Otherwise we'll end up setting up a device with no winsys integration. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> --- Hard-coding the rendernode name in anv_physical_device_init() is a bad idea really. We could/should be using drmGetDevices() to get info on all the devices (master/render/etc. node names, pci location etc.) and apply our heuristics on top of that. That can come up as a follow up change.tags/12.0-branchpoint
@@ -150,7 +150,9 @@ anv_physical_device_init(struct anv_physical_device *device, | |||
device->compiler->shader_debug_log = compiler_debug_log; | |||
device->compiler->shader_perf_log = compiler_perf_log; | |||
anv_init_wsi(device); | |||
result = anv_init_wsi(device); | |||
if (result != VK_SUCCESS) | |||
goto fail; | |||
/* XXX: Actually detect bit6 swizzling */ | |||
isl_device_init(&device->isl_dev, device->info, swizzled); |