for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) { | |||
| debug_printf("Slot = %d (semantic = %d)\n", slot, | |||
| shader->info.input_semantic_name[slot]); | |||
| /*debug_printf("Slot = %d (semantic = %d)\n", slot, | |||
| shader->info.input_semantic_name[slot]);*/ | |||
| if (shader->info.input_semantic_name[slot] == | |||
| TGSI_SEMANTIC_VERTICES) { | |||
| for (j = 0; j < num_primitives; ++j) { | |||
| @@ -200,8 +200,8 @@ static void draw_fetch_geometry_input(struct draw_geometry_shader *shader, | |||
| for (j = 0; j < num_primitives; ++j) { | |||
| int vidx = idx; | |||
| const float (*prim_ptr)[4]; | |||
| debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j, | |||
| num_vertices); | |||
| /*debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j, | |||
| num_vertices);*/ | |||
| prim_ptr = (const float (*)[4])( | |||
| (const char *)input_ptr + | |||
| (j * num_vertices * input_vertex_stride)); | |||
| @@ -211,7 +211,7 @@ static void draw_fetch_geometry_input(struct draw_geometry_shader *shader, | |||
| input = (const float (*)[4])( | |||
| (const char *)prim_ptr + (k * input_vertex_stride)); | |||
| vidx = k * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot; | |||
| debug_printf("\t%d)(%d) Input vert:\n", vidx, k); | |||
| /*debug_printf("\t%d)(%d) Input vert:\n", vidx, k);*/ | |||
| #if 1 | |||
| assert(!util_is_inf_or_nan(input[vs_slot][0])); | |||
| assert(!util_is_inf_or_nan(input[vs_slot][1])); | |||