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i965/sf: Consolidate common code for setting up gen6-7 attribute overrides.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
tags/mesa-10.1-devel
Paul Berry 12 years ago
parent
commit
af84bbd2ca

+ 6
- 3
src/mesa/drivers/dri/i965/brw_state.h View File

@@ -225,9 +225,12 @@ void gen4_init_vtable_sampler_functions(struct brw_context *brw);
void gen7_init_vtable_sampler_functions(struct brw_context *brw);

/* gen6_sf_state.c */
uint32_t
get_attr_override(const struct brw_vue_map *vue_map, int urb_entry_read_offset,
int fs_attr, bool two_side_color, uint32_t *max_source_attr);
void
calculate_attr_overrides(const struct brw_context *brw,
uint16_t *attr_overrides,
uint32_t *point_sprite_enables,
uint32_t *flat_enables,
uint32_t *urb_entry_read_length);

/* brw_vs_surface_state.c */
void

+ 87
- 66
src/mesa/drivers/dri/i965/gen6_sf_state.c View File

@@ -52,7 +52,7 @@
* the VUE that are not needed by the fragment shader. It is measured in
* 256-bit increments.
*/
uint32_t
static uint32_t
get_attr_override(const struct brw_vue_map *vue_map, int urb_entry_read_offset,
int fs_attr, bool two_side_color, uint32_t *max_source_attr)
{
@@ -123,21 +123,98 @@ get_attr_override(const struct brw_vue_map *vue_map, int urb_entry_read_offset,
return source_attr;
}


/**
* Create the mapping from the FS inputs we produce to the previous pipeline
* stage (GS or VS) outputs they source from.
*/
void
calculate_attr_overrides(const struct brw_context *brw,
uint16_t *attr_overrides,
uint32_t *point_sprite_enables,
uint32_t *flat_enables,
uint32_t *urb_entry_read_length)
{
const int urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
uint32_t max_source_attr = 0;
int input_index = 0;

/* _NEW_LIGHT */
bool shade_model_flat = brw->ctx.Light.ShadeModel == GL_FLAT;

for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
enum glsl_interp_qualifier interp_qualifier =
brw->fragment_program->InterpQualifier[attr];
bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;

if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
continue;

/* _NEW_POINT */
if (brw->ctx.Point.PointSprite &&
(attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) &&
brw->ctx.Point.CoordReplace[attr - VARYING_SLOT_TEX0]) {
*point_sprite_enables |= (1 << input_index);
}

if (attr == VARYING_SLOT_PNTC)
*point_sprite_enables |= (1 << input_index);

/* flat shading */
if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
(shade_model_flat && is_gl_Color &&
interp_qualifier == INTERP_QUALIFIER_NONE))
*flat_enables |= (1 << input_index);

/* The hardware can only do the overrides on 16 overrides at a
* time, and the other up to 16 have to be lined up so that the
* input index = the output index. We'll need to do some
* tweaking to make sure that's the case.
*/
assert(input_index < 16 || attr == input_index);

/* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_LIGHT | _NEW_PROGRAM */
attr_overrides[input_index++] =
get_attr_override(&brw->vue_map_geom_out,
urb_entry_read_offset, attr,
brw->ctx.VertexProgram._TwoSideEnabled,
&max_source_attr);
}

for (; input_index < VARYING_SLOT_MAX; input_index++)
attr_overrides[input_index] = 0;

/* From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
* 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
*
* "This field should be set to the minimum length required to read the
* maximum source attribute. The maximum source attribute is indicated
* by the maximum value of the enabled Attribute # Source Attribute if
* Attribute Swizzle Enable is set, Number of Output Attributes-1 if
* enable is not set.
* read_length = ceiling((max_source_attr + 1) / 2)
*
* [errata] Corruption/Hang possible if length programmed larger than
* recommended"
*
* Similar text exists for Ivy Bridge.
*/
*urb_entry_read_length = ALIGN(max_source_attr + 1, 2) / 2;
}


static void
upload_sf_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
uint32_t num_outputs = _mesa_bitcount_64(brw->fragment_program->Base.InputsRead);
/* _NEW_LIGHT */
bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
uint32_t dw1, dw2, dw3, dw4, dw16, dw17;
int i;
/* _NEW_BUFFER */
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
bool multisampled_fbo = ctx->DrawBuffer->Visual.samples > 1;

int attr = 0, input_index = 0;
const int urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
float point_size;
uint16_t attr_overrides[VARYING_SLOT_MAX];
@@ -276,68 +353,12 @@ upload_sf_state(struct brw_context *brw)
(1 << GEN6_SF_TRIFAN_PROVOKE_SHIFT);
}

/* Create the mapping from the FS inputs we produce to the VS outputs
* they source from.
*/
uint32_t max_source_attr = 0;
for (; attr < VARYING_SLOT_MAX; attr++) {
enum glsl_interp_qualifier interp_qualifier =
brw->fragment_program->InterpQualifier[attr];
bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;

if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
continue;

/* _NEW_POINT */
if (ctx->Point.PointSprite &&
(attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7) &&
ctx->Point.CoordReplace[attr - VARYING_SLOT_TEX0]) {
dw16 |= (1 << input_index);
}

if (attr == VARYING_SLOT_PNTC)
dw16 |= (1 << input_index);

