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draw: disable some debugging output coming from the geometry shaders

tags/7.8-rc1
Zack Rusin il y a 16 ans
Parent
révision
b0bc582db7
1 fichiers modifiés avec 5 ajouts et 5 suppressions
  1. 5
    5
      src/gallium/auxiliary/draw/draw_gs.c

+ 5
- 5
src/gallium/auxiliary/draw/draw_gs.c Voir le fichier

@@ -185,8 +185,8 @@ static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
int idx = 0;

for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) {
debug_printf("Slot = %d (semantic = %d)\n", slot,
shader->info.input_semantic_name[slot]);
/*debug_printf("Slot = %d (semantic = %d)\n", slot,
shader->info.input_semantic_name[slot]);*/
if (shader->info.input_semantic_name[slot] ==
TGSI_SEMANTIC_VERTICES) {
for (j = 0; j < num_primitives; ++j) {
@@ -200,8 +200,8 @@ static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
for (j = 0; j < num_primitives; ++j) {
int vidx = idx;
const float (*prim_ptr)[4];
debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j,
num_vertices);
/*debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j,
num_vertices);*/
prim_ptr = (const float (*)[4])(
(const char *)input_ptr +
(j * num_vertices * input_vertex_stride));
@@ -211,7 +211,7 @@ static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
input = (const float (*)[4])(
(const char *)prim_ptr + (k * input_vertex_stride));
vidx = k * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
debug_printf("\t%d)(%d) Input vert:\n", vidx, k);
/*debug_printf("\t%d)(%d) Input vert:\n", vidx, k);*/
#if 1
assert(!util_is_inf_or_nan(input[vs_slot][0]));
assert(!util_is_inf_or_nan(input[vs_slot][1]));

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