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add separate specular color support in multitextured_rgba_points()

tags/mesa_3_3
Brian Paul 25 years ago
parent
commit
ae41a955fb
1 changed files with 15 additions and 10 deletions
  1. 15
    10
      src/mesa/main/points.c

+ 15
- 10
src/mesa/main/points.c View File

@@ -1,4 +1,4 @@
/* $Id: points.c,v 1.9 2000/05/10 22:36:05 brianp Exp $ */
/* $Id: points.c,v 1.10 2000/06/28 23:11:10 brianp Exp $ */

/*
* Mesa 3-D graphics library
@@ -359,7 +359,7 @@ textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
green = VB->ColorPtr->data[i][1];
blue = VB->ColorPtr->data[i][2];
alpha = VB->ColorPtr->data[i][3];
switch (VB->TexCoordPtr[0]->size) {
case 4:
s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3];
@@ -387,15 +387,13 @@ textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
gl_problem(ctx, "unexpected texcoord size in textured_rgba_points()");
}

/* don't think this is needed
PB_SET_COLOR( red, green, blue, alpha );
*/

for (iy = y0; iy <= y1; iy++) {
for (ix = x0; ix <= x1; ix++) {
PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u );
PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha,
s, t, u );
}
}

PB_CHECK_FLUSH(ctx, PB);
}
}
@@ -418,6 +416,7 @@ multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
GLint ix, iy;
GLint radius;
GLint red, green, blue, alpha;
GLint sRed, sGreen, sBlue;
GLfloat s, t, u;
GLfloat s1, t1, u1;

@@ -450,6 +449,9 @@ multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
green = VB->ColorPtr->data[i][1];
blue = VB->ColorPtr->data[i][2];
alpha = VB->ColorPtr->data[i][3];
sRed = VB->Specular ? VB->Specular[i][0] : 0;
sGreen = VB->Specular ? VB->Specular[i][1] : 0;
sBlue = VB->Specular ? VB->Specular[i][2] : 0;
switch (VB->TexCoordPtr[0]->size) {
case 4:
@@ -507,8 +509,10 @@ multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )

for (iy=y0;iy<=y1;iy++) {
for (ix=x0;ix<=x1;ix++) {
PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha,
s, t, u, s1, t1, u1 );
PB_WRITE_MULTITEX_SPEC_PIXEL( PB, ix, iy, z,
red, green, blue, alpha,
sRed, sGreen, sBlue,
s, t, u, s1, t1, u1 );
}
}
PB_CHECK_FLUSH(ctx, PB);
@@ -1325,7 +1329,8 @@ void gl_set_point_function( GLcontext *ctx )
ctx->Driver.PointsFunc = antialiased_rgba_points;
}
else if (ctx->Texture.ReallyEnabled) {
if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D ||
ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {
ctx->Driver.PointsFunc = multitextured_rgba_points;
}
else {

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