/* flat shading */
if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
(shade_model_flat && is_gl_Color &&
interp_qualifier == INTERP_QUALIFIER_NONE))
dw17 |= (1 << input_index);

/* The hardware can only do the overrides on 16 overrides at a
* time, and the other up to 16 have to be lined up so that the
* input index = the output index. We'll need to do some
* tweaking to make sure that's the case.
*/
assert(input_index < 16 || attr == input_index);

/* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_LIGHT | _NEW_PROGRAM */
attr_overrides[input_index++] =
get_attr_override(&brw->vue_map_geom_out,
urb_entry_read_offset, attr,
ctx->VertexProgram._TwoSideEnabled,
&max_source_attr);
}

for (; input_index < VARYING_SLOT_MAX; input_index++)
attr_overrides[input_index] = 0;

/* From the Sandy Bridge PRM, Volume 2, Part 1, documentation for
* 3DSTATE_SF DWord 1 bits 15:11, "Vertex URB Entry Read Length":
*
* "This field should be set to the minimum length required to read the
* maximum source attribute. The maximum source attribute is indicated
* by the maximum value of the enabled Attribute # Source Attribute if
* Attribute Swizzle Enable is set, Number of Output Attributes-1 if
* enable is not set.
* read_length = ceiling((max_source_attr + 1) / 2)
*
* [errata] Corruption/Hang possible if length programmed larger than
* recommended"
*/
uint32_t urb_entry_read_length = ALIGN(max_source_attr + 1, 2) / 2;
dw1 |= urb_entry_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
urb_entry_read_offset << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT;
/* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM */
uint32_t urb_entry_read_length;
calculate_attr_overrides(brw, attr_overrides, &dw16, &dw17,
&urb_entry_read_length);
dw1 |= (urb_entry_read_length << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
urb_entry_read_offset << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);

BEGIN_BATCH(20);
OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));

+ 4
- 60
src/mesa/drivers/dri/i965/gen7_sf_state.c View File

@@ -35,11 +35,8 @@ upload_sbe_state(struct brw_context *brw)
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_FRAGMENT_PROGRAM */
uint32_t num_outputs = _mesa_bitcount_64(brw->fragment_program->Base.InputsRead);
/* _NEW_LIGHT */
bool shade_model_flat = ctx->Light.ShadeModel == GL_FLAT;
uint32_t dw1, dw10, dw11;
int i;
int attr = 0, input_index = 0;
const int urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
uint16_t attr_overrides[VARYING_SLOT_MAX];
/* _NEW_BUFFERS */
@@ -65,66 +62,13 @@ upload_sbe_state(struct brw_context *brw)
dw10 = 0;
dw11 = 0;

/* Create the mapping from the FS inputs we produce to the VS outputs
* they source from.
*/
uint32_t max_source_attr = 0;
for (; attr < VARYING_SLOT_MAX; attr++) {
enum glsl_interp_qualifier interp_qualifier =
brw->fragment_program->InterpQualifier[attr];
bool is_gl_Color = attr == VARYING_SLOT_COL0 || attr == VARYING_SLOT_COL1;

if (!(brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(attr)))
continue;

if (ctx->Point.PointSprite &&
attr >= VARYING_SLOT_TEX0 && attr <= VARYING_SLOT_TEX7 &&
ctx->Point.CoordReplace[attr - VARYING_SLOT_TEX0]) {
dw10 |= (1 << input_index);
}

if (attr == VARYING_SLOT_PNTC)
dw10 |= (1 << input_index);

/* flat shading */
if (interp_qualifier == INTERP_QUALIFIER_FLAT ||
(shade_model_flat && is_gl_Color &&
interp_qualifier == INTERP_QUALIFIER_NONE))
dw11 |= (1 << input_index);

/* The hardware can only do the overrides on 16 overrides at a
* time, and the other up to 16 have to be lined up so that the
* input index = the output index. We'll need to do some
* tweaking to make sure that's the case.
*/
assert(input_index < 16 || attr == input_index);

/* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_LIGHT | _NEW_PROGRAM */
attr_overrides[input_index++] =
get_attr_override(&brw->vue_map_geom_out,
urb_entry_read_offset, attr,
ctx->VertexProgram._TwoSideEnabled,
&max_source_attr);
}

/* From the Ivy Bridge PRM, Volume 2, Part 1, documentation for
* 3DSTATE_SBE DWord 1 bits 15:11, "Vertex URB Entry Read Length":
*
* "This field should be set to the minimum length required to read the
* maximum source attribute. The maximum source attribute is indicated
* by the maximum value of the enabled Attribute # Source Attribute if
* Attribute Swizzle Enable is set, Number of Output Attributes-1 if
* enable is not set.
*
* read_length = ceiling((max_source_attr + 1) / 2)"
*/
uint32_t urb_entry_read_length = ALIGN(max_source_attr + 1, 2) / 2;
/* BRW_NEW_VUE_MAP_GEOM_OUT | _NEW_POINT | _NEW_LIGHT | _NEW_PROGRAM */
uint32_t urb_entry_read_length;
calculate_attr_overrides(brw, attr_overrides, &dw10, &dw11,
&urb_entry_read_length);
dw1 |= urb_entry_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
urb_entry_read_offset << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT;

for (; input_index < VARYING_SLOT_MAX; input_index++)
attr_overrides[input_index] = 0;

BEGIN_BATCH(14);
OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
OUT_BATCH(dw1);

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