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svga: Fix debug build crash when rendering to depth/stencil renderbuffer only.

tags/mesa-7.7-1
Michel Dänzer 16 years ago
parent
commit
acd1451393
1 changed files with 2 additions and 1 deletions
  1. 2
    1
      src/gallium/drivers/svga/svga_draw.c

+ 2
- 1
src/gallium/drivers/svga/svga_draw.c View File

@@ -164,7 +164,8 @@ svga_hwtnl_flush( struct svga_hwtnl *hwtnl )
}

SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n",
svga_surface(svga->curr.framebuffer.cbufs[0])->handle,
svga->curr.framebuffer.cbufs[0] ?
svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL,
hwtnl->cmd.prim_count);

ret = SVGA3D_BeginDrawPrimitives(swc,

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